PC Community Concerns
#1951
Posté 26 novembre 2014 - 07:37
#1952
Posté 26 novembre 2014 - 07:41
Two things that I'd like included on the PC;
The ability to zoom out more in exploration mode with the controller (heck, isn't there some config file tweak/hack for this?) if I'm going to play with the controller I'd like to be able to actually see something while I'm doing it...
Please give us the option to lock the minimap rotation...
#1953
Posté 26 novembre 2014 - 07:41
Swell, now that auto-run toggle setting in my keybindings will have a use!
The current button setting "auto-run" seems to be more for "run without holding a button" type of auto-run.
- Borys aime ceci
#1954
Posté 26 novembre 2014 - 07:43
When patch will be posted?
#1955
Posté 26 novembre 2014 - 07:43
I don't know about this walk/toggle prob atm. i'd just like to be able to create a character and start playing...that would be a huge step forward for me. lol
- Feraele et jnd0e aiment ceci
#1956
Posté 26 novembre 2014 - 07:44
Based on the latest official statements ("well it's fine for us, but we can see theres a disconnect") I don't see this game ever getting into any shape I think I could enjoy.
My statement is not official policy, but rather that the PC controls as they stand do work for some people (since people were curious how we weren't ultra annoyed with the PC controls prerelease). I'm saying why I didn't have the frustration many have, and have been trying (and apparently failing) that simply because I can work with the PC controls without issue doesn't mean that we shouldn't listen to those that are having issues.
- chickencurd et Borys aiment ceci
#1957
Posté 26 novembre 2014 - 07:44
I can't wait for he walk/run toggle either but right now 'just running' doesn't make my game 'unplayable'. It's simply unplayable. Some players don't use WALK to begin with.
And it doesn't matter when one started gaming. Maybe the Walk-toggle is just a bug that needs fixing. An oversight that can happen to anyone. Why are some people so freakin' aggressive when it comes to this? It's no like the world is going to end right now because my character can't 'WALK'.
Aggressive? I can't even get in the game lol. I am not sure if its the Origin app, or the problem with the digital deluxe version of the game..don't know, not a programmer/coder. I just came back to see if they've found a solution to some of us not being able to enter the game. I did get in once, for a whole hour, then the next day went to log in, and nope. Oh didn't crash at all while in there...was confused by some of the odd things like the waving of my staff and firing at random things, when I tried to use my mouse as I am used to do..in rpg games. Right click was good for making your whole party run ahead of you, but I wasn't in there long enough to really get used to the strangeness of what they've done to Dragon Age. Maybe one day I'll get to play it again...for more than an hour.
Aggressive, no...disappointed and disgruntled....yes.
- CarnieHeart et MorriganPet aiment ceci
#1958
Posté 26 novembre 2014 - 07:48
Just as a note since some people I think think I'm some PR rep or "PIO" or whatever. I'm a dev that worked on this game for 3 years, so when I respond it's "a member of the staff" that's responding. In fact, the last 1.5 years I was on the combat team as a QA embed and in fact Tactical Camera was even one of the systems I supported (set phasers to stun). I was the one that signed off on the system from a QA perspective across all 5 platforms including both M&KB and controller support for the PC.
While I'm technical quality assurance (I do more system based testing, so I make sure the system itself is working as expected and to specification, I don't play through the game consistently or anything like that), I did help organize content QA (the ones that play through the content more consistently and systematically) to play through the game entirely through Tac Cam. Our goal was to actually let the game be playable in its entirety in Tactical Camera mode, but those playthroughs saw, frankly, really bizarre (and often fatal) issues under a wide variety of disconnected circumstances relating to looting, transitions/triggers, as well as interacting. Some of them we had to fix (transitions/triggers) because we definitely wanted players to be able to enter Tactical Camera at their convenience (very useful for starting fights) rather than restrict it to the player being in combat. Others were complicated and erratic enough fixes that they ended up disabled.
As for the strengths of the PC and the PC fanbase, there starts to come into the kind of existential "What does it mean to be a PC gamer?" I'm a PC gamer too and have been almost exclusively since 1999 (Half-Life). I have heard that somewhere there has been some people pointing to the fact that I use a controller in my Let's Play as an indictment towards M&KB controls. I do have a preference to the controller for DAI, but I think it's important to acknowledge that throughout much of development I was supporting 5 different platforms, 4 of which required me to use the controller. It's what I'm most experienced with. But it also comes down to what, I think, are different things that we demand from PC gaming.
For myself, I love PC gaming for its flexibility. Mouse and Keyboard does provide fantastic strengths for games that many controller exclusive games cannot provide. At the same time, I've owned a controller for my computer since 2002 going back to the Gravis Gamepad Pro. I've also owned a Saitek gamepad and now use a 360 gamepad which sits next to my Saitek joystick. I was disappointed that we didn't ship with controller support for DA2, and delighted when I heard that we were going to officially support it for DAI. For me, that's a huge strength of the platform. I want to stress that this does not invalidate other people valuing the platform in a different way. It's why I was able to play a game like Dark Souls, where I was able to leverage superior hardware to endure places like Blighttown (notorious for poor performance) despite having a M&KB control scheme that I found awkward to play with as well.
I did, however, use the M&KB controls during development. I also took a quick jaunt through them just now through the prologue just to familiarize myself with them again. As a PC gamer, the M&KB controls for DAI aren't a huge issue for me. Many of my biases will influence this I suspect. I'm naturally a WASD player with M&KB anyways, so that adjustment "made sense" for me. I'd like to see wider loot radius (especially since jump and interact are different buttons on M&KB and won't conflict), and I think remapping mouse controls (as well as Tactical Camera controls) would probably help me put the control scheme in a way that requires the least amount of adjustment. That said, the way the controls stand now I don't think they'd impact my own enjoyment of the game very much beyond the short term adjustments.
But if you value other stuff as a PC gamer then yeah, I can see how we have that disconnect in terms of how acceptable the PC controls are. It's further understandable when looked at the context of expectation based on previous games. I don't feel I'm being dishonest when I say I think the PC game experience for DAI is enjoyable, but again that doesn't mean you're being dishonest either when you say that you find it frustrating, unexpected, and unpleasant.
Maybe not necessarily the "best" post you're looking for from a staff member working on the game, but at the very least I do hope you believe that it is a sincere one.
Take care.
Thank you for your message, at least I think that it is honest.
My concern is that, the way you like to play your PC RPGs is clearly the opposite way many players (myself included) like to play them. To spoke about Kotor (like you), the fact that it offers only a third person view and that you have to use WASD to move was nearly enjoyment breaking for me (although you still have the click to move+loot and the click to move+attack in Kotor by opposition to DAI). Because of that, I finished both Kotors only once each although I really love the universe and the mechanisms (I am big fan of both Neverwinter Nights and I even liked NwN1 OC).
Some people are comparing DAI (or even DA2) gameplay to the one of a Hack & Slash but, honestly, for me the typical H&S are the games of the Diablo series and the camera and controls of any Diablo are closer to what I am expecting from a tactical RPG than (what I have seen from) the camera and controls of DAI.
To come back to what I have put in bold in your message:
Our goal was to actually let the game be playable in its entirety in Tactical Camera mode, but those playthroughs saw, frankly, really bizarre (and often fatal) issues under a wide variety of disconnected circumstances relating to looting, transitions/triggers, as well as interacting. Some of them we had to fix (transitions/triggers) because we definitely wanted players to be able to enter Tactical Camera at their convenience (very useful for starting fights) rather than restrict it to the player being in combat. Others were complicated and erratic enough fixes that they ended up disabled.
Well I haven’t seen any advertising for the game telling that it isn’t playable entirely in tactical camera mode. Considering that many features where taken away from the third person mode (click to move, autoattack …), that the tactical camera was a return from DAO and that DAO was entirely playable in Tactical Camera mode, it was logical for us to expect to be able to play DAI in this mode.
Personally I haven’t bought the game yet (thanks to the fact that I live in EU, I saw the return of the US players before I was even able to bought the game) but considering the let’s play I have watched and return I have read, I know that there are no way I could like the DAI gameplay as it is for now. However, I expect a lot from the patches to improve the K&M gameplay (but I don’t count enough on it to gamble the price of the game).
PS: if somebody has a link to a let’s play where the player try to play as much as possible in tactical camera mode I would be interested.
- Pen-N-Paper aime ceci
#1959
Posté 26 novembre 2014 - 07:49
Are you having issues playing on high/ultra? I play the game on high with my machine (i5-3550, 16GB RAM, Radeon 7950), but I am pretty sure we do push things harder than BF4 did. Ultra probably could use optimizations, but to be honest if it were up to me it'd not be as big of a priority given I think the game still looks absolutely stunning on high and there's more serious stuff to look at in the short term.
If you're still having serious performance issues with good hardware below high then it's something that would be more likely considered sooner.
Allan take a look at these screenshots, should NPCs on the screen really cause this kind of CPU fluctuation seen in the graph?
DX11 running at an internal resolution scale of 1.7 up from 1080p with most settings on ultra (no AA):
http://i.imgur.com/4XFGZEj.jpg
Running at a res scale of 0.5 (a measely 960x540):
http://i.imgur.com/h076zen.jpg
Now the moment I look away from all the NPCs we get a perfect graph with no CPU strain (back at the original res scale of 1.7):
http://i.imgur.com/miDiWaX.jpg
I'm pretty sure my rig still qualifies for high end/enthusiast class performance:
i7 3820 at 4.3ghz
R9 295x2
32GB ram
840 evo SSD
So many of the NPCs appear to be just static or window dressing, should this really be stressing out CPUs that much? As discussed in numerous threads this happens at haven (when you first get there), redcliffe etc
- Ledath et MorriganPet aiment ceci
#1960
Posté 26 novembre 2014 - 07:51
Sure, because Witcher 2 was so well optimised at release. For a PC-exclusive at that moment, it had controls more tailored to gamepad use, the inventory screen was clunky and optimised for console use (still is in fact, using large icons and such, even though they borrowed the 'junk'-tab from DA2), and it ran like crap on non nVidia hardware. Not to mention it didn't even have an Y-axis mouse reverse option o_O...Are thing slooking grim for Inquisition PC? Sure...sure...but look at the brightside as soon as next year come we got WITCHER 3!!! From a studio that actually cares about its PC pc customers! WOOOOOO!! WITCHER 3!!!
#1961
Posté 26 novembre 2014 - 07:52
Aggressive? I can't even get in the game lol. I am not sure if its the Origin app, or the problem with the digital deluxe version of the game..don't know, not a programmer/coder. I just came back to see if they've found a solution to some of us not being able to enter the game. I did get in once, for a whole hour, then the next day went to log in, and nope. Oh didn't crash at all while in there...was confused by some of the odd things like the waving of my staff and firing at random things, when I tried to use my mouse as I am used to do..in rpg games. Right click was good for making your whole party run ahead of you, but I wasn't in there long enough to really get used to the strangeness of what they've done to Dragon Age. Maybe one day I'll get to play it again...for more than an hour.
Aggressive, no...disappointed and disgruntled....yes.
what setup do you run the game on? I've had problems getting it running at first too. And the latest Origin update didn't let me even start the game but once I had repaired the game files it would load again.
#1962
Posté 26 novembre 2014 - 07:53
@Tron
I don't know the answer to your particular questions with regards to why the NPCs (or whatever the cause may be) would cause the CPU activity.
#1963
Posté 26 novembre 2014 - 07:53
Walk toggle is something that has come up quite a bit, and from what I hear has the advantage of being a low cost change to boot. I know it's been discussed.
I am very happy to hear this! I can't enjoy the game at the moment because of this (so I just create new characters and run around a bit until I get to the first boss fight - on the plus side I know every single instance of elfroot in this first area by heart now). I hope this get's included in the patch and the patch is released soon, so I can start to play and enjoy this gorgeous game.
- michaelnull et jnd0e aiment ceci
#1964
Posté 26 novembre 2014 - 07:57
I think that the legacy of the franchise is likely where most of the frustration comes from, to be honest (so in essence I agree).
I agree with this 100%. I don't own a console, I have no desire to own one. I also never play "action" games because A: They don't appeal to me B: I have physical limitations that make playing them basically impossible.
Like 99% of your customers I loved DA:O and thought DA:2 was marginal (at best).
But I've noticed a constant trend AWAY from "traditional" computer RPGs and toward console action games in the Dragon Age series in terms of the game controls.
The graphics in DA:I are amazing, the writing causes me to chuckle, sigh, and get mad at various NPCs ... all the things I expect from a Bioware game.
But ... this constant shift toward "Action" game mechanics seriously concerns me. At this point I expect DA:5 to be an FPS.
From the pre-release hype we thought we were going to get something akin to DA:O game play wise, what we actually got was a very poor port of console action game mechanics.
- Feraele, Pen-N-Paper et Radko aiment ceci
#1965
Posté 26 novembre 2014 - 07:59
Allan take a look at these screenshots, should NPCs on the screen really cause this kind of CPU fluctuation seen in the graph?
DX11 running at an internal resolution scale of 1.7 up from 1080p with most settings on ultra (no AA):
http://i.imgur.com/4XFGZEj.jpg
Running at a res scale of 0.5 (a measely 960x540):
http://i.imgur.com/h076zen.jpg
Now the moment I look away from all the NPCs we get a perfect graph with no CPU strain (back at the original res scale of 1.7):
http://i.imgur.com/miDiWaX.jpg
I'm pretty sure my rig still qualifies for high end/enthusiast class performance:
i7 3820 at 4.3ghz
R9 295x2
32GB ram
840 evo SSD
So many of the NPCs appear to be just static or window dressing, should this really be stressing out CPUs that much? As discussed in numerous threads this happens at haven (when you first get there), redcliffe etc
This, exactly this. There is many people that meet or surpass the recommended specs and have poor performance. The first camp on hinterlands, the farm and redcliffe are example of this. Even turning down every thing to medium i just gain 5-7 fps!
@Tron
I don't know the answer to your particular questions with regards to why the NPCs (or whatever the cause may be) would cause the CPU activity.
Could you please point this to the respective person/team?
#1966
Posté 26 novembre 2014 - 08:00
@Tron
I don't know the answer to your particular questions with regards to why the NPCs (or whatever the cause may be) would cause the CPU activity.
That's ok thanks for responding
I guess I just wanted to highlight that insanely heavy CPU loading appears to be causing (in my honest opinion) the massive FPS drops that many people are reporting in the technical support threads, and more specifically people with high end rigs.
- MorriganPet aime ceci
#1967
Posté 26 novembre 2014 - 08:01
This is why I asked earlier about future driver updates from both red and green sides.
Just like most games, it seems some further optimization will be needed before the game runs smoothly.
#1968
Posté 26 novembre 2014 - 08:01
I have problem with the audio sometimes cuts with no reason, i tried changing the drivers and so many other stuff, nothing helps, and i had the same problem in Battlefield 4, this is what fix it for me then link
But in dragon age these lines doesn't exist, i looked everywhere for them.
#1969
Posté 26 novembre 2014 - 08:02
That's ok thanks for responding
I guess I just wanted to highlight that insanely heavy CPU loading appears to be causing (in my honest opinion) the massive FPS drops that many people are reporting in the technical support threads, and more specifically people with high end rigs.
No that's fair it's still useful to point out.
Cheers.
#1970
Posté 26 novembre 2014 - 08:02
I think that the legacy of the franchise is likely where most of the frustration comes from, to be honest (so in essence I agree).
I played DA:O for a whole year..(because I loved it to pieces, and the stories came alive for me, tried all the story lines) I made 23 characters in total. Then the big switch to console ..DA:2. I am not sure why anyone needed to fix what wasn't broken. Anyway DA:2 held my attention for 12 hours. That was it.
Now we come upon Inquisition, and I was very excited ..we would get to explore OTHER AREAS of Thedas and learn more about the Dragon Age world.
I got in there for a whole hour. Had to log. Now ..no matter what I do, install, uninstall graphic driver...stand on my head...yell at my machine. I can't play the game I bought for $73.00 Canadian. Digital deluxe edition. I would like to even "like" this game, given the chance. No crashing while ingame...but then again I don't tend to push my graphic card...usually put it on high or maybe medium. Can't even do that. Nvidia card...not Radeon. Nvidia says my card includes Dragon Age Inquisition as a game that it can play. So far, not convinced. ![]()
Fera
- Shantra et jnd0e aiment ceci
#1971
Posté 26 novembre 2014 - 08:08
I played DA:O for a whole year..(because I loved it to pieces, and the stories came alive for me, tried all the story lines) I made 23 characters in total. Then the big switch to console ..DA:2. I am not sure why anyone needed to fix what wasn't broken. Anyway DA:2 held my attention for 12 hours. That was it.
Now we come upon Inquisition, and I was very excited ..we would get to explore OTHER AREAS of Thedas and learn more about the Dragon Age world.
I got in there for a whole hour. Had to log. Now ..no matter what I do, install, uninstall graphic driver...stand on my head...yell at my machine. I can't play the game I bought for $73.00 Canadian. Digital deluxe edition. I would like to even "like" this game, given the chance. No crashing while ingame...but then again I don't tend to push my graphic card...usually put it on high or maybe medium. Can't even do that. Nvidia card...not Radeon. Nvidia says my card includes Dragon Age Inquisition as a game that it can play. So far, not convinced.
Fera
if you're running Nvidia, you might wanna install GeForce experience : http://www.geforce.c...rce-experience)even though I had updated my graphic cards driver just before, I got another driver through the Experience interface. That fixed basically all my problems for me.
#1972
Posté 26 novembre 2014 - 08:10
I have problem with the audio sometimes cuts with no reason, i tried changing the drivers and so many other stuff, nothing helps, and i had the same problem in Battlefield 4, this is what fix it for me then link
But in dragon age these lines doesn't exist, i looked everywhere for them.
I get weird volume shifts in a couple situations (and something really strange that seems to happen with time dilation near water sources), but really the only technical bug I've come across is that audio sometimes skips during cutscenes (either it will stutter, or it will actually skip and replay part of the dialogue line).
Do you know if that's an actual bug on the radar somewhere, Allan? It's probably the one non-content issue that I'd really like to see resolved. (I've decided to just accept the PC controls for what they are, terrible as they may be. And I don't use the tactical view except as last resort, so I don't really care how poorly it performs.)
#1973
Posté 26 novembre 2014 - 08:10
This is why I asked earlier about future driver updates from both red and green sides.
Just like most games, it seems some further optimization will be needed before the game runs smoothly.
I definitely have no foresight into stuff like that.
#1974
Posté 26 novembre 2014 - 08:11
I don't really understand this fascination with controllers. Isn't it true that keyboard and mouse offer a far greater usability and control over these glorified unruly joysticks?
Controllers are actually, a step back. I know for a fact that they frustrate the hell out of me, to the point of throwing my controller in the waste bin.
We should be encouraging console owners to use keyboard and mice, not the other way around.
- Dakota Strider aime ceci
#1975
Posté 26 novembre 2014 - 08:11
I get weird volume shifts in a couple situations, but really the only technical bug I've come across is that audio sometimes skips during cutscenes (either it will stutter, or it will actually skip and replay part of the dialogue line).
Do you know if that's an actual bug on the radar somewhere, Allan? It's probably the one non-plot issue that I'd really like to see resolved. (I've decided to just accept the PC controls for what they are, terrible as they may be.)
I know of someone who had similar issues on the PS4, so it might be that. If it's something PC specific then I am not aware of it.




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