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PC Community Concerns


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#176
Eelectrica

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I preordered the game but won't be able to play until December, at the earliest. I am very concerned about all I'm reading regarding the PC controls, especially that I cannot use my mouse to move my character or navigate combat. I am a mouse-centric PC player and I expect to be able to play the game using point and click as I did in previous DA titles. If I cannot do this, and this isn't something that I can expect in a patch at least, then I need to return my PC version for a refund.

 

I need to know if I can play this game using point and click, because if I cannot, it is not playable. 

At this stage to move your character, you will need to press the mapped key. For me I'm using the good old WASD combo for movement,  holding down both mouse buttons does nothing as far as I can tell.

 

Holding down the right mouse button for direction and hitting W (Forward) will move your character and allow navigation.

Hope that helps.


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#177
Nimlowyn

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At this stage to move your character, you will need to press the mapped key. For me I'm using the good old WASD combo for movement,  holding down both mouse buttons does nothing as far as I can tell.

 

Holding down the right mouse button for direction and hitting W (Forward) will move your character and allow navigation.

Hope that helps.

That does help, I appreciate it. Unfortunately for me that is not an acceptable way to play. It's point and click for me or nothing.

 

I can't believe I'm writing this, given that I'm such a huge fan of the series and have been waiting for it for a year, but I need to return my PC version.  I can't wait and see if maybe this'll be updated or fixed or whatever. If I can't at least bind my keys to the mouse, it is a no go. 


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#178
Snoozer87

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Actually, as an FPS gamer I can get used to the movement and to be honest clicking the mouse button for attacking makes me feel more in control and helps with my immersion. However, what I can't live with is the dumbed down version of the tactics system, the loot system (it isn't fluent at all), the camera not being able to zoom out enough, the fact that when you go into tactical view the camera gets almost unusable.

 

This games feels very 'consolely' and that saddens me, I believe we all need to be realistic and embrace the fact that the point and click system is never comming back, the game is build around this control scheme and too much will need to be changed in order for this to work.

 

My hope is only that they can find the right balance between old school and new school without alienating the PC users.


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#179
BeyondTheStars

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A mouse & keyboard can do things a controller cannot, and on PC it's expected that we are not restricted by limitations of other platforms -- basically because ergonomics. This includes having a fully functional mouse cursor and all keybindings can be remapped to any keyboard or mouse key.

The existence of game consoles are not your "fault", and that they are designed to be "simple", i.e. not being able to do everything a mouse + keyboard together can, even if they can do more advanced moves in flight simulations and so on; but here - point with a mouse and having a cursor that really works, as in every PC program. it's essential.


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#180
Blackstork

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Is there any ETA on the next patch, because i am solely nightmare tactical player, and it seems i wont touch the SP in order not to spoil it for myself till those problems with tactical mode are fixed. 

I could play MP which is nice , but i would really like to know what is ETA on tact. mode controls and camera fix. Thank You.



#181
Redhands

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robertsspaceindustries : Well I much more prefer Elite Dangerous atm. I don't like the way SC goes (arenas and so on).

 

Dragon Age Inquisition is not a bad game at all. It just lack of skilled err ... designers especially for PC controls and the Combat gameplay. There are only two games in my mind with decent combat mechanics : Dragon Dogma and Dark messiah of might and magic. Every RPG game with a bit of action scheme should refer to those.

 

But, the main problem is about players. How could you convince kids that Dragon Dogma mechanics are the best for an action RPG. Dark dungeons forcing the player to use a Lantern with limited oil and so on. Some people here even asked for no potion limits because they get tired to go to camp to refill ... That's why MORE than EVER companies such as EA should give all credits to devs to have an educational role making a game. point. That is the only way to get finally good games.


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#182
KTScientist

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I agree that the game has problems,K&M controll is not that good,i find the loot hard to see sometimes and the beards look really bad.

The game runs well on my i5 4670k 4mhz, msi gtx 970 with the new drivers.

Even with some problems i really like the game but it can be  much better on pc.


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#183
Glaso

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Seriously, I have few issues, but they are making me rethink my purchase and possibly get a refund.

it's all based on the absolutely dreadful integration of the Mouse control, camera,  and UI.  for a multi-monitored system, my peeve  with needing to use rmb for looking around/spinning that awful camera (isn't there an XML file we can alter to give us the fov we need/want, without borking anything else?) where the da:i window cursor and the pc actual mouse cursor do not coincide, which always forces the full-screen to become windowed with a messed up view, and with combat running, well.. can easily lead to death, or at the very least excessive need for potions.. it's extremely frustrating. and happens OFTEN. a potentially easy fix for full-screen is an actual mouse pointer lock, so it knows it cannot go off of that screen (unless alt-tabbed)   Maybe there is a setting I missed? that would make me happy. it's such a wondrous world, with such people in it! 

 

There's a fov line in the settings file (which can be found where your saves are).



#184
Nimlowyn

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Though I haven't been able to play it yet, I've just returned my copy of Dragon Age Inquisition for a full refund. Everything I've been hearing about the PC UI and controls are just unacceptable. If I can't play using point and click, I can't play it. Movement and interaction should all be possible with just the mouse. Simple as that. I'll miss my preorder goodies but they don't mean much with an unplayable game.

 

Now to wait and see if they'll at least allow key binding to a mouse, or if I need to consider playing on a console. If it is the former, then I will purchase again on the PC. If it is the latter then...yeah. 

 

I do love Dragon Age, and Bioware is my favorite developer, but I just can't swallow this. I will play eventually, but not before I see how this develops.


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#185
Duffz

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Thanks for the response to our „concerns“ Mr. Darrah. But forgive me if I really wan’t hold my breath until we know exactly what will be fixed and when it will be available.



#186
Aldelo

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Didn't go through all of the comment here but I will add my concern [ might have someone already state it here ]

 

1. The Gender bug [Apart from the normal NPC calling me as 'her', My male character can flirt Blackwall as there is an option. When doing so it proceed without voice line but the subtitles show that my character flirting him]

 

2. Control Issue: as many people already say.

 

My take on it is

The normal combat camera. This one I like everything except that it doesn't have mouse look option. I can enjoy playing like action game but please give me that option so it easier for me to aim and hit properly. It's tiresome that I need to hold right click all time to able to run and hit something.

 

But whenver I switch to tactical mode.  In short it should be just like DA:O please. More zoom out, Click move and continue auto attack. And if you didn't give us that many tactical setting for companion AI then allow us to have queue action[ or it does but I need to click something? ]

 

 

I actually can tolerate both [I'm start to get used to the current control mechanism, but it still bug me whenever someone call me as 'her' [in the manner of will this effect my story through out the whole game] ].



#187
Dubya75

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At this stage to move your character, you will need to press the mapped key. For me I'm using the good old WASD combo for movement,  holding down both mouse buttons does nothing as far as I can tell.

 

Holding down the right mouse button for direction and hitting W (Forward) will move your character and allow navigation.

Hope that helps.

 

I use W and right-mouse to move around, so it's at least good to know that is still possible.

 

However, the missing run/walk toggle and auto-attack is a deal breaker for me.

 

All I want (and I am sure I'm not the only one) is to be able to play DAI like I played DAO and DA2. It worked! But they had to go re-invent the wheel and fail miserably at that.


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#188
Brogan

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I use W and right-mouse to move around, so it's at least good to know that is still possible.

 

See, that just makes no sense there.

 

There is no way you shouldn't just be able to hold both left-mouse and right-mouse to move around.  If the rt mouse button can in fact "steer" you, then the functionality is clearly there, so why in holy hell does hitting left-mouse make you swing at air??  What's the actual reason for swinging your weapon like an idiot without any enemies on the screen?

 

THIS is what I want Darrah or Laidlaw or anyone to explain to me.


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#189
Stevensanr

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So what are the REAL requirements for this to work on a PC? I suppose that's the question. Even suped up laptops are having issues. 

I am a lifetime PC player, and I can say you:

 

PC =/= Laptops, lol.


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#190
PhroXenGold

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See, that just makes no sense there.

 

There is no way you shouldn't just be able to hold both left-mouse and right-mouse to move around.  If the rt mouse button can in fact "steer" you, then the functionality is clearly there, so why in holy hell does hitting left-mouse make you swing at air??  What's the actual reason for swinging your weapon like an idiot without any enemies on the screen?

 

THIS is what I want Darrah or Laidlaw or anyone to explain to me.

 

I seem to remember in one of the livestreams they were saying that it's cool to be able to wave your weapon around outside of combat...



#191
Aldelo

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See, that just makes no sense there.

 

There is no way you shouldn't just be able to hold both left-mouse and right-mouse to move around.  If the rt mouse button can in fact "steer" you, then the functionality is clearly there, so why in holy hell does hitting left-mouse make you swing at air??  What's the actual reason for swinging your weapon like an idiot without any enemies on the screen?

 

THIS is what I want Darrah or Laidlaw or anyone to explain to me.

I think they make it to be like the 3rd person action - RPG ?  You use left click to attack/ shoot spell, arrow. I mean if it just a mouse look with WASD movement like typical 3rd action game [Mass Effect is also that way isn't it?] then that left click trigger hitting air is make sense?

 

But when we have mouse cursor over the thing and cannot left click the enemy to run and hit it now that's is the problem. So my take is they make it hybid between console action style and pc tactical style.

 

My idea for this is clear in that normal cam make it action like but when Pause or go tactical view make it PC like.



#192
Brogan

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I seem to remember in one of the livestreams they were saying that it's cool to be able to wave your weapon around outside of combat...

 

Yea, at the expense of an entire method of control that has worked great for your last 2 hugely successful games.

 

What a huge crock a' ****


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#193
Brogan

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I think they make it to be like the 3rd person action - RPG ?  You use left click to attack/ shoot spell, arrow. I mean if it just a mouse look with WASD movement like typical 3rd action game [Mass Effect is also that way isn't it?] then that left click trigger hitting air is make sense?

 

But when we have mouse cursor over the thing and cannot left click the enemy to run and hit it now that's is the problem. So my take is they make it hybid between console action style and pc tactical style.

 

My idea for this is clear in that normal cam make it action like but when Pause or go tactical view make it PC like.

 

Right, but my fear is that because of the way the game was designed, on a new engine and with console controls as the primary focus, they will not be able to implement that hybrid system because of things being hard-coded in and impossible to reverse-engineer.

 

Bioware didn't make this engine.  They had to (and will have to) get DICE to unlock and allow changes to alot of sub systems most likely.  Not an easy patch and ship process many here might believe it to be.

 

edit:  then again, I may be way off, and they can easily make these changes.  But just decided not to for some reason.


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#194
Dubya75

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See, that just makes no sense there.

 

There is no way you shouldn't just be able to hold both left-mouse and right-mouse to move around.  If the rt mouse button can in fact "steer" you, then the functionality is clearly there, so why in holy hell does hitting left-mouse make you swing at air??  What's the actual reason for swinging your weapon like an idiot without any enemies on the screen?

 

THIS is what I want Darrah or Laidlaw or anyone to explain to me.

 

There is no auto-attack. So they completely destroyed a proven and tested system in which you only draw your weapon when engaging in combat. And as a result of this "Skyrim-ised" approach, Bioware happily sacrificed what worked in an attempt to....I don't even know what these guys were thinking, honestly! It boggles the mind.

So without a combat trigger like in previous games, it is up to you to fumble around with clumsy controls, clicking the hell out of your left mouse key.

 

The way I had my keys mapped in DAO and DA2 is that in addition to using W and right-mouse to navigate around, I mapped the auto-attack/loot/interact key (for DA2 at least) to Q and Tab for highlighting interactible objects. This worked beautifully for me.

 

Now we can't even map commands to the keys of our choice.....

 

Ugh, how willingly Bioware destroyed their own game....it is bewilderingly, unbelievably stupid.


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#195
vkupresa

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I can't go beyond first cut scene because od directx error and what is even worse my character is not saved, so I need to create it every time again.



#196
Brogan

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There is no auto-attack. So they completely destroyed a proven and tested system in which you only draw your weapon when engaging in combat. And as a result of this "Skyrim-ised" approach, Bioware happily sacrificed what worked in an attempt to....I don't even know what these guys were thinking, honestly! It boggles the mind.

So without a combat trigger like in previous games, it is up to you to fumble around with clumsy controls, clicking the hell out of your left mouse key.

 

The way I had my keys mapped in DAO and DA2 is that in addition to using W and right-mouse to navigate around, I mapped the auto-attack/loot/interact key (for DA2 at least) to Q and Tab for highlighting interactible objects. This worked beautifully for me.

 

Now we can't even map commands to the keys of our choice.....

 

Ugh, how willingly Bioware destroyed their own game....it is bewilderingly, unbelievably stupid.

 

Combat trigger.  That is what I was trying to think of as the reason why anyone would need to swing their weapon with no enemies present.  The combat music plays, your weapons are taken out, yadda yadda...

 

OK, so that dynamic is changed.  So why can't we still drive with both mouse buttons?  I still do not see the actual reason for it.

 

And as for the previous games, which I literally just got finished playing again in lead up to Inquisition, I navigated with mouse, I auto-attacked/interacted/looted with mouse, I highlighted with mouse 4, and I toggled between run and walk with the mouse.  All on 4 buttons!

 

The only keyboard key I used was spacebar for Pause.

 

This is what we should be able to do in Inquisition. 


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#197
LoKoutlaw

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Please patch to have the same combat mechanics as dao and da2 thats my only gripe, otherwise the games great been playing with a controller because pc controls and maneuvering tact cam with mouse frustrates me so much.



#198
zaodrze244

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work on the game a few years and forgot to check how it will work with NVIDIA graphics cards in SLI - I'll tell you flickering textures - fix it but in a jiffy.

 

1280px-Triple_facepalm.png


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#199
Brogan

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^^ That is how I reacted when the first thread popped up about the pc controls.


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#200
Corto81

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Appreciate the answer from Mark, hope it's not just fan service.

 

Bioware got big on PC tactical, KB+M games.

 

I see no reason to completely ignore the audience they got big on in order to appease the console crowd.

Appeasing console crowd? Fine.

Ignoring the PC and proper RPG roots because of it - not fine.


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