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#1976
Novos

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I really admire and respect all the hardwork Bioware has been putting.

 

But come on; you say that you are in the process of discussing implementing walk toggle as a low cost feauture to boot which is already available on other platforms... I mean in a AAA budget game with over 3+ years of development time...

 

Some of the issues we are discussing here are so basic, so simple and default for pc that we shouldn't even be discussing right now. For example tooltips...

 

If you are in a state of discussing such features as low cost changes to boot; i believe you rather should be discussing if you need a pc version of this game in the first place...


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#1977
Wildspirit

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Are you having issues playing on high/ultra?  I play the game on high with my machine (i5-3550, 16GB RAM, Radeon 7950), but I am pretty sure we do push things harder than BF4 did.  Ultra probably could use optimizations, but to be honest if it were up to me it'd not be as big of a priority given I think the game still looks absolutely stunning on high and there's more serious stuff to look at in the short term.

 

If you're still having serious performance issues with good hardware below high then it's something that would be more likely considered sooner.

 

So in other terms, game looks fine on console, so optimizing for Ultra and fade touched for PC is not a big deal... OK. I play the game on Ultra with fade touched texture but I had to disable MSAA and force FXAA via Nvidia pannel to have some decent FPS (45-60) : but I have to admit my computer rig is quite good (i7 4790 OC 4,3ghz // Nvidia GTX TITAN OC (clockspeed 1200) // 16gb RAM DDR3 Corsair).

 

Most of the problems comes from origin on PC. Deactivate origin in game goes a long way. Also, MSAA is the worst AA method ever. Why not supporting FXAA or TXAA ? Some zones IG are just horribly optimized but I reckon that's an engine issue at this point.

 

 

Just as a note since some people I think think I'm some PR rep or "PIO" or whatever.  I'm a dev that worked on this game for 3 years, so when I respond it's "a member of the staff" that's responding.  In fact, the last 1.5 years I was on the combat team as a QA embed and in fact Tactical Camera was even one of the systems I supported (set phasers to stun).  I was the one that signed off on the system from a QA perspective across all 5 platforms including both M&KB and controller support for the PC.

 

While I'm technical quality assurance (I do more system based testing, so I make sure the system itself is working as expected and to specification, I don't play through the game consistently or anything like that), I did help organize content QA (the ones that play through the content more consistently and systematically) to play through the game entirely through Tac Cam.  Our goal was to actually let the game be playable in its entirety in Tactical Camera mode, but those playthroughs saw, frankly, really bizarre (and often fatal) issues under a wide variety of disconnected circumstances relating to looting, transitions/triggers, as well as interacting.  Some of them we had to fix (transitions/triggers) because we definitely wanted players to be able to enter Tactical Camera at their convenience (very useful for starting fights) rather than restrict it to the player being in combat.  Others were complicated and erratic enough fixes that they ended up disabled.

 

Thanks for taking the time to engage in this discussion. Although your intentions are good, this kind of answer shows clearly that PC players have been fooled since the begining of this project.

 

I'm willing to bet that you've never really used it as it is (its just not usable combined to the crappy AI and lack of options for companions), and moreover, that you didn't even went back to DA:O to see how it was done. I can understand that your crappy Frostbite engine, built for FPS, cannot support this kind of features fully, but UNDERSTAND that for many PC players, tac cam was THE UNIQUE SELLING POINT for this game ! Even more after all this communication BS destined to PC players that BW did.

 

SO yeah, you can apologize and try to explain however you want, but some of us don't buy you're PR, cause well, we actually work in PR ;)

 

 

I do have a preference to the controller for DAI, but I think it's important to acknowledge that throughout much of development I was supporting 5 different platforms, 4 of which required me to use the controller.  It's what I'm most experienced with.  But it also comes down to what, I think, are different things that we demand from PC gaming.

 

Well that says it all... Is there ANY ONE in your team that had preference for KBDM ? Anyone that actually worked and tested KBDM instead of just saying : "well, if it doesn't work, they'll plug a controller and will be happy". I'm puzzled by the lack of profesionalism this shows.

 

Cause as I understand what you said, basically there were 4 platforms that were gonna play with controller, only one with KBDM so well, it was not a priority as ALL OF US at BW were playing with controller ANYWAY !

 

Well done ;)

 

I'm naturally a WASD player with M&KB anyways, so that adjustment "made sense" for me.  I'd like to see wider loot radius (especially since jump and interact are different buttons on M&KB and won't conflict), and I think remapping mouse controls (as well as Tactical Camera controls) would probably help me put the control scheme in a way that requires the least amount of adjustment.  That said, the way the controls stand now I don't think they'd impact my own enjoyment of the game very much beyond the short term adjustments.

 

So none of these issues you're stating here and now, one week after launch, has ever been identified during testing phase ? Again, did anyone tested your game without a controller ? oO

 

- Loot radius should be GREATLY improved. Or make it so the character move to loot...

- Add some freaking toggle to see ressource nodes instead of having to spam SEARCH endlessly (have you check how much of each ressources you need to max out every thing ?! its insane ! I feel this game is only pressing SEARCH to farm ressources !)

 

And if you feel that controls will not impact much, you've clearly not played on harder difficulties.

 

 

I'm trully sorry If I sound aggressive, don't take it personnaly. But lastly BW has made some clear points on where they are going, and as a PC player, I can't but feel that we'll never have a good game from you ever again.

 

Your focus is clearly on consoles, everything you've said and done to the game showed it.

 

From the look of things, we can't hope for much changes and this saddens me a lot.


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#1978
damoven

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It dawned on me just now as I was playing on the coast map with all the rocks and climbing/jumping and general exploring.....

.... how the hell is a programmer going to figure out a routine that could handle movement and jumping in a "right click to move" scenario?

It would most likely break the immersion and ability to explore more than using WA SD to move. Given a tradeoff between huge worlds with jumping and climbing, and closed areas with no jumping like other games, I think we see why Bioware went with controller/WASD

#1979
Feraele

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what setup do you run the game on? I've had problems getting it running at first too. And the latest Origin update didn't let me even start the game but once I had repaired the game files it would load again.

 

Intel Cpu core 17-2600 3.4 ghz  Ram 4 gig  Win Home prem 64 bit,  Nvidia GTX  650 Ti boost (Zotac)  has 8 cores.  Not overclocked.



#1980
Feraele

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if you're running Nvidia, you might wanna install GeForce experience : http://www.geforce.c...rce-experience)even though I had updated my graphic cards driver just before, I got another driver through the Experience interface. That fixed basically all my problems for me.

 

Try as I might can't get Experience to install always fails on me...no clue why.



#1981
dlux

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Funny how you can walk when using a controller, but the PC didn't warrant this feature, WHY?

Some EA Suit: "We need to shove Dragon Age: Inquisition out the door before Christmas for maxium profit, so we need to cut corners! Ideas?"

 

Another EA Suit: "Sir, this cost–benefit analysis says that lying to the PC gamers and then making a bad PC port anyway will result in more profit."

 

7d3dkMe.jpg


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#1982
Brogan

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It dawned on me just now as I was playing on the coast map with all the rocks and climbing/jumping and general exploring.....

.... how the hell is a programmer going to figure out a routine that could handle movement and jumping in a "right click to move" scenario?

It would most likely break the immersion and ability to explore more than using WA SD to move. Given a tradeoff between huge worlds with jumping and climbing, and closed areas with no jumping like other games, I think we see why Bioware went with controller/WASD

 

This just dawned on you now?


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#1983
damoven

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This just dawned on you now?


Well I've spent most of my time whining about the tactics and behaviors... ;)

Auto attack for melee is tough too considering the number of panicked enemies that run up slopes and cliffs to get away

#1984
Greetsme

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I really admire and respect all the hardwork Bioware has been putting.

 

But come on; you say that you are in the process of discussing implementing walk toggle as a low cost feauture to boot which is already available on other platforms... I mean in a AAA budget game with over 3+ years of development time...

 

Some of the issues we are discussing here are so basic, so simple and default for pc that we shouldn't even be discussing right now. For example tooltips...

 

If you are in a state of discussing such features as low cost changes to boot; i believe you rather should be discussing if you need a pc version of this game in the first place...

 

There are one man indie developers that have implemented such controls over the coarse of 24 hours, so no one is being fooled here.


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#1985
Cornughon

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Allan take a look at these screenshots, should NPCs on the screen really cause this kind of CPU fluctuation seen in the graph?
 
DX11 running at an internal resolution scale of 1.7 up from 1080p with most settings on ultra (no AA):
 
http://i.imgur.com/4XFGZEj.jpg
 
Running at a res scale of 0.5 (a measely 960x540):
 
http://i.imgur.com/h076zen.jpg
 
Now the moment I look away from all the NPCs we get a perfect graph with no CPU strain (back at the original res scale of 1.7):
 
http://i.imgur.com/miDiWaX.jpg
 
I'm pretty sure my rig still qualifies for high end/enthusiast class performance:
i7 3820 at 4.3ghz
R9 295x2
32GB ram
840 evo SSD
 
So many of the NPCs appear to be just static or window dressing, should this really be stressing out CPUs that much? As discussed in numerous threads this happens at haven (when you first get there),  redcliffe etc

Why don't you use Mantle? It scales a lot better for Crossfire instead of using DirectX 11 using your GPU (at least it does on my 2x290X using a i7 5930)...

#1986
bEVEsthda

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Points of note:

 

Same person tests all systems. All systems have the same control scheme. Why should he feel anything is amiss?

Why is the PC having the same controls scheme?

 

That makes it a console port. A non-PC game.

So someone who likes playing games with a controller, tests it.

 

I don't like to play PC games with a controller. I don't even particularly like PC games which can be played with controllers.

I'm no stranger to controllers. I even acquired sport injuries to my hands (particularly thumbs) when playing fighting games.

 

But in my opinion, it suits very few types of games (basically fighting games, maybe soccer). And most of those games are typically not worth playing in the first place, IMO. I prefer wheel & pedals for racing games. I prefer joystick and KB for flight simulators, and I prefer M & KB for everything else I care to play these days.

 

It's not just that I dislike the controller so much - which I do - but also that gameplay, in games that are designed to be able to play with controller, tend to be compromised, uninteresting,  'dumbed down'. That's not true of all. But in those cases it's because it mainly only impacts menus and the like. I also have a hard time seeing that gaming paradigms can progress from it's stinking, little duck pond of typical console video games, and reach out into the world beyond, as long as the game design is still held back by the controller.

 

But there is only one thing that I hate more, and which makes me angrier, than a straight console port to M&KB, and that is any suggestion that I should connect a controller to the PC.

 

Thank you for your candid honesty Allan. It's much appreciated. But now I've said my piece about this.


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#1987
Wildspirit

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Try as I might can't get Experience to install always fails on me...no clue why.

 

There may be a problem with your computer Feraele... How does recent games run ?

 

Also, 4gb RAM  is very low nowadays... especially as you run windows 64b.

 

I've 16gb RAM and when the game's up, computer's using at least half of it.... (I play full ultra althoug)



#1988
J4N3_M3

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if you've ever tested something to see if it works well enough you'll know that the moment you release it, there will be a ton of stuff you either didn't think of to test or that still doesn't work even though it did when you tested it, or that only doesn't work in a certain environment. That basically happens to anyone working in IT and figuring out WHY something doesn't work the way it should, takes time. And no matter how 'EASY' it is to implement something, there is no point in releasing updates for just one small thing because the stuff that won't work AFTER that tiny release will only add to the stuff that isn't working (or working properly) now. So why stress about it in the first place. I think the most important thing is to make sure that as many people as possible can actually RUN the game to begin with. Everything else may be an annoyance but it's not making the game unplayable unless our own standards are so high we aren't able to pull our own heads from our arses.
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#1989
Brogan

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Points of note:

 

Same person tests all systems. All systems have the same control scheme. Why should he feel anything is amiss?

Why is the PC having the same controls scheme?

 

That makes it a console port. A non-PC game.

So someone who likes playing games with a controller, tests it.

 

I don't like to play PC games with a controller. I don't even particularly like PC games which can be played with controllers.

I'm no stranger to controllers. I even acquired sport injuries to my hands (particularly thumbs) when playing fighting games.

 

But in my opinion, it suits very few types of games (basically fighting games, maybe soccer). And most of those games are typically not worth playing in the first place, IMO. I prefer wheel & pedals for racing games. I prefer joystick and KB for flight simulators, and I prefer M & KB for everything else I care to play these days.

 

It's not just that I dislike the controller so much - which I do - but also that gameplay, in games that are designed to be able to play with controller, tend to be compromised, uninteresting,  'dumbed down'. That's not true of all. But in those cases it's because it mainly only impacts menus and the like. I also have a hard time seeing that gaming paradigms can progress from it's stinking, little duck pond of typical console video games, and reach out into the world beyond, as long as the game design is still held back by the controller.

 

But there is only one thing that I hate more, and which makes me angrier, than a straight console port to M&KB, and that is any suggestion that I should connect a controller to the PC.

 

Thank you for your candid honesty Allan. It's much appreciated. But now I've said my piece about this.

 

One thing I have clearly seen over the last couple weeks, there are quite a few people who feel this same way, who were not following the game release on these forums, but after release created accounts here to voice their displeasure in the same way as above.

 

Lot of 1st time posters in this thread alone.


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#1990
J4N3_M3

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There may be a problem with your computer Feraele... How does recent games run ?
 
Also, 4gb RAM  is very low nowadays... especially as you run windows 64b.
 
I've 16gb RAM and when the game's up, computer's using at least half of it.... (I play full ultra althoug)


not necessarily. her graphic card has 2GB RAM. Mine has 4 in addition to 8GB which runs the game perfectly fine on Ultra, even though it gets all laggy when it's running too hot but that's rather a problem of me not having cleaned it out in a while *coughs*

#1991
Tron

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Why don't you use Mantle? It scales a lot better for Crossfire instead of using DirectX 11 using your GPU (at least it does on my 2x290X using a i7 5930)...

 

By showing that the issue exists in DX11 it applies to both NVIDIA and AMD users (and whatever else). I have tried Mantle with DA:I extensively (as well as every single possible combination of command console lines from framepacingmethod to maxprocessorcount).

 

Whilst Mantle does smooth out CPU usage for the most part I still get CPU spikes around NPCs every few seconds, which makes the game hitch and stutter at 60fps. I actually prefer to play in DX11 at the moment because the FPS drops in DX11 just cause a slowdown rather than the stutter that I seem really sensitive to.


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#1992
Innsmouth Dweller

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It dawned on me just now as I was playing on the coast map with all the rocks and climbing/jumping and general exploring.....

.... how the hell is a programmer going to figure out a routine that could handle movement and jumping in a "right click to move" scenario?

It would most likely break the immersion and ability to explore more than using WA SD to move. Given a tradeoff between huge worlds with jumping and climbing, and closed areas with no jumping like other games, I think we see why Bioware went with controller/WASD

Well, I like turn based games. That isn't an option for action RPG... DA:O style roaming the coast in tpp, fights in tactical would be perfect. But that's not fun apparently.

 

And a big thank you, Allan, for breaking the silence. It doesn't give me the fixes allowing me to enjoy the game but I think it helps a bit. Nothing pisses fans off more than ignoring them (or calling all PC gamers pirates, hopefully that won't happen here)


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#1993
J4N3_M3

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Try as I might can't get Experience to install always fails on me...no clue why.


what error do you get? do you have UAC turned on or off? do you run the install as administrator?

#1994
Hunter_Rayder93

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most specifically the ability to jump (jump actually had a very large impact, even if on the surface it seems like a small scale change - but without it you cannot proceed past the prologue for example).

 

What ?! and those who complained of the jump ?! mmm ... anyone disagree I saw the video and tried the demo live and I can say that the jump in exploration and indispensable remove it and how to ruin the game.

 

 

 

 



#1995
Polantaris

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And what, exactly, do you want PR to do? They'll end up doing what PR does, which is not much more than saying that they're working on X issue and they hope to release a fix as soon as possible. The problem is that you run into a whole host of problems trying to patch a game, and it's only the dev team who has a really good idea of what can be fixed as quickly as possible. Really, the DirectX issue seems to be causing the most problem and is making the game unplayable, and according to the first post in this thread, they're working with AMD and NVidia to fix it. Are they supposed to say "no really, we're still still trying to fix it"? And then there may be a problem with what the devs thought they could fix and it won't work and they have to start from scratch, but the third thing down the line is ready to go but it can't go out until that first and second thing is fixed and tested with the third thing.

 

You know what's going on? They're working on it. That's what's going on. Anything else that's said can be misconstrued or classed as misinformation based on what's actually patched first.

Are they? How are they working on it? What do they plan to actually fix? What's their thoughts on how to fix it? What's their plan? How are they implementing that plan? What things are they actually working on fixing? Are they even actually aware of all the issues, or only some of them? When can we expect these fixes? 

 

These, and a million more questions can be answered by PR. They haven't answered any of them. We got a very, very, very vague, "We know, we're doing something maybe." How do we even know this magical patch will even fix a third of the problems people have? We don't. Ten bucks says this magical patch, when it comes out, will fix less than half of the issues people have brought up. And then Bioware will pretend that everything is perfectly fine and move on as if they've saved the game.

 

You've taken a few very vague posts/tweets/whatever as if they're going to actually fix everything. I'll believe that when I see it. I don't expect them to fix a third of the issues people have with the PC version.

 

It's all bullshit. You don't support your customers by ignoring them, This is a PR failure, and when there's a PR failure the company not only looks like a failure to prospective buyers, but loses the trust of its current customers..


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#1996
Twinklesz

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An apology would of been nice, Its appalling with all that pre release hyperbole about the PC version, and then all you say is were listening?

 

Honestly it shows the love some people still hold for your company and the wonderful stories you tell that the old PC crowd still buys your extremely streamlined RPG's these days, and quite obvious second class treatment thrown in for good measure.



#1997
Allan Schumacher

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So someone who likes playing games with a controller, tests it.

 

It's probably more accurate to say that I have no reservations playing games with a controller.  Just in case your "likes" is an impression that I prefer to play games with a controller over other inputs (I wouldn't say I have a bias one way or the other.  I usually try out all the control schemes available if a game offers it).

 

 

IMO my preference for DAI is more fueled by the hours I put in playing with the controller by virtue of the platforms the game was released on.


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#1998
Niella

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IMO my preference for DAI is more fueled by the hours I put in playing with the controller by virtue of the platforms the game was released on.

 

Hey Allan, 

 

I'm fine playing it with the controller on PC but is it a reasonable/doable request to add an option to zoom out more? Even if it's in the game options, doesn't have to be mapped on the controller itself. I'm getting motion sickness from playing so zoomed in. That's my main gripe with the game now, with mouse and keyboard I play all the way zoomed out during exploration. (Not talking about tactical cam here)



#1999
InterrogationBear

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So in other terms, game looks fine on console, so optimizing for Ultra and fade touched for PC is not a big deal... OK. I play the game on Ultra with fade touched texture but I had to disable MSAA and force FXAA via Nvidia pannel to have some decent FPS (45-60) : but I have to admit my computer rig is quite good (i7 4790 OC 4,3ghz // Nvidia GTX TITAN OC (clockspeed 1200) // 16gb RAM DDR3 Corsair).

 

Most of the problems comes from origin on PC. Deactivate origin in game goes a long way. Also, MSAA is the worst AA method ever. Why not supporting FXAA or TXAA ?

 

The game supports FXAA and maybe SMAA. It's called Post-Process AA in settings.

 

I have a R9 285 and i5-3570 and play with almost everything on ultra (Tessalation on medium, Shadows and Effects on high, no MSAA). I get the same framerate.

 

After playing almost 20 h, I haven't encountered any bugs, crashes or glitches. The problems reported here are either completely random or caused by drivers or other third party software. Could be really hard to track down.



#2000
Cornughon

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By showing that the issue exists in DX11 it applies to both NVIDIA and AMD users (and whatever else). I have tried Mantle with DA:I extensively (as well as every single possible combination of command console lines from framepacingmethod to maxprocessorcount).
 
Whilst Mantle does smooth out CPU usage for the most part I still get CPU spikes around NPCs every few seconds, which makes the game hitch and stutter at 60fps. I actually prefer to play in DX11 at the moment because the FPS drops in DX11 just cause a slowdown rather than the stutter that I seem really sensitive to.

I see. It's just that Mantle currently offers me a smoother experience than DX11, that's why.

Secondly: how are you downsampling the game? Or is it a graphics setting I probably overlooked?