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#2001
Allan Schumacher

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Hey Allan, 

 

I'm fine playing it with the controller on PC but is it a reasonable/doable request to add an option to zoom out more? Even if it's in the game options, doesn't have to be mapped on the controller itself. I'm getting motion sickness from playing so zoomed in. That's my main gripe with the game now, with mouse and keyboard I play all the way zoomed out during exploration. (Not talking about tactical cam here)

 

It's perfectly reasonable to request it.  I can pass it along as feedback for sure.

 

I'm not certain of how "doable" but that's a function of opportunity cost a lot of the time.


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#2002
Damazig

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It's probably more accurate to say that I have no reservations playing games with a controller.  Just in case your "likes" is an impression that I prefer to play games with a controller over other inputs (I wouldn't say I have a bias one way or the other.  I usually try out all the control schemes available if a game offers it).

 

 

IMO my preference for DAI is more fueled by the hours I put in playing with the controller by virtue of the platforms the game was released on.

I agree with you on that mate, yet that does bring a rather important question now doesn't it?

 

Do you not think that seeing Q&A would be biased seeing they had to test/work on the game for 5 platforms, and 4 would only have a controller, that obviously they'd be biased mainly due to already being more accustomed to using the controller, therefor being imperative to have a Q&A team specific for the PC alone?

 

A team who only tried the game on PC? much like your promo videos lead to believe that "Dragon Age was created on PC" and "I've been playing on PC for 30 years"?

 

I have posted my opinion on this on another thread but here it is:

 

"So Bioware, a mainly PC a game developer started going more and more into the console world, and into the masses being bought by EA(all numbers) and after Mass Effect 1 and 2 being such big successes. This will unfortunately alienate the old school players who brought the company up, while buying playing and loving Baldurs Gate, Neverwinter Nights 2, Icewind dale Knights of the Old Republic etc... do all the players who loved those games, hate these new ones? nah, I loved the ME Trilogy (not counting the last 5 mins please), I played a few months of SWTOR, I loved Origins, DA 2 not so much, and am enjoying Inquisition.

 

People loved Mass Effect so much, some were gutted by that ending, and again were very vocal about it, cause yeah you defend what you love.

 

But it is going away from what it was, Dragon Age is going away from what it started as, and DA Origins was an acclaimed game, highest reviews so far, and the players who did love Origins are now the most vocal ones, defending something they loved initially and is getting changed a lot (if not thrown around at that).

 

What happened to George Lucas with the prequels? some fans went as far as saying the new movies destroyed the memory of their childhood, an exaggeration at that ofc, but that’s how it is, when you create something so many people love so much, and then change the core of it (its a GAME so yeah the GAMEPLAY is at the core) people will try to defend it, as best they can."


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#2003
Wildspirit

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The game supports FXAA and maybe SMAA. It's called Post-Process AA in settings.

 

I have a R9 285 and i5-3570 and play with almost everything on ultra (Tessalation on medium, Shadows and Effects on high, no MSAA). I get the same framerate.

 

After playing almost 20 h, I haven't encountered any bugs, crashes or glitches. The problems reported here are either completely random or caused by drivers or other third party software. Could be really hard to track down.

 

Yup I realised that after some time. I was confused about the Post-Process AA AND the Multisample AA that were both activated at the same time when I launched the game and I had overlooked this at first. Usually its only one setting with all AA options. 

 

So yeah it supports FXAA my bad. Not sur about SMAA though.

 

I play full ultra everywhere + fade touched and haven't crashed a single time in more than 50 hours.

 

I keep playing the game for the story and exploration (lots of things to do and there are some really good stuff that are overlooked because of major issues like controls and tac cam) =/



#2004
tpho99

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Tbh, Allans responses are more worrying than comforting :(

 

We want the tactical control and flow-of-combat as we had in DA:O and DA2, and please utilize the precision and flexibility of KB+M in the process. This includes everything from tooltips, menusystem, inventory, scaling UI, lock-toggle for rmb and whatnot. Being able to zoom out way, way further away and parking camera should be the least we should expect.

 

I can not believe prior to launch, Bioware declared that THIS was the dragonage they always wanted to make. Not to mention all the articles that said this was going to be designed by PC, for PC. That is pure bs. Allan have said or done nothing to raise my hopes that we will get the gameplay and combat-control of former DA-games in this new flagship of theirs.


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#2005
Niella

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It's perfectly reasonable to request it.  I can pass it along as feedback for sure.

 

I'm not certain of how "doable" but that's a function of opportunity cost a lot of the time.

 

Thank you, that would be much appreciated if you could atleast forward it.



#2006
Sibroc

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One thing I have clearly seen over the last couple weeks, there are quite a few people who feel this same way, who were not following the game release on these forums, but after release created accounts here to voice their displeasure in the same way as above.

 

Lot of 1st time posters in this thread alone.

 

You are right. I almost never bother with fora. If anything, this shows what impact DA:I had to people like me that never belonged to the vocal minority. I am 40 years old, I have been playing PC games for a long time. I don't have time to "invest" to battle the controls. I want to have fun playing a game not playing against the controls... It is also the first time I have returned a game, ever. I am now following this thread more from morbid curiosity than anything else, as since EA/Origin offers this easy refund system I consider the case closed to my satisfaction.


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#2007
Glaso

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Which specific parts of DAO/DA2 UI/controls? (apologies I caught up on the thread VERY quickly so issues are blurred together and I'm looking at some other threads at the same time).

 

I played both DAO and DA2 primarily with WASD controls. On DAI I tend to do my typical rebinds (R becomes interact, I set F to attack) and Q/E are swapped with A/D (a change I've been making as far back as KOTOR).  I also put search on 'X.'  In explore mode, on a personal level, I don't find the game plays all that differently.  Though I can certainly understand some complaints with respect to the loot radius and the search pulse and things like that.  I also think feedback such as mousewheel not swapping from action/tactical mode (as well as mouse rebinds) are reasonable things for fans to bring up, for sure.  But I'm also speaking as someone that went through the various iterations of M&KB controls.

 

I imagine you're in the camp for things such as "Press interact should move the player to the interactable/auto attack" and things like that?  Probably click to move outside of tactical camera mode?  I know it's actually unpleasant to have to regurgitate this after likely already stating it, but I'm also spending the evening helping investigate the banter issue and am posting mostly from my phone for this.

 

I made some very clear screenshots concerning the UI, look them up. As for the other issues:

 

-Tac cam is too close to the ground, can't even pan it enough to be able to see the flying lizzard when it lands on a hill.

-Tac cam is even closer to the ground when used in a place with a ceiling

-Can't move tac cam with mouse (no, holding shift is not a solution)

-Tac cam movement blocked by terrain (because of that useless consolesque cursor thingy), try using it in the woods without slipping into madness, i dare ya.

-Ui was made with a controller in mind (you can't rotate your character in the menus with the mouse for instance, who's the idiot who let that out?)

-Press to interact SHOULD move your character.

-Party members getting amnesia when switching from tac cam to normal cam in combat (because can't see crap in tac mode), the game also unpauses.

-Tac cam snapping to party members when you switch them, VERY annoying

 

In general, friggin' forget about controllers on PC, they DON'T EXIST then redesing the UI with this in mind.


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#2008
Tron

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I see. It's just that Mantle currently offers me a smoother experience than DX11, that's why.

Secondly: how are you downsampling the game? Or is it a graphics setting I probably overlooked?

 

Press ~ to open the command console and then type Render.ResolutionScale 1.0

 

If you change it to 1.5 then it will render internally at 1.5x your screen res, if you type 2.0 it will be 2x etc etc

 

Even at 1080p the game looks AMAZING at 1.6 onwards, and you can turn off all AA as it won't be necessary with the crispness of the image :)


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#2009
Hunter_Rayder93

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It's perfectly reasonable to request it.  I can pass it along as feedback for sure.

 

I'm not certain of how "doable" but that's a function of opportunity cost a lot of the time.

Allan knows something about that point are the Fix for graphics? I is among those who have had the problem of black screen to the main menu.
I have an AMD Raedon HD 6310 with 4GB of memory and 500GB of memory with processor Core 2 processor AMD E-350.Not being the only one who plays with two cores and which falls in altrri minimum requirements.


#2010
Wildspirit

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Tbh, Allans responses are more worrying than comforting :(

 

We want the tactical control and flow-of-combat as we had in DA:O and DA2, and please utilize the precision and flexibility of KB+M in the process. This includes everything from tooltips, menusystem, inventory, scaling UI, lock-toggle for rmb and whatnot. Being able to zoom out way, way further away and parking camera should be the least we should expect.

 

I can not believe prior to launch, Bioware declared that THIS was the dragonage they always wanted to make. Not to mention all the articles that said this was going to be designed by PC, for PC. That is pure bs. Allan have said or done nothing to raise my hopes that we will get the gameplay and combat-control of former DA-games in this new flagship of theirs.

 

If I had some hopes, Allan definitly crushed them by explaining how the game was thought from the begining (consoles !).

 

And even if he has the best intentions, everything he says worries me for the future of DA:I on PC.

 

I'm willing to bet that there is no patch coming any time soon, cause you know, it's not cost effective ;)


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#2011
bateluer

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Allan knows something about that point are the Fix for graphics? I is among those who have had the problem of black screen to the main menu.
I have an AMD Raedon HD 6310 with 4GB of memory and 500GB of memory with processor Core 2 processor AMD E-350.Not being the only one who plays with two cores and which falls in altrri minimum requirements.

 

 

That make any sense to anyone? 



#2012
Cornughon

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Most of the problems comes from origin on PC. Deactivate origin in game goes a long way. Also, MSAA is the worst AA method ever. Why not supporting FXAA or TXAA ? Some zones IG are just horribly optimized but I reckon that's an engine issue at this point.

MSAA is more accurate in the anti-aliasing of polygon edges. It does nothing with 2D/transparent objects.

You have those cheap post-processing techniques called FXAA and SMAA which anti-aliases the whole screen (DA:I probably supporting the latter). However they just do it by smoothing out the screen.

While you may like FXAA, I personally hate it for the excessive blur it causes (and to think I don't mind Depth of Field and Motion Blur).

A true/more accurate anti-aliasing option is also the most performance intensive one: SSAA, or in your case SGSSAA. The result is gained by internally increasing the resolution and then more or less downsampling it to your current one. This also smooths out those leafs and grass, but is less blurry... Downsampling (or DSR in your case) does a similar thing with a comparable result.

A combination of MSAA and FXAA is probably the most preferred choice performance-wise. It's also possible to experiment with Transparent AA, which I believe nVidia calls TrAA.

#2013
Allan Schumacher

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Do you not think that seeing Q&A would be biased seeing they had to test/work on the game for 5 platforms, and 4 would only have a controller, that obviously they'd be biased mainly due to already being more accustomed to using the controller, therefor being imperative to have a Q&A team specific for the PC alone?

 

I couldn't definitively state how strong the biases are, but it's an interesting thought experiment (and something for us to discuss in our various post-release post-mortems.  PC control feedback is something I know I, and a few others, have brought up as topics to be discussed in more detail).  I certainly wouldn't discount it.

 

(In case anyone is curious, a post-mortem is a look back at things that work and things that didn't work, and where are places for improvement going forward and so forth).


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#2014
CarnieHeart

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Tbh, Allans responses are more worrying than comforting :(

 

What I find even more worrying is the response he conveniently avoided. Customers who can't get the game to stop crashing long enough to venture out of the starting area are just plain screwed, I guess? :crying:


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#2015
Cornughon

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Press ~ to open the command console and then type Render.ResolutionScale 1.0
 
If you change it to 1.5 then it will render internally at 1.5x your screen res, if you type 2.0 it will be 2x etc etc
 
Even at 1080p the game looks AMAZING at 1.6 onwards, and you can turn off all AA as it won't be necessary with the crispness of the image :)

Thanks! I didn't know this, I'll try it very soon!
And yes AA should no longer be necessary then, since it's basically the same thing (I try to Supersample everything possible, and I'm not impressed by most Post-AA solutions).

Thanks again :-D

#2016
Innsmouth Dweller

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And what, exactly, do you want PR to do? They'll end up doing what PR does, which is not much more than saying that they're working on X issue and they hope to release a fix as soon as possible. The problem is that you run into a whole host of problems trying to patch a game, and it's only the dev team who has a really good idea of what can be fixed as quickly as possible. Really, the DirectX issue seems to be causing the most problem and is making the game unplayable, and according to the first post in this thread, they're working with AMD and NVidia to fix it. Are they supposed to say "no really, we're still still trying to fix it"? And then there may be a problem with what the devs thought they could fix and it won't work and they have to start from scratch, but the third thing down the line is ready to go but it can't go out until that first and second thing is fixed and tested with the third thing.

 

You know what's going on? They're working on it. That's what's going on. Anything else that's said can be misconstrued or classed as misinformation based on what's actually patched first.

Ok, we need to separate two things. In the one hand we have technical bugs and if they need AMD/NVidia help to fix it, then it's something clearly out of the whining scope. But some of the stuff mentioned cannot be qualified as a bug, but a design flaw. Those are identified.

 

If I have a meeting with customer, I take notes. I analyse what they are saying and try to imagine the design, the general logic of how the app should work, the way people will use it - it should be intuitive and easy to use (i won't expect handheld terminal user to write wall of text). Same goes for fixes/tuning. And my customers are generally unhappy if I don't contact them every once in a while to show progress, or even ask them about stuff.

 

I don't expect devs to come here and show the code/explain logic - this isn't open source nor a kickstarter project. But I'd like very much someone to say specifically which of those problems devs can or want to address. Be assured that they won't make it even more crappy, say anything just to see that they actually read what people dislike about it. Because apparently miscommunication happened when BW introduced "tactical camera" and "return to the roots".

 

Games are created for people, don't wave off feedback because someone has no idea how to develop games. We are the ones playing it and paying for it. Maybe it's not so obvious for single player oriented studios, maybe only the MMO devs understand that their connection with gamers and their feedback is essential.


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#2017
Allan Schumacher

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If I had some hopes, Allan definitly crushed them by explaining how the game was thought from the begining (consoles !).

 

And even if he has the best intentions, everything he says worries me for the future of DA:I on PC.

 

I'm willing to bet that there is no patch coming any time soon, cause you know, it's not cost effective ;)

 

There are definitely patches in the works.  If there wasn't I probably would have opted to do something else this evening than taunt people with faux attention with no plans to actually make an effort to address issues. :\


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#2018
J4N3_M3

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There are definitely patches in the works.  If there wasn't I probably would have opted to do something else this evening than taunt people with faux attention with no plans to actually make an effort to address issues. :\


really? you guys just released a game. you're not supposed to have a life until the release of a new game XD *jk ofc*

#2019
Brogan

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What I find even more worrying is the response he conveniently avoided. Customers who can't get the game to stop crashing long enough to venture out of the starting area are just plain screwed, I guess? :crying:

 

Do you really believe that game-breaking bugs and crashes is not one of the primary issues they are trying to gather information on for the patch?

Seriously, now.



#2020
Eliwan

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The biggest flaw of this game, is that it was taken off the tail command, which makes sure of having to move from one PG to another to use their talents.
 
There will be changes in the way with the next updates?


#2021
jnd0e

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There are definitely patches in the works.  If there wasn't I probably would have opted to do something else this evening than taunt people with faux attention with no plans to actually make an effort to address issues. :\

You did not answer my question =(

 

CPU - Core2Quad Q9300 2.5Ghz
MB - Asus P5QL
RAM - Kingston HyperX DDR2 1066Mhz
VID - Palit GeForce GTX760 2Gb

This is an OLD PC, i know. But it runs EVERYTHING. Even Rage and Wolfenstein NO runs good.
So why do i have freezes and crushes all the time?

What is wrong. CPU, GPU, or Nvidia?



#2022
jnd0e

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really? you guys just released a game. you're not supposed to have a life until the release of a new game XD *jk ofc*

I would be offended



#2023
Brogan

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I couldn't definitively state how strong the biases are, but it's an interesting thought experiment (and something for us to discuss in our various post-release post-mortems.  PC control feedback is something I know I, and a few others, have brought up as topics to be discussed in more detail).  I certainly wouldn't discount it.

 

(In case anyone is curious, a post-mortem is a look back at things that work and things that didn't work, and where are places for improvement going forward and so forth).

 

Does a post-mortem for a game this size usually involve a total re-design of control schemes?  :)

 

Or is that something that either gets put into action at the start of production, or not at all.



#2024
Cl1cka

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It's perfectly reasonable to request it.  I can pass it along as feedback for sure.

 

I'm not certain of how "doable" but that's a function of opportunity cost a lot of the time.

Hi Allan,

 

 Thank you for taking your time to interact with us and answer our questions. 

 I would like to ask a couple of question and if you can answer it in any way it would be most appreciated:

 

 - Will it actually be possible with patches/fixes for this game to be played by moving with mouse, click on object the hero goes there/attacks/talks 

 - Tactical camera to zoom out a LOT more than that and to be usable indoor(because at the moment tactical mode is completely unusable)?

 - The AI on your companions to be improved so they don't actually make the game harder for you?

 - To be able to select multiple companions in Tactical Mode and give them 1 order?

 

I can understand if you like playing with gamepad on PC but the majority of PC gamers do not. They prefer the precision and ease of use of kb+m. I wouldn't have bought 2400 euro gaming machine if I wanted to emulate poor console gameplay - I would have bought PS or Xbox.

 

Again thank you for your time, but if you can answer honestly to these questions (if you actually intent to implement something like this, or not at all) will be awesome, since for me it's a killing all the enjoyment from the game and at the moment it feels like chore. If you guys are not even considering these I would like to try to refund the game (have 1.30 hours played in it - couldn't get past the controls in battle and been waiting to see if there is patch coming).

 

Also for those of us that missed 24 hours window, is it still possible to get refunds? Because I fear the things I mentioned aren't being considered at all and I just don't enjoy playing in it's current form, so I would prefer to wait and see if you work on these and buy the game again, than to have it sit and not playing it ever - in the meantime will continue playing  SWTOR.

 

Kind Regards


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#2025
Allan Schumacher

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What I find even more worrying is the response he conveniently avoided. Customers who can't get the game to stop crashing long enough to venture out of the starting area are just plain screwed, I guess? :crying:

 

If I don't answer a question it's possible I missed the post or don't know the answer.  In your case I couldn't say as I haven't been exposed to any discussions about that.

 

The stuff I've been a part of in terms of discussion have been more towards improving the PC controls/experience going forward (though I'm actually tasked on various back end online work for the bulk of my 9-5. My perspectives were asked for more because I interact with the community on my own time a fair bit and can help collate some of the feedback).


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