Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#2026
Damazig

Damazig
  • Members
  • 126 messages

I couldn't definitively state how strong the biases are, but it's an interesting thought experiment (and something for us to discuss in our various post-release post-mortems.  PC control feedback is something I know I, and a few others, have brought up as topics to be discussed in more detail).  I certainly wouldn't discount it.

 

(In case anyone is curious, a post-mortem is a look back at things that work and things that didn't work, and where are places for improvement going forward and so forth).

Thank you for that response!

 

On a side note, while I do think you are doing well to adress this and patch it yourselves, and right now you are giving this unprecedented feedback and interactions spree (thanks for that as well), do you not think that seeing these are mostly PC issues, later on eventually giving the community mod tools or at least mods being a possibility, don't you think it would very much make a lot of the PC community very happy?

 

By all means do work your behinds off trying to resolve this PC situation asap, like it seems you are trying to do, with short term and long term options, but really, giving the ability to mod would go along way as well.



#2027
Wildspirit

Wildspirit
  • Members
  • 110 messages

There are definitely patches in the works.  If there wasn't I probably would have opted to do something else this evening than taunt people with faux attention with no plans to actually make an effort to address issues. :\

 

Well, I never said there wasn't, just not anytime soon ;)

 

And again I'm really sorry I've come to be so sarcastic and cynical but understand that I've played PC games my whole life, my RPG references are games likes Baldur's gate, Planescape torment, the witcher, and even Dragon Age origins !

 

I don't deny the qualities of DA:I, otherwise I would not have kept playing it, but I know for sure now that it will never be a true PC game.

 

And BW will never do a  true PC game ever again, it's a fact. What you cal PC game is just plain old and simple PORT from crap console, and the sooner you admit it to yourselves back at BW, the sooner you'll be able to move on and let your players know what you actually do.

 

Truth and transparency are better in the long term that lies and half truth masked behind some good PR.


  • Ieolus aime ceci

#2028
Clarian

Clarian
  • Members
  • 376 messages

Walk toggle is something that has come up quite a bit, and from what I hear has the advantage of being a low cost change to boot.  I know it's been discussed.

 

That's good to hear!



#2029
Karnax

Karnax
  • Members
  • 17 messages

There are definitely patches in the works.  If there wasn't I probably would have opted to do something else this evening than taunt people with faux attention with no plans to actually make an effort to address issues. :\

 

Well personally as you guys have gone from silence, to engaging people in this thread and providing insight and feedback to concerns,  I am starting to feel a little more optimistic myself. So come what may, thanks for the communication so far it doesn't go unappreciated. This is just me ofc, but I'm willing to wait a little while if it means you can get the game into the best possible shape coming out of this :)


  • Allan Schumacher et ergie aiment ceci

#2030
abearzi

abearzi
  • Members
  • 212 messages

I would like to remind all the BW apologists that 

 

This is a great game no doubt. And Bioware, you did a great job:
I'm loving the world, the characters, the music...
But please, don't forget us.

They haven't forgotten us, they just ignored us up until release. Now they have to do damage control. Until at the barest minimum a patch comes out in the immediate future to address all the technical bugs, a few conciliatory posts from the devs is not good enough. It is an olive branch, and that is good, but until it bears fruit it won't be enough.

 

And this game is not great, but it could be. The technical problems alone make this game laughable as a released product. Compounded with all the other issues which plague DAI, this game is just bad. But, for the sake of argument, lets assume that all of the technical issues are fixed in the next week (2 weeks after the release...), this game's combat is a shadow of a reflex action game, and less than a shadow's fart of a tactical RPG. And while the controls are primarily a PC concern, there are many other legitimate complaints that exist across platforms. The lack of tactics, the camera problems, the awful AI (both friendly and hostile).

 

The apologists also hold to the cry that patches are limited in scope. Well, yes and no. More no. Every MMO and MOBA on the market is able to make vast, sweeping changes, many times as often as once a month. Now, that is partly due to it being a server side game, but the practice is still available for client side games. 

 

I refuse to eat my sour grapes and rationalize away the things which I want, simply under the auspices of "patching limitations". There are features which should have been available and implemented at release, and should be implemented in the future. Just because we realistically won't get them at this is no excuse to lower our standards of quality, and therefore claim this game is better than it actually is.


  • Ieolus, Rylor Tormtor, CarnieHeart et 2 autres aiment ceci

#2031
InterrogationBear

InterrogationBear
  • Members
  • 732 messages

You did not answer my question =(

 

What is wrong. CPU, GPU, or Nviadia?

Post some dxdiag information and I might be able to tell you.

 

Probably old drivers.


  • Allan Schumacher aime ceci

#2032
Minsc88

Minsc88
  • Members
  • 3 messages

Hmmm....the official replies don't sound very promesing...  It looks like they are simply trying to weather the shitstrom and change only minor things like "auto run" or the Inquisition Sonar...


"I think that the legacy of the franchise is likely where most of the frustration comes from.............." Well yes, with Dragon Age Origins you set the bar very high and showed us that you were perfectly capable of programming and implementing superb pc controls. With Inquisition you gave the PC-Community a shiny sportscar with two levers to steer it and periscope to look through...


  • Dakota Strider, Glaso, Pen-N-Paper et 1 autre aiment ceci

#2033
Arcana Mortis

Arcana Mortis
  • Members
  • 69 messages

Tonight, I'm going to try an experiment. I'm going to shift the settings to high and see what happens, because I feel like taunting fate. I've managed to get the game mostly stable, although I feel that having one crash in six hours is still once crash too many, and am seeing great fps on my current settings.

 

I'm very pleased to see that Allan is interacting with us here on the forums today, and I hope that he (or someone) will be able to give us some concrete information fairly soon.

 

Also, the banter thing - I apologize for thinking that BW had skimped on the banter, I should have known better. Now to get it so that I have all the banter I'm entitled to (and If I end up wanting to throw Varric off a cliff I have nobody but myself to blame)



#2034
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Does a post-mortem for a game this size usually involve a total re-design of control schemes?  :)

 

Or is that something that either gets put into action at the start of production, or not at all.

 

Post mortems are more about examining workflows used during the course of the project and whatnot, as opposed to attempting to fix any particular issue in the game at any moment.



#2035
jnd0e

jnd0e
  • Members
  • 139 messages

Post some dxdiag information and I might be able to tell you.

 

Probably old drivers.

Nope. Drivers freshly downloaded and reinstalled(again) Dx11



#2036
lichg

lichg
  • Members
  • 240 messages
Did BW comment on the tactics menu yet? It rlly needs an urgent upgrade to get it up to par with the prequals. Several threads in other subforums about it too.

#2037
Wildspirit

Wildspirit
  • Members
  • 110 messages

Thank you for that response!

 

On a side note, while I do think you are doing well to adress this and patch it yourselves, and right now you are giving this unprecedented feedback and interactions spree (thanks for that as well), do you not think that seeing these are mostly PC issues, later on eventually giving the community mod tools or at least mods being a possibility, don't you think it would very much make a lot of the PC community very happy?

 

By all means do work your behinds off trying to resolve this PC situation asap, like it seems you are trying to do, with short term and long term options, but really, giving the ability to mod would go along way as well.

 

Don't expect mods, check this article http://www.examiner....-says-developer

 

 

Gaider confirmed that the change comes as a result of Dragon Age: Inquisition appearing on a different engine. In addition to the game files directly not allowing mods, the developer stated that the new Frostbite 3 engine itself is supposedly already known to be hard to mod.

 

However, that doesn’t mean that there won’t be talented and knowledgeable fans that won’t figure out a way to be able to mod Dragon Age: Inquisition, but the act of doing so will be much harder than before due to the new engine architecture and the fact that Bioware isn’t implementing any kind of support to help the implementation of mods whatsoever. Currently, Gaider confirmed that the developer also doesn’t have plans to support mods in the future at this time.

 

So here you go, unless BW convinced EA to let them develop some sort of toolkit (which I highly doubt), mods will not be supported nor they will be doable for DA:I.


  • Pen-N-Paper aime ceci

#2038
Glaso

Glaso
  • Members
  • 557 messages

Post mortems are more about examining workflows used during the course of the project and whatnot, as opposed to attempting to fix any particular issue in the game at any moment.

 

Kind of difficult to reexamine workflows which were probably made with cocaine lines on a table in expectation of future sales, judging by the final product. And i'm saying it humorously.



#2039
Clarian

Clarian
  • Members
  • 376 messages

The walking animations are awesome, I'm sure someone put a lot of work into them. Why not let PC players see them? 

 

I agree, I really liked the walking animations from what I saw in the twitch streams.


  • AnubisOnly aime ceci

#2040
tommy_beast

tommy_beast
  • Members
  • 46 messages

So, Allan, nothing mentioned by the community will be ever changed/fixed?


  • AnubisOnly et Shelled aiment ceci

#2041
BammBamm

BammBamm
  • Members
  • 456 messages

Thanks for another tonload of bullshit, Allan.

 

 

Your own enjoyment of the game doesn't matter. Enjoyment for the game of your company's customers does. Learn the difference.

 

When the patch that introduces walk toggle for PC version is coming out? Answer please.

 

and you should recognize that your enjoyment doesnt matter too because YOU are not the companys customerS. how many people complain here? lets say 200 different people, substract from them 50% common EA bashers, console conspiracists, people that really have problems playing or starting the game, people that just like da:o more and people complaining about things like fetch quests you only have 100 people left complaining about the controls. YOU are not the mayority of the customers, YOU are a whining minority.

 

this doesnt mean that there is no room for improvements in many aspects, this doesnt mean the game is bug free, its far from that. but this doesnt mean the game is unplayable or a 0 out of 10 too. the problem is you can find for every bullshit people in the internet that supporting you and your opinion, but that doesnt make it justifiable or less bullshit (creationism anyone?). so dont think you speak for the customers of the game while you just speaking for a view hundreds out of thousands.

 

looking forward for a patch myself to hopefully get rid off a view annoying things, but i enjoy playing the game so far without it, even with mostly tactical view (with m+kb) because of highest difficulty.

 

So, Allan, nothing mentioned by the community will be ever changed/fixed?

 

yeah twist everything he says and complain later why nobody is talking to you. a perfect example why talking to a hysteric community is nearly senseless, they will just hear what they want to hear anyway



#2042
Glaso

Glaso
  • Members
  • 557 messages

I'm no artist but here are my thoughts on the whole UI fiasco:

 

l4apDuUl.jpg

 

dV3qne4l.jpg

 

h4naE5Zl.jpg

 

wXEIpyal.jpg

 

 

You guys have access to EA's money, you have people who coded the SWTOR UI, just throw some dollars at them and i'm sure they can whip up a better UI in under a week.

 

 

My take 2 on the UI, again i'm no designer, artist, whatever and i suck at photoshop (i used paint.net for a quick and dirty fix) and those are my ideas you are free to disagree with them, i dont give a flying sex act :D.

 

Also, there should be no keyboard allowed in the interface (aside from esc button to get out), no dpad like navigation, only the mouse and everything designed around it.

 

Inventory, should be used with classic drag and drop, right click to equip, basic stuff really (the portraits are not my idea, someone mentionned it here):

yJbpYM3l.jpg

 

Abilities, looks dirty but more usable than before, some larger trees obviously need some overhaul (size, shape, those books are also ginormous, there's a way to get some vertical space here too), note the heavy use of tooltips, those also need a new more readable smaller font, a nice background to add contrast etc...

The "tactics" menu becomes useless with the ability to use checkboxes to enable/disable A.I near the skill bar.qdcFUVPl.jpg

 

Potion Upgrades.

Yest this screen there, full of useless screens, clicking and whatnot. Notice how it can all fit nicely on one screen.

eWU9gYal.jpg

 

Team selection, yeah f*ck those cards and consolesque scrolling. I want this in all its frostbite 3 glory (also because it would add continuity and coherence between the 3 games).

 

dragonage-inquisition-1024x539.jpg

 

I'll just put it here for more visibility.


  • Gel214th, AnubisOnly, Dakota Strider et 5 autres aiment ceci

#2043
Damazig

Damazig
  • Members
  • 126 messages

Don't expect mods, check this article http://www.examiner....-says-developer

 

 

So here you go, unless BW convinced EA to let them develop some sort of toolkit (which I highly doubt), mods will not be supported nor they will be doable for DA:I.

A shame indeed seeing most well received games, and especially PC RPGs, that had huge problems, were fixed or compensated by great mods.



#2044
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages


You did not answer my question =(

 

What is wrong. CPU, GPU, or Nvidia?

 

Just looking at your system specifications I can't say why the game itself is unstable for you.  If you haven't already, filing an issue with Answers HQ here might help widen the search net over potential issues and possible work arounds.


  • J4N3_M3 et jnd0e aiment ceci

#2045
jnd0e

jnd0e
  • Members
  • 139 messages

 

Just looking at your system specifications I can't say why the game itself is unstable for you.  If you haven't already, filing an issue with Answers HQ here might help widen the search net over potential issues and possible work arounds.

Been there, done most of "reinstall drivers, ms libraries, dx, deleting saves, disabling origin, etc" As a last resort i'll reinstall Windows today and see if it helps.



#2046
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Thank you for that response!

 

On a side note, while I do think you are doing well to adress this and patch it yourselves, and right now you are giving this unprecedented feedback and interactions spree (thanks for that as well), do you not think that seeing these are mostly PC issues, later on eventually giving the community mod tools or at least mods being a possibility, don't you think it would very much make a lot of the PC community very happy?

 

By all means do work your behinds off trying to resolve this PC situation asap, like it seems you are trying to do, with short term and long term options, but really, giving the ability to mod would go along way as well.

 

Mod tools runs into the challenges of licensing middleware that exists in the engine and the reality that we aren't sole creators of the engine so it may not even be our call to make.

 

I'm sure if we were to do it there'd definitely be a good number of PC gamers that would be delighted, but I think that it'd be something we'd have to be looking on supporting from the onset of the project.  Unfortunately I wouldn't expect the mod tools situation to change.


  • Damazig aime ceci

#2047
Eliwan

Eliwan
  • Members
  • 82 messages

Allan:

 

The biggest flaw of this game, is that it was taken off the tail command, which makes sure of having to move from one PG to another to use their talents.

 
There will be changes in the way with the next updates?


#2048
In Exile

In Exile
  • Members
  • 28 738 messages

It dawned on me just now as I was playing on the coast map with all the rocks and climbing/jumping and general exploring.....

.... how the hell is a programmer going to figure out a routine that could handle movement and jumping in a "right click to move" scenario?

 

There's no simple path-finding solution for a click-to-move option in a 3D game with different elevations. It's why games that are heavy on environmental exploration never used click-to-move, even when the PC was a lead platform for those times of games in the 90s. And those games had far simpler 3D environments. 

 

 

It's probably more accurate to say that I have no reservations playing games with a controller.  Just in case your "likes" is an impression that I prefer to play games with a controller over other inputs (I wouldn't say I have a bias one way or the other.  I usually try out all the control schemes available if a game offers it).

 

I think part of the difficulty - from a design POV - is that there is a different philosophy when it comes to whether a control scheme is implemented well when you have a preference for it. I am a big fan of KB+M as a control scheme, which means that what I understand as "responsive" input varies. Let's take targeting as an example. I find lining up a target to be a chore, and I favour a control scheme that automates the process. This is, in part, anathema to a controller, because (at least as its used presently) a controller-oriented scheme is designed to provide fine motor control to allow a user to manually line up targets. With that design philosophy in mind, the KB+M UI questions becomes "how can we provide the same level of fidelity using an intuitive keyboard control scheme?" which creates incongruity with what a KB+M fan might want.

 

In any event the point is moot because the control scheme is what it is at this point, but it is something to take into account in the post-mortem. 


  • Rylor Tormtor, Nimlowyn et Klory aiment ceci

#2049
Wildspirit

Wildspirit
  • Members
  • 110 messages

My take 2 on the UI, again i'm no designer, artist, whatever and i suck at photoshop (i used paint.net for a quick and dirty fix) and those are my ideas you are free to disagree with them, i dont give a flying sex act :D.

 

Also, there should be no keyboard allowed in the interface (aside from esc button to get out), no dpad like navigation, only the mouse and everything designed around it.

 

Inventory, should be used with classic drag and drop, right click to equip, basic stuff really (the portraits are not my idea, someone mentionned it here):

yJbpYM3l.jpg

 

Abilities, looks dirty but more usable than before, some larger trees obviously need some overhaul (size, shape, those books are also ginormous, there's a way to get some vertical space here too), note the heavy use of tooltips, those also need a new more readable smaller font, a nice background to add contrast etc...

The "tactics" menu becomes useless with the ability to use checkboxes to enable/disable A.I near the skill bar.qdcFUVPl.jpg

 

Potion Upgrades.

Yest this screen there, full of useless screens, clicking and whatnot. Notice how it can all fit nicely on one screen.

eWU9gYal.jpg

 

Team selection, yeah f*ck those cards and consolesque scrolling. I want this in all its frostbite 3 glory (also because it would add continuity and coherence between the 3 games).

 

dragonage-inquisition-1024x539.jpg

 

 

BIOWARE, you should hire this guy who just did the job YOU SHOULD HAVE DONE for a TRUE PC UI....


  • TX-Toast et Ledath aiment ceci

#2050
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Did BW comment on the tactics menu yet? It rlly needs an urgent upgrade to get it up to par with the prequals. Several threads in other subforums about it too.

 

The difference in tactics between the games is a more general concern as it applies to all platforms.  Just hoping to keep this thread more focused on PC specific issues, thanks.