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#2101
Glaso

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Fixing the walk toggle will not fix the problems we have with keyboard mouse so if that is all that is fixed then it is a waist of time.

 

Then we'll use a tighter belt.


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#2102
Cornughon

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Press ~ to open the command console and then type Render.ResolutionScale 1.0
 
If you change it to 1.5 then it will render internally at 1.5x your screen res, if you type 2.0 it will be 2x etc etc
 
Even at 1080p the game looks AMAZING at 1.6 onwards, and you can turn off all AA as it won't be necessary with the crispness of the image :)

Thanks for the help! I've tried it myself now, and found out Mantle's issue that it takes up too much VRAM at 4K resolutions compared to DX11 (probably a driver bug). Since I can't stand the (soon to be fixed) flickering shadows in DX11, I found the sweetspot at 1.5x using Mantle with some additional Post-Process to smooth it out a little bit. It's already sharper than just 1080p with 4xMSAA and FXAA.

Thanks again!

#2103
Lortheron

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@allan schumacher

 

 

 

 

 

 

Hello there Allan, thank you for putting your time into this...

 

Please, see if you agree with me that all the problems bellow are the common complain within the PC community (guess 60%+), and - if so - how close are you into fixing these specific problems, please:


Simpler things, like the zoom of the camera and, specially, the tactical camera and allowing click to move when paused (NOT JUST when using tactical camera) should be fixable in hours of work and patch for those released in a day or two -- if mods where available I'm sure there would be a mod fixing those two things at day one.


More complicated things, like AI and UI should come in a week or two. But more immediate AI problems, like it not following tactical camera orders when one leaves it (and that just sounds like a bug or something unplanned, because I can't think of anyone who would actually want the game to BE that way) should be addressed in days as wheel.
 

 

So basically...

 

URGENT MATTERS (again, I think most of the community will agree, and I do see this problems bellow as the most complained about here -- just check early posts):

_Camera zoom (more, on all modes, specially the Tactical Camera mode)

_Click to move and orders available in pause mode (not ONLY in tactical camera mode)

_AI keeping commands, orders, given in Tactical Camera Mode even when you leave it (Tactical Camera mode).

 

Medium - longterm matters:

_UI (what everyone is saying).

_AI (actually making it better and more configurable).

 

 

 

Thank you very much for your attention, do hope you read it.


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#2104
BammBamm

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when you separate the nerf whining posts on mmo forums from the ones that actually provide feedback, you could understand why EVE is one of the most interesting mmos out there. and why WoW servers are deserted more and more each year. but that's completely different discussion.

 

well... there would be no drama if there was simple answer: yes, we'll try to create usable interface/controls for KB&M or no, it's not possible to change it. if yes - cool, i like DA, i can wait for patch a few months, no problem. no? ok then, since i'm not touching controler with a stick, this is it, i suppose. there is no 'getting used to'. if a product doesn't satisfy me, then i'm off to find another product, the one that does, no point in wasting time, right?

 

yeah eve has a pretty good community (at least in the forums)

 

the problem is, what is usable? and thats completely in the eye of the beholder. would smaller texts and so more showed items for better overview be enough or would it have to be a tile structure inventory (which is by far the best for kb&m) to satify somebody? and when you refuse to "getting used to", more precisely to adapt on new circumstances which is basically a strenght of mankind, maybe you should inform you about the product before you buy it. the ui and inventory managment was shown long before release. its ok to refuse a product because of something like that, but after buying it its stupid



#2105
TUHD

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Mod tools runs into the challenges of licensing middleware that exists in the engine and the reality that we aren't sole creators of the engine so it may not even be our call to make.

 

I'm sure if we were to do it there'd definitely be a good number of PC gamers that would be delighted, but I think that it'd be something we'd have to be looking on supporting from the onset of the project.  Unfortunately I wouldn't expect the mod tools situation to change.

 

Hm... As far as I am aware, the majority of the full Frostbite-engine, or the complete package, got written by DICE. I can't find details atm, but the only problem might lie with the soundengine if that's written by another company (I'm comparing with public available licenses like CryEngine, Unreal (SDK) and to a lesser extent Gamebryo). Since DICE is part of Electronic Arts Incorporated it shouldn't be as much as hassle if EA agrees with it.... right?

*shudder* Just guessing.

- BTW, considering people managed to mod BF4 without mod tools, I doubt that releasing some form of mod tool will be impossible -

- PPS - while that Denuvo still raises noticeable % of the CPU, so far it seems to protect cracking of the game. If only it didn't sap CPU -



#2106
Lortheron

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@ Allan Schumacher

 

This post I made here, for example, also kind of resumes the situation from all the earlier posts, I think (got seven likes, at least)...

 

And yes, the discontentament comes from all the DragonAge1, KnightsOfTheOldRepublic1, NeverwinterNights1 and Baldur'sGate2 heritage the game has. 

People expected - when you said it was going to be a PC optimized game, that PC was going to be your main platform for this game, that would "go back to it's roots" and have "deep tactical combat" - something more like what 'PillarsOfEnternity' (Obsidian game) seems to be turning into. It's just no help, sorry, when Bioware says things like "going back to roots with deep tactical combat", it is truly impossible for PC gamers NOT to think about all the good games you made in the past and just want something just like, say, Baldur'sGate2 but optimized for the modern days and with much better graphics.

 

Really hope Bioware can understand and do what it can to push DragonAgeInquisition more towards what people expected (given all that was said about the game before it was released).

 

Thanks, again, truly, for all the attention.

 

 

Maker be praised! Really, please: make it fast and take it seriously.

 

Main things to me (in order of importance):

 

tactical camera should have a much higher zoom-out capacity to be usable; game should be able to be fully played in full isometric view and movement made via left mouse clicks;

 

menus, there is just to many items and skills cumbersome submenus,there should be a fast way to transit from item to skill menu AND items and skills should have one screen each (so that one can see all equipped items and backpack items in the same "menu" screen, for example) just like Baldur'sGate2, DragonAge2, but better than all those: NeverwinterNights1 --  NOW THAT is how a PC game interface is done, clean, beautiful, out of the way, and fully functional, trully NeverwinterNights1 has one of the best (if not THE BEST) "western-real-time-pausable-combat-RPG" interfaces I've ever seen (and, it's your own game Bioware, learn from it);

 

autoattack, it's lacking, and PC gamers want a tactical RPG and not to worry about having to hold a key just for the selected character to attack;

 

 

 

 

Really, there is no mystery: Just check Baldur'sGate2 and DragonAge1 combat, mix them up with the best of both; use NeverWinterNights1 interface (or something truly similar to it); make the camera (much) more flexible... And there you go, you got a great PC game.


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#2107
Cl1cka

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yeah eve has a pretty good community (at least in the forums)

 

the problem is, what is usable? and thats completely in the eye of the beholder. would smaller texts and so more showed items for better overview be enough or would it have to be a tile structure inventory (which is by far the best for kb&m) to satify somebody? and when you refuse to "getting used to", more precisely to adapt on new circumstances which is basically a strenght of mankind, maybe you should inform you about the product before you buy it. the ui and inventory managment was shown long before release. its ok to refuse a product because of something like that, but after buying it its stupid

Sorry but no. 

As it was mentioned - there would be no drama if they delivered what they promised - game made for PC that has the tactics of DAO. Which this clearly is not. Playing with kb&m is broken whatever you say and this clearly was ported from console. This isn't even RPG as they were marketing it. And why would they expect me to adapt, when we bought the game cause it was marketed as 'back to their roots RPG'? They presented the tactic cam like it's perfect, while it's unusable. When someone says they are giving you PC orientated game that true RPG - you expect it to be that.

I refuse to play with gamepad, it's not for me. If they were forthcoming and said this game is best played with one - I wouldn't have bought it. Why do I HAVE to adapt to a lie?

 

It's like me saying ok from now on everyday I will come to your house and slap you in the face - you might not like it at first, but you will adapt....

 

Not to mention that you couldn't inform yourself about the product, cause NONE of the reviews show the problems with the controls and camera, and ALL REVIEWS on PC were made using gamepad apparently as BW said here....


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#2108
Veloric Wu

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so, uh, where do we get these patches when they come out, suppose we are using EA Origin?

 

Also, with vertical sync turned on in game, there is still a lot of screen tearings happening~~~mine is a nvidia GTX 860M, and while it is said to be more "heating-enduring", I am not certain whether this non-functioning vsync is going to kill my video card...



#2109
Lortheron

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Bioware, please, just state one thing:

 

AT LEAST these three problems bellow will be fixed accordingly, please, YES or NO (?):
 

_Camera zoom (more, on all modes, specially the Tactical Camera mode)

_Click to move and orders available in pause mode (not ONLY in tactical camera mode)

_AI keeping commands, orders, given in Tactical Camera Mode even when you leave it (Tactical Camera mode).

 

 

Does anyone actually disagree that, aside from performance issues, these are indeed the worst problems with game PC gameplay of DragonAgeInquisition right now?

 

Please, constructive answers. Let's just try to pinpoint the main problems with the game's gameplay and focus on what must be corrected ASAP. To me, and I do believe to most of you as well (PC gamers), the problems above are the three MAIN things that really keep me from enjoying and managing DragonAgeInquisition combat. Specially when playing at harder difficulties. 


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#2110
ssanyesz

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There's no simple path-finding solution for a click-to-move option in a 3D game with different elevations. It's why games that are heavy on environmental exploration never used click-to-move, even when the PC was a lead platform for those times of games in the 90s. And those games had far simpler 3D environments.

SWTOR?! There is click-to-move (just like in DA1-2, KOTOR, NWN etc) and there is JUMPING too and 3D terrain. It basicly uses Dragon Age1-2's controlls for moving, targeting, attacking and looking around.

 

Why can't we get those controlls and customization in the DAI?

 

The GUI is better there too, something similar in the PC version would be appreciated, or something like in Diablo 3. But even DA1-2's inventory and gui is more manageable and transparent than DAI's.

 

Before SWTOR, Neverwinter Nights in 2002 more than 10 years ago was the last Bioware PC game that didn't use list as an inventory...


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#2111
Innsmouth Dweller

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(...)

when you refuse to "getting used to", more precisely to adapt on new circumstances which is basically a strenght of mankind, maybe you should inform you about the product before you buy it. the ui and inventory managment was shown long before release. its ok to refuse a product because of something like that, but after buying it its stupid

i choose whether i want to pay for the "new circumstances" in this case, "strength of the mankind" isn't exactly something that applies here, methinks.

"showing" stuff isn't exactly the same as experiencing. since there was no playable demo... i'm allowed only to buy something, play a bit, decide: if it's ok - i'm happy, i have a new toy. if it's not - i'm getting a refund. in the meantime i'm checking if other people have the same negative experience, because if i'm not alone in this, there is a chance i'll have the top quality product, i was promised, at some point. if i'm alone in my disappointment - well, though luck, i guess.



#2112
ssanyesz

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So, following that, if we assume the point-to-click movement function (which exists in the Tac Cam) works in relation to pathfinding dynamic you described, does it also mean it would be possible in the Action Cam?

 

Yes, DA2 didn't have tactical view just third person view, but point-to-click existed and worked, why can't it here?


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#2113
metalfenix

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SWTOR?! There is click-to-move (just like in DA1-2, KOTOR, NWN etc) and there is JUMPING too and 3D terrain. It basicly uses Dragon Age1-2's controlls for moving, targeting, attacking and looking around.

 

Why can't we get those controlls and customization in the DAI?

 

The GUI is better there too, something similar in the PC version would be appreciated, or something like in Diablo 3. But even DA1-2's inventory and gui is more manageable and transparent than DAI's.

 

Before SWTOR, Neverwinter Nights in 2002 more than 10 years ago was the last Bioware PC game that didn't use list as an inventory...

 

Yep, SWTOR's GUI and control scheme is certainly superior to DA:I


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#2114
tonton_guitou

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Hello,

 

I upgraded my PC specs from core 2 duo CPU to i5 one but I will appreciate thechnical explanation for this hardware restriction compare to other Frostbite 3 games.

Also if we considered that my E8500 OC cpu got quite good performance compared to the minimum required one according to BW specs.

 

I still don't understand the problem.

 

Is it once again due to console next gen development?

 

Thanks for answer.


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#2115
BammBamm

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Sorry but no. 

As it was mentioned - there would be no drama if they delivered what they promised - game made for PC that has the tactics of DAO. Which this clearly is not. Playing with kb&m is broken whatever you say and this clearly was ported from console. This isn't even RPG as they were marketing it. And why would they expect me to adapt, when we bought the game cause it was marketed as 'back to their roots RPG'? They presented the tactic cam like it's perfect, while it's unusable. When someone says they are giving you PC orientated game that true RPG - you expect it to be that.

I refuse to play with gamepad, it's not for me. If they were forthcoming and said this game is best played with one - I wouldn't have bought it. Why do I HAVE to adapt to a lie?

 

It's like me saying ok from now on everyday I will come to your house and slap you in the face - you might not like it at first, but you will adapt....

 

Not to mention that you couldn't inform yourself about the product, cause NONE of the reviews show the problems with the controls and camera, and ALL REVIEWS on PC were made using gamepad apparently as BW said here....

 

and thats exactly drama! yeah tactic view is clunky sometimes, but far from unusable (or i'm god because i use it all the time) you just have to lower the camera a bit and doesnt play only on top view. the tactics are still there, you can cc, you can block, you can control your group etc (tactics has nothing to do with the tactic orders  for npcs from origin where you could basically let the game play on auto pilot a view bossfight excluded). maybe its not your type of rpg, but it has every mechanic a rpg by definition should have (story driven, exploration, character advancement and customization, npc interaction etc.). they didnt hide anything from people, the tactic camera in the videos works exactly the same ingame, the ui and inventory shown in the videos is exactly the same ingame, the enviroment and npcs in the videos are exactly the same ingame, so you where hyped and saw only what you wanted to see.

 

yeah and trusting marketing videos and blabla is a mistake in itself, they will always just show you what they think you will like and only tell you how good it is, it was never something else, hell its marketing. at least they showed real footage and didnt lied about features like in many other games this year. but the game was tested before release, many complains here were mentioned there, many of them played with m+kb. its you riding the hype train and preordering a game you know nothing about or didnt inform yourself before buying it.


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#2116
Master_of_the_underworld

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Going on past experiences with Bioware games, I am sure they will get the issues fixed (I hope). I have experienced quite a few problems with my version, for example the Direct X hung issue, the difficult controls along with other problems. Bioware are looking at the mentioned issues as stated in their first post and have hopefully taken in the other concerns, insulting them, shouting etc. will not make the blindest bit of difference. We all just gotta be patient. I am confident that the fixes will come. Fixing these is not a simple feat, and honestly I wouldn't be surprised if EA pushed the release date too.



#2117
Yaslana

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@ Allan Schumacher:

Thank you so much for talking with us. :)

I want to ask if someone could look into the responsiveness of the menus?
It just doesn't react right to the mouse clicks.
Sometime it doesn't react at all.
Sometimes I click on a submenu (most probs in the journal) but another one opens (i double click on storm coast and but inner circle is highlighted so it opens the inner circle)
Most problems seem to be with double click. Often the ui doesn't react. I have the feeling when i double click slower then reaction is better. (worst at the upgrading tables)
Also houver mouse f.E. to compare stats is problematic. It shows the stats of the last item often even thou I have my mouse over another item now.
Loading time for the companions is... Looooong in the menus. Even at the potion table.

I don't think is my hardware.
Got a Radeon R9 290 4 GB, 16gb ram, and a AMD FX-8350...
Still, loading times (especially character models in menus and between maps) are endless. In loading screen for a short time all 8 cores all used to max, and then for a long time almost nothing...
Also never have more than about 35 fps. But its over 30 most of the time, so hey I can live with that. ^_^

But dai is running pretty smooth with only to crashes since release so I wont cry to much. ;-)

Anyway, thanks for looking into the problems we have.

Take care.

Greetings
Surreal

#2118
K3m0sabe

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but it has every mechanic a rpg by definition should have (story driven, exploration, character advancement and customization, npc interaction etc.). 

 

So does Farcry and Assassins Creed, are those RPG's as well? 



#2119
SeraphimNL

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Yep, SWTOR's GUI and control scheme is certainly superior to DA:I

 

I agree, SWTOR has excellent controls and excellent customization. Never understood why stuff like that isn't just a simple mainstay for non-MMO games. You'd think they'd take the good bits from their better games and put them together to make something truly unique.

 

A small example: In DAO it was annoying to always have to click all the loot you receive. In DA2 you had the loot all hotkey ®, and I think in SWTOR as well - a marked improvement. Then come DAI there is no more such hotkey. I just don't get it. 

 

There's a ton of other examples like that. To top it off (staying on the subject of looting), the whole search mechanic is just annoying as hell, but that's just me. 

 

But really, I really really don't care about any of that. I can work with it, ideal or no. Even if my squadmates don't (always) hold when I tell them to, that is fine.

 

I just want to be able to play through Fallow Mire and Storm Coast without crashing. The directx crash (and other crashes) breaks the game to a point where it is literally unplayable. All other concerns don't matter until that is fixed, because to me it is like complaining about the colour of your car while your engine's on fire and you're driving ninety miles an hour towards a cliff - you need to fix that first. Please :) 



#2120
BammBamm

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So does Farcry and Assassins Creed, are those RPG's as well? 

 

far cry is an fps with rpg mechanics, yes and assassins creed is an rpg, just not a traditional one



#2121
Cl1cka

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and thats exactly drama! yeah tactic view is clunky sometimes, but far from unusable (or i'm god because i use it all the time) you just have to lower the camera a bit and doesnt play only on top view. the tactics are still there, you can cc, you can block, you can control your group etc (tactics has nothing to do with the tactic orders  for npcs from origin where you could basically let the game play on auto pilot a view bossfight excluded). maybe its not your type of rpg, but it has every mechanic a rpg by definition should have (story driven, exploration, character advancement and customization, npc interaction etc.). they didnt hide anything from people, the tactic camera in the videos works exactly the same ingame, the ui and inventory shown in the videos is exactly the same ingame, the enviroment and npcs in the videos are exactly the same ingame, so you where hyped and saw only what you wanted to see.

 

yeah and trusting marketing videos and blabla is a mistake in itself, they will always just show you what they think you will like and only tell you how good it is, it was never something else, hell its marketing. at least they showed real footage and didnt lied about features like in many other games this year. but the game was tested before release, many complains here were mentioned there, many of them played with m+kb. its you riding the hype train and preordering a game you know nothing about or didnt inform yourself before buying it.

Again that's not drama - all I want is answer if they are working on the UI/controls/camera or they wont' be changing it so I know if I should just wait or move on. When I buy RPG game for PC i expect it to be OPTIMISED for you know PC. And this game is not RPG whatever you may think - it's between hack&slash/MMO. Baldur's gate is RPG, DAO is RPG, this isn't . First thing that is missing that you have in ALL RPG is distributing your attributes points and creating your own build, tactics are missing as well, complexity of battles, ability to control your whole group easy adn without grief as well.

 

Don't get me wrong I can live with controls like that IF the game wasn't group orientated. IF you were just controlling your main character and you had 1 follower like SWTOR it would have been fine. Here it doesn't work - you can't try high difficulties cause your companions AI is missing and they kill themselves. you can't assign tactics to them either. The whole experience turns into frustration fast, and a good game is not supposed to frustrate but entertain. 

 

Let me ask you something else : Is the tactic camera working the same way as in DAO? If it's not - it's a lie, cause it's the way they advertised it.

Is the PC control fluent and intuitive for the WHOLE group? No it's not - which means this game WASN'T made for PC, again a lie cause they advertised it that way.

 

But I agree with you on one point - never ever will I pre-order anything based on ads and interviews and reviews....


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#2122
Yaslana

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Okay one word to all those ppl crying because dual cores dont work? For years pc gamers whined about old console hardware that held games development back. Now ppl are angry because consoles finally are up to date and now its the badbad consoles again why you cant play with an old rig? Really? -.-

#2123
Alistaur

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far cry is an fps with rpg mechanics, yes and assassins creed is an rpg, just not a traditional one

You kidding, aren't you? Yes, must be a joke. Funny.


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#2124
Shelled

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Probably not the right place to ask, but since official people are around - can we talk about extended ability to return the game for those who missed their 24 hour return window due to being mislead (by pre-launch promises and on release day by this thread that seemed to suggest they were still planning on making good on those promises)? Based on the latest official statements ("well it's fine for us, but we can see theres a disconnect") I don't see this game ever getting into any shape I think I could enjoy.

 

Disappointed hope is one thing that is going to stay anyway, would be great to at least get rid of the feeling of having been played for an idiot.

This. Please open another day for a return window because I am simply letting the game sit there on my ssd while waiting for patches before I play this atrocity but if they can't fix these problems I would really just like a refund instead at this point. If they patch it I'll gladly buy the game again but I am not gonna sit here twiddling my thumbs after being lied to about how this was made by pc gamers and waiting to see if they can or cannot make it a playable game for me. I don't find it anything like origins at all, this tactical mode is completely unacceptable, we were essentially lied to, and I want a refund if it isn't going to be fixed.



#2125
K3m0sabe

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far cry is an fps with rpg mechanics, yes and assassins creed is an rpg, just not a traditional one

 

RPG's are so much more than characters and npcs and stories.


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