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#2126
Vita Brevis

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Okay one word to all those ppl crying because dual cores dont work? For years pc gamers whined about old console hardware that held games development back. Now ppl are angry because consoles finally are up to date and now its the badbad consoles again why you cant play with an old rig? Really? -.-

You might have noticed the game's not working or working poorly on a high-end machines. I don't really think it's fault of the people who have PC with the minimum req. It's a freaking game itself. 


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#2127
MorriganPet

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The Patches have taken long time to come !

 

Why? Even the patches need patches !

 

Why?...because nobody bothered to keep an eye on the baby !

 

...they've just discovered that baby's born TAINTED !


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#2128
verve77

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Allan please do not bullshit me further here. A few of you must have realized the tactical mode didn't zoom out far enough and the lack of tilt/angle control was a problem. You people MUST have realized this. That, and the fact that it literally gets stuck on almost everything which is a huge problem as well.

Did you report this stuff and did they not even care or what is the deal? Don't bullshit us give us a straight answer because you stated you and your team are the ones who tested tactical mode.

Can they or can they NOT fix these problems? You have to already know this. The team couldn't have been that inept or incompetent to not report these problems. I REFUSE to believe that.

 

Yea, no way they _don't_ know this. It's obvious they _only_ designed the game with controller in mind. 


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#2129
Durin Duranbah

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Just as a note since some people I think think I'm some PR rep or "PIO" or whatever.  I'm a dev that worked on this game for 3 years, so when I respond it's "a member of the staff" that's responding.  In fact, the last 1.5 years I was on the combat team as a QA embed and in fact Tactical Camera was even one of the systems I supported (set phasers to stun).  I was the one that signed off on the system from a QA perspective across all 5 platforms including both M&KB and controller support for the PC.

 

 

Which specific parts of DAO/DA2 UI/controls? (apologies I caught up on the thread VERY quickly so issues are blurred together and I'm looking at some other threads at the same time).

 

I played both DAO and DA2 primarily with WASD controls. On DAI I tend to do my typical rebinds (R becomes interact, I set F to attack) and Q/E are swapped with A/D (a change I've been making as far back as KOTOR).  I also put search on 'X.'  In explore mode, on a personal level, I don't find the game plays all that differently.  Though I can certainly understand some complaints with respect to the loot radius and the search pulse and things like that.  I also think feedback such as mousewheel not swapping from action/tactical mode (as well as mouse rebinds) are reasonable things for fans to bring up, for sure.  But I'm also speaking as someone that went through the various iterations of M&KB controls.

 

I imagine you're in the camp for things such as "Press interact should move the player to the interactable/auto attack" and things like that?  Probably click to move outside of tactical camera mode?  I know it's actually unpleasant to have to regurgitate this after likely already stating it, but I'm also spending the evening helping investigate the banter issue and am posting mostly from my phone for this.

 

Allen you really don't see the issue here? When I start playing a game I don't want to first have to think about how to best remap my key to play. I want to think "Wow they really did a good job with the bindings here. They must have put a lot of thought into it."

Why did you and your team sign off on controls that you yourself changed? Why didn't you give feedback like "hey guys that needs work, we can do better to give everybody the best intro experience ever, not let them wonder why the keys are so wierd."

I mean its not like in Origins where I have no immediate important story to play to have time to accustomize myself. Here it is action and story from the get go. And I think about why the controls are so wonky, and if I better remap or try to get used to them.

 

I personaly dropped the camera rotation q/e since thats what the mouse is for, and bound the quick potion keys to q/e/r, since when you are in combat 9/0 makes no sense to hit when your hand is on WASD.

And of course remap the Tactical cam to WASD too, and why did the tutorial never mention that holding shift enables you to move with the mouse? (in tactical)

 

Why did you have camera rotation as keyboard buttons anyway? so you can play with only keyboard? I don't get it. If that was the case make it a choice in the control settings, choose between kb, kb+m and controller.

 

other remaps I won't mention here, you get the point.

 

No offense to anybody but thats my opinion, you dropped the ball.

 

Edit: You know what would have been cool? Different sets of keybindings, like: favorite Keybindings of the developer Allen Schuhmacher, Keybindings of XYZ if they use different ones they enjoy. Can't be that hard to make those and ship them with the game can it? And even if we discorver flaws then it would at least unmistakingly state that you put thought and work into it.


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#2130
BammBamm

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Again that's not drama - all I want is answer if they are working on the UI/controls/camera or they wont' be changing it so I know if I should just wait or move on. When I buy RPG game for PC i expect it to be OPTIMISED for you know PC. And this game is not RPG whatever you may think - it's between hack&slash/MMO. Baldur's gate is RPG, DAO is RPG, this isn't . First thing that is missing that you have in ALL RPG is distributing your attributes points and creating your own build, tactics are missing as well, complexity of battles, ability to control your whole group easy adn without grief as well.

 

Don't get me wrong I can live with controls like that IF the game wasn't group orientated. IF you were just controlling your main character and you had 1 follower like SWTOR it would have been fine. Here it doesn't work - you can't try high difficulties cause your companions AI is missing and they kill themselves. you can't assign tactics to them either. The whole experience turns into frustration fast, and a good game is not supposed to frustrate but entertain. 

 

Let me ask you something else : Is the tactic camera working the same way as in DAO? If it's not - it's a lie, cause it's the way they advertised it.

Is the PC control fluent and intuitive for the WHOLE group? No it's not - which means this game WASN'T made for PC, again a lie cause they advertised it that way.

 

But I agree with you on one point - never ever will I pre-order anything based on ads and interviews and reviews....

 

try to play it as hack&slay on highest difficulty ;) thats why i am using the tactical cam all the time, especially in higher difficulties you have to manage your party yourself, there is no doubt that sometimes the ai bugs and the only counter is to micromange it, but isnt that the point when you have a party to give orders to everyone and not let the ai play for you? but i give you that they made the possibilty to play it as a hack/slay game if you want. yeah and i give you the attribute point thing, but you can optimize your char through skills and equip. would a few points spend in attributes magically change the game experience to more rpg?

 

dont know if they developed it for pc, but they surely developed it for controler (which is a possibility on pc). yeah i would liked it if they had done really good m&kb control and ui, but that happens sadly only on pc only titles (divinity:os) and even than it can be a shitty thing (witcher). but when they do it well its totally fine. dragon age origin was also clunky and minimalistic when you are used to mmo ui and controls, still its a great game



#2131
BammBamm

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You kidding, aren't you? Yes, must be a joke. Funny.

 

ok tell me the difference. what has a rpg that ac doesnt have?

 

 

RPG's are so much more than characters and npcs and stories.

 

you too. what makes a rpg a rpg? as a pen&paper player i can easily say the difference between real rpg and video games rpg. there exists no real rpg video games because of the limitation a program has. rpg in video games are game mechanics, nothing more.



#2132
Yaslana

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You might have noticed the game's not working or working poorly on a high-end machines. I don't really think it's fault of the people who have PC with the minimum req. It's a freaking game itself.

Sweetheart I think you misunderstood my post?
I know many ppl have have problems with high end pcs.
I never said its the fault of ppl with older machines.

What I basically said was:

Stop whining that you cant play dai with dual cores.

#2133
Alistaur

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ok tell me the difference. what has a rpg that ac doesnt have?

 

I would like to do that but my english is not good enough :(



#2134
BammBamm

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I would like to do that but my english is not good enough :(

 

try it, i'm no native english speaker too, i will not judge you ;)


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#2135
K3m0sabe

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there exists no real rpg video games

 

Thats a discussion you should bring to the Codex, i bet they would love to spend the day arguing with you about "what makes an RPG".



#2136
Cl1cka

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ok tell me the difference. what has a rpg that ac doesnt have?

 

 

 

you too. what makes a rpg a rpg? as a pen&paper player i can easily say the difference between real rpg and video games rpg. there exists no real rpg video games because of the limitation a program has. rpg in video games are game mechanics, nothing more.

Dont' be lazy - wiki is one click away and will explain to you what an RPG is :)

And yes making your own build is ESSENTIAL part of ANY RPG :)

 

As I said I would have been fine with what the game is IF it wasn't group oriented and you had to control only 1 guy. I recommend you try NWN2, Baldurs' Gate or DAO to see how much smoother and intuitive and not frustrating is the group control there. And you also will realise what an RPG is supposed to be as well :)  


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#2137
Chaos17

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far cry is an fps with rpg mechanics, yes and assassins creed is an rpg, just not a traditional one

miley-cyrus-hahah-no-gif.gif


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#2138
Uncle Jo

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From what i've gathered a patch is being done to alleviate these issues. 

 

People want some sort of apology; (neverrrrrrr going to happen... the creation of this thread is the best you're going to get).

 

So what's with all the commotion... Yes it sucks, not much angrily messaging on a forum / tweeting them non stop - is going to do about it now... We've just got to wait for the patch and see if it does indeed fix the issues..

 

So guys...take a break?

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#2139
Jam_Sandwich

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Think I'll wait for the patch before I start proper

Not likeing the KB&M controls in the slightest

Thankfully replaying last of us at the moment


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#2140
ssanyesz

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Put my list here too, just in case to not get overlooked :lol:

 

  • DA1-2 style controlls and behaviors.
  • Autoattack in third person view/mode.
  • Mouse scroll doesn't switch between tactical and third person camera view/mode, already has a key for it.
  • Scroll the screen with mouse when it reaches the edge of it in tactical camera view/mode.
  • More distance between the camera and the character in both third person and tactical camera view/mode.
  • Highlight toggle or option, without sonar sound and effect. More visible/noticeable highlighting and loot.
  • Run/walk toggle.
  • Auto attack and target locking in third person view/mode, just like in DA2 or in tactical camera view/mode.
  • Faster or no looting/gathering animation, just like in DA2.
  • Don't auto center on the selected character in tactical camera view/mode, it's okay in third person view/mode.
  • With keyboard+mouse remove marker in tactical camera view/mode, it already has mouse pointer.
  • LMB click to select an enemy or a party member, no attack in the air.
  • LMB held down to select multiple party members in third person view/mode too.
  • RMB + LMB held down for mouse looking and moving.
  • RMB click on the ground near the character to walk there.
  • RMB click on the ground far from the character to run there.
  • RMB click on enemy to select, chase and attack it by basic attack.
  • RMB click on loot/corpse/door/etc = run to the loot and pick it up/interact with it.
  • RMB on materials = companions go collects them like in SWTOR.
  • Minimap icons for gathering materials.
  • Putting notes on the map. Like: lvl x enemies, dragon.
  • More zoomin option in third person mode, but not into first person. (Makes the can't view up problem go away, like targeting rifts.)
  • Displaying monster properties in third person view (like in tactical mode), some key, a toggle or an option for it.
  • Missing tooltips.
  • Some skills has problem with targeting, like Flank Attack, Twin Fangs.
  • Option for quest givers won't start talking until clicking on them. Same when finishing / turning in a quest.
  • No instant changing between menus: from character screen to inventory for example.
  • Character screen, inventory is a mess.
  • In inventory characters can only be spinned by keyboard and not by mouse.
  • Tooltips in inventory sometime stuck on previously displayed item. Takes too much time to display, little annoying. Comparison not very user friendly.
  • Hide items from inventory that are currently equipped, it is confusing.
  • Smaller gui elements in inventory and in everywhere.
  • Party selection screen not always register mouse clicks.
  • Pointing the cursor for example to a ring slot in the inventory not always are registering that the cursor are there.

 

and the list goes on and on... one thing is sure, the PC version GUI isn't so much user friendly with mouse and keyboard.

 

 

New inventory and GUI pls? :rolleyes: Diablo-ish or SWTOR-ish inventory and GUI? :rolleyes: I know wishful thinking :(


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#2141
Shelled

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far cry is an fps with rpg mechanics, yes and assassins creed is an rpg, just not a traditional one

I think the word you're looking for is sandbox or non-linear design, not rpg. You wouldn't say crysis is an rpg and its basically the same thing far cry is.

anyhow can we stay ontopic around here lol.



#2142
Gel214th

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I couldn't definitively state how strong the biases are, but it's an interesting thought experiment (and something for us to discuss in our various post-release post-mortems.  PC control feedback is something I know I, and a few others, have brought up as topics to be discussed in more detail).  I certainly wouldn't discount it.

 

(In case anyone is curious, a post-mortem is a look back at things that work and things that didn't work, and where are places for improvement going forward and so forth).

 

I'm reading the issues with Click To Move. 

I collated a list of issues that people have mentioned over this and other threads here http://forum.bioware...6#entry17874296

 

I have seen click to move in games where if you clicked out of the zone, or the pathfinding could not work, you just wouldn't move and you would click somewhere else. I can see that clicking to move in Crysis or Shadows of Mordor may be a problem, and I recogise that's the type of world we have in DA:I. 

 

But if we could get it working 80% of the time in Tactical Cam, 80% may be enough for the people that want the feature. If they want to bunny hop somewhere instead of go the long way around then LMB + RMB with a jump should work. 

 

The thing with tactical Cam usability is actually a big deal. It just doesn't work in many circumstances. Forests, ruins, anywhere you really need an overall tactical view because you just can't zoom out far enough. With such a massive world where combat can take place over extended distances the "Camera" in the Tactical Camera needs to be extremely flexible. 

 

Move to Loot/Door/Interactable, and Auto-Attack my target should be simple changes in Action Cam mode as well. Once I click to attack something that attack order should continue without me needing to button mash (and this should be exposed as an optional behaviour in the Interface/Gameplay options). After that I can concentrate on what abilities I am using, or strafing to a better position etc. as I need to.

 

And the search ping...that can't be difficult. Hold down the key instead of ping, show the text labels from a longer distance and have them show through terrain and objects like in DA:O. Expose this via Options (distance of label etc. ). People that like the ping, can keep the ping. Those that don't can make a change in the options panel.

 

These seem to be low cost, but would result in high customer satisfaction and benefits for future iterations of the engine and DLC. These things alone would take care of 90% of the issues people have raised.

 

Here are two videos where the reviewer points out a few of these problems.

 

Search Issue

 

PC Gameplay issues.

 

He explains why Auto-Attack actually allows for more varied strategy in approaching combat. 

 

After all this feedback, it would be useful to people in the community to get a post about what is going to be patched, and a rough timeframe. One week, two, a month. 

 

Love the environments, graphics and story. Gameplay controls are an issue. 


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#2143
BammBamm

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Thats a discussion you should bring to the Codex, i bet they would love to spend the day arguing with you about "what makes an RPG".

 

the problem is rpg is just defined to play a character in a game. its a huge difference if you play ad&d, shadowrun or vampire and a even bigger one if you play pen&paper or larp. but all are rpgs. but all share one thing, the interaction between human minds and the possibilities rsulting from that. no video game have ever managed to simulate that.

 

so what is video game rpg. there roots are games like ultima or bards tale, games without much interaction or a living world. the rpg was more a description of games mechanics and it still is, because of that diablo is an actionRPG and world of warcraft is an mmoRPG.



#2144
Shelled

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If bioware wants to be taken seriously then allow those of us who pre-ordered the game another chance to refund the game. Then IF you guys fix it, I'll buy the game again. But I'm not going to wait and hope for a miracle. I doubt they're going to fix this tac cam because it needs a pretty big redesign for it to be functional. It shouldn't be getting stuck on basic objects. Simply increasing the zoom level for it isn't enough to fix this atrocity and apparently bioware doesn't want to lose money fixing their rush job. Oh the irony in that...

Own up to your responsibility that you lied to us and let those of us who pre-ordered another chance to refund the game please. It is the morally correct thing to do at this point.


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#2145
BammBamm

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Dont' be lazy - wiki is one click away and will explain to you what an RPG is :)

 

A role-playing game (RPG and sometimes roleplaying game[1][2]) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.

 

i did the wiki search for you ;) so what misses ac here? ;)

and i'm pretty sure i played much more rpg than you and not only limited to software, so dont try to explain me the world



#2146
tonton_guitou

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Okay one word to all those ppl crying because dual cores dont work? For years pc gamers whined about old console hardware that held games development back. Now ppl are angry because consoles finally are up to date and now its the badbad consoles again why you cant play with an old rig? Really? -.-

I never complained. My machine upgrade was planned...but later on 2015 year.

 

My question is more for understanding what is so different between the actual FB3 games (BF4, NFS rivals) to justify this fact.

 

I have an old Radeon HD5850 graphic card, running on medium settings in the game (without bugs or freeze) and I really enjoy the game... except the known "controller base design" not M/KB friendly. :(  ...but the future patch will help. B)



#2147
Uncle Jo

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nvm.



#2148
Uncle Jo

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- Day 1 buyer (and/or preorderer): Game is broken!!! Can't play! Why? Bioware why u not fix it? 

- Bioware: ...

 

.... Some days pass by...

 

- Game still broken!!! Where are the patches? Bioware why u no patch??? Lazy Bioware! Nerd rage on going.

- BioWare guy: We understand and are working on the issue.

- Oh, thank you very much Sir for taking the time to answer. While we are at that could you also please fix <insert random glitch/bug/issue> ? 

-  ...

-Day 1 Buyer: And also this and this and that would be nice.

-  ...

- Huh hello? Is anyone there?

- ...

- Bioware why u no answer?Game is broken! Fix it! Fix it! Fix it! 

- We understand and are working on the issue.

- Oh thank you very much Sir! Could you Sir please tell us how long it will take? Because you see, it's been more than a week and I still can't play my 70 $ game.

- ...

 

And so on...


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#2149
Danadenassis

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PC: Strangely, only crashes I've had has been when making Qunari female characters and still being in the editor. Made many humans and a few elves, but no crashes there. It was the directx popup that mentioned something about drivers and devices (though my drivers are the latest nvidia ones).



#2150
ssanyesz

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Here are two videos where the reviewer points out a few of these problems.

 

Search Issue

 

PC Gameplay issues.

 

He explains why Auto-Attack actually allows for more varied strategy in approaching combat. 

 

After all this feedback, it would be useful to people in the community to get a post about what is going to be patched, and a rough timeframe. One week, two, a month. 

 

Love the environments, graphics and story. Gameplay controls are an issue. 

 

Ohh, i almost forgot how nice it was in SWTOR when gathering materials was only a click and our companion went to collect stuff, and there were icons for them on the minimap :D