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#2176
Damazig

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It wouldn't have to be a trade though, there's no reason I can see that we couldn't have the control scheme from Origins and DAII as well as the ability to jump.
 

 

Allan did mention that jump is there because inquisition has multiple high levels, not like go up some stairs, but like you jump and go on top of a rock that has no stairs, so AI and pathing can't get there, and you've probably seen this in game already, some areas you jump, and your 3 followers just disapear trying to go around a mountain or something, then when you are far away from them they just teleport in. 

 

This is one of the reasons why being able to point and click movement during the entire game, never using WASD is a problem, but they are working on it. I'm hoping they can get the controls a lot more like they were in Origins, but they not everything will work on this Frostbite Engine.



#2177
Sparky862

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That is the problem i have. And following suggestions that i was given does not fix it for me. So im guessing im just the unlucky one here. So im stuck with the ranger class for eternity it seems



#2178
SwobyJ

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1. It this...

6f2.gif

 

... what you were talking about? I feel you. The only ME3 DLC  I didn't buy.

 

2. Sounds right.

 

Yes, that's exactly it. Somehow Bioware had it working great in their trailer, but the game itself kept it broken and not even patched up. The scene has bugged every time for me, and seems to even lack crowd sounds so the whole scene looks like it is mid-development.

 

However, I enjoy Omega. I enjoy all the DLCs really; partially because I feel they each have secrets in them that will apply to the next game (but I'm crazy so ignore me). I don't mind a combat focus at times, and Omega provides that. I don't like how DLC it so hitched to the main story experience (especially Omega and Leviathan), but I don't automatically hate anything for that.

 

But even I, the Mass Effect Completionist, have to put Omega as nearly as unnecessary as Pinnacle Station. Or at least tell others that its more worth $10 than $15, partially due to its still-existing bugs. At least I'd call Citadel worth the $15 (heck, even $20 in some ways).



#2179
Gel214th

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Allan did mention that jump is there because inquisition has multiple high levels, not like go up some stairs, but like you jump and go on top of a rock that has no stairs, so AI and pathing can't get there, and you've probably seen this in game already, some areas you jump, and your 3 followers just disapear trying to go around a mountain or something, then when you are far away from them they just teleport in. 

 

This is one of the reasons why being able to point and click movement during the entire game, never using WASD is a problem, but they are working on it. I'm hoping they can get the controls a lot more like they were in Origins, but they not everything will work on this Frostbite Engine.

 

Every point of interest has a normal path to get to it, or should have a normal path to get to it. 

The player choosing to leap ontop a rock could perhaps be for tactical combat reasons (elevated position) or just for kix.

A system can allow for click to move and just not move if it cannot find a path, just as it does with the AI. For those times the user has LMB+ RMB to move forward. 

 

The point is that this exists in Tactical Camera mode. You can't jump on the rocks, but you can run up a walkable path up the side of a mountain. Although then you run into the ridiculous Tactical Camera that can't tilt, turn or move properly. 



#2180
ironhorse384

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That is the problem i have. And following suggestions that i was given does not fix it for me. So im guessing im just the unlucky one here. So im stuck with the ranger class for eternity it seems

Try this, make a new folder on your desktop and name it DAI saves. Go to MyDocuments/Bioware/Dragon Age Inquisition/save. Cut all the .DAS files and paste them into your DAI saves folder on your desktop. After that try starting a new game and see if that helps. If you want to put your old saves back in just copy and paste them back into MyDocuments/Bioware/Dragon Age Inquisition/save folder.



#2181
Namea

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I have had no issues with the game and I felt like the interface was just fine. If anything the only issues I've experienced were simply due to the fact that my computer can barely run the game. Until I set it slightly lower than the game had set itself I was having some minor performance issues but now that it's at lower settings it runs fine.

 

Also I'm adoring the fact that even at low-medium settings the game looks gorgeous. My only concern on that front is the specular maps are WAAAAY tuned up. Armour, hair, and faces should NOT be THAT shiny. If that could be addressed I'd be stoked. 



#2182
CoronaBlue

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Are you having issues playing on high/ultra?  I play the game on high with my machine (i5-3550, 16GB RAM, Radeon 7950), but I am pretty sure we do push things harder than BF4 did.  Ultra probably could use optimizations, but to be honest if it were up to me it'd not be as big of a priority given I think the game still looks absolutely stunning on high and there's more serious stuff to look at in the short term.

 

If you're still having serious performance issues with good hardware below high then it's something that would be more likely considered sooner.

I also have what I consider to be frame rate issues.

 

I'm playing with an i5-4670k, GTX 770, and 8GB of RAM. Despite this, the frame rate drops down to 30 when looking at certain things. For example, looking out the door when I first wake up in Haven is particularly terrible. I've also experienced this problem when standing in a cave, with absolutely nothing going on.

 

I have tested this on several different settings. As far as I can tell, if my settings are anything above medium, changing them does absolutely nothing. The automatic specs detection system within the game puts my rig at a bit above the high preset, so this is what I was playing on originally and where I first observed this issue. The Nvidia GeForce Experience tells me that my system should be able to play the game almost on ultra. I don't normally trust this software, but it is another data point. Turning the settings down to the high preset doesn't alleviate the issue at all. This is strange to me, because doing so also lowers several demanding settings. If I turn it down to medium the frame rate will sit at 55 when looking at this same group of NPCs.

 

I'm hesitant to say that it is my hardware for two reasons: two pieces of software are telling me that my system is up to snuff, and I have read posts from people with rigs more powerful than mine experiencing similar issues.

 

I believe I have ruled out the possibility that it is my RAM or VRAM. According to MSI Afterburner, I come nowhere near using all of my memory when looking at that particular scene.

 

This issue is occurring (and even worse in many cases) across a wide range of hardware. I can provide a link to a thread where the "terrible fps" discussion is occurring if necessary.

 

Thank you for all the time that you have already given to this thread.


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#2183
ironhorse384

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Every point of interest has a normal path to get to it, or should have a normal path to get to it. 

The player choosing to leap ontop a rock could perhaps be for tactical combat reasons (elevated position) or just for kix.

A system can allow for click to move and just not move if it cannot find a path, just as it does with the AI. For those times the user has LMB+ RMB to move forward. 

 

The point is that this exists in Tactical Camera mode. You can't jump on the rocks, but you can run up a walkable path up the side of a mountain. Although then you run into the ridiculous Tactical Camera that can't tilt, turn or move properly. 

For me, controlling camera pitch from the keyboard would be a huge improvement along with not having the target snap to each character as I select them.



#2184
Namea

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That is the problem i have. And following suggestions that i was given does not fix it for me. So im guessing im just the unlucky one here. So im stuck with the ranger class for eternity it seems

 

When I had this bug it was fixed by turning my settings down a bit and making absolutely sure I didn't skip that intro cutscene. I had accidentally pressed escape to try and get to settings without knowing it would skip the scene. 



#2185
Ledath

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I have had no issues with the game and I felt like the interface was just fine. If anything the only issues I've experienced were simply due to the fact that my computer can barely run the game. Until I set it slightly lower than the game had set itself I was having some minor performance issues but now that it's at lower settings it runs fine.

 

Also I'm adoring the fact that even at low-medium settings the game looks gorgeous. My only concern on that front is the specular maps are WAAAAY tuned up. Armour, hair, and faces should NOT be THAT shiny. If that could be addressed I'd be stoked. 

 

DON'T set terrain, water and VEGETATION to low. it will take priority to vegetation, making it more dense, you will lose 10-15fps, set terrain and water to med/high and vegetation to one down. ie. terrain/water - high, vegetation - medium, you will notice the difference right up.


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#2186
BanditGR

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I have had no issues with the game and I felt like the interface was just fine. If anything the only issues I've experienced were simply due to the fact that my computer can barely run the game. Until I set it slightly lower than the game had set itself I was having some minor performance issues but now that it's at lower settings it runs fine.

 

Also I'm adoring the fact that even at low-medium settings the game looks gorgeous. My only concern on that front is the specular maps are WAAAAY tuned up. Armour, hair, and faces should NOT be THAT shiny. If that could be addressed I'd be stoked. 

 

 

Mesh Quality has to be on High to get rid of shiny hair. That's the only setting affecting it.


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#2187
tonton_guitou

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I'll just put my specs here as a comparison for people, as I have had 0 crashes and 0 gamebreaking bugs so far in my first 20 hours.

 

I7 3770K @ 4.7Ghz

Asus Maximus V Formula (latest BIOS)

16Gb DDR3 1600Mhz

Nvidia GTX980 (latetst beta drivers installed through nvidia experience application)

Sound blaster Z

512GB Samsung 850 pro

Windows 8.1 Pro (latetst updates)

 

I'm running everything on Ultra and 2x MSAA with a FPS of around 60

 

I have no idea why I have had 0 (literally 0) issues so far, but I hope it helps some people. Ask questions if you want :).

 

Best regards

After experiencing different things, and regarding the many different configuration use and feedback, I assume most of the problems are linked to other software running in the same time.

For example, the necessity to turn off origin in game to avoid some crash (already the case for me with ME3 on Win XP). I also think about Fraps or other performance checker software. I have the experience of graphics settings not stable while firefox running in background.



#2188
Sparky862

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I also have what I consider to be frame rate issues.

 

I'm playing with an i5-4670k, GTX 770, and 8GB of RAM. Despite this, the frame rate drops down to 30 when looking at certain things. For example, looking out the door when I first wake up in Haven is particularly terrible. I've also experienced this problem when standing in a cave, with absolutely nothing going on.

 

I have tested this on several different settings. As far as I can tell, if my settings are anything above medium, changing them does absolutely nothing. The automatic specs detection system within the game puts my rig at a bit above the high preset, so this is what I was playing on originally and where I first observed this issue. The Nvidia GeForce Experience tells me that my system should be able to play the game almost on ultra. I don't normally trust this software, but it is another data point. Turning the settings down to the high preset doesn't alleviate the issue at all. This is strange to me, because doing so also lowers several demanding settings. If I turn it down to medium the frame rate will sit at 55 when looking at this same group of NPCs.

 

I'm hesitant to say that it is my hardware for two reasons: two pieces of software are telling me that my system is up to snuff, and I have read posts from people with rigs more powerful than mine experiencing similar issues.

 

I believe I have ruled out the possibility that it is my RAM or VRAM. According to MSI Afterburner, I come nowhere near using all of my memory when looking at that particular scene.

 

This issue is occurring (and even worse in many cases) across a wide range of hardware. I can provide a link to a thread where the "terrible fps" discussion is occurring if necessary.

 

Thank you for all the time that you have already given to this thread.

My specs are...

 

Z77X UP7 MOBO

I7 3770K

GTX 770 4GIG WINDFORCE EDITION

8GIG DDR3 RAM

 

And i got trouble playing this game on ultra?? Can this be true?? Can this be confirmed?? I mean serious, my rig aint that bad is it??


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#2189
mya11

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I have many bugs with pc, when the patch arrive ? thanks



#2190
BanditGR

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After experiencing different things, and regarding the many different configuration use and feedback, I assume most of the problems are linked to other software running in the same time.

For example, the necessity to turn off origin in game to avoid some crash (already the case for me with ME3 on Win XP). I also think about Fraps or other performance checker software. I have the experience of graphics settings not stable while firefox running in background.

 

Fraps might cause issues in some games but there is definitely not a problems with utilities such as MSI Afterburner. As for the rest of the settings, Vegetation set to High and Ambient Occlusion set to SSAO or off limits or completely eradicates flickering. Running the game as a Borderless Window with the -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+ tweak (to get rid of the bs cinematic frame limit, make sure to run properly for Multiplayer or it will not work) also get rids of many cutscene issues. The point of the matter is, users should need to research or resort to these things. Even with all the tweaks applied, GPU usage is erratic at times but you won't notice this unless you visit specific areas (for example run around in RedCliffe and move the camera while observing your frame rate).



#2191
voteDC

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Allan did mention that jump is there because inquisition has multiple high levels, not like go up some stairs, but like you jump and go on top of a rock that has no stairs, so AI and pathing can't get there, and you've probably seen this in game already, some areas you jump, and your 3 followers just disapear trying to go around a mountain or something, then when you are far away from them they just teleport in. 

 

This is one of the reasons why being able to point and click movement during the entire game, never using WASD is a problem, but they are working on it. I'm hoping they can get the controls a lot more like they were in Origins, but they not everything will work on this Frostbite Engine.

In Origins and DAII you could use WASD, point and click movement, or hold down both mouse buttons.

That jump exists isn't a reason to get rid of the latter two options. Hold down both mouse buttons to move and then press a button on your keyboard to jump.Really no reason not to have


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#2192
Cl1cka

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nahh its pretty boring to discuss with people that have an opinion but no arguments. its like discussing with a christian about god, pretty pointless. lets get back to topic

Sure have it your way :)

I mean if you played as many RPGs as you are saying and played some of the all time classics - Baldur's, Fallout, Planescape, you know exactly what I am taking about and what is established over the last 15 years as the term RPG. Which means you are trolling ;)


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#2193
SwobyJ

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No one wants all the devs to front up. Nominate some one to be Tank for Gods sake. We have waited. Surely some one can run defense!

 

lol a relatively light hearted approach like that might work wonders for them. Someone tank and you'll get first dibs on loot drops (customer praise)!


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#2194
mo_omars

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Put my list here too, just in case to not get overlooked :lol:

 

  • DA1-2 style controlls and behaviors.
  • Autoattack in third person view/mode.
  • Mouse scroll doesn't switch between tactical and third person camera view/mode, already has a key for it.
  • Scroll the screen with mouse when it reaches the edge of it in tactical camera view/mode.
  • More distance between the camera and the character in both third person and tactical camera view/mode.
  • Highlight toggle or option, without sonar sound and effect. More visible/noticeable highlighting and loot.
  • Run/walk toggle.
  • Auto attack and target locking in third person view/mode, just like in DA2 or in tactical camera view/mode.
  • Faster or no looting/gathering animation, just like in DA2.
  • Don't auto center on the selected character in tactical camera view/mode, it's okay in third person view/mode.
  • With keyboard+mouse remove marker in tactical camera view/mode, it already has mouse pointer.
  • LMB click to select an enemy or a party member, no attack in the air.
  • LMB held down to select multiple party members in third person view/mode too.
  • RMB + LMB held down for mouse looking and moving.
  • RMB click on the ground near the character to walk there.
  • RMB click on the ground far from the character to run there.
  • RMB click on enemy to select, chase and attack it by basic attack.
  • RMB click on loot/corpse/door/etc = run to the loot and pick it up/interact with it.
  • RMB on materials = companions go collects them like in SWTOR.
  • Minimap icons for gathering materials.
  • Putting notes on the map. Like: lvl x enemies, dragon.
  • More zoomin option in third person mode, but not into first person. (Makes the can't view up problem go away, like targeting rifts.)
  • Displaying monster properties in third person view (like in tactical mode), some key, a toggle or an option for it.
  • Missing tooltips.
  • Some skills has problem with targeting, like Flank Attack, Twin Fangs.
  • Option for quest givers won't start talking until clicking on them. Same when finishing / turning in a quest.
  • No instant changing between menus: from character screen to inventory for example.
  • Character screen, inventory is a mess.
  • In inventory characters can only be spinned by keyboard and not by mouse.
  • Tooltips in inventory sometime stuck on previously displayed item. Takes too much time to display, little annoying. Comparison not very user friendly.
  • Hide items from inventory that are currently equipped, it is confusing.
  • Smaller gui elements in inventory and in everywhere.
  • Party selection screen not always register mouse clicks.
  • Pointing the cursor for example to a ring slot in the inventory not always are registering that the cursor are there.

 

and the list goes on and on... one thing is sure, the PC version GUI isn't so much user friendly with mouse and keyboard.

 

 

New inventory and GUI pls? :rolleyes: Diablo-ish or SWTOR-ish inventory and GUI? :rolleyes: I know wishful thinking :(

 

Just going to quote this to improve chances of being seen.

And want to add that having the option to scale the UI would be great... 


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#2195
Fast Jimmy

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Does Bioware actually have any Community Managers? The only people I've seen engaging with users on these forums were people who are programmers, writers, QA, etc.. The only thing I've seen mods do was to close threads and ban people. So are there any actual accounts of Community Managers?

Yep. Formerly, it was Chris Priestly who headed up the bulk of the forum duties for years right up through the ME3 debacle, but he was sacked after saying something about boobs on Twitter. And then there is Jessica Merizan, but she has always been more focused on the cons and other in-person events than being active or engaged with the online community.

I thought there was one other person who came on after Chris left Bioware, but I can't remember his name and haven't seen him post but maybe once.

So yes and no - there are Community Managers and previously they (or at least one) was/were pretty involved with the forums. But today, they are not seen or heard from.

#2196
vb0b0

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I understand I'll get a lot of responses, though it was actually a specific question for "what does Brogan want?"  The first link contains a lot of general issue, but unfortunately I find the title a bit misleading (many of the issues are for the game itself, not PC platform specific).  I'm hoping to not conflate "general issues" with "issues with playing the game on the PC."  Although you have answered on some level the PC specific concerns which is appreciated.

 

I know Mark has taken things like Able Gamers things to heart and is examining stuff like that (I do too).  There are some challenges with the game design that do fundamentally make "parity" with the two previous titles likely impossible, most specifically the ability to jump (jump actually had a very large impact, even if on the surface it seems like a small scale change - but without it you cannot proceed past the prologue for example).

 

Allan, 

Just wanted to say that the title is not meant to be misleading at all. I'm sure many of these problems may be occurring on all platforms which is also a bonus in a way (when looking into fixes) but I'm trying to portray the general problems happening to users on PC because that's my home console. I could always change the title of the thread to General Bug List/Opinions but then we'd also have console people speaking out and PC people speaking out so the list would get quite hectic. If If I'm not mistaken, somebody else decided to make a console like thread to follow up issues on that side of the game. I'm just trying to throw out as many issues/gamebreaking specifically so that you guys have a big list and its compiled and easier to understand. 

Thanks for all the responses and effort being put in by the team, eager to hear more news :)



#2197
SnQQpy

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Walk toggle is something that has come up quite a bit, and from what I hear has the advantage of being a low cost change to boot.  I know it's been discussed.

That is good news about the walk toggle, at least.

 

I'm not diminishing other aspects raised but I'm really happy to see this is likely to be put in for PC ... :) 

 

Thanks for the feedback, Allan! It's a little thing but it goes a long way to make the world feel more alive for some of us.

 

 

I'm not sure. The walking animations are awesome, I'm sure someone put a lot of work into them. Why not let PC players see them? Anyway, back to waiting.

 

 

... I think this says it all, it really (WALK) adds to the immersion helps deliver REAL to an RPG. Bear with me... It sounds like a simply thing couldn't achieve this but my theory is that when playing rpg's - whether in fantasy worlds or not  - as the player you want to do the things that we all do and that is walk. We don't charge around manically all the time and as everyone knows charging around in many RPG's often has a stamina cost penalty for immersive/gameplay effect in itself.  ;) 
 
Now please don't get me wrong, there are other fundamental things that people have raised  - me included -  that are in urgent need of fixing but this should be up there too, is all.
 
Also leading up to the games release; such great emphasis had been placed on the game-world and the stunning vistas, surely we sometimes just want to walk through these environs and appreciate them for their beauty, for their fantasy, for their exploration, for their immersion, for the admiration of the effort placed on them and appreciation of the skill of the developers creating them.. Its important! JMHO  :P 
 

Funny how you can walk when using a controller, but the PC didn't warrant this feature, WHY?

 

I didn't know this but I guess its probably because of the analogue nature of a controller - you have incremental input. Keyboard is digital - its on or off. That said its a big oversight in my view, because you could simply have a toggle key for this, and clearly the animation system for it already exists, so its an easy fix.

 

 Allow me to stress that I believe it could be much better to have a Jog as default with a walk/run toggles and it will still be a low cost change to boot.

 

This is an interesting one and some games offer this. However, it might be difficult if the animations have not already been done. I suspect not and I'm sure you'll realise that it would also require multiple animation schemes because of character builds/physique and then male and female of course. Sadly then I don't think this is likely unless it already exists. :/



#2198
Sir Kiko

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When I had this bug it was fixed by turning my settings down a bit and making absolutely sure I didn't skip that intro cutscene. I had accidentally pressed escape to try and get to settings without knowing it would skip the scene. 

 

 

I had this bug today. 3 times in a row. But I didn't do anything to fix it, it worked on my 4th try.



#2199
Allan Schumacher

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I've seen some people say SWTOR has "click to move" which... make me think some are talking about something different than myself?

When I say click to move I am thinking of "click on the terrain, my character pathfinds to that terrain."  Not using the mouse to run forward or anything like that (i.e. clicking and holding LMB + RMB).  Or did SWTOR actually have "click on terrain and move there" and I don't remember? (I haven't really played it since March 2012).


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#2200
moon knight

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Combat should be based on click, with basic auto attack e automatic movement through the enemy. The same system of Dragon Age Origins.
And the tactical cam should be higher.