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#201
KTScientist

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I use R to autoattack like it was in Da2



#202
Brogan

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R wasn't auto attack in DA2. Clicking on the enemy was auto attack.

 

R was 'attack nearest enemy', and if there was an enemy around, you actually moved over to them and started auto-attacking.

 

Does that work in DAI?  Will you move automatically to the enemy and start to auto-attack?


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#203
Dubya75

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R wasn't auto attack in DA2. Clicking on the enemy was auto attack.

 

R was 'attack nearest enemy', and if there was an enemy around, you actually moved over to them and started auto-attacking.

 

Does that work in DAI?  Will you move automatically to the enemy and start to auto-attack?

 

Nope. You have to MANUALLY run after them...



#204
lessthanjake

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I was super excited about this game. Everything I read indicated that there was a ton of content and the reintroduction of the tactical combat that I really liked in DA:O. I sort of expected this to be like DA:O but with an open-world feel to it. That sounded awesome, and I was definitely planning on buying the game. I am also a pretty loyal Bioware customer (I have bought KOTOR, ME 1, 2, and 3, DA:O, Awakening, and DA2) who has often defended Bioware from criticism.

 

However, reading about how the control scheme works on the PC makes me very unlikely to buy the game unless the control scheme is very significantly patched. Seriously, just reading people's description of how the controls work makes me annoyed/angry. I can't even imagine how frustrated I would get actually playing the game.

 

And honestly, it is a little bit outrageous for Bioware to have released the game on PC in the state that it sounds like it is in. I suppose they might not have had time to do everything they wanted to do before the release date. And since the PC market is surely the least lucrative for them, fixing PC issues probably comes last. That makes some sense to me, and if it is patched, it is not a HUGE deal. But really, AAA titles simply should not have issues this big at release, not even on their least lucrative platform. It just indicates a lack of testing/resources/something that AAA game developers should not have. I've always trusted that the Bioware name means the game will not have flaws THIS basic. It seems that that is no longer the case (especially when combined with DA2's reused environments: another issue AAA games simply should not have). That doesn't mean I will never buy another Bioware game, but I've always assumed I would buy any new Bioware game, trusting that Bioware would always put out a great game. I think their games are now downgraded to a lower level, where I'll only buy them if they sound particularly good/interesting to me and user reviews are overwhelmingly positive.

 

Ultimately, then, I think I am an example of the reason Bioware should rethink their business strategy a little bit. Undoubtedly, decisions like reusing environments in DA2 or releasing a game on PC with horribly ported controls come from cost-benefit analysis. It's not like the great developers at Bioware don't know that those are bad things; they simply decided they were not worth fixing. In the short-term, this is not a bad strategy really, because people will give a great company the benefit of the doubt once or twice. But at a certain point, those decisions to save money and time will lead people to be much less likely to buy Bioware games. And I think that point is coming now for many formerly loyal customers. I really hope that Bioware takes this to heart. Every game will have flaws or things that could not be implemented due to cost. But their customers WILL leave in droves if their games keep having flaws this basic.


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#205
Bundin

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Summary of my issues so far:

 

Technical issues

I did not have problems/framedrops/crashes, so I won't comment on that. That doesn't mean I'm not aware that those problems are out there. This should be top priority. But remember: that'll be a different team most likely, UI designers aren't engine wizards.

 

Character and camera controls

- no DA:O / Baldur's Gate style tactical combat where LMB (left mouse button) autoattacks target (moving in if melee) and special attacks can be queued.

- LMB + RMB should move character

- LMB should be 'move to and interact', not 'swing weapon into thin air' when out of combat

- tactical camera does not zoom out far enough, but neither does the 'regular' one, the game looks lovely but it feels cramped

- tactical camera can't be moved by pushing mouse pointer to border of screen

- no automatically walking towards clickable objects (like loot, rifts)

- no run/walk toggle

- spacebar has been pause since 1998, now it isn't

 

In short: character and camera controls are designed for controller + tv with limited buttons and analog sticks. Simply rebinding to mouse/keyboard does not result in good control options.

 

UI and mechanics

- no combat trigger, meaning I'm swatting my sword at air all the time, even if there's no enemy in sight

- inventory and menu systems don't adjust to mouse/keyboard and are large and awkward now. Controller: scroll through lists, press button to select, press button to confirm changes. Keyboard/mouse: what every MMO (including swtor) uses: icons that can be dragged into place

- no tooltips on mouseover/hover, which is a break in conventions for pc use

- can't turn off the monster info for those that are targeted, which clutters screen a lot (especially combined with lack of zoom options)

- left click on the button to go back a step in character creation actually took me a step forward (because game interpreted it as pushing 'A-button' equivalent?)

 

The UI has been designed for controller + tv (big screen at a distance), which means scrolling through lists (analog stick + a/b button) instead of selecting from a grid and clicking/dragging (mouse).

 

Now I've grown used to controllers ot an extent. I've played several games (Assassin's Creed series, Batman series) with controllers and I'm loving that. But this is a different genre, or at least it told me it it. Add to this mess the technical problems that many people are experiencing and you're ending up with negative momentum. People that read complaints are likely to reply in kind. There may be some stalwart defenders but those'll be fueling the fire more than calming people down.

 

Now what?

Now you're getting all these negative remarks. Mainly because you did not manage our expectations properly. You never went out and told us that tactical combat would be severely changed, you did not mention that the AI/scripting options would be severely reduced. You told us that there'd be a decent pc version and that created expectations. You're calling this an RPG and that creates expectations. Community management means managing expectations, both pre-launch (and later pre-patch). You need to make sure that the majority expects what you will be delivering. In that, you failed, and negative momentum in the pc player community is what you get.

 

Of course, this all needs to be put in perspective. For every person that complains here, hundreds are happpily exploring the world. But this is a tarnish on your armor and next time, the passionate/vocal people will be wary. And that's the same group that replies to (p)reviews on other sites, on game forums, and at the coffee machine or watercooler. It's also the group you need to generate buzz and generate free marketing for the holiday sales and for getting your next project noticed.

 

Maybe next time, do what you did with Mass Effect 1 (and sadly did not do with its sequels): outsource the pc port to someone that knows what's needed. I'll skip the pre-order that time though, and will wait and see.

 

But for this game: communicate. No need to apologise profusely or post a letter from the CEO, but tell us what will happen and more importantly what will not happen, and when we can expect the changes. I'd aim for a first post tonight (your timezone), in which you summarise the top complaints again and in some detail, so people see that you're aware. Then add a date at which we'll get a more in-depth reply.


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#206
Greetsme

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Yeah!  PC friendly it is NOT.  I am glad to see they are working on it though.  Better late than never, late being tomorrow before noon.  :)


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#207
s_marcell

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Framerates are not only a problem during cutscenes. With my relatively powerful PC I experience heavy FPS drops on a long scale. It's jumping around between 30 and 60 (V-sync is enabled) with high settings. Changing the graphic options doesn't really help I am only able to gain a few extra frames per sec.

 

My config:

  • i7 2600 @3,4 ghz
  • 8 GB RAM
  • GTX 770 @ 2GD

 

Also the game is installed on an SSD so I have no problems with loading times as many others do.

 

In addition I have the latest GeForce driver installed however it did not help at all.

 

Beside these problems the game is just awesome. It just has to be worked on...


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#208
Roelka_

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..Wish I could have issues with controls. But first I need to be able to actually run the game :D I updated everything I could and still can't reach main menu. Considering getting a new computer, though I hope the patch will fix the game.. I feel like I could spend all those money in some other way :P


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#209
rupok93

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Yeah!  PC friendly it is NOT.  I am glad to see they are working on it though.  Better late than never, late being tomorrow before noon.   :)

It will be like prob more than 2 weeks before we get a patch. They are just now compiling the info. So my game is a brick right now, mainly to do with the insane fps drops.

 

My specs:

core i7 4770k

gtx 780 3gb

8gb ram

win 8.1

 

Problems with technical things:

fps drop from 80 to 40 or below randomly, this causes massive hitching and it isn't fixed with vsync or other similar tech, i don't have gsync monitor unfortunately. I tried to switch around alot of stuff to no avail

 

UI and game mechanic issues:

- no auto attack is sometimes annoying

- tac cam doesn't work well enough to be used constantly, it has major issues when there are trees around or the ceiling is low. When there are trees it obscures the vision, with low ceiling u can't even zoom out at all. Also you cannot move tac cam with mouse. Free move in tac cam goes back to a character when you choose another character, this with no mouse control is annoying.

- tactics is completely bare bones

 

 

Controls:

- no mouse 4 and 5 input

- going through the inventory feels weird, sometimes i have to scroll down to an item to see its stats with mouse hover.



#210
Eelectrica

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Can't even map my thumb mouse button to do something usefull.

First game I've ever played where I can even map something to my thumb button.


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#211
Akka le Vil

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Player experience is a top priority for us.

If this were true, such problems wouldn't have existed. Bugs are one thing, but design flaws and oversight so glaring as the ones we have on PC are absolutely NOT the same thing, they stem from a "don't care" mindset and can absolutely not be explained by constraints or accident.

 

Also, if it were true, you wouldn't have purposedly deceived people by promising special attention to PC while it was a downright lie.

 

You should be ashamed with your behaviour.


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#212
rupok93

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If this were true, such problems wouldn't have existed. Bugs are one thing, but design flaws and oversight so glaring as the ones we have on PC are absolutely NOT the same thing, they stem from a "don't care" mindset and can absolutely not be explained by constraints or accident.

 

Also, if it were true, you wouldn't have purposedly deceived people by promising special attention to PC while it was a downright lie.

 

You should be ashamed with your behaviour.

 

Probably not the game devs fault but the UI team's. But ya stuff like this aren't bugs but completely design issues. The only bugs are the crashing, framerate problems and technical issues in general.


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#213
Carrotkitty

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I have a nvidia graphics card.  I downloaded the lastest driver that even said it was for DAI.  The game still crashes at cutscenes.  It's unplayable.  So Instead, I'm on a mission to make the prettiest character so that, when it does get fixed, I'll have a rockin inquisitor to game with.  I wish you could see CC in different lighting so you can see how your character looks in game.  :D   Please fix this fast!!  I want to play this game so bad!!



#214
rupok93

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I have a nvidia graphics card.  I downloaded the lastest driver that even said it was for DAI.  The game still crashes at cutscenes.  It's unplayable.  So Instead, I'm on a mission to make the prettiest character so that, when it does get fixed, I'll have a rockin inquisitor to game with.  I wish you could see CC in different lighting so you can see how your character looks in game.  :D   Please fix this fast!!  I want to play this game so bad!!

 

Just telling you now, you character looks good in character creation and then looks "special" in normal gameplay. I just stopped bothering after 3-4 tries. I mean he looks decent but nowhere as good as what character creation showed, I usually just put a helmet on it.


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#215
Gryphon7

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Much obliged, guys.

Thank you for listening and, truly, the game is awesome.



#216
Akka le Vil

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Probably not the game devs fault but the UI team's. But ya stuff like this aren't bugs but completely design issues. The only bugs are the crashing, framerate problems and technical issues in general.

The distinction is completely irrelevant : it's Bioware as a whole which is responsible, for lying about how the PC version would be treated (which is already totally unacceptable) and for gross negligence (it's absolutely not possible that they didn't realize how abysmal the PC interface is, so they knowingly released it in this state).


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#217
Brogan

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Can't even map my thumb mouse button to do something usefull.

First game I've ever played where I can even map something to my thumb button.

 

amazing, isn't it?



#218
Pen-N-Paper

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Why isn't this a post as a STICKY in the FEEDBACK and SUGGESTION sub-forum? That action would make sense as a listening post to all the people there.

 

Or was the idea of exclusively posting here done on purpose, to surprise those offering FEEDBACK & SUGGESTIONS who do not wander this place?

 

Good to hear although completely meaningless until the fixes are actually implemented. Hopefully someone will keep us posted on various development aspects of this over time.

 

Truly.

 

So are my darkest fears unfounded Mr. Darrah? That the game engine itself did not allow you to put in mouse-driven movement, auto move-to-target and walk toggle? I hope so. 

 

But it begs another question. If the engine did not stop you from implementing rudimentary PC movement controls that you and most other Devs have used for years what did stop you from doing so?

 

THIS ^



#219
drake2511

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Pc player here. It pains me to see the metacritic score knowing how awesome Inquisiton is.

Just wanted to let you devs know that you have my full support. The game is beautiful, it just needs some more work. I know you're already doing your best.


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#220
Pen-N-Paper

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If this were true, such problems wouldn't have existed. Bugs are one thing, but design flaws and oversight so glaring as the ones we have on PC are absolutely NOT the same thing, they stem from a "don't care" mindset and can absolutely not be explained by constraints or accident.

 

Also, if it were true, you wouldn't have purposedly deceived people by promising special attention to PC while it was a downright lie.

 

You should be ashamed with your behaviour.

It's a worker's union sabotage the rest of the team knew nothing about....



#221
necrofobic

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yeah would if you could put "the constant CTD's on pc" on that list THAT WOULD BE GREAT



#222
Snoozer87

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Bioware, please, the people want answers!



#223
Bethgael

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If this were true, such problems wouldn't have existed. Bugs are one thing, but design flaws and oversight so glaring as the ones we have on PC are absolutely NOT the same thing, they stem from a "don't care" mindset and can absolutely not be explained by constraints or accident.

 

Also, if it were true, you wouldn't have purposedly deceived people by promising special attention to PC while it was a downright lie.

 

You should be ashamed with your behaviour.

 

I was managing my own expectations with this game. I knew it was hyped, and I knew DA2 was... not the game that was promised... and I had my expectations so low with that one (i bought it a year after release, even) that I was actually pleasantly surprised at how much I enjoyed it. My bar was that low. ;)

So, I figured: okay, don't worry about the lore--don't get pissy if the areas don't match the designs of DA:O... yes, they will probably make Alistair not look like Alistair again. I can work around storyboarding problems and internal inconsistencies, first day bugs, even slow PC response, crashing, needing to tweak graphics, etc., and teething issues and quest bugs. I was prepared for possible Keep import problems. I knew about the shiny. OMG, the shiny. I figured that EA would probably make us pay for first-week DLC that should have been in the game (I'm envisioning.... HAIR PACK!! soon ;) ). You expect that naffery from EA games.

They managed to "get" me with the one thing I did not even think about because it had been done so well, twice already. This actually does amuse me, somewhat--or it would, if I wasn't busy eyerolling. How do they manage to do something they've always done so well, so badly? Mind is boggled.

I can't even imagine how someone who cannot use both hands at all for whatever reason is feeling right now, with the inability to map the mouse. Accessibility is a Big Deal; I'm glad Bioware are working with accessibility groups on this--but that should have been done pre-launch.


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#224
ApocAlypsE007

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If you did ME3 extended cut, I trust you can work the PC controls issues out, but please don't tell me it's an engine limitation or you should not have used Frostbite 3 in the 1st place.

On a side note, I sort of expected the release to be a clusterf*** of bugs like DA2 and ME3, just didn't expect it to hit PC that hard with the addition of 5 steps back in the M&KB department.


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#225
piz813

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I am glad to see some one has read our bitching and posted about the mouse and key board abortion. If they knew the controls would be nothing like DA O and DA2 and more like stupid Skyrim or DS2 it would of been nice to give us a heads up. Honestly I dont like the fact that I now have to jump in a Dragon Age game... and I HATE the fact that I dont touch my 2H warrioir Inquisitor until I need to close a rift. Standing there swinging like a ass hole while some Despair Demon runs all over the play is real annoying.


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