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PC Community Concerns


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#2301
Ledath

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Recommended for what though? I really have no idea how they determine their recommended specs, or what the criteria is. Perhaps 30fps is sufficient for that test? I honestly don't know, but I would love to find out. At this point, I view the "Recommended" specs on the box the same way I view a food product saying "0g Trans Fat."

 

I haven't read anywhere that Bioware has taken an official stance on the frame rate debate. As PC gamers, 60fps just makes sense to us. However, if this year should teach us anything, it is that the industry is beginning to disagree with us on this point (or perhaps the Ubisoft debacle is so prevalent that it is saturating my memory). 

 

I want to know this too. How the hell they determine the recommended specs. This specs really give them 50-60fps on their test even just in High? because I'm having a really poor performance at high. Some user have reported that the CPU/GPU are not been well used for the game. There was a post of low CPU performance during npc dense areas translating in low fps. The answer was "I don't know why this happens", so who knows? who can fix this? what is really annoying is that I even bought BF4 to test my hardware I can run it at 60fps on high, 50fps in ultra. Is the same engine, so there is obviously a lack of optimization. 

 

Awesome, thanks for the tip!

 

I think is a bug. it must be. There is not supposed to be more vegetation in a low set. Anyway I'm glad to help you.

 

Yeah, I noticed that. Unfortunately I can't set anything to high without getting some serious performance loss. My PC is a bit too outdated right now to handle the Frostbite engine. It's past the minimum specs but doesn't meet the recommended sadly. The armour is also way too shiny though, pretty much any metal in the game looks like it's made out of super tinfoil or somethin'.

 

Don't bother to meet the recommended settings. As the game it is right now, those specs are not enough not even to medium... baffling 



#2302
AgenTBC

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I have a PC specific concern which I'm not sure I've seen anyone bring up and I'm not sure Bioware is aware of (although they may be):

 

It's impossible to use some abilities in the Tac Cam on PC, which means on Nightmare where you have to use the Tac Cam most of the time they can't really be used.  I'm thinking specifically of WHIRLWIND here although almost any should-be-toggleable ability is a bit wonky.  But WHIRLWIND specifically is unusable on PC Tac Cam because it sends itself into cooldown the instant you trigger it, which means you can't chain them, which defeats the entire purpose.

 

So I hope you guys will fix that one.  Although you may consider that a bug rather than a design issue.

 

So for a pure design issue:  The Tac Cam is way too close even zoomed out to see the whole battlefield given it is pointed down at the ground.  Either you need to be able to zoom out farther OR you need to be able to angle the Tac Cam without it zooming back in to the ground.  Which seems a weird design choice.  Why can't I change the angle of the Tac Cam without it auto-zooming back in closer to the ground?


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#2303
CoronaBlue

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I want to know this too. How the hell they determine the recommended specs. This specs really give them 50-60fps on their test even just in High? because I'm having a really poor performance at high. Some user have reported that the CPU/GPU are not been well used for the game. There was a post of low CPU performance during npc dense areas translating in low fps. The answer was "I don't know why this happens", so who knows? who can fix this? what is really annoying is that I even bought BF4 to test my hardware I can run it at 60fps on high, 50fps in ultra. Is the same engine, so there is obviously a lack of optimization. 

I didn't see that. I'll test the low CPU usage thing when I get home.

 

At this point I think we are just playing a waiting game. After what I've seen with DA:O and DA II on new hardware, I'm not hopeful :(



#2304
Archerwarden

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Not sure if this will help anyone. On PC and since release date had been having so many major PC issues I basically could not play the game.

Been combing the forums and found some answers that have helped.

 

Direct X crash: A Poster "Toronto" in EA Answers forum had this fix

in Options menu

Post Process quality - Low

Ambient occulsion - SSAO

Post process anti-aliasing - medium

left everything else on High. This seems to have stopped the crashing for at least 2 days so far.

 

Another poster suggested Disabling the Origin In game overlay. I think that worked. after disabling many issues were fixed:

Hero was no longer sluggish and moved at a normal speed

POV was no longer stuck at a distance  just before and during combat  ( not using Tactical but normal mode)

Hero and party members no longer stopped in the middle of combat

Abiltiy to click on icon and controll that character now enabled

combat graphics now appear

Damage by Hero and party members now work and the graphics for enemy health show ( before that only Cass could damage/kill an enemy)

Tactics/behaviors and options selected remain as selected even after exiting and restarting game and work fine now.

Solas' missing level points appeared so could now level him up and the weird screen doesn't show anymore.

Hold, disengage buttons and icons now worked and party members obey those commands.

Selecting 'F' to loot now works

Varric and Cass stopped chasing every blue dot.

POV on conrolled charater now remained at over the shoulder unless I choose to scroll

the black boxes stopped appearing during combat in regular mode (not using Tactical camera)

looting: the V is now wider , objects now light up, don't have to click on dead center

Dialog wheel- now when mousing over option if the click function is not working at least the number key works

There are more little issues that seem to have cleared up.

 

 

The game is now playable and everything is working - hope this will help others.

I don't know why this happened be it: the Origins In game issue that messed up the PC controls or some synchronizing issue, Pre-load issue, day One play issue, Tactical camera issue messing the controls, pc controls wired/coded incorrectly.

 

Don't really know why its been fixed, I think the suggestions from posters worked. Maybe the developers already fixed the issues?

 

Thank you to Toronto poster, poster on the Get Out of Hinterlands thread - you were right I needed to do that. Val royeaux quest made me laugh - theres the amazing Bioware game!

 

My  sincere apologies to Bioware and her employees - my dislike of quests with Skyrim and in posting that I  was most rude to Bioware and the good people working there.  Bioware makes the most brillaint and beautiful games and I am very thankful the game is now playable.

Thank you.



#2305
Damazig

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The idea is that you should be taking such minimal damage that you don't need the potions as often. 

 

I can go a whole session (3 or 4 hours) without consuming a single potion because I use the revive options and guard/barrier. 

Play it on harder than normal difficulties, with friendly fire on, and I can asure you, you'll be going to camps for more pots if you are in this wilds and not running/riding/disengaging from most encounters. If you are in main story line crawls, you'll just get a pot refill after ever 1 or two encounters. 

I preferred the old way with heals that had CDs and pots that actually were either sparse or craftable and not that cheap. 


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#2306
gravelvoice

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Me too.  I would like to get past the EA logo and the save screen to actually launch the game.  I've tried everything I've found on various forums, and that's where it still sits.



#2307
vetirokay

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So for a pure design issue:  The Tac Cam is way too close even zoomed out to see the whole battlefield given it is pointed down at the ground.  Either you need to be able to zoom out farther OR you need to be able to angle the Tac Cam without it zooming back in to the ground.  Which seems a weird design choice.  Why can't I change the angle of the Tac Cam without it auto-zooming back in closer to the ground?

 

This is, frankly, possibly the number one issue for me.

 

If the zoom level in tac view could be made to go out farther and also be independent of tilt control, that would be a big improvement.

 

I'd also love to have the environment disappear rather than obscure the view when it comes in front of the camera. And also to stop the zoom jumping that occurs when the camera gets "stuck" on an object. But, I think i'd have a better chance of bumping into santa this year, so i'll just hope for the tweaks to zoom/tilt.

 

The comment that Allan made about having testers play the game entirely in tac view was interesting. I can't imagine the time they must have had. And I find it even more unbelievable that they signed off on the current tac view.


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#2308
JasmoVT

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I've seen some people say SWTOR has "click to move" which... make me think some are talking about something different than myself?

When I say click to move I am thinking of "click on the terrain, my character pathfinds to that terrain."  Not using the mouse to run forward or anything like that (i.e. clicking and holding LMB + RMB).  Or did SWTOR actually have "click on terrain and move there" and I don't remember? (I haven't really played it since March 2012).

While this would be nice, I understand the issues. If I could have just one control change, it would be changing activate button/key to a "Move To + Activate Key". This would improve looting, conversations, gathering, opening doors and combat tremendously.


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#2309
Lady Luminous

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Play it on harder than normal difficulties, with friendly fire on, and I can asure you, you'll be going to camps for more pots if you are in this wilds and not running/riding/disengaging from most encounters. If you are in main story line crawls, you'll just get a pot refill after ever 1 or two encounters. 

I preferred the old way with heals that had CDs and pots that actually were either sparse or craftable and not that cheap. 

 

Well since I don't want to be run ragged after every encounter and like the casual settings, I think I'll stick to that.

 

If you really need to play on such a hard difficulty, then that's the consequence of not playing tactically. 



#2310
Lord Surinen

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Here are an elf breaking bugs (quite literally!): http://forum.bioware...d-its-problems/

 

On a side note: I'm not following this thread with a tight attention, can anyone tell me if the patch is on the horizon? Will we get it before week's end?



#2311
Peranor

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Tactical cam, right now, is just a fan service. Nothing more.

 

And a failed attempt at fanservice at that....

 

I'm mostly happy with DA:I. But the tactical cam... boy was that a massive fail.

But at least they tried I guess.



#2312
Damazig

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Well since I don't want to be run ragged after every encounter and like the casual settings, I think I'll stick to that.

 

If you really need to play on such a hard difficulty, then that's the consequence of not playing tactically. 

No you got me wrong, I am only playing tactically, in Nightmare, even a fight vs 1 bear at the same or lower lvl than you, and you need to go tactical and pause alot, and even so, with 2 mages not overlapping barriers, a shield tank warrior with full guard as the only melee, vs just 1 bear, and you'll still end up taking damage, and needing to pot most of the times, and when you see the second bear spawning near you... get ready, you're going back to base after that fight lol OR, you just taunt with your warrior and run around like a headless chicken non stop while the ranged take out the Bear... no fun, no challenge and crappy AI, even on nightmare.

 

This wouldn't be a problem with healing spells, as you'd heal up after each encounter, but not like this, its been built as a casual console action rpg gameplay.



#2313
Radko

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Dear Alan, is anyone of the devs talking about "tactics" at all?

The option to customize our party behavior a bit deeper? Like we could in DA2 and especially in DAO?

 

Cheers.



#2314
Allan Schumacher

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SWTOR may or may not have "click on the terrain and move there" but it does provide movement and character control with the mouse only, leaving the other hand free to select skills, etc. The end result being a nice coordination of the mouse hand for movement and the other for attacking, which is lacking in this game. I can see where a player who is accustomed to moving AND attacking with the keyboard would not see the issue, but for me, and apparently many others, it is a huge issue.

 

For sure.  My question was more about making sure I understood what people were talking about just to make sure that we were on the same page.


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#2315
zasgard1969

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OK.....

 

So, after reading most of this topic.....as someone who HAS NOT bought DA:I

 

Sounds like it would behoove me NOT to buy it now and wait for the upcoming patches? Reading some of the dev's comments leads me to believe that the UI control's WILL NOT be fixed and they will be as is???

 

So sad, this game looks so beautiful.


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#2316
DeSade

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Hi Allan

 

I don't usually address threads like this directly but first up thank you for your interaction.

 

What concerns me is the complete lack of PC optimization for high-end equipment.

I should be able to set everything to ultra or above and play with enough frames to make it fluid and smooth and I cannot do that. It galls me to have to turn anything off or down so much so that I have a new GTX980 on order to make sure I am throwing as much power at it as possible.

 

However I should not have to do this, my current card should be more than sufficient for this game.

 

As for the controls well I like WSAD and do not want to do everything with my mouse, I find myself falling asleep in games that all I do is click but I do want the ability to click on loot or a enemy and my melee characters move to engage while my ranged characters DO NOT advance. I want my characters to stay when I use the Hold Position button and NOT move till I rescind the order and most of all I want Auto-Attack so I do not have to hold down the left mouse button, let me click once and it attacks till I do something else or until its dead.

 

I do not mind the scanning system but the highlights need at least 100% longer duration, maybe even 200% or more.

 

Honestly I can live with everything I have listed here except the performance and the ridiculous tactical camera which are both deal breakers.

Give me more range on the camera and give me optimization!!!!


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#2317
Lord Surinen

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OK.....

 

So, after reading most of this topic.....as someone who HAS NOT bought DA:I

 

Sounds like it would behoove me NOT to buy it now and wait for the upcoming patches? Reading some of the dev's comments leads me to believe that the UI control's WILL NOT be fixed and they will be as is???

 

So sad, this game looks so beautiful.

And in case you plan to play as male elf then you should hold with a purchase. They are currently broken. Botched models passed through quality check. Other races are fine, good and shiny.

 

if you want to learn more about elven issues: http://forum.bioware...d-its-problems/



#2318
BlackHawk01x

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So... from what I read so far from the bioware-postings, all the people who can't even play due of these directx-issues and freezes in startmenu have to wait for a big patch that adresses alot more, instead of first making a faster little patch that actually all are able to play? :/

 

Well nice to hear about the patch-work-stuff, but after 1 week now I thought at least the "Some people can't play at all"-Issue would be more important than "Fixing alot of stuff alltogether" ...


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#2319
In Exile

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Hm... As far as I am aware, the majority of the full Frostbite-engine, or the complete package, got written by DICE. I can't find details atm, but the only problem might lie with the soundengine if that's written by another company (I'm comparing with public available licenses like CryEngine, Unreal (SDK) and to a lesser extent Gamebryo). Since DICE is part of Electronic Arts Incorporated it shouldn't be as much as hassle if EA agrees with it.... right?
*shudder* Just guessing.
- BTW, considering people managed to mod BF4 without mod tools, I doubt that releasing some form of mod tool will be impossible -
- PPS - while that Denuvo still raises noticeable % of the CPU, so far it seems to protect cracking of the game. If only it didn't sap CPU -



No. FB3 uses licenced software that Dice does not own. This is the issue. To license it genrakky for mods would bankrupt EA.
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#2320
Snazzy

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We are doing our best to address these issues and concerns. Please understand that fixing and implementing these things takes time, as all things do. Until the patches are finalized, I'm afraid it would be a disservice to both the community and our developers if I were to provide incomplete information. Our team is hard at work as we speak, and we will provide an update once we have finalized information.

The problem isn't that we don't understand that these things take time. The problem is is that the majority of these problems *should've* been fixed in the testing stages BEFORE release. You release a broken game with an insanely high amount of stability problems and now you are asking for time? Without any compensation to your fans that the game is indeed broken for them? You know what I call somebody who releases a game that clearly isn't ready to be released then asks for time to fix it then refuses to provide any sort of compensation to the players who paid full price for said broken game then acts like nothing is wrong with that? Greedy bastards aka Bioware. 

 

You have in a way created an artificial preorder AFTER the release of the game. People have paid for a product that they won't be able to play for weeks down the road after they have already paid full price.

I am actually sickened that you all do not realize our frustration or attempt to understand why we are so angered to begin with. You think we are simply being impatient...but the fact is is that you have sold us a broken product and now are asking for time to fix it. You should've not released the game in this state. I know it. You know it. Everyone knows it. But none of this would be so bad if you would just admit that you guys screwed up. The problem is is that you act like this isn't an issue and that it is perfectly normal that these things happen. 

 

Well, it's not normal. This is the first game I've ever bought with this amount of instability and utter lack of care to proper PC UI/controls. 

 

Ubisoft at least gave away free dlc to their community who bought that broken trash of a game "AC: Unity". The least you could do is the same. 


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#2321
Monica21

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No. FB3 uses licenced software that Dice does not own. This is the issue. To license it genrakky for mods would bankrupt EA.

 

Except probably not. Bethesda licenses its modding tools.



#2322
Lady Luminous

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The problem isn't that we don't understand that these things take time. The problem is is that the majority of these problems *should've* been fixed in the testing stages BEFORE release. You release a broken game with an insanely high amount of stability problems and now you are asking for time? Without any compensation to your fans that the game is indeed broken for them? You know what I call somebody who releases a game that clearly isn't ready to be released then asks for time to fix it then refuses to provide any sort of compensation to the players who paid full price for said broken game then acts like nothing is wrong with that? Greedy bastards aka Bioware. 

 

Now, there is no cause for name-calling. We can be civil grown-ups while still being upset. 



#2323
In Exile

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You might have noticed the game's not working or working poorly on a high-end machines. I don't really think it's fault of the people who have PC with the minimum req. It's a freaking game itself.


This is the most throwback aspect of DAI. PC games used to be nightmares to get running on minimum specs.

#2324
moon knight

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Hi Allan

 

I don't usually address threads like this directly but first up thank you for your interaction.

 

What concerns me is the complete lack of PC optimization for high-end equipment.

I should be able to set everything to ultra or above and play with enough frames to make it fluid and smooth and I cannot do that. It galls me to have to turn anything off or down so much so that I have a new GTX980 on order to make sure I am throwing as much power at it as possible.

 

However I should not have to do this, my current card should be more than sufficient for this game.

 

As for the controls well I like WSAD and do not want to do everything with my mouse, I find myself falling asleep in games that all I do is click but I do want the ability to click on loot or a enemy and my melee characters move to engage while my ranged characters DO NOT advance. I want my characters to stay when I use the Hold Position button and NOT move till I rescind the order and most of all I want Auto-Attack so I do not have to hold down the left mouse button, let me click once and it attacks till I do something else or until its dead.

 

I do not mind the scanning system but the highlights need at least 100% longer duration, maybe even 200% or more.

 

Honestly I can live with everything I have listed here except the performance and the ridiculous tactical camera which are both deal breakers.

Give me more ranger on the camera and give me optimization!!!!

 

Look. Ultra doesn't mean nothing. Maximum settings shouldn't be used as a comparison about performances.
I mean, if you set on the maximum MSSA and other stuff that don't improve your IQ, is normal that you have a bad frame rate.

The issue about optimization isn't related to how is powerful your PC. Because is about stuttering and tearing that affect gameplay and cutscene.



#2325
Reclusiarch

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Hello!

 

I'm glad to see this getting some attention from BioWare. Good work, BioWare! :)

 

I might echo some people, but here's my concerns about the PC controls.

 

- No auto-attack outside of tactical cam.

- No auto-run to attack (or use an ability on) assigned target (or loot or usable items for that matter)

- Tactical camera is too low to the ground.

- I can't pan the camera by using the mouse (move the cursor to the edge you want to pan)

Having to actively move my character does not work with my personal playstyle at all. After assigning orders, I have no time to manually moving someone up (wasting precious time just moving my character instead of directing the battle). I could go to tactical cam, but it can't move in such a way that it's over the shoulder as the non-tactical cam, which is my favored way of looking at things. And since it's so zoomed in, it makes it very unpractical for me to use.

 

I think I was expecting Dragon Age 2 control with a added tactical cam a la Origins, so I can't personally wrap my head around these new controls. Maybe I'm just to stuck in my ways?