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#2351
MightyNir

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Guys i managed to find a cheap deal for the DA:I game + Flamey weapons thingy DLC.

 

now i wonder if i should buy it now ? and hope for an upcoming patch that would make controls better and also hope to have no issues with my rig(i5-3570,GTX680,SSD,4GB RAM)

 

what do you think?i  dont want miss that sale although black friday so close .



#2352
abearzi

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Ignore him, he contradicted himself pretty quickly. Saying that you shouldn't lecture people by lecturing them?

Hypocrisy does not invalidate an argument. And if he simply posts a single slightly lengthy response which explains why he finds the "talking down" of some Bioware apologists distasteful, that does not preclude him from making a lucid and valid point.
 
I fall into his camp regarding respect. In our politically correct culture, we think everyone deserves "respect", which is simply asinine. However, most people should be granted some civility or courtesy, which are not the same as respect. Despite how often it is used as a synonym. Bioware and EA in this case do not deserve respect because they have not earned it. They have released a defective product that also riddled with bad design.
 
That said, there is nothing to be gained by addressing the individual BW reps who spend their own time here with disdain or vulgar hostility.

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#2353
DeSade

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When updating your drivers always uninstall both the PhysX and the Graphics Driver 3xx.xx for green, Catalyst Drivers for red, in your Programs and Features screen first.

 

Reboot, then install the new drivers.  (Do custom->clean installs, not the default.  You are PC Users not Console Peasants)

 

Fixed that for you :)



#2354
Glaso

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When updating your drivers always uninstall both the PhysX and the Graphics Driver 3xx.xx for green, Catalyst Drivers for red, in your Programs and Features screen first.

 

Reboot, then install the new drivers.  (Do custom->clean installs, not the default.  You are not robots)

 

Amd offers a removal tool which will remove ALL AND EVERY piece of amd software from your computer, since the only amd hardware i have in my rig is the GPU i use it every time i need to update drivers.



#2355
TobyJake

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I know there are people with "system Issues", that can't even start the game. But I have had no issues that way to even speak of. Once I think I ended up with a male mage when I had started a female one. Perhaps it is time to split the topic into absolutely CRITICAL issues like DX crashes, CTD and so on and Interface Complaints. I am sure that Devs are doing same. Critical things that won't even let you start the game definitely have priority. Occasionally I lose my cursor and have to use a number key answer conversation. We can discuss KB vs Controller for days!

I know the tone of my input would be vastly different if I couldn't get past prologue. My graphics card is very basic, rest of system is ok. I have been able to run since the beginning with out a glitch or crash to speak of. My commiserations to those who can't.

Poor Alan shouldn't be subjected to all the debate about KB/M vs XBox when some can't even run the game. Who wants to go through 90 pages to find an answer to a DX11 problem after all.



#2356
Lady Luminous

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Hypocrisy does not invalidate an argument. And if he simply posts a single slightly lengthy response which explains why he finds the "talking down" of some Bioware apologists distasteful, that does not preclude him from making a lucid and valid point.
 
I fall into his camp regarding respect. In our politically correct culture, we think everyone deserves "respect", which is simply asinine. However, most people should be granted some civility or courtesy, which are not the same as respect. Despite how often it is used as a synonym. Bioware and EA in this case do not deserve respect because they have not earned it. They have released a defective product that also riddled with bad design.
 
That said, there is nothing to be gained by addressing the individual BW reps who spend their own time here with disdain or vulgar hostility.

 

 

Thank you for the correction. I do mean courtesy, it's just that respect came to my mind first when writing.

 

I apologize for any misunderstandings that occurred due to my imprecision. 



#2357
DMBruno

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I think I found the solution of my crashes with DirectX error.
I decided to update my Microsoft .Net Framework to version 4.5.2 (before my version was 4.5.1 ). I also download Visual C ++ Redistributable for Visual Studio 2012 Update 4 (VSU_4 \ vcredist_x86.exe ; VSU_4 \ vcredist_x64.exe ). Before I had just installed the x64 version ( my OS is 64bit ), but this did not solve the problem. At the moment I installed .Net Framework 4.5.2 and Visual C ++ 2012 Update 4 (x64 and x86), I can see all the cutscenes and play my game without having DirectX error. I'm also playing in windowed borderless mode.

I have AMD video card with AMD Catalyst Beta driver.

So far it's working .  :)
Sorry for my english. I just want to help.


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#2358
Tron

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If I wanted your opinion this post would be addressed to you.

It isn't and I don't.

 

The ultra is an example, I should be able to play this game with maximum eye-candy and maximum performance with the hardware I have available to me.

I should not walk though Skyhold and feel like I am walking through waist-deep mud, the screen should not catch and stutter when I spin my character around, my mage should not stop mid-cast in the midst of battle waiting for (whatever it is) to catch up with the commands.

 

I'm just hoping bioware take some of the performance issues on PC more seriously, I've already had my 2 cents back on page 79 but I'm getting the feeling that the next patch (if any) is not going address the poor CPU optimisation which ultimately leads to FPS drops. I understand that the minimum requirement is a 4 core but when you have a 4 core i7 extreme processor with Hyperthreading running at over 4ghz its kind of crazy to think it can't sustain 60fps in NPC areas.

 

Its especially more pertinent when you have other frostbite 3 games which are seriously combat intensive and there's no hint of this - it is a fairly good benchmark. The NPCs in DAI are pretty much all non-interactive... what on earth is causing it?


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#2359
abearzi

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Thank you for the correction. I do mean courtesy, it's just that respect came to my mind first when writing.

 

I apologize for any misunderstandings that occurred due to my imprecision. 

 

I do agree that vitriolic hostility towards Allen gains nothing, despite the justification that users have for it, myself included. But if a patch is not released soon, even to only address a few of the most pressing concerns regarding the technical disasters plaguing many people, I doubt Bioware will be able to actually (re)cultivate that respect from PC users.


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#2360
Spinduluz

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The dev team is hard at work on upcoming patches. We will get you information as soon as we can, but in efforts to ensure we are providing you a complete and accurate picture, we are refraining from commenting on what's being patched until that information is finalized.
I'm sorry for the delay, but trust that we are working on it and have been following your concerns closely.

Ok, 
I can to a certain degree sympathise with the difficulty of creating a PC game since the platform is quite diverse.
But in this case some people can't even start the game.
 
Frankly. When you guys sell a game for $60 and upwards, the least we should expect is that the game actually works.
 
I find it harder and harder to sympathise with developers when I buy a so called AAA game that doesn't even work.
 
It is your damn responsibility to give us a product that actually works!
 
EDIT:
A lot of "works" in here :-P.
But my message should be clear.

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#2361
SpecH82

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I think I found the solution of my crashes with DirectX error.
I decided to update my Microsoft .Net Framework to version 4.5.2 (before my version was 4.5.1 ). I also download Visual C ++ Redistributable for Visual Studio 2012 Update 4 (VSU_4 \ vcredist_x86.exe ; VSU_4 \ vcredist_x64.exe ). Before I had just installed the x64 version ( my OS is 64bit ), but this did not solve the problem. At the moment I installed .Net Framework 4.5.2 and Visual C ++ 2012 Update 4 (x64 and x86), I can see all the cutscenes and play my game without having DirectX error. I'm also playing in windowed borderless mode.

I have AMD video card with AMD Catalyst Beta driver.

So far it's working .  :)
Sorry for my english. I just want to help.

 

If I remember correctly, Witcher 2 had the same problem, and they where solved by playing in "windowed" mode too... maybe it's the same with this game!


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#2362
Xionanx

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For those having issues with ranged AI entering melee combat I have to point out that this is an AI logic design choice on the part of whoever coded the AI, likely to get around "blocked" line of sight issues.  This was actually a huge issue in DA:O as well, and the modding community spent a LOT of time working out a "fix" for it.  (go to nexus mods and dig around in the tactics AI improvements to find a history on this exact issue).

 

Basically it comes down to 2 problems as I see it:

 

1.  Players giving ranged characters abilites that have a short range and then failing to realize that the AI is moving in close to the enemies to use the "Drop Back" ability.. and/or the AI moving in to use the ability, but then not having enough stamina to pull it off once it arrives in close range.  Solution.. turn off any "close range" abilities on your ranged characters.

 

2.  The AI is programmed with an "Approach Target" system to break LOS issues.  So when AI (A) tries to attack enemy (B) and object © is blocking the shot then the AI (A) rather then "Strafing" as a player would instead "Approaches" the target.   This was a design choice plain and simple to avoid "Stupid" AI that would constantly strafe left/right to hit a target it can't see rather then walk through a doorway.  Unless the developers were willing to program hundreds of "area" specific "use case" AI code, it just makes sense to use one catch all system for LOS issue's.. and that system is "Close with target until you can attack it".  Every AI in the game uses the same system.

 

Anyway.. I don't anticipate any changes in the AI system will be coming in a bug/fix or patch unless it pertains to things they should be doing but they aren't.  For instance the bugs of:

1.  AI refusing to drink potions even though you have 8 and have set them to use potions down to 0.  (yes, i have video of my AI just standing there with 5% HP and 8 potions... not drinking them.. so sad...

2.  AI spamming tuant into nothingness... ohh you tanks who love shouting at mountains.. WHY YOU DO THAT!!

3.  AI set to "Defend" who seem to think that means stand around me while I get pincushioned by that archer.. you know,  because the archer is more then X distance away and if I leave you to get its aggro I won't be "defending" you anymore....   lame



#2363
Ncongruous

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As far as the UI and controls go I see no reason for them to be changed. It's standard WASD + Mouse for camera. Click or hotkey for attack yada yada. It's no different than most PC games. I would like and option for click to move (like DA:O) but it's not a necessity. The UI feels like it's PC optimized, not console.

I enjoy the way you move and navigate the world as well. Reminscent of ME3. However I find the UI austere. Navigation between character sheets and inventory? Navigation between different forms of inventory? You cannot view your equippable inventory all at once and even if you could, at most you would only see seven items at once. The UI is, and I actually feel awful for writing this, bad. I spend more time navigating the stratum of inventory than I or anyone should.


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#2364
Brogan

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I'm wondering if there is some slight misunderstanding with wasd versus the rmb+lmb navigation issue many are asking for.

 

wasd is an accepted method of navigation, and should in no way be altered.  However, I think some people read 'holding Left mouse + Right mouse = holding W'.  This is not the case.

 

The point of navigating with both mouse buttons is that you can not only walk/run forward, but also steer since you have the RMB held down.  This means you do not have to use A or D either.  This is a huge factor for people who cannot maintain that control for whatever reason.  It is also a convenience factor.

 

If everybody already knew this, than I apologize.  It just seems like something some may be glossing over.


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#2365
shushNMD

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Guys i managed to find a cheap deal for the DA:I game + Flamey weapons thingy DLC.

 

now i wonder if i should buy it now ? and hope for an upcoming patch that would make controls better and also hope to have no issues with my rig(i5-3570,GTX680,SSD,4GB RAM)

 

what do you think?i  dont want miss that sale although black friday so close .

 

You can only hope. 

But frankly I'd wait. Waiting myself. 


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#2366
Rann

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Yea, Allan. this is the key.  It allows more freedom and a choice in how to manage the different facets of combat.

 

Whatever the detriments may be in making this change to the current DAI build, it's hard to imagine they would outweigh the benefits.

 

Popping this back up.  Allan, *this*, what Brogan said, is the heart of all the feedback on the point-and-click/WASD issue, and much shorter than my thesis earlier in the thread (and particularly well said on the final sentence).  The ability to easily navigate with the mouse while managing other options through the keyboard is a big deal.  I don't mind switching to WASD to do fine-tune walking -- I've run into mesh problems in the previous two games and so am used to it -- but for fast action, or simply walking a long distance, mouse click is better (and certainly easier on my nearly 50-year-old hands, which cramp up after leaning on WASD for very long).

 

If I could have the point-and-move, the auto-attack, and a slightly easier time with loot, I could pretty much cope with anything else in the UI.



#2367
CarnieHeart

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Now, there is no cause for name-calling. We can be civil grown-ups while still being upset. 

 

If name-calling is the worst thing anyone does to Bioware in response to its unethical sales practices and lack of remorse, the company ought to be grateful. Passive-aggressive accusations of childishness are petty and hypocritical.



#2368
Xsi Kal

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Well since I don't want to be run ragged after every encounter and like the casual settings, I think I'll stick to that.

 

If you really need to play on such a hard difficulty, then that's the consequence of not playing tactically. 

 

If you're playing it on casual setting, posting and telling people they're doing something wrong for having to use potions is... well, borderline ridiculous.


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#2369
Spaceballs604

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PLEASE PLEASE PLEASE, Implement a "Quick-Swap" Feature for a second set of weapons. This is just killing the entire game for me. I should be able to have a rogue take a few shots with a bow and then switch to my primary dual daggers to go for the kill. Whomever thought removing this feature was a good idea needs to be canned!


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#2370
Alec Fortescue

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So Ubisoft is sending out apology to people who bought Unity in its current state. In my opinion Unity (PC) has far less issues and is much more playable and enjoyable in its pre-patch state than Inquisition is.

 

Ubisoft is giving FREE game (NEW Far Cry 4 included in the choice!) to the players who bought more expensive editions of the game and / or a season pass. People w/o season pass get free DLC.

 

Will players here receive free dlc for DAI and a choice of an Origin game?

 

I'd even be happy with some Cartel Coins for the Old Republic.


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#2371
ReadingRambo220

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Ack... Triple post >.<

#2372
ReadingRambo220

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Double post, sorry

#2373
ReadingRambo220

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Which specific parts of DAO/DA2 UI/controls? (apologies I caught up on the thread VERY quickly so issues are blurred together and I'm looking at some other threads at the same time).

I played both DAO and DA2 primarily with WASD controls. On DAI I tend to do my typical rebinds (R becomes interact, I set F to attack) and Q/E are swapped with A/D (a change I've been making as far back as KOTOR). I also put search on 'X.' In explore mode, on a personal level, I don't find the game plays all that differently. Though I can certainly understand some complaints with respect to the loot radius and the search pulse and things like that. I also think feedback such as mousewheel not swapping from action/tactical mode (as well as mouse rebinds) are reasonable things for fans to bring up, for sure. But I'm also speaking as someone that went through the various iterations of M&KB controls.

I imagine you're in the camp for things such as "Press interact should move the player to the interactable/auto attack" and things like that? Probably click to move outside of tactical camera mode? I know it's actually unpleasant to have to regurgitate this after likely already stating it, but I'm also spending the evening helping investigate the banter issue and am posting mostly from my phone for this.

Wow... After a few hours of play I rebound my keys to those EXACT settings! My favorite was X as search (x marks the spot).
:)
I really really wish you could drive and manipulate the camera with both mouse buttons, like Swtor or WoW for instance. There is a reason MMOs use those control schemes for millions of subscribers; because they are intuitive and work!

I might be a bit prejudice since I have played MMOs before, but it would make sense to emulate the controls of MMOs on PC.

The tactical camera is frustrating, so much so that I don't even touch the mouse wheel for fear of entering tac-cam mode


Also having no auto attack is frankly exhausting, especially as melee: I canned my warrior after several hours. Two handed Hawke was so fun to play, my warrior inquisitor not so much.

I really find the game amazing except for the controls, if/when they are addressed I will consider it a masterpiece.
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#2374
Sondermann

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So Ubisoft is sending out apology to people who bought Unity in its current state. In my opinion Unity (PC) has far less issues and is much more playable and enjoyable in its pre-patch state than Inquisition is.

 

Ubisoft is giving FREE game (NEW Far Cry 4 included in the choice!) to the players who bought more expensive editions of the game and / or a season pass. People w/o season pass get free DLC.

 

Will players here receive free dlc for DAI and a choice of an Origin game?

 

Well, Bioware didn't set the review embargo 12 hours *after* game launch, like Ubisoft did - obviously anticipating the negative reviews the game would get, but one week before launch. And you could read about some of the usability limitations of DAI in these reviews and had time to cancel your pre-order, something that wasn't possible with Ubisoft's shameful strategy. So let's not pretend Ubisoft is doing something noble here...



#2375
Dino812

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So Ubisoft is sending out apology to people who bought Unity in its current state. In my opinion Unity (PC) has far less issues and is much more playable and enjoyable in its pre-patch state than Inquisition is.

Ubisoft is giving FREE game (NEW Far Cry 4 included in the choice!) to the players who bought more expensive editions of the game and / or a season pass. People w/o season pass get free DLC.

Will players here receive free dlc for DAI and a choice of an Origin game?

I'd even be happy with some Cartel Coins for the Old Republic.

I would be happy if they just fixed the controls, I'm pretty easy going that way.
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