Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#2376
jnd0e

jnd0e
  • Members
  • 139 messages

So Ubisoft is sending out apology to people who bought Unity in its current state. In my opinion Unity (PC) has far less issues and is much more playable and enjoyable in its pre-patch state than Inquisition is.

 

Ubisoft is giving FREE game (NEW Far Cry 4 included in the choice!) to the players who bought more expensive editions of the game and / or a season pass. People w/o season pass get free DLC.

 

Will players here receive free dlc for DAI and a choice of an Origin game?

You want free stuff. EA will never give something for free, unless it's just a junk no one need.
greed-money.jpg


  • WoJo2307 aime ceci

#2377
Gel214th

Gel214th
  • Members
  • 260 messages

So, this is why the game was built around the controller. 

PC Sales just don't match up to sales across all the consoles.

It's in the numbers.

 

PS 4:  182,803
XONE:  137,608
XBOX 360: 92,901
PS 3: 62,369

 

PC: 84,475

:mellow: 


  • Novos aime ceci

#2378
BammBamm

BammBamm
  • Members
  • 456 messages

So, this is why the game was built around the controller. 

PC Sales just don't match up to sales across all the consoles.

It's in the numbers.

 

PS 4:  182,803
XONE:  137,608
XBOX 360: 92,901
PS 3: 62,369

 

PC: 84,475

:mellow: 

 

that are numbers from boxed sales from stores, pretty sure more than 50% of pc players download their games nowadays


  • Gel214th, Giant ambush beetle, Feraele et 2 autres aiment ceci

#2379
Setiweb

Setiweb
  • Members
  • 710 messages

Perhaps these issues are related to the special partnership with Microsoft.  After all it's best to wait on the latest OS until the first Service Pack is released. ;)



#2380
Setzer

Setzer
  • Members
  • 20 messages

So, this is why the game was built around the controller. 

PC Sales just don't match up to sales across all the consoles.

It's in the numbers.

 

PS 4:  182,803
XONE:  137,608
XBOX 360: 92,901
PS 3: 62,369

 

PC: 84,475

:mellow: 

 

I could be wrong but I don't think those numbers for PC are entirely accurate.  Does that figure include all digital sales from copies sold through Origins and other sites?



#2381
Bethgael

Bethgael
  • Members
  • 959 messages

Blizzard is one of the few studios around that seems to have the say on when something ships.  They shipped the original WoW early (Horde side content and balance relative to Alliance was a joke) but that was a decade ago now...since then I don't think they have shipped anything early and without multiple rounds of actual beta testing (which WoW had as well).  EA was going to ship this game before Thanksgiving.  The End.

 

To top that off, Blizzard's response when things go wrong is 4 steps up. WoD released a week before DA:I. I was sitting in the Blasted Lands, counting down until midnight PST (6pm my time) and launch. It went 15 minutes early, and even from Australia, not on the new Oceanic-side servers (I'm on a high pop server, as well). Smooth as butter. Thrown back to Pandaria a couple of times when the WoD world server went down, launched back in fine. They'd learned from the EU launch the day before: it had some issues that were not, at that time, repeated.

Then after playing for a while I went to bed (midnight my time). By the time I awoke, all hells had broken loose. On top of everyone (3 million new subscribers, apparently) trying to get in on a Friday, they had a DDoS attack (that later turned out to be from China), that caused absolute pandemonium. Subbers could not get in, lines were long, and the only way to handle the DDoS was to turn down the number of allowed people on servers, which they did (which required a hard maintenance--and another one when they turned t back up again). Chaos.

It had settled down by Monday US time (the attacks stopped), but player dissatisfaction--high would be an understatement. Blizz/Activision gave everyone who was subbed at launch--whether they tried to play or not--a full week's free play time to make up for the 3 days of chaos. Effectively, every single player of the game was given a refund on their lost weekend whether they'd intended, or tried, to play the game or not.

 

Now, I'm not a huge fan of Blizzardivision (I liked the old Diablos--D3 was a stain on... never mind), but the one thing they do have is Customer Relations down. It wasn't entirely their fault, but they stoned up to it anyhow (something that is, indeed, a huge weakness for EA games. It's always someone else's problem).

Bio could take a leaf.


  • TobyJake aime ceci

#2382
Sabor

Sabor
  • Members
  • 42 messages

I think a lot of complaints would end about the controls if people just remapped A and D to what the Q and E functions are, and then used Q and E for two toolbar abilities


  • ReadingRambo220 aime ceci

#2383
Xionanx

Xionanx
  • Members
  • 57 messages

FIX for those wanting the ability to zoom out further:  http://forum.cheaten...5563701#5563701

 

Apparently zoom is stored as a byte code and can be "cheated" to let you zoom out further..

 

Heads up Bioware.. if the guys at the CE forums can "fix" the zoom issue it should be a no brainer for the people who actually coded the game.


  • Ravenfeeder, balasco, Setiweb et 12 autres aiment ceci

#2384
Lilly_Pendragon

Lilly_Pendragon
  • Members
  • 10 messages

The control issues do limit my enjoyment of the game. I try to move, and I attack the air. I click to loot and I sit. I target to attack, and I attack once. The choice to limit move to click, lmb+rmb movement, auto-attack, and the host of other minor decisions is not intuitive. It is far from game breaking, but it certainly leads one to question the decision process that allowed this design decision to occur.

 

DA:O and DA2 by comparison, had a control scheme that worked and made sense. It was intuitive and responsive. I never once had to look up a key binding, let alone change a key binding to play. DA:I, on the other hand, required me to check and recheck key bindings to ensure I was properly interacting with the environment. Not a good sign, I dare say.

 

I find myself wishing that I did not have to interact with the environment and I actively avoid combat because of the awkward control scheme. A rather sad indictment of the current status of the game. In the previous dragon age games, I enjoyed fighting almost as much as I enjoyed the story. As it stands, I will probably play one game to completion, but unlike Origins, where I did a complete game for each origin story or even DA:2 where I did three complete playthroughs, I think a second playthrough at with the current control scheme feels more like work than pleasure.


  • Xsi Kal aime ceci

#2385
Feraele

Feraele
  • Members
  • 3 119 messages

I just ran across this new hotfix driver from Nvidia fixes a couple issues for the higher end gtx 980 cards,  if I remember right.  

 

This was released Nov 21,  I believe.     GeForce Hotfix driver 344.80

 

http://www.nvidia.co...=hotfix drivers

 

This is a beta driver that addresses the following issues:

 

  • GeForce GTX 980 displays texture shimmering when Texture Filtering Quality set to High Quality.
  • GPU outputs fuzzy lines over DisplayPort after a period of time following driver updates.
  • System hang up and black screen after power on with some monitors (DP1.2 & 4K/60Hz) + GTX980

 

So if you think this might help..head over to Nvidia. :)



#2386
Sabor

Sabor
  • Members
  • 42 messages

FIX for those wanting the ability to zoom out further:  http://forum.cheaten...5563701#5563701

 

Apparently zoom is stored as a byte code and can be "cheated" to let you zoom out further..

 

Heads up Bioware.. if the guys at the CE forums can "fix" the zoom issue it should be a no brainer for the people who actually coded the game.

Careful using this stuff.  I asked EA Support if changing my Field of View from the impossibly low in Mass Effect 3 to 90 degrees would be alright, and they said No, you'll get an origin wide account ban.  Not that I know if they can detect it or not, but you know, just incase

 

A little ridiculous to force a feature most games have just so I don't get motion sickness in a game I paid $60 for and say I'll get my entire account banned for it, don't you think.  And Inquisition has Denuvo Anti-Tamper DRM type of stuff for the .exe.  So I'd be careful



#2387
Phonantiphon

Phonantiphon
  • Members
  • 787 messages

GPU drivers are a little bit of a pain, if after a reboot you still experience issues I'd suggest doing a full wipe of your video drivers and then reinstalling the new Nvidia drivers.  A lot of times when you are overwriting a driver to update there will be some issues that cause things to go a little wonky.  Not 100% sure what tool to use for Nvidia, but if you google it I'm sure you can find one pretty easily.  I personally run AMDcleanuputility.exe to clear out all the old drivers to get a nice fresh install whenever updating mine.  

 

If that doesn't help, roll back to the previous drivers you were using before and try once more.

I don't see why I should do  a full wipe and a complete redo. My new nvidia drivers works with my new nvidia card on my newly built system for any other game, so why should this one be so special that I have to wipe everything and restart?



#2388
Netin

Netin
  • Members
  • 53 messages

So, this is why the game was built around the controller. 

PC Sales just don't match up to sales across all the consoles.

It's in the numbers.

 

PS 4:  182,803
XONE:  137,608
XBOX 360: 92,901
PS 3: 62,369

 

PC: 84,475

:mellow: 

I assume you got those numbers from that vgchartz site?

 

1. Those are only US sales.

2. Those are only physical copies. Personally I don't know a single pc gamer that buys physical versions of their games anymore.

3. That site has always been useless and way off mark in my experience. Their sales numbers never seem to correlate with official numbers whenever they're released.


  • WoJo2307, Feraele, Bethgael et 1 autre aiment ceci

#2389
Damazig

Damazig
  • Members
  • 126 messages

FIX for those wanting the ability to zoom out further:  http://forum.cheaten...5563701#5563701

 

Apparently zoom is stored as a byte code and can be "cheated" to let you zoom out further..

 

Heads up Bioware.. if the guys at the CE forums can "fix" the zoom issue it should be a no brainer for the people who actually coded the game.

Wow that zoom distance looks a lot more interesting!



#2390
Novos

Novos
  • Members
  • 45 messages

So, this is why the game was built around the controller. 
PC Sales just don't match up to sales across all the consoles.
It's in the numbers.
 
PS 4:  182,803

XONE:  137,608
XBOX 360: 92,901
PS 3: 62,369
 
PC: 84,475
:mellow: 

If those are real numbers; it probably means DA:I is just doomed considering the budget and the development time.

On a side note; you should take into consideration that, you can find news about digital sales on pc that can go up to %92 vs. physical. So in reality; that table might even be exactly the opposite of what you are implying.

#2391
xRed

xRed
  • Members
  • 4 messages

Does anyone else has faced this problem? when in tactical mode and ordering a party member to hold position it triggers hold position for everyone in the party.

Also, whenever we select a party member the camera jumps to that party member forcing us to move across the screen towards an enemy again. 

 

I wonder when will they be releasing the patch :(


  • Lord Vallis aime ceci

#2392
Alec Fortescue

Alec Fortescue
  • Members
  • 79 messages

I think a lot of complaints would end about the controls if people just remapped A and D to what the Q and E functions are, and then used Q and E for two toolbar abilities

 

It wouldn't be an issue if the tactical camera didn't use turn keys as strafe :l



#2393
Alistaur

Alistaur
  • Members
  • 32 messages

I just played with a xbox360 gamepad and it is more comfortable, but I really don't enjoy the combats with a gamepad. Too action, too chaos but zero tactics. And if I try to use the tactical cámera, the fight becomes even more chaotic. You must to press TOO MANY buttons to do anything. Usally, with kb+m you need only two things: a key to pause and the mouse for the rest. Much more convenient, fast and easy, I think.
 



#2394
Vita Brevis

Vita Brevis
  • Members
  • 630 messages

So Ubisoft is sending out apology to people who bought Unity in its current state. In my opinion Unity (PC) has far less issues and is much more playable and enjoyable in its pre-patch state than Inquisition is.

 

Ubisoft is giving FREE game (NEW Far Cry 4 included in the choice!) to the players who bought more expensive editions of the game and / or a season pass. People w/o season pass get free DLC.

 

Will players here receive free dlc for DAI and a choice of an Origin game?

 

I'd even be happy with some Cartel Coins for the Old Republic.

Meanwhile EA:

khxelbaieue0wj0j2nzs.gif

I can't help it... keep popping in my head.



#2395
AlphaMagnum

AlphaMagnum
  • Members
  • 66 messages

Here's a set of questions -- why doesn't autoattack exist in the "regular" (non-Tactical Camera) view? And why doesn't my character automatically move toward enemies upon selecting a skill or hitting the autoattack button?

 

Dragon Age II handled its melee classes very well in this respect. We didn't have to worry about holding a button down, and instead our characters automatically performed their auto-attack and left us free to use their other special abilities. Quite honestly, navigating combat and getting within striking range (which is difficult to assess) before commencing autoattacking, while simultaneously trying to flank my opponent and plan my own skill usage, is pretty cumbersome.

 

Dragon Age II had my character automatically lock on, move toward, and continue moving toward my enemy while performing autoattacks when possible, all with a single push of a button. There was no need to hold an 'attack' button down, nor did I have to continue moving toward my opponents. I could instead check on my allies or use my cool skills strategically, and the result was a fun combat paradigm which I definitely enjoyed.

 

It's fine to desire a more 'tactile' sense of combat where you "feel" every swing and actively move in an action-RPG type setting, but with tons of enemies, several allies, and the complexity of managing a squishy Rogue in the midst of all this, I feel that something was lost. I would definitely appreciate more functionality resembling Dragon Age II's combat system in this respect.

 

Ranged builds (Archery Rogues or most Mages) in Dragon Age: Inquisition do not have this concern, since they don't have to actively keep moving to continue hitting their targets.  They can simply hold down the LMB or R or whatever and rest assured that their attacks will land.  Active movement to maintain DPS (and not just re-position to avoid enemies) is one less concern they have, and it makes them far more user-friendly in combat, to the detriment of Dual-Dagger Rogues and all Warriors.

 

At the bare minimum, I'd like for the system to let me 'click' my LMB once to start autoattacking the targeted enemy so long as it's within range, and automatically resuming autoattacks if it moves out of range and I follow it afterward. Even if I have to keep moving around actively and my character doesn't auto-chase his targets, at least I can avoid devoting mental processing power to managing the actual autoattack sequence itself, letting me savor the fun parts -- all the wonderful skills you've implemented.



#2396
Lady Mutare

Lady Mutare
  • Members
  • 379 messages

I have been able to play some of this game on the easiest level, using a mage. Mostly to see the story. I cant do the hardcore with a rogue as the controls are right now. I am wondering given 96 pages if I missed a post from Bioware on the timing of when anything will be fixed?


  • ReadingRambo220 aime ceci

#2397
katling73

katling73
  • Members
  • 281 messages
That was my problem with my sword and board warrior. The lack of lock on often left her flailing at thin air and looking stupid. I don't mind so much holding down R or the left mouse button or whatever I might end up remapping it to but I'd really like for there to be the ability to lock on with melee characters so battles don't become a ridiculous chore of having to manually chase the enemy around.

Incidentally I'd really really like the DirectX crash fixed as well. That one is driving me bonkers though weirdly, it's happening way more on my second play through with a male inquisitor than it did on my first playthrough with a female inquisitor. Has anyone else noticed that or is my game just being weird?
  • ReadingRambo220 aime ceci

#2398
ReadingRambo220

ReadingRambo220
  • Members
  • 745 messages

That was my problem with my sword and board warrior. The lack of lock on often left her flailing at thin air and looking stupid. I don't mind so much holding down R or the left mouse button or whatever I might end up remapping it to but I'd really like for there to be the ability to lock on with melee characters so battles don't become a ridiculous chore of having to manually chase the enemy around.



Yes! Same exact problem for me. I've resorted to just using mages and archers for now, which is disappointing since I love warriors and dual wield rogues
  • Xsi Kal aime ceci

#2399
Pen-N-Paper

Pen-N-Paper
  • Members
  • 434 messages

It's good that this issue is getting publicity. Makes it much less possible for Bioware to ignore it (if that was the intention-not saying it is/was).

I voted, "The HUD was designed specifically for PC" because that was the most blatant lie there was.

Brogan, Have you read the outright denial from RayMuzyka's Twitter feed? I cannot use quotes here (not skilled enough) but basically every one here is a liar according to that lot. And the article with the poll by IncGamers is a trolling pile of lies.  

 

I see I have my reading - 30 fresh new pages of lies from you liars on PC - cut out for me.  Truly it is like a PR fiasco of epic proportions that just continues to grow because the people involved who are in the wrong 1- Refuse to take responsibility; 2- Deny empathy to those wronged; and 3 - Blame the victim.  

 

It would make me  feel dirty to be associated with such a company as Bioware.



#2400
Pen-N-Paper

Pen-N-Paper
  • Members
  • 434 messages

The problem is they advertised it like "Game from PC gamers to PC gamers' and "We are getting back to our RPG roots', so a lot of people that Loved the first DAO pre-ordered and with right are furious cause it was blatlant LIE. If they had said "Look it's made for consoles', me and a lot of the people here who were expecting TRUE RPG thanks to their Lies, wouldn't have bought it and wouldn't now flood the forums....

Apparently, according to the Bioware elite list, regards to the truth: we are doing it wrong.

Darrah's advertising the joy of this game on PS4 and the actual founder couldn't give a turd. Smells like a casacading top down culture of communications failure to me.

 

Someone with the skills should post Darrah's public Twitter background and RayMuzyka's public Twitter feed.