Hi Allan,
Thanks very much for being so interactive with us regarding our PC-related issues. It's really heartening to know that a developer is taking time out of their work to engage with the customers.
I thought I'd just really briefly discuss my concerns as a PC gamer (since Police Quest on a DOS machine). I'd also like to preface these remarks by saying that I've played over 70 hours of DAI so far, and am thoroughly enjoying it, in spite of some of the annoyances I'm experiencing.
The most serious concern for me, like all these people before me have brought up, is the mouse and keyboard control scheme. I've gotten used to holding down the right mouse button in order to look around as I make my way about the world. It solves any issues I have with the strafing key choice. What I still struggle with however, is targeting enemies during fights. They are a lot more visually hectic than DAO, which can make finding the cursor a little difficult. In some respects I think this could be solved by having the old click-to-move/attack system, as I won't need to worry about holding down an attack button while I search for targets. Once less thing to worry about.
The other major issue I'm having, which I'm sure irks many PC gamers, is that the menus and user interface are designed with consoles or gamepads in mind. Correct me if I'm wrong, it's just that some of the issues I've experienced (which are becoming par for the course in multi-platform games in general) seem to point to this. Firstly, the size of the interface on a 2560x1440 monitor is really massive and somewhat obtrusive. Given that console games often struggle with having an interface that's too small, I think I can see where this is coming from. An option to downsize the UI would be really great, as it would let us get more enjoyment of the aesthetic qualities of the game (it really looks great). Consider the interface in Origins, which gave the same information but was far smaller and less obtrusive.
Secondly, I find that navigating the menus with the mouse is often a chore. Origins made it very simple to compare items and armour, whereas doing so here requires me to sub-navigate too many times to do so. I often find myself using the up-down keys to navigate the menus, as the mouse often doesn't seem to register. This is certainly something I've noticed in several other AAA titles over the past several years, which I think points to the fact that the functionality design had consoles predominantly in mind.
I'm not sure what it would take the change that having no actual knowledge on how these things work, but I'd really like it to be easier to use the mouse. This extends beyond the game menu and inventory to the dialogue wheel and the war table (when choosing the Fereldan or Orlais sides).
All said and done, I really enjoy the game and most of these issues are merely niggling annoyances. But being the lawyer I am, those little details are things I can't manage to put out of mind.
Again, I really appreciate your coming here and answering our concerns, and I look forward to the first patch. For now, back to the game...