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#2451
GODzilla

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Walk toggle is something that has come up quite a bit, and from what I hear has the advantage of being a low cost change to boot.  I know it's been discussed.

 

It's necessary, mandatory even. Two simple reasons:

  • Console-gamers can do it. The feature is simply missing for those on PC with mouse and keyboard.
  • And in order to traverse (small) interior places without short-track-sprints through tiny rooms we need walking.

 

Please make it part of the first patch. Thanks in advance.



#2452
DarkTl

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Soon it will be two weeks since the release, and not a single patch so far, even though there are multiple issues with the game's stability (I managed to resolve them for myself, fortunately) and multiple quests bugs (sorry, bioware, that I cannot fix instead of you, but maybe you should at least read EA tech support forums sometimes instead of, well, doing nothing for example).

 

Like many others, I had DXGI_ERROR_DEVICE_HUNG error during cutscenes. Disabling AO and ingame origin and using windowed bordrless mode solved it for me. It's i5 3470, gtx660, 16 gb ram.



#2453
Cl1cka

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No matter how you feel about the game release, these are still people who have put in years of work. Without them there would be no game to complain about.

 

Please be respectful and mature. 

That actually might have been better so we all remember the series with good and move on....

The majority of people would actually prefer that this game was never released, instead of taking this insult BW threw at their faces....

Then we all would have remember BW as company that made good games, despite ME3 and DA2 - they were still enjoyable.

 

The Point is people have right to be angry - they were lied to, they were disregarded, final insult is there was no damage control from BW, which only made them angrier, for a week they didn't even bother to respond to questions about the horrible mess they released - 50-60% can't run the game fullscreen, 20-30% can;t run it at all or have constant crashes, PC controls are not optimised and obviously build by people that play with gamepads if you read Allan's posts, tact cam is a joke, companion behaviour and tact is butchered beyond believe...this game should have never been released for PC, they should have said we are going to consoles and that's it. But it was greed that made them do it and now they wander why people are angry???

 

And that isn't even the biggest reason people are so angry - after 2 weeks we still don't know when there will be patch, and WHAT they inted to fix. Now because many of us waited for response which never came to this point, it's too late to give the game back and we are stuck with a game we can't play or won't enjoy playing.

 

I am sorry - I work as programmer as well and if I release something like that, I WILL be fired on the spot. So don't go about peoples hard work....Did they worked hard- yes, did they do good job from PC perspective - NO and that's all there is to it...


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#2454
Orthiad

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Any word on the Cassandra bug?  In game she is claiming to be straight when she is clearly gay.  I mean look at her, the is the definition of a tom boy lesbian.  Probably a bug kinda like the voice changing one.  

No, she is straight. http://dragonage.wik...e_(Inquisition)



#2455
Merlanni

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I haven an older crossfire pc  AMD P2 975 x4, 8 gig ram, win 7, and two 6850's in crossfire. To get the game going with anly a crash now and then, I have disabled both forms of anti alilaissing to 0. The rest is on ultra.

 

As soon as I slide of of the aliassing slided to any value, it crashes in the cut-scenes.

 

The report error informs me that it gets faulty commands from the game, putting the finger on the game. Its is a bit easy for my taste.

 

Is it crossfire or not? Do people with a single ATI/AMD card have cutscene problems with aliassing



#2456
Dubya75

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After more than 50 hours playing DAI with Keyboard & Mouse, there are 3 things that really bothers me:

 

1 - No Run/Walk toggle. 

 

In certain situations, it felt really stupid to be running around all the time. This is very IMMERSION BREAKING!

Also trying to appreciate the amazing work that went into dungeons and environments is made harder when you can't walk when it would fit into context. 

Implementing a simple Walk/Run toggle can't be that hard and would make a huge difference to gameplay experience.

 

 

2 - Tactical Camera is counter-intuitive and tedious.

 

Tactical Camera is simply too complicated to use (thanks to it being ported directly from console).

Because I mapped my keys in a way that makes the game comfortable to play in general, I had to sacrifice some key bindings that was assigned to tactical camera.

It seems totally absurd to me that there is not an alternative key binding option at least, or a separate set of key bindings for tactical camera.

I don't feel like I am playing a PC game. I feel like I am playing a console port. 

 

 

3 - My awesome gaming mouse is made useless because I can't use all the buttons.

 

Again, this is simply ridiculous to find this in a PC RPG game. I don't believe I need to say anything else about that.

 

 

It has to be said however, that beside the very very poor PC controls, clumsy Tac Cam and poorly adapted UI, DAI is a fantastic game! Truly the very best game I have ever played.

I don't believe that anyone can deny this fact if they have spent enough time with this game. It is nothing short of a masterpiece and I even get anxious about thinking about how Bioware could create a future Dragon Age game that keeps to this amazing standard.

It's just an incredible shame that they dropped the ball on the PC version...It is an insult to PC gamers.

 

Now it remains to be seen if they will indeed resolve these problems. I truly hope every issue is properly addressed because this will be one of those games that sets the new standard for the RPG genre.

I want to play this game again and again and again for years to come....



#2457
Merlanni

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That actually might have been better so we all remember the series with good and move on....

The majority of people would actually prefer that this game was never released, instead of taking this insult BW threw at their faces....

Then we all would have remember BW as company that made good games, despite ME3 and DA2 - they were still enjoyable.

 

The Point is people have right to be angry - they were lied to, they were disregarded, final insult is there was no damage control from BW, which only made them angrier, for a week they didn't even bother to respond to questions about the horrible mess they released - 50-60% can't run the game fullscreen, 20-30% can;t run it at all or have constant crashes, PC controls are not optimised and obviously build by people that play with gamepads if you read Allan's posts, tact cam is a joke, companion behaviour and tact is butchered beyond believe...this game should have never been released for PC, they should have said we are going to consoles and that's it. But it was greed that made them do it and now they wander why people are angry???

 

And that isn't even the biggest reason people are so angry - after 2 weeks we still don't know when there will be patch, and WHAT they inted to fix. Now because many of us waited for response which never came to this point, it's too late to give the game back and we are stuck with a game we can't play or won't enjoy playing.

 

I am sorry - I work as programmer as well and if I release something like that, I WILL be fired on the spot. So don't go about peoples hard work....Did they worked hard- yes, did they do good job from PC perspective - NO and that's all there is to it...

There is always pressure from above.

 

They needed the game to be released now. before black friday, and before Witcher3. The developers know it is not possible, and told their bosses. Their bosses told their bosses, and they decided that the game must be released now.

 

If you resist, you get fired.

 

So, you rush the game, take a few days off to stay sane, and back to work.

 

 

Do not bash the developers. Blame the high tier suits for obeying the laws of free enterprising(or something like that)


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#2458
Cl1cka

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EMPATHY EMPATHY EMPATHY

 

is all u are shouting and complaining about.

 

your horrible accusations and demands shows u have zero empathy yourself.

 

these devs are people too. and if they made a game u hate, just give constructive comments and either get a refund or refuse to buy their games anymore. tbh, i will be more than glad to lose a customer like u.

 

all u are saying are these people lack empathy and sincerity because there is no transparency. Do u really know them in person? they have families and friends and personal life too. they cannot reply to u 24/7. who are u that they must reply to?

 

u don't give a damn do u? so don't give a damn and keep ur unsympathetic and rude comments to yourself.

 

don't expect empathy when u have none yourself.

 

and yes, u disgust me as much as the devs have disgust u. probably more and there is no way i want to know u as a person.

Really now would you? 

I think you are trolling or you are BFF with BW devs or something..

If you can't understand why people are angry after supporting this company through the years only for them to turn around and say "Your support and you making us what we are today doesn't mean anything to us" then you obviously are worse than the people posting here.

Every big company has PR, and yes it's their job to answer and do damage control, BW didn't even bother with that for the first week.

How can you show empathy and sympathy for a company that shows you NONE back?

 

If you can't understand these things I am sorry but you are a troll and it's not people here that share their pain that are disgusting, but people like you.

Don't worry BW/EA will get eventually what they want - almost no PC gamer to buy their games and they can be happy together with guys like you and there will be no criticism whatsoever.


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#2459
Wildspirit

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That actually might have been better so we all remember the series with good and move on....

The majority of people would actually prefer that this game was never released, instead of taking this insult BW threw at their faces....

Then we all would have remember BW as company that made good games, despite ME3 and DA2 - they were still enjoyable.

 

The Point is people have right to be angry - they were lied to, they were disregarded, final insult is there was no damage control from BW, which only made them angrier, for a week they didn't even bother to respond to questions about the horrible mess they released - 50-60% can't run the game fullscreen, 20-30% can;t run it at all or have constant crashes, PC controls are not optimised and obviously build by people that play with gamepads if you read Allan's posts, tact cam is a joke, companion behaviour and tact is butchered beyond believe...this game should have never been released for PC, they should have said we are going to consoles and that's it. But it was greed that made them do it and now they wander why people are angry???

 

And that isn't even the biggest reason people are so angry - after 2 weeks we still don't know when there will be patch, and WHAT they inted to fix. Now because many of us waited for response which never came to this point, it's too late to give the game back and we are stuck with a game we can't play or won't enjoy playing.

 

I am sorry - I work as programmer as well and if I release something like that, I WILL be fired on the spot. So don't go about peoples hard work....Did they worked hard- yes, did they do good job from PC perspective - NO and that's all there is to it...

 

well pretty much what was said since day 1...

 

But there will be no firing, cause PC version was not the focus. Consoles players seems happy and do not complain, mostly because, by all account, they feel the game is good enough for them and they got what they expected for their platform of choice. PC version apart, the game is pretty much a success for Bioware, they're proud of their work and console gamers are happy.

 

They didn't foresee problems on the PC version cause nobody plays PC at BW obviously. Even their QA teams exclusively play on controller.

 

UI and limited ability slot bar are examples of the "dumbification" of games for console public and more casual gamers.

 

Their Post Mortem will include some of the complains which have been raised here, but it will be to no avail. They don't care about PC anymore, it's more clear by the day.

 

Patches will take months to fix even the little things, cause most of the devs have already move on to others projects (ME 4 and Dragon Age console MMO).

 

Bioware is bad with damage control, always has been, always will be. They don't take critics lightly and are to proud to admit they failed at something.


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#2460
Cl1cka

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There is always pressure from above.

 

They needed the game to be released now. before black friday, and before Witcher3. The developers know it is not possible, and told their bosses. Their bosses told their bosses, and they decided that the game must be released now.

 

If you resist, you get fired.

 

So, you rush the game, take a few days off to stay sane, and back to work.

 

 

Do not bash the developers. Blame the high tier suits for obeying the laws of free enterprising(or something like that)

True - in reality we don't' know  who is responsible for this mess. And that is the problem - no one came forward and said "We apologise, yes it's not optimised and we will try to fix it". That's all. With only this half of the posts here wouldn't have been posted at all.

 

But you know what makes people think devs are responsible as well? While what Allan is doing is admirable - from his posts you can make the conclusion that for him the game plays just fine on PC. And he is a dev, and he is happy with the UI and Tact and AI and controls. So yes people think devs are responsible as well....


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#2461
StormySkies

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Still no news / updates after so long.

The gender bug need to get fixed.

Everyone npc treats my inquisitor as a female when he's a male.

EA Help said it won't affect gameplay / romance but now it's happening after 60 hours.



#2462
xRed

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did any brought  up the issue that running into town people does not force them to move away? sometimes you just get stuck in between a group of people which really sucks lol



#2463
AnubisOnly

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Still no patch, really, wow. The last any modification made to this game was on 7 November 2014 (you can see by dates in folders), it's nearly a month without any update. Good work, people are just stupid if they had problems (like gender bug, but EA is saying that it is not that important bug..), right EA/BW?


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#2464
ajiehb

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Yeah, same here. Apart of the your companion you can't move away any other NPC in this game. Though it's a game engine limitation or something cos the same thing is with stones on your path. Sometimes it's funny that you should use jump in order to pass through little stones :) but again I think it's because of engine.



#2465
d0rky

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I have seen very little mention of this "issue" around, but can we just mention the 8-slot skill bar? While there are way less spells/skills than DA:O and DA2, playing a mage would still be difficult once you advance in level.

Would it be possible to a have some sort of "submenu" in the the hot key skill bar? Something like, you pause the game/enter tactics and use a key/click on a little arrow/whatever to switch between two hot key bars?


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#2466
LtAdams2247 Origin

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I have a question. For mouse view you hold down the right mouse button, right? So I hold it down most of the time when exploring. However when a usable object, animal or enemy crosses my view, even at a distance, my character stops and shoots arrows into the ground. It's getting a bit annoying on the big maps.

 

I thought that had something to do with the right mouse button also being the bound to "interact" but I haven't run across this issue on the forum. PC control issues seem to center around the tactical cam. Am I the only one? Should I get a new mouse or something?


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#2467
Radko

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If we had mood tools, the fix for "click terrain" to move, click to loot, zoom out camera, gender - swap bug would be fixed in a day by the community.

 

In one week we would have a mod that would introduce better "tactics" and AI for the companions.

 

In a month or so we would have beautiful terrain overhauls, hair, architecture, armor and weapon redesign mods.

 

Near this time we would also have better UI (see SKYUI for skyrim), less wonky tactical camera and all kinds of beautiful mods.

 

Thanks Bioware/Ea.


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#2468
d0rky

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If we had mood tools, the fix for "click terrain" to move, click to loot, zoom out camera, gender - swap bug would be fixed in a day by the community.

 

In one week we would have a mod that would introduce better "tactics" and AI for the companions.

 

In a month or so we would have beautiful terrain overhauls, hair, architecture, armor and weapon redesign mods.

 

Near this time we would also have better UI (see SKYUI for skyrim), less wonky tactical camera and all kinds of beautiful mods.

 

Thanks Bioware/Ea.

 

It's a copyright/legal issue, apparently. I'm sad too at the prospect of no mods, but there's nothing they can really do about that.



#2469
Radko

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It's a copyright/legal issue, apparently. I'm sad too at the prospect of no mods, but there's nothing they can really do about that.

 

You are right about that. I do not know why they went with Frostbyte engine than? I guess it shortened the development time and reduced the costs of making such a huge game.

 

Was it possible to build Dragon Age Inquisition in the old engine, just with some modern shader improvements and added features?

 

I guess we will never know. I am so sad that we will (probably) never see a mod for DA:I. This game + the ability to mod it would be a perfection for us roleplay fans.

 

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#2470
tommy_beast

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Still no patch, really, wow. The last any modification made to this game was on 7 November 2014 (you can see by dates in folders), it's nearly a month without any update. Good work, people are just stupid if they had problems (like gender bug, but EA is saying that it is not that important bug..), right EA/BW?

Gonna second this, maybe one of the devs reply to this question.


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#2471
TobyJake

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Been playing for a while. Lost days reading the forums. I thankfully have had no critical errors. No DX11, no CTD. Maybe I am blessed!

Must be a nightmare for those who have these issues. I really like the game, apart from the stupid UI controls, illegible maps that can't keep focused.

The silly simple things like no workable tactics, etc, etc. But the story is great. If you can get into it I guess. I was a programmer in an earlier life and I shake my head in disbelief. Patches are coming, I hope not by surface mail! Hang in there, it will be ok soon, fingers crossed, legs and eyes too!


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#2472
Wildspirit

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I have seen very little mention of this "issue" around, but can we just mention the 8-slot skill bar? While there are way less spells/skills than DA:O and DA2, playing a mage would still be difficult once you advance in level.

Would it be possible to a have some sort of "submenu" in the the hot key skill bar? Something like, you pause the game/enter tactics and use a key/click on a little arrow/whatever to switch between two hot key bars?

 

I've pointed that out many times, I'm currently level 18, and I barely have space for all the skills I would want to use once level 20+ in different situation. But then again, gameplay and skills are  built around the 8 skill slot limitation (because of console controller limitation obviously, everything else about choice, gameplay vision and such is pure BS) and this is because console player mostly want to go right into the action and have easy gameplay mechanics to make them think they are rocking the game like bosses.

 

Also, there's a soft experience cap around 20 where you'll gain less experience from most of monsters (remember that once a mob is 3 levels or more under your level, you basically gain nothing) so you won't be able to have THAT many skills any way.

 

 

 

 
 

 

 

You are right about that. I do not know why they went with Frostbyte engine than? I guess it shortened the development time and reduced the costs of making such a huge game.

 

Was it possible to build Dragon Age Inquisition in the old engine, just with some modern shader improvements and added features?

 

I guess we will never know. I am so sad that we will (probably) never see a mod for DA:I. This game + the ability to mod it would be a perfection for us roleplay fans.

 

 

Crapbite engine is EA's baby. They developed it for FPS mostly at the time and try to sell the latest version as THE next gen engine. Most BW / EA games in the near future will be developed with Crapbite cause that give EA some control and supposely reduce development costs (insert big fat laugh here).

 

Also the engine is perfect for EA's politic about MODS and MODDERS (who are all pirate and hackers that destroy the vision of the developers from their point of view). I guess that, unlike Bethesda, they fear that experienced Modders would make them feel shitty about their work... so best to avoid that ;)


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#2473
Radko

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I've pointed that out many times, I'm currently level 18, and I barely have space for all the skills I would want to use once level 20+ in different situation. But then again, gameplay and skills are  built around the 8 skill slot limitation (because of console controller limitation obviously, everything else about choice, gameplay vision and such is pure BS) and this is because console player mostly want to go right into the action and have easy gameplay mechanics to make them think they are rocking the game like bosses.

 

Also, there's a soft experience cap around 20 where you'll gain less experience from most of monsters (remember that once a mob is 3 levels or more under your level, you basically gain nothing) so you won't be able to have THAT many skills any way.

 

 

 

Crapbite engine is EA's baby. They developed it for FPS mostly at the time and try to sell the latest version as THE next gen engine. Most BW / EA games in the near future will be developed with Crapbite cause that give EA some control and supposely reduce development costs (insert big fat laugh here).

 

Also the engine is perfect for EA's politic about MODS and MODDERS (who are all pirate and hackers that destroy the vision of the developers from their point of view). I guess that, unlike Bethesda, they fear that experienced Modders would make them feel shitty about their work... so best to avoid that ;)

 

I hope in about 6 months time we will be able to compare DAI sales to Skyrim sales. Would that convince EA that modding is actually profitable? Many people who finished Skyrim on consoles acutely bought it AGAIN so they can enjoy mods on the PC.


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#2474
Krustus

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Thing is Bioware/EA wanted a new Skyrim without seeing why Skyrim was so successfull. Do anyone really think without Mod-Support Skyrim would be played this long. I mean even today there are so much players playing Skyrim right now. The modding Community made the Game so great. The whole weekly Mod Videos on Youtube, the whole funny storys everyone can tell about flying pigs, walking Spidermans and Thomas the Train as Alduin is what kept this game alive. 

This is the reason everyone keeps talking about/playing Skyrim. Even in 3 years from now on. Even in 5. 

 

EAware wanted the new Skyrim but fact is: In 6 months, maybe one Year from now on nobody will even think about DA:I anymore. Your console targetmarket will have 10 other games like that by then and the Pc-market...well i dont think you will get a lot money from them anymore.

 

So while DA.I is great it will soon be forgotten. Communitys are keeping games alive. Not DLC-Packs and microtransactions.

 

Hope you guys can understand my point i am not so good in English :)

 

Edit. Typos


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#2475
Gel214th

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FIX for those wanting the ability to zoom out further:  http://forum.cheaten...5563701#5563701

 

Apparently zoom is stored as a byte code and can be "cheated" to let you zoom out further..

 

Heads up Bioware.. if the guys at the CE forums can "fix" the zoom issue it should be a no brainer for the people who actually coded the game.

 

This is why PC users like having access to the debug consoles and the guts of the game. We can fix our own problems, and modify the game to our liking.

 

Bethesda learnt this repeatedly with their titles, where User made mods solved many problems and saved them a lot of trouble and cost with patches. 

 

There is also going to be an issue with zooming out where frame rate will definitely be affected negatively. So people on PCs who are already having issues will likely slow down even more. I'm definitely going to try this out, though. I'm sitting at about 80fps right now, so if that drops it may not be too big of a deal. 

 

The zoom setting across the board could have been to protect the framerate of the game, and prevent bad reviews because people will be using the tac cam more and experiencing the slowdowns more.

 

Really a lot of our problems are because the game must always cater to the lowest common denominator, which are the consoles. There does not seem to be many PC specific *gameplay* mechanics. 

 

I hope in about 6 months time we will be able to compare DAI sales to Skyrim sales. Would that convince EA that modding is actually profitable? Many people who finished Skyrim on consoles acutely bought it AGAIN so they can enjoy mods on the PC.

 

 

 

No , nothing will convince EA they were wrong not to consider supporting mods on the PC platform.I can't come up with an explanation for not exposing the data , even if they do not provide a professional SDK except they are seriously out of touch with the PC community surrounding Baldurs Gate, Neverwinter Nights, and DA:O. 

So chalk up the lack of ability to mod the title as another issue in that pesky PC Community. 


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