I really don't get it. The PC controls, took a few minutes getting used to. How hard is it to understand them. They are not as bad as people make them out to seem. I have over 12 hours logged into Dragon Age using a PC. I also never had a crash, freeze and my graphics were superior. Am I only one that thinks PC controls are fine, and graphics are fine on a well maintained machine.
PC Controls are fine, am I wrong?
#1
Posté 19 novembre 2014 - 10:48
- Melca36 aime ceci
#2
Posté 19 novembre 2014 - 10:52
I really don't get it. The PC controls, took a few minutes getting used to. How hard is it to understand them. They are not as bad as people make them out to seem. I have over 12 hours logged into Dragon Age using a PC. I also never had a crash, freeze and my graphics were superior. Am I only one that thinks PC controls are fine, and graphics are fine on a well maintained machine.
The problem mainly lies with the fact they controls are too "Different" than prior DA games on the PC. You see, the console (Xbox/PS) didn't have much of a tactical feel or even auto attack that the PC version did have. Auto Attacking was a nice addition, and being able to tailor tactics to your liking made the game that more personal. Simply put, bioware removed Auto Attacking, Click to Move, and the Left/Right mouse button movement which I must painfully say ruins the game. I'm not here to rant because the game is actually good, it just feels more like it's own stand alone title and less like a Dragon Age.
- bartoni33 aime ceci
#3
Posté 19 novembre 2014 - 10:55
For me graphics are excellent, but i have brand new 970.So people with less powerfull hardware can have issues.
But as for freezes - had persistent one, only saving - loading helped to be able to progress further in the game.
PC controls and UI in general ,while not the end of the world,are pretty bad. Dont tell me you did not turn while camera still was facing the same pre-turned direction. Or that it is always easy for you to target rifts in midst combat due to same camera issues.
- HighChronicler aime ceci
#4
Posté 19 novembre 2014 - 10:57
I really don't get it. The PC controls, took a few minutes getting used to. How hard is it to understand them. They are not as bad as people make them out to seem. I have over 12 hours logged into Dragon Age using a PC. I also never had a crash, freeze and my graphics were superior. Am I only one that thinks PC controls are fine, and graphics are fine on a well maintained machine.
No you are not alone. It took a few setting changes and some getting used to but I am handling the game just fine. People are just too lazy to experiment with their settings and they hate change.
- Lady Luminous et ThommyGunn aiment ceci
#5
Posté 19 novembre 2014 - 11:01
I get the feeling that a lot of DA players just really don't like WASD movement.
#6
Posté 19 novembre 2014 - 11:03
I was reading people's complaints for hours before the game unlocked in Australia, and on peering at them closely, realised that the controls would be similar to Skyrim. So I was prepared for a new and different kind of interface, but I'm still experiencing "gotchas" like hitting Space to pause only to jump in the air!
My system is crashing though. Could you post your system stats so we can see what you're doing right?
#7
Posté 19 novembre 2014 - 11:05
I had to swap the jump and time stop buttons round, cos I'm used to spamming space for pause in the other DA games. Other than that... it's kind of just like playing WoW.
I would really appreciate a damn auto attack though. And better tactics.
- HighChronicler aime ceci
#8
Posté 19 novembre 2014 - 11:06
I've played dozens of games between DA1 and DA3. The problem isn't that the control scheme is new and different, it's that the control scheme is bad.
- bartoni33 et HighChronicler aiment ceci
#9
Posté 19 novembre 2014 - 11:08
I've played dozens of games between DA1 and DA3. The problem isn't that the control scheme is new, it's that the control scheme is bad.
Could you elaborate? As Ms. 45 points out, it's pretty much Skyrim all over again.
#10
Posté 19 novembre 2014 - 11:10
I really can't get used to it, and the fact you can't bind mouse buttons or choose more than one keybind per action means the game is preventing me from actually fixing what would otherwise be a small problem. As it stands, my hands are in a lot of pain playing this game, and I do a lot of accidental firing and had to turn off friendly fire.
- Lady Mutare aime ceci
#11
Posté 19 novembre 2014 - 11:12
Yes you are wrong. ![]()
The controls are terribad. Really terrible. Terrabad terrible. No mouse-driven movement? PC RPG 101 failure. No auto-move-to-target coupled with no mouse-driven movement? Total failure. No click-to-move? Did one of those shitty Facebook game makers buy BioWare? No walk toggle? Yep, Zynga must have bought out both EA and BioWare.
Total failure to make this even close to PC ready, as far as the controls are concerned. Crashes and all that? I've only crashed once on my first MP game, rest has been smooth sailing.
- HighChronicler aime ceci
#12
Posté 19 novembre 2014 - 11:15
Could you elaborate? As Ms. 45 points out, it's pretty much Skyrim all over again.
In Skyrim you don't have to hold down the right mouse button to move camera. In this game you do. Big difference. Plus you don't have a MMO type hotbar that requires you to hit the number buttons to fire abilities. Having to use the "W" key to move plus hitting the number keys is very awkward.
#13
Posté 19 novembre 2014 - 11:19
Could you elaborate? As Ms. 45 points out, it's pretty much Skyrim all over again.
Here's an earlier post I made covering some of the problems:
Here's how the game just "worked" for me just now: I'm running around, camera over my shoulder, using WASD to move and pressing space to jump over rocks. I can't move move with left+right mouse buttons like other RPGs and the previous DA game, but it's at least semi functional.I see an enemy up ahead. So I zoom out to enter tactical mode. Camera pulls straight up into a tree, and I can't see a thing but tree branches. I readjust the camera so the tree isn't blocking the view, but it still doesn't zoom out far enough to see the enemies, just half my party, cause the other half is too far away, just like the enemies are too far away.So now, I have a tactical view of tree branches and two of my character's heads. Which would be great if I had two people in my party. And we were fighting a tree. But we're not.So I pan around. Not with my mouse cursor, but with the second cursor. Yes, there's two entirely separate cursors, and the mouse cursor doesn't pan the screen around when you put it at the edge of the screen, only the second cursor moves the screen. And I have to use the keyboard to control the second cursor, but instead of being moved with the WASD keys, like virtually every game I've ever played (and Dragon Age), it's moved via QWES- totally backwards from the keys I was just moving around the world with.So now I want to move some of my characters into position and attack. So I click on a portrait, and the game recenters the camera on that character, so I have to re-drag the camera back over to the enemies, via cursor # 2. And I'm going to have to do this all for every single character, after every single attack.So anyways, I set it all up, and unpause it. But it doesn't unpause, because spacebar isn't pause like every other realtime+pause RPG since Baldur's Gate, it's another key. And not even something that makes sense, like for example, the button that puts you into tactical mode.But whatever. There's a fight going on, and I press tab to switch targets. Does it switch targets? Nope. I switches which enemy I'm getting a tooltip for. So now I'm attacking one enemy, but getting targeting details for another. Which totally makes sense, right?I'm switching between characters now, slowing working through the fight, and I want to know what one of the tanking abilities does. So I mouse over it. What info does the tooltip give? It doesn't tell me what the ability does, or how much damage it causes, or whether it's an AOE, or anything sensible. It tells me what the keybinding for it is. But that's already given right at the corner of the ability slot, always onscreen. So why on earth is that the only info the tooltip gives?Ten minutes of camera adjusting and tree branch staring later, the fight ends. I click on the loot, but my characters don't go get it, I have to manually run over to each piece of loot. And since the game doesn't enter/exit tactical mode when combat starts/stops, I'm still in tactical mode, and the camera is still stuck in place. So my characters run off into the distance, while the camera stays stuck next to a tree.Edit: Oh, and I keep shooting randomly while walking around inbetween fights. Because in tactical mode, right click is attack, and left click is select, but outside tactical mode, left click is attack and right click activates objects. And you can't change your mouse button's keybindings to fix any of this.Edit2: And did I mention that you can't select multiple characters? No selecting your three ranged/DPS guys or your melee characters and pointing them all towards an enemy, you have to set each one up separately, readjusting the camera every single time.Edit3: And did I mention that you can't zoom out far enough to see the rifts and close them? This is a central part of the game, and you can't do it in tactical mode.
- bartoni33, Twinklesz et AzureFlux aiment ceci
#14
Posté 19 novembre 2014 - 11:21
Yeah, the controls are fine for me. I'm not going to use a controller because I don't like their UI.
WASD movement doesn't bother me. Then again, I used to play WoW so I'm used to it I guess. I hope they fix the tac-cam though, it's a bit janky. I haven't really needed to use it much though so it's a minor issue for me. I mostly just pause and take my time planning out how to attack.
- HighChronicler aime ceci
#15
Posté 19 novembre 2014 - 11:23
No you are not alone. It took a few setting changes and some getting used to but I am handling the game just fine. People are just too lazy to experiment with their settings and they hate change.
I'd say that's pretty much an unfair statement as you don't know everyone's situation. I experimented plenty with the settings, but for me and many gamers, there just aren't enough functions to keybind to our liking. As a result the controls were very difficult to maneuver and made the game hard to actually enjoy. Has very little to do with change, I actually wish there was more change, so I could change the setting to what I prefer.
- bartoni33 et Terodil aiment ceci
#16
Posté 19 novembre 2014 - 11:25
Yeah, the controls are fine for me. I'm not going to use a controller because I don't like their UI.
WASD movement doesn't bother me. Then again, I used to play WoW so I'm used to it I guess. I hope they fix the tac-cam though, it's a bit janky. I haven't really needed to use it much though so it's a minor issue for me. I mostly just pause and take my time planning out how to attack.
As a former WoW player and a current TOR and GW2 player (plus almost every MMO in between) I have to ask: You played WoW using WASD to move? You didn't use mouse-driven (holding both mouse keys down to move) movement? I find that hard to believe.
#17
Posté 19 novembre 2014 - 11:29
The PC controls are so bad I almost returned the game. However, I found a solution. I am now using a xbox 360 controller. Its amazing. Its like a completely different game.
#18
Posté 19 novembre 2014 - 11:29
As a former WoW player and a current TOR and GW2 player (plus almost every MMO in between) I have to ask: You played WoW using WASD to move? You didn't use mouse-driven (holding both mouse keys down to move) movement? I find that hard to believe.
When I first played WoW, I was a pleb/keyboard-turner. Then, once I started raiding casually and stopped being a noob, I began to realise that this was an inefficient way to play, so I began to use my mouse for movement instead. What I meant to say is that I am comfortable using either method of movement in-game, I don't see it as an issue. If Bioware can add mouse-based movement to DA:I, that's cool.
#19
Posté 19 novembre 2014 - 11:30
No you are not alone. It took a few setting changes and some getting used to but I am handling the game just fine. People are just too lazy to experiment with their settings and they hate change.
![]()
I'd say that's pretty much an unfair statement as you don't know everyone's situation.<snip> Has very little to do with change, I actually wish there was more change, so I could change the setting to what I prefer.
QFT
Change is what we demand! We want the whole damn system to change! Why can't I change the keybinds to some keys on my mouse?
#20
Posté 19 novembre 2014 - 11:32
When I first played WoW, I was a pleb/keyboard-turner. Then, once I started raiding casually and stopped being a noob, I began to realise that this was an inefficient way to play, so I began to use my mouse for movement instead. What I meant to say is that I am comfortable using either method of movement in-game, I don't see it as an issue. If Bioware can add mouse-based movement to DA:I, that's cool.
Ahh I see.
The problem is that it SHOULD have been in-game to begin with. I'm afraid that it might be an issue with the game engine. WTF would they not have propper PC controls in place unless they couldn't properly implement then?
- grombie aime ceci
#21
Posté 19 novembre 2014 - 11:42
No you are not alone. It took a few setting changes and some getting used to but I am handling the game just fine. People are just too lazy to experiment with their settings and they hate change.
I find this both offensive and out-of-place.
To contribute to this thread: Yes, you are wrong, but I think that may be due to the fact that you are not playing a melee dps. Am I right?
There are things that can make it less jarring, but after 20 or so hours I would still like to stab myself with a rough spoon:
re-bind tactical camera AD to QE and vice versa (= uniform control scheme)
re-bind space to ctrl, T to space, and R to shift, which allows me to use the spacebar like in DA1/DA2, and kinda allows me to stay on mobs while going stabbity.
It's still a pain to see my character occasionally just stab thin air because a mob moved just out of reach and she refuses to budge. The above trick with shift (formerly known as R) + WASD alleviated that somewhat but I still get hilariously bad situations.
I can see how people playing ranged characters would not feel the pain of melee players as much since they can pretty much just hold down a key, but melee really got shafted here without click-to-move. =(
#22
Posté 19 novembre 2014 - 11:59
The controls aren't awful, but they are bad. Ok, so holding down right mouse button rotates the camera, but also is the interact button, so I'm trying to harvest a node and my camera is turning on me?!?
Also, what happened to click to travel? Wasn't that part of DA:O. If you see a chest across the map, you could right click it and your character would auto-run to the item and do the action. Now it's super awkward to run up close enough for the interact prompt to engage. Anyone else on this??
- bartoni33 aime ceci





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