There was a thread a while back discussing setting up sepia areas.
I've tried a few keywords but cannot find the thread. does anyone remember it?
PJ
There was a thread a while back discussing setting up sepia areas.
I've tried a few keywords but cannot find the thread. does anyone remember it?
PJ
dunno about the thread, but wouldn't you need a hue setting to get a sepia colored tone? the saturation setting of an area only lets you switch gradually between a colored and a colorless (gray toned) image.
I would import the MotB Shadow Plane or Misery Stone daynight settings, and then change the gray colors to browns.
I would import the MotB Shadow Plane or Misery Stone daynight settings, and then change the gray colors to browns.
To make the players sepia-toned would require a VFX that swaps their tint maps (to solid red) and changes their tint colours. Non-tintable creatures would not be tintable using that method though, as they don't have a tint map to swap. You could use a VFX to replace their diffuse textures with pre-made sepia-coloured ones though (or clone their models and reskin them).
Non-tintable placeables would have the same problem as non-tintable creatures, with the additional problem that they couldn't be static or environmental if you wanted to apply a texture-swapping VFX. You'd have to clone the placeables and reskin them if you wanted them static or environmental.
Thanks for the responses. I will try Kamal_'s suggestion and retint the placeables.
PJ