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GUIDE: How to Generate Guard


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#1
GhoXen

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Since a lot of people seem to be confused as to how to generate Guard, here's a simple guide. In short, only abilities that expressly say "generate xx% Guard" will generate Guard.

 

Thus far, the following abilities generate guard for a warrior. Abilities with asterisk (*) also require the passive to be learnt (the smaller ability icon next to the main one).

 

1H & S:

  • Shield Wall - Generates guard if hit by enemies in the front while Shield Wall is active; costs stamina. Can build up Guard very quickly against multiple/fast attacks, as long as your stamina holds. Make sure to only hold up shield when necessary Dark Souls style. Precise amount is not shown in tooltip, but from experience it looks like a flat 10% per hit.

 

2H:

  • Block and Slash* - Only if the passive Flawless Defense is also learnt. Successfully countering an attack generates 15% guard. Costs stamina per sec while it's active until parrying an attack. Very costly if you don't time it properly.

 

Vanguard:

  • War Cry - AoE taunt. Generates 20% Guard per enemy within range. In other words, 100% Guard if 5 enemies within range, but only 20% if only a single enemy within range.
  • Challenge - Single-target taunt. Generates a flat 10% Guard.
  • Charge Bull - A toggled charge ability. Toggle to start charging, and toggle off when you want to stop (otherwise it stops only when you are out of stamina). The trajectory of the charge can be slightly adjusted during the charge outside tactical mode. Generates 10% Guard for every enemy hit. An enemy can be hit multiple times (usually twice at most), if it's knocked back by the first hit and then hit again. It will waste you a lot of stamina if you initiate the charge too far away from enemies. I recommend using this at/near melee range instead.
  • Unbowed - Generates 10% (20% with passive) for every nearby enemy. Does nothing else.

Champion:

  • To the Death* - Generates 25% Guard everytime the taunted enemy takes damage.
  • Walking Fortress* - Temporary damage immunity (8 secs). With passive Siege-breaker unlocked, it generates 10% Guard every time you are hit.
  • Counterstrike - Ultimate ability using Focus. Generates 100% Guard, among other deadly effects.

 

Aside from these abilities, there is no other way to generate Guard whatsoever, unless there are special items out there that I haven't found yet. A 2H warrior without any relevant abilities will not magically start generating Guard, and ergo tend to die very easily in due to various enemies' melee AoEs. However, as you can see in the 2H exclusive Block and Parry, they can do a very very good job off-tanking a single melee enemy. In fact, if properly controlled they will use less stamina, deal more damage and take less damage than a proper 1H & S tank against lone melee enemies with normal attacks.

 

Guard is essentially "extra health". It doesn't deplete over time, and will stay there for good after a fight is over, so you can build up Gurad on weaker foes before charging into a diffcult battle. However, Rest/Fast Travel/Equip Potion or any other action that restores the party to full health will erase any Guard your character(s) have.

 

It's harder to generate than Barrier, but unlike Barrier the final damage inflicted on you is affected by armour rating.


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#2
cloudblade70

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This is very helpful. Thank you for posting. Bookmarked :)



#3
cloudblade70

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Siege-breaker looks freaking powerful. I might have to switch from Cassandra to Blackwall.



#4
Guest_RangerTypeII_*

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nice



#5
Wissenschaft 2.0

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To be fair to Cassandra, her focus ability is Relay which generates guard, mana, and stamina rapidly for several seconds. This allows your whole team to spam skills for a short period of time while making your warriors extra tanky. Its a great focus ability for difficult fights.

 

Her templar spec also has a passive that heals the party if Cass dies. You could then just cast revive on Cass.



#6
Goutan

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Thanks for the guide! I didn't even realize that I didn't understand guard.

#7
lastpawn

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My main question about guard would be... is there a guard gate mechanic? In other words, if an attack destroys the last bit of your guard, can that same hit also damage you?



#8
ZeroClues

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My main question about guard is...what's the point of it? I really don't see the point for it existing. Seems like a contrived way to deal with unnecessary healing limitation and add unnecessary complexity.



#9
Rolfgang

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My main question about guard is...what's the point of it? I really don't see the point for it existing. Seems like a contrived way to deal with unnecessary healing limitation and add unnecessary complexity.

 

I think it adds a layer of depth, which I can only applaud. And it's not that complex to confuse new players.



#10
Wissenschaft 2.0

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My main question about guard is...what's the point of it? I really don't see the point for it existing. Seems like a contrived way to deal with unnecessary healing limitation and add unnecessary complexity.

 

It adds more depth than healing spam. You can't spam guard. The abilities tend to have long cooldown times so you have to make the most of your guard generation. Poor use will lead to subpar guard generation which will noticeably make your warriors squishier.



#11
GhoXen

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My main question about guard would be... is there a guard gate mechanic? In other words, if an attack destroys the last bit of your guard, can that same hit also damage you?

 

There doesn't appear to be. Some very severe crits had gone through full guard and depleted some of my tank's health all in one hit.



#12
JohnnyEdge

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I agree that guard adds a layer of depth to the game, and I think it's a great idea.  That being said, I tend to play any game on the hardest difficulty, and started DA:I on nightmare.  I enjoy the hardest difficulties because they add a layer of tactics and strategy that you don't get in other games.  The issue with Guard is that it is very vague.  It is represented by steel bars on your health bar.  Unfortunately, when trying to manage a boss fight, I need numbers.  A steel bar that vaguely tells me I have some amount of guard up just doesn't cut it.  Unless I am missing something?



#13
GhoXen

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I agree that guard adds a layer of depth to the game, and I think it's a great idea.  That being said, I tend to play any game on the hardest difficulty, and started DA:I on nightmare.  I enjoy the hardest difficulties because they add a layer of tactics and strategy that you don't get in other games.  The issue with Guard is that it is very vague.  It is represented by steel bars on your health bar.  Unfortunately, when trying to manage a boss fight, I need numbers.  A steel bar that vaguely tells me I have some amount of guard up just doesn't cut it.  Unless I am missing something?

 

Go into your attributes page with full guard, and it will give you an actual figure. Treat that figure as extra health. In general it's 20% of your max health, but you can increase it up to 30% with passive abilities.