Hi folks, I've been looking into NWNE a bit and have a few questions. Since there appears to be no web presence for it and the RPGModding site, where the forum link points to, is gone there is not much information available other than the details in the readme (which is a nice lot of technical detail but only goes to 1.1).
Does anyone know what, if any, of the overrides and fixed content in here is now in Q? The new armor parts? Placeables? Creatures?
What about the tileset override? Are they in Q?
How does this relate to the pending Q2.x override project?
I have not looked in detail but is this actually compatible with Q? If that's the case the all the new parts and such are in Q already, yes?
I assume this is not compatible at all with CPP.
Does anyone have the 1.2 and 1.3 release files? They did not seem to make it to the new vault.
There looks like some interesting new spells and a few other nice things to use here. I'm wondering if there is any point in looking too hard at the overrides and fixups at this late date? I'll probably pull what I decide to use of it into module haks rather than expect people to have installed it locally.
Thoughts?
Cheers,
meaglyn





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