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Trilogy roleplay decisions


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#1
Vazgen

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I'm going to start a new trilogy playthrough with Shepard based off myself and want to know your opinion on some decisions throughout the games. But there is a twist - please, answer what you personally would've done in Shepard's place if faced the same choices.
1) Rachni queen - kill or release
2) Balak - kill or let to escape
3) Grunt - keep in a jar or release
4) Legion - activate, sell or keep for Alliance
5) Elnora - kill or let go
6) Vigo - kill or save the workers
7) Garrus LM - kill or spare Sidonis
8) Tuchanka - sabotage or cure
9) Rannoch - geth, quarians or both
10) Ash/Kaidan - accept to the crew or send to Hackett

I'll probably update the thread with more questions if they arise :) Gameplay benefits don't matter, I'm simply interested in what you'll choose.

 

Edit: Vido, not Vigo. It's not Ghostbusters after all :P


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#2
EKozski

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OK....I'll give it a go....

1) Release
2) Escape
3) Release
4) Activate
5) Kill
6) Save the workers
7) Spare Sidonis
8) Sabotage (With Wrex, cure)
9) Both
10) Kaidan accept :-)

I've never played Mass Effect 1. So those choices are based off the comic book and choices made playing the third game.

So, my Shepard is like me. Good, but can be sneaky.

Hope that helped!

#3
RedCaesar97

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I'm going to start a new trilogy playthrough with Shepard based off myself and want to know your opinion on some decisions throughout the games. But there is a twist - please, answer what you personally would've done in Shepard's place if faced the same choices.
1) Rachni queen - call the Council. I mean, I got communications up and running right? kill/spare was never a good choice.
2) Balak - Kill. Let a few die now to save unknown numbers later.
3) Grunt - keep in a jar
4) Legion - activate. I wonder why a Geth would save my life after I destroyed dozens of them earlier.
5) Elnora - kill, either (1) Pitne For mentioned all Eclispe sisters committed a murder to earn their uniform and she is wearing a uniform, or (2) she pulled a gun on me!
6) Vigo - save the workers. That was the original mission.
7) Garrus LM - kill Sidonis. 
8) Tuchanka - sabotage cure. Krogan are naturally violent, and (1) despite Wrex and Eve/Bakara wanting a better and more peaceful future for the Krogan, there are no guarantees the next ruler(s) will be as nice; or (2) Wreav makes no bones about wanting revenge.
9) Rannoch - If I can save both I would. Otherwise, I would kill the Geth, because they are robots and not truly alive.
10) Ash/Kaidan - accept to the crew. Gotta get the old gang back together. Besides, he/she was a terrible Spectre anyway and should not be operating on their own. Stupid Udina and his political bull----.



#4
justafan

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I did a play through like this a long time ago, it's actually really interesting when you know one decision will lead the way you want it to, but you know that you would go a different way in that position.

 

1)  I would preferably not do anything to the queen and leave her there, but given that the lab has to be purged, I wouldn't want to destroy the last of a species, so I would release her.  Also, I'm a sucker for music metaphors.

 

2)  While killing him would be the right thing to do, I wouldn't be able to let people die to get him.  On the other hand, neither would I trust Balak not to flick the switch as soon as he is clear.  Assuming I knew the hostages would live, I would probably let Balak go.

 

3)  Definitely release him, curiosity would get the better of me.

 

4)  Definitely release him, curiosity would get the better of me.

 

5)  She is reaching for a gun at the time of the interrupt, I would not give her the chance to aim it at me.

 

6)  Save the workers, that is the mission, and Vito isn't.

 

7)  Another tough one. I wouldn't really want to help Garrus in the first place.  But I would probably try to persuade him not to kill Sidonis.

 

8)  Cure the genophage, but not for ideological reasons.  At the time, it is unknown how long the reaper war is going to last, and an ever increasing army of krogan shock troopers might be needed for the long haul.

 

9)  I would make peace if possible, and since I would both destroy the Heretics and save Korris, peace shouldn't be much of a problem.  If not, then I'd side with the Quarians, as I find them more trustworthy.  Far better to have an ally who knows that surrender is not an option in the face of the reapers.  Also, their logistical skills are unmatched.

 

10)  Let them back.  The Normandy is responsible for completing critical missions on which the war effort hinges, and a skilled officer like Ashley/Kaiden would be of better use there then training recruits.



#5
cap and gown

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I find that the most satisfying role playing experience (especially one where Shepard might be doing things I wouldn't personally like) is playing a Shepard that is not me, by trying to create a character with a particular background and outlook and then let the game play out based on that background and outlook. Usually, however, that also means taking into account the decisions that will need to be made and trying to back track to where the character is coming from and why they would make that decision.


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#6
Valmar

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Interesting thread. Lets see.

 

1) Rachni queen - kill or release

 

I hate to say it but I'd kill her. The risk the rachni pose is too great. We tried to make peace with them before and had no luck. It took extinction (or so we thought) to end the war. Sure I could just take her word on it that they didn't want war and were forced by oily shadows... or I can do the only guaranteed safe thing and end the threat once and for all. I'd find it easier to endure the burden of killing one queen (even if its the last one) than I would facing the horrors of a Rachni War 2 and all the lives it will cost. 

 

My Shepard always saves her, just for the record.

 

 

 

2) Balak - kill or let to escape

 

Kill Balak, everytime. It's another case of 'greater good'. This guy damn near slammed an asteroid into a planet... this is one extreme terrorist. Either save a handful of innocent people or ensure this lunatic doesn't escape to try this again. Saving the people would be the easier choice because its a simpler choice to justify. "Well, they're alive because of me, they'd most assuredly be dead if not for my choice." Where as killing him only gives you "think of all the people who you probably saved by making sure this madman didn't escape to continue his crimes."

 

Besides you're taking him on his word that he will spare them and not hit the detonator the moment he gets distance. Maybe the second he gets on his escape ship he hits the button. This guy was willing to slam an asteroid into a planet should I really be accepting his word when he says he'll spare a few hostages? He'd probably activate the bomb once hes on his ship and laugh about it.

 

 

3) Grunt - keep in a jar or release

 

Release. Keeping him in the jar seems wasteful. If you release him you might have to kill him - but so what if you were going to just keep him in the jar anyway. At least with releasing him you get the chance of him being useful, rather than just pickling on the ship.

 

4) Legion - activate, sell or keep for Alliance

 

I wasn't aware you could keep him for the Alliance. I'd activate him. He tried to communicate with us, even saved our lives (kinda). I'd be interested in speaking with it. Not to mention the whole N7-armor thing. Shepard's reasons for wanting to 'wake' it sound good to me. Worse case scenario we just have to destroy it.

 

5) Elnora - kill or let go

 

Kill. All eclipse sisters have to kill someone to get their uniform. She isn't innocent if shes wearing said uniform. Plus she made the poor mistake of drawing her weapon. To make matters worse, she's Asari. Think of all the people she could hurt in her lifetime because you let her go.

 

6) Vigo - kill or save the workers

 

Shame that Shepard only takes two of the squad and can't just split them up. I'd kill Vito. This isn't just some small time thug, this is the head of one of the biggest merc groups in the galaxy. It'd be like offing a mob-boss. Though, if I had more freedom with choice and wasn't stuck with the same choices Shepard gets... I'd split up the team.

 

7) Garrus LM - kill or spare Sidonis

 

Kill him. Everytime. Imagine if he was your friend, your ally. Imagine if he was part of your squad for two years. Then he betrays you all and gets the whole squad killed. This is a very real risk Shepard faces, really, since all the recruits are strangers and more than a little dangerous. A convict, assassin, bounty hunter, terrorists, a thief... Any one of them could had sold you out. What if it was your squad that were betrayed and killed? I sympathize with Garrus and would happily help him bring justice to the sonovabitch. Debt repaid, Sidonis.

 

 

8) Tuchanka - sabotage or cure

 

Sabotage. We need the salarians and their advanced warships for the war. Plus the krogan have done little to prove they've really changed any. I'd be fine with a cure if it was regulated or given only to Wrex's clan (assuming he is alive) but to give it to ALL krogan on tuchunka? Wreckless. Though I've heard some interesting arguments for the cure that have make me less certain on this. So who knows.

 

 

9) Rannoch - geth, quarians or both

 

Quarians. The geth sided with the reapers. No matter how much the story paints them the victim I cannot overlook that. Legion has drastically changed and is now asking to give ALL geth REAPER upgrades. The very thing that made them so dangerous to the quarians in the first place. If not for the reaper upgrades I'd be more than happy to 'spare' the geth. However since the only way to spare them involves them all getting these reaper upgrades...  I just shoot Legion. The Legion I knew is dead anyway. Or at least thats how I'd justify it to myself.

 

10) Ash/Kaidan - accept to the crew or send to Hackett

 

Hackett. I need people I can trust to have my back 100%. Not someone who doubts me to the end and points a gun at me. Plus, Horizon. Now you know how it feels when someone turns their back on you. I'm vindictive.

 

Though I will say I'm uncomfortable doing this with Kaidan. I like Kaidan, I think he's a nice person. Horizon felt really out of character for him. Ashley I have no problem with because shes' a ****** anyway.



#7
themikefest

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Who cares? Just kill them all. That's what I do. Just follow my kill all playthrough and you'll be fine


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#8
SporkFu

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Who cares? Just kill them all. That's what I do. Just follow my kill all playthrough and you'll be fine

:devil: Muahahahaaa

 

I'm going to start a new trilogy playthrough with Shepard based off myself and want to know your opinion on some decisions throughout the games. But there is a twist - please, answer what you personally would've done in Shepard's place if faced the same choices.
1) Rachni queen - kill or release
2) Balak - kill or let to escape
3) Grunt - keep in a jar or release
4) Legion - activate, sell or keep for Alliance
5) Elnora - kill or let go
6) Vigo - kill or save the workers
7) Garrus LM - kill or spare Sidonis
8) Tuchanka - sabotage or cure
9) Rannoch - geth, quarians or both
10) Ash/Kaidan - accept to the crew or send to Hackett

I'll probably update the thread with more questions if they arise :) Gameplay benefits don't matter, I'm simply interested in what you'll choose.

1. This one is kinda interesting, cuz you're presented with this choice twice. On Noveria, I probably wouldn't trust her, and I've knowledge of the previous rachni wars, and I just don't like bugs, heh. But... having freed her once already, and having talked to her asari spokesperson on Ilium, and having seen what the reapers put her through, then I wouldn't leave her to die if I could help it. There's enough death happening in the galaxy already. 

 

2. I'd let Balak go, then I'd send him videos once a week of the celebrations on Terra Nova after they realized asteroid x-57 wasn't going to kill them all, and I'd let Kate Bowman do the narrations. 

 

3. Release Grunt. Every suicide mission needs a krogan teammate. 

 

4. Activate Legion. Jacob had it right: If it ends up that the robot can't be trusted, then a bullet to the head flashlight solves everything. Also, like shep, I'd be too curious about it. 

 

5. I probably wouldn't kill Elnora, but I'd leave her handcuffed to a railing or something and let the cops pick her up later. Let her go? Psssssh. 

 

6. I'd save the factory workers. It's indirectly my fault they're even in that situation. 

 

7. Tough one on Sidonis. By that point I'd trust Garrus to know what he wants and to know what he could live with. But if he was really gonna kill Sidonis, I'd make him do it like Mal Reynolds; Sidonis would be facing him, and he'd be armed. 

 

8. Cure the genophage. Every galactic annihilation needs krogan allies.

 

9.  Rannoch. Try for peace. Choose quarians over geth if peace is not an option. 

 

10. Ash/Kaidan -- Back on the crew, where they belong. 


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#9
ImaginaryMatter

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I'm going to start a new trilogy playthrough with Shepard based off myself and want to know your opinion on some decisions throughout the games. But there is a twist - please, answer what you personally would've done in Shepard's place if faced the same choices.
1) Rachni queen - kill or release
2) Balak - kill or let to escape
3) Grunt - keep in a jar or release
4) Legion - activate, sell or keep for Alliance
5) Elnora - kill or let go
6) Vigo - kill or save the workers
7) Garrus LM - kill or spare Sidonis
8) Tuchanka - sabotage or cure
9) Rannoch - geth, quarians or both
10) Ash/Kaidan - accept to the crew or send to Hackett

I'll probably update the thread with more questions if they arise :) Gameplay benefits don't matter, I'm simply interested in what you'll choose.

 

This is where some of these choices become problematic, because in Shepard's shoes (assuming I was a badass space marine, I'm missing 2 of those requirements) the things I would do would be I radically different.

 

*1) Keep the queen in her cage and contact the Council for orders.

2) Arrest, for interrogation. I think that's an option even though he escapes.

*3) Open in a more open area... with a security team.

*4) Activate, but far away from any networking.

5) Let go. Unless I could arrest her. I might kill her though if she drew a weapon on me, mine wouldn't be holstered.

6) Save civilians. I would have fought enough Blue Suns by that point to know they seem to largely act independent of central leadership.

7) Spare Sidonis.

*8) I would have acted so differently than Shepard, that I wouldn't be at the base of the tower.

*9) Same as above

10) Accept to serve aboard Normandy.



#10
Kurt M.

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1) Rachni queen - release
2) Balak - let to escape
3) Grunt - release
4) Legion - activate
5) Elnora - kill
6) Vido - kill
7) Garrus LM - kill
8) Tuchanka - cure
9) Rannoch -  both
10) Ash/Kaidan - Kaidan: accept to the crew / Ash: send to Hackett (first time I played ME3 with Ash...never believed I'd miss Jacob).

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#11
RatThing

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I'm going to start a new trilogy playthrough with Shepard based off myself and want to know your opinion on some decisions throughout the games. But there is a twist - please, answer what you personally would've done in Shepard's place if faced the same choices.
1) Rachni queen - kill or release
2) Balak - kill or let to escape
3) Grunt - keep in a jar or release
4) Legion - activate, sell or keep for Alliance
5) Elnora - kill or let go
6) Vigo - kill or save the workers
7) Garrus LM - kill or spare Sidonis
8) Tuchanka - sabotage or cure
9) Rannoch - geth, quarians or both
10) Ash/Kaidan - accept to the crew or send to Hackett

I'll probably update the thread with more questions if they arise :) Gameplay benefits don't matter, I'm simply interested in what you'll choose.

 

1) Kill, if these are my only options and I knew what Shepard knew in this situation. As tragic as it is to deny a whole race their future, the consequences would be too severe if the Queen wouldn`t turn out trustworthy.

 

2) Another tough choise. Probably would kill him, as he would continue to kill innocents. Felt sorry for the scientist though.

 

3) Keep in a jar. Only release him when I have backup. Not while I'm alone in a room with him, that`s kinda stupid.

 

4) Give it to the Alliance, or better yet to Daro'Xen vas Moreh.

 

5) Why is arresting her not an option? Probably would've let her go, she seems like someone who can't do anything on her own anyways.

 

6) Save the workers.

 

7) Spare Sidonis on the premise that he turns himself in. I believe inprisonment is a better punishment than death.

 

8) Still undecided. Depends on the circumstances. Best option would be cure and then planetary isolation on Tuchanka like with the Yahg if that would be possible.

 

9) Quarians.

 

10) Definitely accept to the crew (both of them). You need crewmembers who can stand up to you and tell you their opinion.



#12
Vazgen

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Interesting replies everyone!

About the rachni queen, we don't really know much about the Rachni Wars, it happened long before humanity first set foot in space. All we have is that the war started when salarians activated the dormant mass relay to their territory and that negotiations were not possible due to having no access to the queens. Interestingly enough, salarians themselves came up with the idea of uplifting the krogan to battle rachni and by stopping one war threw the galaxy into another. As we see on Sur'Kesh, that doesn't stop them from thinking about uplifting other species like Yahg or varren. That's all metagaming though. What we know is that the queen promises not to kill anyone and that she tells you to kill the hostile rachni in the hot labs. I think that confirms her statement that she can't control those. I would probably trust her, destroying whole species on the premise that they might start a war does not sit well with me. I'd probably make a bad Spectre :)



#13
Valmar

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To be fair you're not really killing an entire species... you're just removing the possibility that the species might exist again. This isn't like Ender's Game where you destroy an entire planet full of the bugs. You just kill ONE. That one is the hope the rachni have at a future, yes, but it is still just one.

 

Also they did have some access to the queens. They needed the krogan because they could survive the planets to go into the queens lairs and blow them up, right? So it isn't like they never made contact with queens.

 

You would be killing her on the premise that she might start a war, yes, but its more than just wild speculation. Its supported by centuries of evidence that the rachni are hostile. The rachni wars went on for centuries and no peace or surrender could be made. It was a devastating war. All the history and evidence points to war and aggression, we have only the queens word that she doesn't want war. Which is good but its still asking you to overlook all the centuries of history speaking to the contrary just because the queen, who is completely at your mercy, is insisting she's peaceful and innocent.



#14
Barquiel

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1) release - I just can't condemn the entire race to extinction when it wasn't this Queen's fault. Just releasing her into the wilds of Noveria was a really dumb move on Shepard's part though. I'd have preferred to take the whole tank with the Queen in it, and relocate it to some uninhabited, uninteresting world (or let the council decide).

2) escape - I like Kate. I also thought the Normandy is in orbit...and would destroy Balak's ship.

3) release - Is there any reason not to release him at all? But I agree that some backup would have been nice.

4) activate - It's already proven to be friendly so reactivating it shouldn't be so harmful

5) let her go - Elnora killed a drug dealer. I don't think she deserves to die for that...and since I obviously can't arrest her (that would be my first choice), she gets a second chance. Let's hope she will reconsider her career choice

6) saved the workers - Zaeed's stunt sets the entire plant on fire, condemning innocents to death just to make things a little easier for himself. If he hadn't done that you wouldn't have been forced to make this choice to begin with. Unacceptable. But again...why can't the Normandy follow Vido's gunship?

7) spared - Sidonis is unarmed and no longer a threat to anyone, nor is he likely to be a threat to anyone in the future. The world isn’t black and white and Garrus needs to learn that. Sidonis is a coward and a traitor, but letting Garrus kill him could be more damaging than helpful imo.

8) undecided - Mordin said in ME2 that Krogan population spikes ALWAYS lead to war. Not 99%, 100% of the time. But then...I am a softy and I just can't shoot Mordin in the back (I'd be a terrible spectre  ;) ) . Shooting him in the back and watching him try to turn on the console while the sad music plays...that's too much. -> cure it with Wrex (and hope Mordin was wrong in ME2), sabotage it with Wreav

9) Geth - The quarians were at fault in pretty much every way throughout their entire shared history. I also thought the Geth will be more useful against the Reapers

10) Ashley/accepted to the crew - an additional gun *shrugs*


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#15
Allison_Lightning

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1) I would release the Rachni queen, she hadn't done anything wrong and was used as someone's science experiment- she also wanted a fresh and peaceful start

 

2) Let Balak go- there's no guarantees you will kill or capture him in a fight, or that the bombs won't take out more than just the hostages, whose deaths are the only certainty.

 

3) Release Grunt- after I've reunited with Wrex and asked him up to the Normandy to catch up.

 

4) Legion is a harder decision but the fact he saved my team and I, as well as talked- I would want to activate him.

 

5) I'd knock Elnora out and leave her subdued and in a safe place until I returned, she's part of Eclipse but I wouldn't kill her unless she forced my hand.

 

6) Save the workers, no contest between them and a revenge match between the founders of the Blue Suns.

 

7) I couldn't let Garrus destroy himself over Sidonis, so I spare him.

 

8) Cure Tuchanka and the Krogan race and refuse to let everyone else pick the genocide option again.

 

9) I want to broke peace on Rannoch, but if forced I would have picked the Quarians. I do not buy the idea that every single last Quarian who supported the Geth were killed during the Morning War, or that those left behind were a threat- especially the young and elderly. The Morning War was a very grey conflict but the Quarians haven't got any more secrets that they're hiding to make themselves look better. I think the Geth reacted, and those behind- even their allies were killed. Do I think they want peace and amends now, yes but you can't have true awareness without accepting everything that happened in your past, the good and the bad as a part of you in the position of the Geth. 

 

10) I would accept Kaidan in a heartbeat and Ashley, but she would have gotten her marching orders to Hackett after continued racist behaviour (worse in Mass Effect 3) and that drunk incident. Tali was dealing with her father's memory after Horizon and could actually sit/stand. I can tolerate unprofessional downtime as long as while on the mission, it's not being complicated by her bias. In a real situation, her xenophobic remarks would have caused problems.



#16
Kurt M.

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Who cares? Just kill them all. That's what I do. Just follow my kill all playthrough and you'll be fine

 

You monsta!



#17
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I'm going to start a new trilogy playthrough with Shepard based off myself and want to know your opinion on some decisions throughout the games. But there is a twist - please, answer what you personally would've done in Shepard's place if faced the same choices.
1) Rachni queen - kill or release
2) Balak - kill or let to escape
3) Grunt - keep in a jar or release
4) Legion - activate, sell or keep for Alliance
5) Elnora - kill or let go
6) Vigo - kill or save the workers
7) Garrus LM - kill or spare Sidonis
8) Tuchanka - sabotage or cure
9) Rannoch - geth, quarians or both
10) Ash/Kaidan - accept to the crew or send to Hackett

I'll probably update the thread with more questions if they arise :) Gameplay benefits don't matter, I'm simply interested in what you'll choose.

 

Edit: Vito, not Vigo. It's not Ghostbusters after all :P

 

In real real life, you mean? If I were Shepard and it weren't a game with two choices?

 

1) I'd have tried to arrange for the Council to send someone to pick up the Queen and deal with themselves. After the mission Kaidan even says he'd have rather done that given the option, but then there wasn't really anything stopping Shepard from doing just that, so... (but if you mean just the choices the game gives you - kill her. Harsh, but I'm not releasing a Xenomorph Queen into the wilderness).

 

2) IIRC you can have him taken into Alliance custody, that's what I'd do.

 

3) Probably keep in a jar.

 

4) I'd be too curious to give Legion to anybody else, so activate and talk to it.

 

5) Kill. The idiot pulls a gun on you.

 

6) Hmmm. Ideally save the workers and have the Normandy intercept his shuttle, but if I have to choose one or the other, kill Vito.

 

7) Spare, more for Garrus' sake than Sidonis.

 

8) Sabotage

 

9) Quarians

 

10) Accept on ship



#18
RedCaesar97

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2) Arrest [Balak], for interrogation. I think that's an option even though he escapes.

 

Darn it, I forgot about that option, although choosing to pursue him will cause him to kill the hostages.

 

Either way, kill/capture is roughly the same thing in this case (Balak removed as terrorist threat).



#19
Vazgen

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Darn it, I forgot about that option, although choosing to pursue him will cause him to kill the hostages.

 

Either way, kill/capture is roughly the same thing in this case (Balak removed as terrorist threat).

Does Balak appear in ME3 if he was taken into custody?



#20
Vazgen

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To be fair you're not really killing an entire species... you're just removing the possibility that the species might exist again. This isn't like Ender's Game where you destroy an entire planet full of the bugs. You just kill ONE. That one is the hope the rachni have at a future, yes, but it is still just one.

 

Also they did have some access to the queens. They needed the krogan because they could survive the planets to go into the queens lairs and blow them up, right? So it isn't like they never made contact with queens.

 

You would be killing her on the premise that she might start a war, yes, but its more than just wild speculation. Its supported by centuries of evidence that the rachni are hostile. The rachni wars went on for centuries and no peace or surrender could be made. It was a devastating war. All the history and evidence points to war and aggression, we have only the queens word that she doesn't want war. Which is good but its still asking you to overlook all the centuries of history speaking to the contrary just because the queen, who is completely at your mercy, is insisting she's peaceful and innocent.

The krogans went to the rachni homeworlds when the war neared it's end. We don't know if there were attempts of negotiation, but do you think the krogan would've spared the rachni queen if they got her in their sights? 

The evidence you get is presented from the viewpoint of one side of the conflict. You speak to the queen and get the other viewpoint. You're to decide what side is closer to truth. The fact that she tells you to kill her children in hot labs is a good enough reason to trust her IMO. 

There was a chance that the buggers can survive in Ender's Game too, same chance there is for the rachni. 



#21
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Does Balak appear in ME3 if he was taken into custody?

 

Yes. Instead of committing terror acts in ME3, he will be trying to get medical supplies and food for Batarian refugees.



#22
Vazgen

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Yes. Instead of committing terror acts in ME3, he will be trying to get medical supplies and food for Batarian refugees.

Isn't that some other batarian? 



#23
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Isn't that some other batarian? 

 

No, the "other batarian" shows up when you kill Balak.



#24
Vazgen

Vazgen
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No, the "other batarian" shows up when you kill Balak.

So he escapes the custody? Interesting...



#25
cap and gown

cap and gown
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Tatyana Shepard had him taken into custody. Morwen Shepard killed him. So I managed to capture 2 of the 4 outcomes in my recorded playthroughs. I have also seen the other 2 outcomes in non-recorded playthroughs. In 3 out of the 4 options Balak comes back, twice committing terror acts, once to help his people.