Spoiler for up to obtaining Skyhold. Safe to read if you have gotten to skyhold.
Gigantic plot hole bothering me, please - I need to know if I missed something.
#1
Posté 20 novembre 2014 - 01:03
#2
Posté 20 novembre 2014 - 01:17
Well, Varric knows of him, technically. He probably explained it to the rest of them.
#3
Posté 20 novembre 2014 - 01:33
Spoiler for up to obtaining Skyhold. Safe to read if you have gotten to skyhold.
Spoiler
Barrick would know who/what corypheus is.
Arch demons are pretty distinct looking
Solas knows. Just as he knew about your mark.
#4
Posté 20 novembre 2014 - 01:33
#5
Posté 20 novembre 2014 - 01:47
Spoiler
#6
Posté 20 novembre 2014 - 01:48
Well, there's the fact that, when you rejoin the Inquisition at the campsite and regain control over them, dialogue with Mother Giselle reveals that this isn't the Inquisitor first waking up, so at some point offscreen, the Inquisitor probably gave them a recap, explaining the orb. Describe the dragon to Leliana, she recognizes it as an archdemon, what with her being a companion of the Warden. Say 'Corypheus' and Varric recognizes it and offers a bit of back story.
- BloodlyR et New Kid aiment ceci
#7
Posté 20 novembre 2014 - 01:53
Spoiler
#8
Posté 20 novembre 2014 - 05:01
Spoiler
The Archdemon looking like an Archdemon isn't something your character would know.
That's something you know because you played DA:O and saw the Archdemon through the eyes of the Grey Warden. That's player knowledge, not character knowledge.
#9
Posté 20 novembre 2014 - 05:07
They think it's an archdemon because of the colorful fire it breathes.
- viperidae aime ceci
#10
Posté 20 novembre 2014 - 06:31
Generally speaking, the story writing/momentum in Dragon Age: Inquisition is of poor quality compared to Dragon Age: Origins because the "frostbite engine" took up far to much resources/focus/time. While the "intentions/ideas" behind Dragon Age: Inquisition is fantastic, it never "rise" above the standards of an "expansion pack" on it's own. As a side-note: Dragon Age 2 was actually developed from the start as an "expansion pack" for Dragon Age: Origins.
Dragon Age: Origins did run on the "Eclipse Engine" and Dragon Age 2 on the "Lycium Engine", while lot of bad things can be said about the "character designs" in Dragon Age 2 and lack of fluff features found in Dragin Age: Origins the "Lycium Engine" did a really good job, and here we have the core of the problem:
Dragon Age: Inquisition is using the "frostbite engine" that has been butchered into something it's not meant to do, and it really shows. For the sake of discussion; - If BioWare had tweaked the "Lycium Engine" and put all content/resources/time there we would have had a "true" successor to Dragon Age: Origins that most players would have had a "connection with", but as of now jumping into a First person shooter/car driving engine was a terrible bad call!
To re-invent a "working concept" is a dangerous thing, and how Electronic Art's could allow BioWare to mess with their best IP like this is for me a riddle since each years FIFA only has some new logos/text and still sell good...
Really, if BioWare and Electronic Arts (with respect said) had swallowed their "inflated pride" and contacted Bethesda Softworks and told them about Dragon Age: Inquisition and if they could get a license to use Bethesda's own "Creation Engine" we would have had a fantastic game. Skyrim (running on the Creation Engine) with player-made mods has support for serveral companions and amazing features. So I am not the least exaggerating when I say: Bethesda's "Creation Engine" can do anything Frostbite does right now much better excluding multiplayer.
But oh no, it had to be Frostbite, and here we are just like with Dragon Age 2, a lackluster story that somehow fails to play out as "intended". The best thing that could happen with Dragon Age: Inquisition is that somehow a dedicated player-base convert it all to a mod for Dragon Age: Origins or Skyrim.
Regarding the multiplayer in Dragon Age: Inquisition: yes, it all started out with THAT in mind, and the developers should have staid with that focus instead of dragging in the single-player campaign/story into the mix.
While the PR department did a really good job in sending out copies for "early reviews", everything got over-hyped just like a glass of water in a dry desert, and "design flaws" (aka design-compromises) with a "lackluster story" more or less (as usual) was ignored by the major reviewers. While most people acknowledge that "dual cores" are in the twilight years by now, it was a strike under the belt to "code in" a software non-start for the owners even if the minimum restrictions is listed as quad-core. There is lots of talk in more "dark forums" that the "Denuvo DRM" demands so much resources on PC so THAT is the main reason why dual-cores can't play the game. But in truth, of all things that is epic fail with Dragon Age: Inquisition, the Denuvo DRM was a huge hit. The entire "PC" piracy scene is literally on the knees, and following the development on that front has never been more interesting than now.
To finish it all off let me just say this: Frostbite is a fiasco and the "Lycium Engine" or Bethesda's "Creation Engine" had done much more justice to Dragon Age: Inquisition.
- mmoblitz, LotrTomb, LordLindsey et 2 autres aiment ceci
#11
Posté 20 novembre 2014 - 07:24
Dragon Age: Origins did run on the "Eclipse Engine" and Dragon Age 2 on the "Lycium Engine", while lot of bad things can be said about the "character designs" in Dragon Age 2 and lack of fluff features found in Dragin Age: Origins the "Lycium Engine" did a really good job, and here we have the core of the problem:
You actually make a number of valid points, but overall there remains a high degree of fanboy entitlement staining your otherwise constructive criticism. Phrases like "epic fail" and words like "fiasco" serve little and no purpose other than to make the user come across as someone who believes that they could do better. If that is your sentiment, then by all means quickly knock out the next rpg that will pull legions of fans your way! I can't wait to see what you come up with.
Everyone leveling harsh words at Bioware should at least also acknowledge in the same context the obviously huge amount of work that went into this game, and the massive concessions that were made as a result of a mountain of blowback from DA2. Not having your outraged remarks leavened by such concessions renders much of what you have to say as moot.
I doubt that is what you intended.
- SwobyJ, mikeymoonshine, myahele et 3 autres aiment ceci
#12
Posté 20 novembre 2014 - 08:40
You actually make a number of valid points, but overall there remains a high degree of fanboy entitlement staining your otherwise constructive criticism. Phrases like "epic fail" and words like "fiasco" serve little and no purpose other than to make the user come across as someone who believes that they could do better. If that is your sentiment, then by all means quickly knock out the next rpg that will pull legions of fans your way! I can't wait to see what you come up with.
Everyone leveling harsh words at Bioware should at least also acknowledge in the same context the obviously huge amount of work that went into this game, and the massive concessions that were made as a result of a mountain of blowback from DA2. Not having your outraged remarks leavened by such concessions renders much of what you have to say as moot.
I doubt that is what you intended.
When Dragon Age: Inquisition still was under development I made some posts with constructive question/feedback, and the only response they got was "post has been deleted" with some cryptic messages from the forum GM's sent to me privately. And "conveniently" near the launch of the game I was banned. From an economical point of view I understand why it's not good to have people asking hard questions and criticizing some design calls.
Since most of my posts generally have links to the "sources" I talk about it did not help keeping some of them alive. Remember the incident with Sim City 2013? Maybe when Electronic Arts bought reviewers? The truth is never popular and of course I understand why they got deleted, just as why China has censorship. But to make so much "fuss" over posts with questions/feedback on a game is really questionable.
Much of the Dragon Age: Inquisition issues that plague us gamers today could have been avoided if BioWare had listened on feedback and been more active with it's playerbase. So, if the "frustration" penetrate trough my text's as Avalonica (not my main Origin account mind you) regarding the developers, sorry, really, I am sorry, but here we are with a sub-par product that could have been much more than something "mediocrely" worse/better than Dragon Age 2.
- LordLindsey et Max Izaac aiment ceci
#13
Posté 20 novembre 2014 - 08:59
Its called an archdemon because its a freaking archdemon. Even if we learn that it isn't an archdemon, its basically an archdemon.
The Inquisitor and others have their own lives and share their own info.
Wow, such plothole. Wow.
#14
Posté 20 novembre 2014 - 09:00
When Dragon Age: Inquisition still was under development I made some posts with constructive question/feedback, and the only response they got was "post has been deleted" with some cryptic messages from the forum GM's sent to me privately. And "conveniently" near the launch of the game I was banned. From an economical point of view I understand why it's not good to have people asking hard questions and criticizing some design calls.
Since most of my posts generally have links to the "sources" I talk about it did not help keeping some of them alive. Remember the incident with Sim City 2013? Maybe when Electronic Arts bought reviewers? The truth is never popular and of course I understand why they got deleted, just as why China has censorship. But to make so much "fuss" over posts with questions/feedback on a game is really questionable.
Much of the Dragon Age: Inquisition issues that plague us gamers today could have been avoided if BioWare had listened on feedback and been more active with it's playerbase. So, if the "frustration" penetrate trough my text's as Avalonica (not my main Origin account mind you) regarding the developers, sorry, really, I am sorry, but here we are with a sub-par product that could have been much more than something "mediocrely" worse/better than Dragon Age 2.
Speculation isn't truth.
#15
Posté 20 novembre 2014 - 11:08
Speculation isn't truth.
It's not any speculation that the Frostbite Engine is a real disaster for Dragon Age: Inquisition. Simply put, Dragon Age: Inquisition does not play well in a semi-open corridor environment. The "Frostbite Engine" is a poor compromise to re-invent "Dragon Age" fast and quick. From my point of view I believe that Dragon Age: Inquisition would have been more accessible and epic in the Dragon Age 2 "Lycium Engine".
#16
Posté 20 novembre 2014 - 11:24
When Dragon Age: Inquisition still was under development I made some posts with constructive question/feedback, and the only response they got was "post has been deleted" with some cryptic messages from the forum GM's sent to me privately. And "conveniently" near the launch of the game I was banned. From an economical point of view I understand why it's not good to have people asking hard questions and criticizing some design calls.
I find it hard to believe you got a ban merely for asking "hard questions" or as some convenient way of silencing decent. There are plenty of people on here who do little but bash Bioware and Bioware games and most of them manage to still be here.
#17
Posté 20 novembre 2014 - 11:49
I find it hard to believe you got a ban merely for asking "hard questions" or as some convenient way of silencing decent. There are plenty of people on here who do little but bash Bioware and Bioware games and most of them manage to still be here.
In order to not have my posts deleted and this account banned again "on the spot" I have adapted just like the people have done in China with it's regime.
#18
Posté 21 novembre 2014 - 09:44
Avalonica, you sir are a genius.
#19
Posté 21 novembre 2014 - 10:35
People just seem to recognize Cory and the Architect as darkspawn despite not looking much like other darkspawn, at all. I attribute this to darkspawn having a wider range of appearance than ingame models allow and Cory falling into the spectrum of what people expect a darkspawn to look like.
As for the dragon, note that while dragons have variable appearances in this game, archdemons specifically look, well, for lack of a better word, corrupted, which is a pretty good description of what Cory's dragon looks like. Not to mention, Leliana's seen an archdemon up close before.
#21
Posté 21 novembre 2014 - 11:14
it's still subjective that this engine isn't good for the game, i think the game looks and plays amazing but i suspect like most people who think that, i'm too busy playing all day to write lauding reviews.
- Ava Grey aime ceci
#22
Posté 21 novembre 2014 - 11:23
Grats. You wrote a gigantic wall of text without actually answering any of my questions or contributing anything at all of value. Instead you hijacked my thread to complain about the game engine.
Agreed. If you have concerns/issues with the game, there is a Suggestions board. Don't hijack other's topic on your crusade.
- Ghrelt aime ceci
#23
Posté 21 novembre 2014 - 11:29
1) The Solas knowing about the orb thing gets explained in the game.
2) It is an Archdemon. It is a high dragon corrupted by the Taint, thus fits the qualifications of being called an Archdemon. Whether it is an Old God or not I can't say. But since there isn't a Blight happening, it being one of the two remaining Old Gods is unlikely. So it is either a zombie of one of the five dead Old Gods or just a regular high dragon that was corrupted by the Taint.
3) They saw him on the hill when Cole or Dorian points The Elder One out. And since Varric has fought Corypheus in the past while with Hawke and learned about him from the Wardens there, he knows what Corypheus is and informs the others since that is their enemy.
- SomeoneStoleMyName, New Kid et Kitsune aiment ceci
#24
Posté 21 novembre 2014 - 11:30
Speaking of Skyhold...
Can someone explain to me why the road to Skyhold is snowy and cold and windy, with barely visible freezing areas...
And Skyhold itself is a rosy, springtime area...??????????????
#25
Posté 21 novembre 2014 - 11:34
Speaking of Skyhold...
Can someone explain to me why the road to Skyhold is snowy and cold and windy, with barely visible freezing areas...
And Skyhold itself is a rosy, springtime area...??????????????
The interior of Skyhold is shielded from the elements by its high walls, so that would effect it by having the interior be warmer. Add to that the stone absorbing the sun's heat, and it isn't surprising the temperature would be quite different inside Skyhold compared to the area around it.





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