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Main story too short?


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#51
Plenilunius

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I don't think quests are 'supposed' to be this way, however thats why they're completely optional. And honestly, there may  be a lot fetch quests, while still maintaining a good degree of entertaining/main quests (in my opinion of course), but the main quests and more involved sidequests amount to quit ea bit of time that I feel over compensates for the fetch quests. The fetch quests are fairly easy to complete, and don't take much time while the main story and more involved sidequests (which occasionally lead to more sidequests pertaining to that story arch) take a decent amount longer to complete. It's an added bonus that they actually factor in to the inquisition, as opposed to most games where "collect 10 pelts" and then you recieve a "thank you." At least in this game, you recieve power/influence that helps in long run. Again, this is my opinion and I also respect your opinion as well.

 

Out of curiosity, what RPG's do you like/prefer?

 

Classic Infinity engine games, Ultima, Arcanum, Age of Decadence, Morrowind, Fallout 1/2/NV.

My beef is really that there's more MMO in this game than RPG, and EA telling us that this "RPG" is 200 hours long, or that the main story is 50 hours long, when those figures include MMO-like activities.



#52
Min

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Classic Infinity engine games, Ultima, Arcanum, Age of Decadence, Morrowind, Fallout 1/2/NV.

My beef is really that there's more MMO in this game than RPG, and EA telling us that this "RPG" is 200 hours long, or that the main story is 50 hours long, when those figures include MMO-like activities.

I can see your gripe with the whole MMO like quests, but there really is a good amount of side quests that aren't the standard "go get me this" or "collect 10 pieces of this item". Morrowind arguably had much MUCH more MMO type quests than DA:I has, and is still regarded as one of the best if not the best in TES. I loved Morrowind, couldn't get much into skyrim, or at least AS much. DA:I though, I've not been disappointed with in the least. The fetch quests I tend to ignore, and I'm still at 27 hours and only barely got to skyhold. I'm currently on a quest (no spoilers) that is much more involved and is not an mmo styled quest in the least. And best of all? Completely optional. I randomly discovered itw hile exploring, led me to a dungeon, and is still continuing. Includes boss battles as well (or I guess mini-bosses is more appropriate).



#53
Plenilunius

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I can see your gripe with the whole MMO like quests, but there really is a good amount of side quests that aren't the standard "go get me this" or "collect 10 pieces of this item". Morrowind arguably had much MUCH more MMO type quests than DA:I has, and is still regarded as one of the best if not the best in TES. I loved Morrowind, couldn't get much into skyrim, or at least AS much. DA:I though, I've not been disappointed with in the least. The fetch quests I tend to ignore, and I'm still at 27 hours and only barely got to skyhold. I'm currently on a quest (no spoilers) that is much more involved and is not an mmo styled quest in the least. And best of all? Completely optional. I randomly discovered itw hile exploring, led me to a dungeon, and is still continuing. Includes boss battles as well (or I guess mini-bosses is more appropriate).

 

It's got a lot of things right, world is vibrant, companions are interesting. Certainly way better than the monster that is TES:Online. I don't want DA to go in that direction.



#54
Min

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It's got a lot of things right, world is vibrant, companions are interesting. Certainly way better than the monster that is TES:Online. I don't want DA to go in that direction.

lol I don't think anyone does.



#55
Ghaleon

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OP, question and without spoiling game for people did you get  skyhold etc actually see  end credits  all that?  cause i know at one point early some think it's the end but it's got much more  to  go.

Also any interested http://www.howlongto...me.php?id=11627



#56
Father_Jerusalem

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The fact that you're easily impressed by speed bodes well for you in the future, I'd think.


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#57
StingingVelvet

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I can see your gripe with the whole MMO like quests, but there really is a good amount of side quests that aren't the standard "go get me this" or "collect 10 pieces of this item". Morrowind arguably had much MUCH more MMO type quests than DA:I has, and is still regarded as one of the best if not the best in TES. I loved Morrowind, couldn't get much into skyrim, or at least AS much. DA:I though, I've not been disappointed with in the least. The fetch quests I tend to ignore, and I'm still at 27 hours and only barely got to skyhold. I'm currently on a quest (no spoilers) that is much more involved and is not an mmo styled quest in the least. And best of all? Completely optional. I randomly discovered itw hile exploring, led me to a dungeon, and is still continuing. Includes boss battles as well (or I guess mini-bosses is more appropriate).

 

At the end of the day every RPG quest is a fetch quest. The way you make it seem like it isn't is through context, choice and plot. Morrowind made you feel like everything you did mattered, even if it was a simple fetch quest. There was lots of flavor dialog, warring factions and great lore. Other games like Fallout: New Vegas take this even further and make every little minor thing a part of a grand faction game, so every quest feels important. Also most quests have multiple outcomes, strong writing, etc.

 

Dragon Age Origins and DA2 had a lot of plot for each quest. No real faction play or even choice that mattered, but strong plot for most quests. Also most of them features designed encounters. In Inquisition this is totally gone. Most quests are MMO-like filler with no plot, importance or designed encounters. Just run through the hills shooting rams for dinner. Boring.



#58
kyles3

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Having more story than you need is bad. TV got better, not worse, when shows started doing 12 episodes instead of 24. Games are expensive, so I understand why gamers argue for it, but length for length's sake does not make games better.


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#59
Zorpen

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Hehe, tell that to CoD players ;)



#60
samuelkaine

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At the end of the day every RPG quest is a fetch quest. The way you make it seem like it isn't is through context, choice and plot. Morrowind made you feel like everything you did mattered, even if it was a simple fetch quest. There was lots of flavor dialog, warring factions and great lore. Other games like Fallout: New Vegas take this even further and make every little minor thing a part of a grand faction game, so every quest feels important. Also most quests have multiple outcomes, strong writing, etc.
 
Dragon Age Origins and DA2 had a lot of plot for each quest. No real faction play or even choice that mattered, but strong plot for most quests. Also most of them features designed encounters. In Inquisition this is totally gone. Most quests are MMO-like filler with no plot, importance or designed encounters. Just run through the hills shooting rams for dinner. Boring.


No, they aren't. Not that the ram quest is bad in a story context where you are helping refugees. But even of it were out of place, which it isn't, you'll be hunting rams anyway as the easiest source of early game leather for crafting, and a nudge in this direction from the game is helpful for newer players.

But no. it's slightly similar when considered out of context to the mechanics of the most popular fantasy game of all time, and so is of the devil.

#61
AshesEleven

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20 hours with absolutely no side content (meaning no talking to companions or advisors, or anyone else) seems fine to me.

 

DA:O was probably a similar length if you did the same thing.

I finished a play through of just the main story of Origins in 22 hours.  So yeah, not really that different.  



#62
Gordon_4

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According to my play time, I've racked up 7 hours.  Knock of say, two hours for an experimentation with an archer and you get 5.  I'm still doing stuff in the Hinterlands, I haven't recruited Iron Bull, Blackwall, Cole or Dorian yet.  I've fought no major 'bosses' or been on what feels like a major story or companion quest.  What I have been doing is a decent approximation of a medieval warlord with resources at my disposal.

 

Considering all the inane complaining that was bandied about by the linear plot of Dragon Age II (which I remind you had bugger all side content); I would have thought people would be happy they expanded the side content to give the world more meat on it's bones and make you feel like you're making a tangible difference (which in itself has been turned into an overall reputation mechanic) to the world around you.

 

The game is by no means perfect; several of the character customization options feel very bare bones and perfunctory; there's like six different sets of bald 'hair' style options.  Was being bald popular in the original two games or something?


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#63
Gibb_Shepard

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I'm about 20 Hours in and just finished redcliffe. That said, i've been taking my sweet ass time. Doing a bunch of fetchy-like quests. I've looked at how many main story missions there are, and this game could absolutely be done within this time frame if all you did was a couple side missions and the story. If someone just wants the meat of the game (The main story, which was really long in DAO and DA2), i feel like this game is quite short indeed.



#64
Ridrith

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The OP certainly isn't lying, I've got almost 61 hours played as of right now and I've not completed the main missions yet.  The only reason that hasn't happened though is because I've been avoiding them and going off to do different things, I've taken down 2 of the 10 dragons, gods knows how many side missions and now I'm in the process of going through and trying to complete companion quests and the like.  Despite all of that though the final mission is sitting on my war table right now and even I'm a little surprised that it's there.  I went and looked it up because I was WORRIED that it was the final mission.  Sure enough, that's it.  I honestly think if you could sit down and play and knew where you were going you could potentially finish the main storyline in 12-15 hours and perhaps shorter than that on casual.  The only thing preventing it from being shorter is the experience curve/power lockout.

 

Luckily once I complete the game I'll have a few more goals and lore pieces to keep me busy...  Here's to hoping they ramp up and put out DLC though.  Already waiting for Dragon Age 4.



#65
Aetherna

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I finished the story in ~37 hours while only doing as much open world stuff as strictly was necessary for the plot. So maybe 25 hours of 'main plot' in my estimation?



#66
AshesEleven

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Do people consider companion quests and conversations as part of the main story?  Just curious.  Because if not, I would say the main plot of Origins is about 20-30 hours long.  



#67
Larryboy_Dragon

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 Wait, did the OP suggest that the there are too many 'fetch' quests and collection quests in DA:I and then say that he like Baldur's Gate?
:-/



#68
Larryboy_Dragon

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 Wait, did the OP suggest that the there are too many 'fetch' quests and collection quests in DA:I and then say that he like Baldur's Gate?
:-/



#69
RandomHomey

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Some people are so eager to find a way to quickly beat the game that they could care less about enjoying a long journey to get there. It is about the journey, people.



#70
Morroian

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Classic Infinity engine games, Ultima, Arcanum, Age of Decadence, Morrowind, Fallout 1/2/NV.

My beef is really that there's more MMO in this game than RPG, and EA telling us that this "RPG" is 200 hours long, or that the main story is 50 hours long, when those figures include MMO-like activities.

 

It is not an mmo thing its an open worlds game/sandbox thing. Skyrim is even shorter and its hardly an mmo.



#71
Merengues 1945

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There's what 6 or 7 main missions? The game is actually longer than Origins.... In any case, DA2 is much shorter since the main story is actually made of six quests for a duration of 4 or maximum 6 hours. The rest of the quests is just to fill the space on the DVD.... I'm 30 hours into the game and still somewhat far from finishing. Taking into account that I can make an almost complete run (main + secondary missions) in 18 hours in Origins, I guess it has a good duration.... And let's not even compare it with TES where the main missions take less than 5 hours if you commit to them.

In any case, you may create a game that takes 50 hours to complete the main story, ala GTAIV or FFXIII... But so far I've had more fun in Inquisition and it's story driven role playing. It's better to have 12 hours of full blown story than 500 of just nonsense.



#72
StrangeStrategy

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At the end of the day every RPG quest is a fetch quest. The way you make it seem like it isn't is through context, choice and plot. Morrowind made you feel like everything you did mattered, even if it was a simple fetch quest. There was lots of flavor dialog, warring factions and great lore. Other games like Fallout: New Vegas take this even further and make every little minor thing a part of a grand faction game, so every quest feels important. Also most quests have multiple outcomes, strong writing, etc.

 

Dragon Age Origins and DA2 had a lot of plot for each quest. No real faction play or even choice that mattered, but strong plot for most quests. Also most of them features designed encounters. In Inquisition this is totally gone. Most quests are MMO-like filler with no plot, importance or designed encounters. Just run through the hills shooting rams for dinner. Boring.

You're not just shooting rams for dinner, you're shooting rams because its too dangerous for regular hunters to go out hunting themselves -- not only that, but their are refugees everywhere in the crossroads so they need food now more than ever. I'd call that plot... What else are you expecting?

 

Its a fetch quest... but for all the crap fetch-quests get, I don't mind them. So long as I know who/what/when/where/why, I don't really need to focus on "how". So long as there are a few quests that involve different ways to succeed (Blades of Hessarian Destroy them / duel leader) then I can more than tolerate arbitrary fetch quests.


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#73
Jazharah

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I'm not sure when 20 hours of main plot became 'disappointing' or how it can be compared to the length of DA2. DA2 main plot didn't take more than 6 or 7 hours if you cut out the filler. Actually, I think that DAO didn't have more than 20 hours if you cut out filler. Hell, even Skyrim's main story was essentially less than 10 hours.

Personally I love the 'filler'. The companion quests impact me, the grand scale of the gorgeous regions and stuff to explore keep me looking for more, and though the collecting of shards may not be everyone's cookie, I kind of enjoy the puzzling and platforming around. Plus it pays off.

For all those disappointed, I hope you'll find a game that has 30+ hours of main content and then a comparative amount (150+ hours) of optional stuff. Let me know when you do.

#74
Linkenski

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ME1 was 15 hours for me even with a lot of side-content on my first run. That seemed completely fine to me at the time.

 

What concerns me most about DA:I's plot is rather that people are accusing it of being too generic and basic, a la, simple premise and predictable villain. I have played for an entire day without progressing the plot with total time of 40+ hours and I haven't even started any main quest since I got skyhold, lol. I heard there were only like a total of 11 main quests though. Is that right?