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DAMP First Impression - HORRIBAD!


4 réponses à ce sujet

#1
Fidite Nemini

Fidite Nemini
  • Members
  • 5 737 messages

A complete buggy, unstable mess. Absolutely unplayable most of the time for me. Game either doesn't load or gets stuck in black screeen. Constant desyncs during matches. Constant crashes (which I suppose are causing the desyncs for those other players), you spawn with all quickslot bindings blank (can't use any powers) or what I just experienced, you spawn and can't move (as if someone disabled my WASD keys, the entire party of four people couldn't move around -  basic attacks and powers worked, but you simply stayed glued to the starting spot).

 

 

 

I really wanted to give DAMP a fair first impression and wanted to wait things out until I can give feedback on how it actually works, but case in point: it doesn't work. At least for me.

 

 

 

If the debug team needs more informations:

 

My rig:

i5 3570K

GTX 660Ti (344.75 driver version)

8GB 1600MHz RAM

Windows 7 64bit

 

 

Internet is 50Mbps down and 10Mbps up.

 

Will be happy to assist with more information if anyone from BioWare needs something more specific and asks me, anything to help get this thing working for me.


  • Black Mambo et Neuromancer aiment ceci

#2
BWEAmelia

BWEAmelia
  • BioWare Employees
  • 93 messages

A complete buggy, unstable mess. Absolutely unplayable most of the time for me. Game either doesn't load or gets stuck in black screeen. Constant desyncs during matches. Constant crashes (which I suppose are causing the desyncs for those other players), you spawn with all quickslot bindings blank (can't use any powers) or what I just experienced, you spawn and can't move (as if someone disabled my WASD keys, the entire party of four people couldn't move around -  basic attacks and powers worked, but you simply stayed glued to the starting spot).

 

 

 

I really wanted to give DAMP a fair first impression and wanted to wait things out until I can give feedback on how it actually works, but case in point: it doesn't work. At least for me.

 

 

 

If the debug team needs more informations:

 

My rig:

i5 3570K

GTX 660Ti (344.75 driver version)

8GB 1600MHz RAM

Windows 7 64bit

 

 

Internet is 50Mbps down and 10Mbps up.

 

Will be happy to assist with more information if anyone from BioWare needs something more specific and asks me, anything to help get this thing working for me.

 

 

I'm running into the exact same problems, namely stuck in place with no UI, heavy desync especially moving, and random crashes in combat.

 

My rig is more than capable to run two instances of the game with no sweat:

i7 4790k 4.8Ghz

GTX 970 x2

Corsair Dominator 16GB 1866MHz

Windows 8.1 64bit

 

It's worth noting that the game runs smooth as diarrhea on single player, both in terms of framerate and stability (no crash).

 

Really sorry to hear about the issues you guys have run into. At risk of sounding like a broken record have either of you applied the "60fps cinematics fix" thats been posted around? If you have, could you try undoing that fix and see if that makes things better for you?



#3
BWEAmelia

BWEAmelia
  • BioWare Employees
  • 93 messages

BWE what fix are you referring to? What a strangely cryptic response.

 

PC users have found an unsupported config change that allows cutscenes to run at 60fps even though we've capped them at 30. By removing the cap a number of issues are introduced into Multiplayer. 



#4
BWEAmelia

BWEAmelia
  • BioWare Employees
  • 93 messages

i was getting that pot break no gold respawn quite a lot last night on console

 

Never fear! I'm working on fixing this one right now actually. We're not sure whether "heisenpots" or "schrodinger pots" is a better name, but either way they definitely are frustrating fellas. If your melee friends can get up close and swing a couple of times it will usually clear pots that ranged characters were unable to break.


  • PurpGuy1 aime ceci

#5
BWEAmelia

BWEAmelia
  • BioWare Employees
  • 93 messages

Just out of curiosity what was the reason behind the 30 fps cap for cutscenes?

 

I can't go into specifics so don't take this as the word of Andraste but there are a lot of moving parts and systems in our cutscenes that can desync if the framerate is not consistent. In MP you get the aforementioned problems plus a bandwidth hit that can cause your game to play catchup if it was a shock to your host or your own connection.

 

TLDR; The framerate "fix" is not a fix, and actually introduces a number of problems into both modes. We capped for good reasons, please don't use it.


  • coldflame aime ceci