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Entire game designed for consoles, an insult to PC gamers everywhere.


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#1
Xralius

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Bioware didn't even try to hide this fact.  It is seen in the controls,the menu layout, the entire UI.  But for me the worst is that it's seen in the abilities- they are all completely dumbed down for console.  That is the saddest to me- that they would actually let it effect not just the gameplay, but the games actual integrity.

 

Bioware has forgotten that PC users made them what they are.  We should have known this was coming after Dragon Age 2, but we gave them a chance out of a loyalty they obviously do not share.  I'm not sure how they could be so stupid and cruel to alienate their core players who have supported them for over a decade.  It's simply insulting.  If this isn't fixed within a week, I advise every PC user to attempt to return their game copy for a refund and never buy another bioware game, or another EA game if your anger is as great as mine.

 

Feel free to like this comment or respond if you're going to do the same.

 

Bioware has no integrity.


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#2
Xralius

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I copy pasted this from another forum, but it is exactly how this game goes on PC:

 

"Here's how the game just "worked" for me just now:  I'm running around, camera over my shoulder, using WASD to move and pressing space to jump over rocks.  I can't move move with left+right mouse buttons like other RPGs and the previous DA game, but it's at least semi functional.  
 
I see an enemy up ahead.  So I zoom out to enter tactical mode.  Camera pulls straight up into a tree, and I can't see a thing but tree branches.  I readjust the camera so the tree isn't blocking the view, but it still doesn't zoom out far enough to see the enemies, just half my party, cause the other half is too far away, just like the enemies are too far away.   
 
So now, I have a tactical view of tree branches and two of my character's heads.  Which would be great if I had two people in my party.  And we were fighting a tree.  But we're not.  
 
So I pan around.  Not with my mouse cursor, but with the second cursor.  Yes, there's two entirely separate cursors, and the mouse cursor doesn't pan the screen around when you put it at the edge of the screen, only the second cursor moves the screen.  And I have to use the keyboard to control the second cursor, but instead of being moved with the WASD keys, like virtually every game I've ever played (and Dragon Age), it's moved via QWES- totally backwards from the keys I was just moving around the world with.
 
So now I want to move some of my characters into position and attack.  So I click on a portrait, and the game recenters the camera on that character, so I have to re-drag the camera back over to the enemies, via cursor # 2.  And I'm going to have to do this all for every single character, after every single attack.  
 
So anyways, I set it all up, and unpause it.  But it doesn't unpause, because spacebar isn't pause like every other realtime+pause RPG since Baldur's Gate, it's another key.  And not even something that makes sense, like for example, the button that puts you into tactical mode.  
 
But whatever.  There's a fight going on, and I press tab to switch targets.  Does it switch targets?  Nope.  I switches which enemy I'm getting a tooltip for.  So now I'm attacking one enemy, but getting targeting details for another.  Which totally makes sense, right?
 
I'm switching between characters now, slowing working through the fight, and I want to know what one of the tanking abilities does.  So I mouse over it.  What info does the tooltip give?  It doesn't tell me what the ability does, or how much damage it causes, or whether it's an AOE, or anything sensible.  It tells me what the keybinding for it is.  But that's already given right at the corner of the ability slot, always onscreen.  So why on earth is that the only info the tooltip gives?
 
Ten minutes of camera adjusting and tree branch staring later, the fight ends.  I click on the loot, but my characters don't go get it, I have to manually run over to each piece of loot.  And since the game doesn't enter/exit tactical mode when combat starts/stops, I'm still in tactical mode, and the camera is still stuck in place.  So my characters run off into the distance, while the camera stays stuck next to a tree.
 
 
Edit: Oh, and I keep shooting randomly while walking around inbetween fights.  Because in tactical mode, right click is attack, and left click is select, but outside tactical mode, left click is attack and right click activates objects.  And you can't change your mouse button's keybindings to fix any of this.
 
Edit2: And did I mention that you can't select multiple characters?  No selecting your three ranged/DPS guys or your melee characters and pointing them all towards an enemy, you have to set each one up separately, readjusting the camera every single time.
 
Edit3: And did I mention that you can't zoom out far enough to see the rifts and close them?  This is a central part of the game, and you can't do it in tactical mode."


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#3
Xralius

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Also I forgot, I have to run around pressing the V button over and over again to find items, which is sure fun considering I'm also having to hold down other keys just to move.

 

Just stupid.


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#4
Cambios

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Bioware didn't even try to hide this fact.  It is seen in the controls,the menu layout, the entire UI.  But for me the worst is that it's seen in the abilities- they are all completely dumbed down for console.  That is the saddest to me- that they would actually let it effect not just the gameplay, but the games actual integrity.

 

Bioware has forgotten that PC users made them what they are.  We should have known this was coming after Dragon Age 2, but we gave them a chance out of a loyalty they obviously do not share.  I'm not sure how they could be so stupid and cruel to alienate their core players who have supported them for over a decade.  It's simply insulting.  If this isn't fixed within a week, I advise every PC user to attempt to return their game copy for a refund and never buy another bioware game, or another EA game if your anger is as great as mine.

 

Feel free to like this comment or respond if you're going to do the same.

 

Bioware has no integrity.

 

Agree 100%.

 

This is really sad to see.

 

Bioware was once one of the greatest PC developers out there.


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#5
Terodil

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Yes. =/

 

On the upside, at least the issues have been recognized and may be worked on. We may even see a patch some day! \o/



#6
Boomshakalakalakaboom

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I don't understand why people are continuously making new threads about this? There are already two large threads in feedback already:

 

http://forum.bioware...estions-thread/

http://forum.bioware...-a-pc-game-yet/

 

And wouldn't it be more prudent to be posting in the thread that concerns all issues regarding the PC game-play that was actually made by one of the devs instead of clogging up every single section in these forums?

 

http://forum.bioware...unity-concerns/

 

You want them to hear you and make sure that they catch everything they need to fix? Then keep it in one place. 


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#7
Terodil

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You want them to hear you and make sure that they catch everything they need to fix? Then keep it in one place. 

 

Ultimately this is up to Bioware to decide how they want their threads. From a QA perspective, however, it is preferable to have one issue per thread, not one thread for hundreds of issues. Hundreds of threads per issue isn't really great either, though. ;)



#8
NRieh

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.  But for me the worst is that it's seen in the abilities- they are all completely dumbed down for console.

with all the obvious flaws, I should tell you that 'console games'  (how you call it) should have zero problems on a game-pad. This one has plenty, plugging in the pad can not take away the poorly designed character screen or inventory and does not give you any sort of autoatack (even though holding the trigger is slightly less irritating than holding down the button) .  From my experience it's actually more simple to navigate menus with KM. It's actually easier to move and explore with a pad. CC - for the KM, tactics - rather KM than pad.

 

I'm a PC player that likes to use both types of controllers depending on the situations, preferably 'on fly'.  

So, tldr  - Console players have it all more or less the same (other than skill hotkeys and radial action pop-up menu instead of the button bar UI) 

They, probably, even have it worse, because true console players have no choice to switch the controller type. I wish PC players could do so 'on fly', not with save&exiting to the main menu.



#9
Boomshakalakalakaboom

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It is just so confusing trying to navigate through it all, lol. Especially when you are trying to find out if people are having the same problems as you or not and you're jumping from thread to thread because people are posting in multiple ones.  :)



#10
Farangbaa

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This is getting ridiculous. Could the controls be better? Sure. Is the game unplayable? Far from it.

Also I forgot, I have to run around pressing the V button over and over again to find items, which is sure fun considering I'm also having to hold down other keys just to move.
 
Just stupid.


How is this any different from constantly pressing tab?

This is getting way beyond ridiculous.

#11
Terodil

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This is getting way beyond ridiculous.

 

Not your call to make. Disagree, fine. Thrashing everybody on here who has (IMHO valid) opinions that differ from yours... not okay.

 

Also, I think we already established that since you play a ranged character, you are spared the worst of it: the clunky movement controls. So before tossing around pejoratives, I'd humbly suggest you invest a few minutes to find out just how horrid the controls are for melee characters. (Also: no backpedalling for tanky warriors? seriously?)


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#12
Farangbaa

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Then explain to me how pressing 'v' all the time is any different from pressing 'tab' all the time?

#13
Terodil

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I should not have to in order to not be called 'ridiculous' by you, but fine:

 

1. Sparkles

2. (almost) unlimited range

3. hold-to-activate

4. very visible due to highlights and labels, I think even through walls

 

vs.

 

1. no sparkles

2. very limited range (ignoring the perk for a moment)

3. keep hitting v until you finally spot that one plant that was setting the ping off

4. hard to find because there's no label.

 

If you see no difference, then I don't think I can help you.


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#14
Farangbaa

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Are you kidding me? It shows items waay beyond the pulse, and they light up like a christmas tree even after you stop pressing v. (it does fade after a while though)

It even says 'loot' in big letters >.>

What I do find ridiculous is that on a dual monitor setup, your cursor can go to the second monitor. That's just bad, really bad.

#15
Razir-Samus

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Are you kidding me? It shows items waay beyond the pulse, and they light up like a christmas tree even after you stop pressing v. (it does fade after a while though)

It even says 'loot' in big letters >.>

you're exaggerating, items light up with a glow if you are in line of sight of them, if they are behind trees they will also light up... i estimate that the radius of said objects lighting up is double the size of the "ping" itself

 

also, the word "loot" that appears is rather small and you need to be close to see it

 

it's a silly feature, these items should light up in the same radius without you needing to spam V, it could also be a toggle to make all items on screen highlight just like tab did in previous games



#16
Brogan

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Also I forgot, I have to run around pressing the V button over and over again to find items, which is sure fun considering I'm also having to hold down other keys just to move.

 

This is one of the biggest issues IMO. 

 

If we have to hold down multiple keyboard keys simply to move our player (not just W, but A and D, unless you only plan on straight lines the entire game), we should not have to hold down any other keyboard keys for anything else.  My mouse has 5 programmable buttons on it, and none can currently be used to move.  Many people have gaming mice with even more buttons.  That is a joke.

 

 

How is this any different from constantly pressing tab?

 

See above.


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#17
Chari

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You are right. It is damn sad to see that PC players were the last on their priority list
Plus it seems they just blantly lied to us
The game is fun overall but terrible controls and such a slap in the face just kill the mood
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#18
Ares_mito

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I play on PS4 and I can assure you I'm not happy with the game as much as you. Console players are not a problem, development mistakes are just a problem of dev time I hope. I hope to see soon some fixings as much as you!


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#19
Xralius

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One of the most frustrating parts is that everybody loves Origins gameplay, but they have thrown it out the window for some reason.  Dragon age 2 was far more similar to Origins than this travesty, which they told us would be going back to their roots/ more similar to Origins.  I honestly feel like the combat / quests / dialogue are more like what you would see in an MMO game.  They basically gave us single player SWTOR in Ferelden.

 

Customizing your characters face takes an hour but customizing your character's abilities takes 5 seconds.  Just look at how many mage spells there are in Origins vs how many there are in Inquisition.

 

I think this is a nail in the coffin for Bioware or at the very least Dragon Age.  Dragon Age 2 was an OK game, but Inquisition is a sign they are moving in completely the wrong direction, the whole time LYING through their teeth about it to all their fans.

 

Bioware has destroyed something great and people should be angry.


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#20
StingingVelvet

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I don't think "designed for consoles" is really the issue. It's designed to be an action game, and not a CRPG. That's the main issue, IMO.


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#21
affebinich

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Aww come on, your anrgy about the PC UI, but are you angry about the World around it? No, then do not make a great fuss about the Console alike UI, sure they need to polish the PC UI Controls. it is all to Big on 1920 Resolution and confuses me, What is New and waht is already equiped?

 

Yeah, they surly lack the important PC Controls, like Drag and Drop and greater Resolutions to put more on the Screen. And also PC Players use a PC Monitor, where they do not need a Big Console Font Screen. They should use smaller PC Fonts

 

Dont blame the entire Book, because the Cover is not your Like


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#22
Dubya75

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Bioware sure did a number on us here, pulling the wool over our eyes...

 

"This is the game we always wanted to make" they said. True, but they left out the little detail about WHO they were making it for. And we naively thought it was for PC gamers (not to exclude console gamers).

 

I've been following development closely all the way through and I was convinced...CONVINCED! that DAI would be the most amazing Dragon Age game yet. I envisioned playing it with my KB&M on my super-dooper PC I upgraded especially for this game (and it wasn't cheap). Because I had FAITH in Bioware.

Yes, I believed all the honey coated words and I was seduced by the beautiful graphics.

 

I blissfully ignored the fact that we weren't seeing any actual PC gameplay. Gameplay on PC yes, but with a controller. No actual KB&M gameplay or UI. I knew this was NEVER the way I want to play the game (with a controller), but I kept telling myself they are keeping the best for last - The PC UI and Controls wil be AWESOME!. And oh boy was I excited! Obsessed!

 

But what a damn fool I was ignoring the fact that up until very close to release, we saw NOTHING for PC...but still I trusted...and I pre-ordered the game with this blind faith of mine.

And tomorrow when the game arrives, I will neatly return it. I will not be this foolish ever again. No matter how pretty the picture they paint. No matter how promising all the PAID reviews pre-release. 

Because a game is only good when it is actually PLAYABLE by the FANS.

 

In my opinion, Bioware failed even more miserably than they did with DA2 - at least you could play that game for all it's faults.


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#23
Dubya75

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Aww come on, your anrgy about the PC UI, but are you angry about the World around it? No, then do not make a great fuss about the Console alike UI, sure they need to polish the PC UI Controls. it is all to Big on 1920 Resolution and confuses me, What is New and waht is already equiped?

 

Yeah, they surly lack the important PC Controls, like Drag and Drop and greater Resolutions to put more on the Screen. And also PC Players use a PC Monitor, where they do not need a Big Console Font Screen. They should use smaller PC Fonts

 

Dont blame the entire Book, because the Cover is not your Like

 

So I guess you'd be happy to buy a car without a steering wheel then? Good for you!



#24
The Elder King

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You are right. It is damn sad to see that PC players were the last on their priority list
Plus it seems they just blantly lied to us
The game is fun overall but terrible controls and such a slap in the face just kill the mood

Next gen was likely prioritized over pc. Last gen was definitely Not prioritized over pc.
I think it'd have been better to make the game only next gen and PC, and use the time they used for last gen to make the other platforms better.

#25
watsapp

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Am I the only one who knows that there isn't such a thing as Bioware?EA bought them,EA tell them what to do its practically EA.


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