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Entire game designed for consoles, an insult to PC gamers everywhere.


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#26
Fast Jimmy

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Bioware sure did a number on us here, pulling the wool over our eyes...

"This is the game we always wanted to make" they said. True, but they left out the little detail about WHO they were making it for. And we naively thought it was for PC gamers (not to exclude console gamers).

I've been following development closely all the way through and I was convinced...CONVINCED! that DAI would be the most amazing Dragon Age game yet. I envisioned playing it with my KB&M on my super-dooper PC I upgraded especially for this game (and it wasn't cheap). Because I had FAITH in Bioware.
Yes, I believed all the honey coated words and I was seduced by the beautiful graphics.

I blissfully ignored the fact that we weren't seeing any actual PC gameplay. Gameplay on PC yes, but with a controller. No actual KB&M gameplay or UI. I knew this was NEVER the way I want to play the game (with a controller), but I kept telling myself they are keeping the best for last - The PC UI and Controls wil be AWESOME!. And oh boy was I excited! Obsessed!

But what a damn fool I was ignoring the fact that up until very close to release, we saw NOTHING for PC...but still I trusted...and I pre-ordered the game with this blind faith of mine.
And tomorrow when the game arrives, I will neatly return it. I will not be this foolish ever again. No matter how pretty the picture they paint. No matter how promising all the PAID reviews pre-release.
Because a game is only good when it is actually PLAYABLE by the FANS.

In my opinion, Bioware failed even more miserably than they did with DA2 - at least you could play that game for all it's faults.


Wait... you haven't gotten the game yet?

Man... before saying you were lied to, I'd suggest giving the game a stab. I mean, the controls do have some issues apparently, but the time frame for returning the game allows you to actually give it a try if you've already paid for it.

Who knows? Maybe by tomorrow the PC UI patch will be out? Unlikely, but possible I suppose.

#27
Dubya75

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Wait... you haven't gotten the game yet?

Man... before saying you were lied to, I'd suggest giving the game a stab. I mean, the controls do have some issues apparently, but the time frame for returning the game allows you to actually give it a try if you've already paid for it.

Who knows? Maybe by tomorrow the PC UI patch will be out? Unlikely, but possible I suppose.

 

I've heard quite enough feedback from people who don't get paid to sing Bioware's praises and actually give an honest assessment of how the game plays.

But, maybe (and that's a big MAYBE) I will give it a try to experience it first-hand...but then, I would much rather not play it at all than be even more disappointed.

If I do decide to play it, I will give my impressions...



#28
Fast Jimmy

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I've heard quite enough feedback from people who don't get paid to sing Bioware's praises and actually give an honest assessment of how the game plays.
But, maybe (and that's a big MAYBE) I will give it a try to experience it first-hand...but then, I would much rather not play it at all than be even more disappointed.
If I do decide to play it, I will give my impressions...


Well, we all wait with bated breath to find out if you deigned to play a game you'd already paid money for, I guess?

If others opinion was enough to sway you, why pre-order? I had significant doubts about the game, despite the overall positive press and marketing, so I decided to wait a month or two, see if a price drop happens. If you've already paid your money, might as well play the game for a few hours before getting a refund. That seems ludicrous otherwise.

#29
Brogan

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I don't think "designed for consoles" is really the issue. It's designed to be an action game, and not a CRPG. That's the main issue, IMO.

 

Yea, you're still wrong about this.  It has everything to do with console design.  The "action" you think is present in DAI that is so different and unique is exactly the same "action" that was in Dragon Age Origins 5 years ago.

 

If you want to point to the surrounding issues like character development and armor, none of that changes how the combat is played out.



#30
Brogan

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Well, we all wait with bated breath to find out if you deigned to play a game you'd already paid money for, I guess?

If others opinion was enough to sway you, why pre-order? I had significant doubts about the game, despite the overall positive press and marketing, so I decided to wait a month or two, see if a price drop happens. If you've already paid your money, might as well play the game for a few hours before getting a refund. That seems ludicrous otherwise.

 

I'm doing the same thing.

 

However I cannot get my money back, so I just won't install it until I see that it is patched to the standards it should be.

 

What would be ludicrous would be to force myself to play the game in a way I already know I don't want to play it, just because they haven't patched yet.  I don't intend to 'waste' the good parts of a game I paid for (the story and the graphics) if I will be constantly struggling with crap controls.



#31
adr750227

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affebinich

you know that BEAUTIFUL car you bought? it never turns left or right...but it is SO BEAUTIFUL....right?


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#32
StingingVelvet

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Yea, you're still wrong about this.  It has everything to do with console design.  The "action" you think is present in DAI that is so different and unique is exactly the same "action" that was in Dragon Age Origins 5 years ago.

 

If you want to point to the surrounding issues like character development and armor, none of that changes how the combat is played out.

 

It's nothing like Origins in combat. Like... nothing. I cannot fathom anyone saying it is. I wouldn't even know where to start in debating it. Just gonna have to agree to disagree.



#33
thats1evildude

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My heart bleeds for you. Truly.

 

*Resumes playing DAI on XBox One*


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#34
Silent Fear

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My heart bleeds for you. Truly.

 

*Resumes playing DAI on XBox One*

 

You tell them brah !

 

*Resumes playing on an 5 years old pc stuck in Xbone case"



#35
Brogan

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It's nothing like Origins in combat. Like... nothing. I cannot fathom anyone saying it is. I wouldn't even know where to start in debating it. Just gonna have to agree to disagree.

 

Party based combat.  Pause feature.  Health, stamina, mana, enemy health bars, critical hits, cooldowns, stealth, tactics (subjective), skills, weapon based attacks, spell based effects, healing post combat...

 

Should I go on?

 

In fact the only thing that's different is the control scheme and I think you'll agree there is a good chance that goes back to Origins as well.



#36
NRieh

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It has everything to do with console design.

Would you kindly tell us how many 'console' games have you finished so that you classify DAI as something especially targeted for the consoles?... 

 

Or did you mean 'it's playable with the pad'? Damn right, it is. Anything that is a  3rd person non-shooter (does not have a crosshair) with a hint of action can be played with gamepad, sometimes - much better than with a KM. Jade Empire is one of the brightest examples I can think of. How come that 100% pad-oriented is considered 'BW classics', while DAI is a 'console design', hmm?    

 

Ic an only repeat myself (most of the posters seem to be in write-only mode, but still) Gamepad does not solve DAI UI problems, in fact it only creates some extra ones. Poorly designed UI has  nothing to do with a platform, in fact those char-screens and inventories are better used with KM than with a pad. I've tried both, you know.



#37
Brogan

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Would you kindly tell us how many 'console' games have you finished so that you classify DAI as something especially targeted for the consoles?... 

 

Or did you mean 'it's playable with the pad'? Damn right, it is. Anything that is a  3rd person non-shooter (does not have a crosshair) with a hint of action can be played with gamepad, sometimes - much better than with a KM. Jade Empire is one of the brightest examples I can think of. How come that 100% pad-oriented is considered 'BW classics', while DAI is a 'console design', hmm?    

 

Ic an only repeat myself (most of the posters seem to be in write-only mode, but still) Gamepad does not solve DAI UI problems, in fact it only creates some extra ones. Poorly designed UI has  nothing to do with a platform, in fact those char-screens and inventories are better used with KM than with a pad. I've tried both, you know.

 

Yes, you're 100% correct.

 

The issues we are currently seeing reported clearly have nothing to do with Bioware's console designs or initiatives.  I cannot believe I misread all these clear examples.



#38
apbevan

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Party based combat.  Pause feature.  Health, stamina, mana, enemy health bars, critical hits, cooldowns, stealth, tactics (subjective), skills, weapon based attacks, spell based effects, healing post combat...

 

Should I go on?

 

In fact the only thing that's different is the control scheme and I think you'll agree there is a good chance that goes back to Origins as well.

The control issues don't go back to origins.

 

At first the game feels different, very different, then you start to use Tactical mode and you think ah here is the game I want but the execution of it is terrible. Ive tried playing with the tactical combat and i feel like I'm fighting the game and characters to get anything done. This is not an improvement over 1 and 2.

 

When you have 2 games prior where things were done better it makes the deficiencies glaringly obvious and we wonder how they possible could release certain aspects of the game in such a state.


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#39
Selea

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Also I forgot, I have to run around pressing the V button over and over again to find items, which is sure fun considering I'm also having to hold down other keys just to move.

 

Just stupid.

OMG. You don't need to always press V while you go around: plants respawn so much that you only really need to gather those you encounter to have more than enough, crates etc. you surely don't need to be highlighted, objects get named when you face their direction and you are near enough, people and point of interest are marked clearly on the map etc. and loot you just need to press V after combat. 

If you keep pressing V while you go around you are doing something wrong. It is totally stupid and clearly not how it was meant to be used (as it's obvious).



#40
Tookah45

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What makes the fact that this game was CLEARLY developed for and tested exclusively on consoles even better is this quote from producer Cameron Lee:

"PC is basically our lead platform because we all develop on the PC," 

 

Trolololololol

 

"So we develop on that first and foremost and then we keep the other platforms up and running to make sure they don't fall behind."

 

RIIIIIIIIIGHT.

 

http://www.videogamer.com/pc/dragon_age_3_inquisition/news/pc_confirmed_as_lead_platform_for_dragon_age_inquisition.html


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#41
Dubya75

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What makes the fact that this game was CLEARLY developed for and tested exclusively on consoles even better is this quote from producer Cameron Lee:

"PC is basically our lead platform because we all develop on the PC," 

 

Trolololololol

 

"So we develop on that first and foremost and then we keep the other platforms up and running to make sure they don't fall behind."

 

RIIIIIIIIIGHT.

 

http://www.videogamer.com/pc/dragon_age_3_inquisition/news/pc_confirmed_as_lead_platform_for_dragon_age_inquisition.html

 

It's actually quite impressive how these guys can lie to their fans with such conviction.

 

I really liked these guys at Bioware. I actually believed them. Won't be making that mistake again.



#42
K3m0sabe

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Do you know where the majority of the project leads, producers and lead writers of Baldurs Gate 2, KotOR, Mass Effect 1, and Dragon Age Origins, are?

 

Gone, not working at Bioware anymore. 

 

So if you think that this Bioware thing we have now has anything to do with the company that made those amazing rpg classics, then your mistaken. It's no wonder those people left and bioware started making ever more console centric rpg's with a clear detriment to their PC fan base. 

 

Casey Hudson, Drew Karpyshyn, Kevin Martens, James Ohlen, Dan Tudge, Brent Knowles... 



#43
Benaska

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Aww come on, your anrgy about the PC UI, but are you angry about the World around it? No, then do not make a great fuss about the Console alike UI, sure they need to polish the PC UI Controls. it is all to Big on 1920 Resolution and confuses me, What is New and waht is already equiped?

 

Yeah, they surly lack the important PC Controls, like Drag and Drop and greater Resolutions to put more on the Screen. And also PC Players use a PC Monitor, where they do not need a Big Console Font Screen. They should use smaller PC Fonts

 

Dont blame the entire Book, because the Cover is not your Like

 

The problem isn't the books cover, it's that it's written in some unholy runic script that makes my eyes bleed when I try to read it for more then five mintues... Yes, I feel the controls are *that* bad, I made three attempts to start this game and couldn't stomach it even through the tutorial...



#44
BioWareMod02

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I'm going to go ahead and lock this up. There are threads 

 

I don't understand why people are continuously making new threads about this? There are already two large threads in feedback already:

 

http://forum.bioware...estions-thread/

http://forum.bioware...-a-pc-game-yet/

 

And wouldn't it be more prudent to be posting in the thread that concerns all issues regarding the PC game-play that was actually made by one of the devs instead of clogging up every single section in these forums?

 

http://forum.bioware...unity-concerns/

 

You want them to hear you and make sure that they catch everything they need to fix? Then keep it in one place. 


all of the place for Bioware to catch your feedback with. Lets be productive okay?

Thanks ♥


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