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Character Creation Observations


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#1
Maverick827

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These will pretty much all be negative observations.  Assume anything I haven't mentioned was amazing.

 

Function:

 

1.  The window where you select your race, gender, and class had a lot of lag and input latency.  It felt really sluggish and definitely not the best first impression.  The actual 3D character creation and tutorial ran fine, so I'm not sure why this screen in particular was so slow.  Overall, the design is unique and interesting, but definitely worth any sort of performance hit.

 

2.  Idle head animations during character creation.  Every time I wanted to get a good look at a certain angle, my character would look in the other direction.  This isn't unique to DAI, but it is definitely something that ideally would be weeded out of the genre at some point.

 

3.  I think the axis-slider is a nice way to both consolidate overall options (at least in appearance) as well as let you manipulate two, related options at once, but it's missing two things that I think would make it truly great.  First, the two axes need to be numbered in some way.  Coordinates should be visible so the player can remember different points.  Second, the previously-selected coordinates should be remembered, so the player can experiment without losing the original point.

 

4.  I really hate how you have to go all the way back to the main menu to change race, gender, or class.  While it seems like you guys learned your lesson from the annoyance of DA2's character creator being stuck behind the entire tutorial, these three choices being stuck behind the main menu is similarly annoying.

 

5.  I really, really, really wish Dragon Age would adopt Mass Effect's face code system.  I think every RPG should adopt some sort of similar system, actually.  I always have trouble with character creators ("wait, what are eyes supposed to look like again?"), and being able to look up a list of faces to either use directly, or use as a starting point, really helped me in those games.

 

6.  This doesn't have anything to do with character creation directly, but from what I've read, there's no way to change your appearance later on in the game.  I feel like this should be core functionality in any game with a character creator, even if it's just through a console command (like Skyrim, pre-face sculptor).

 

Style/Art:

 

1.  Hair styles are, unfortunately, very lacking.  There aren't enough different choices and most hairs are recycled between races.  Additionally, I have every setting turned up, yet most hairs are still highly aliased.  Beards seem to suffer from this the worst, and often don't sit right on the face.

 

2.  Hair colors are very deceptive in the character creator.  I had chosen a very dull red/orange looking color, but when I got in game, it was cartoonishly red.  I re-created my character with a decidedly brown color, but it was still actually pretty red when I got in game.

 

3.  Pretty much all skin tones, even the ones I assume were meant to look "normal," still looked very sickly.  I couldn't find a single skin tone that looked real or natural.

 

4.  I really would have loved an overall head size slider.  I always felt like my character's head was either ~5% too wide or ~5% too tall.

 

Overall it's obviously a great character creator, but these are the things that bugged me when I was going through it.


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#2
godlike13

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2.  Hair colors are very deceptive in the character creator.  I had chosen a very dull red/orange looking color, but when I got in game, it was cartoonishly red.  I re-created my character with a decidedly brown color, but it was still actually pretty red when I got in game.

 

 

 

Ya, this was frustrating.