Aller au contenu

Photo

Is arcane warrior any good?


  • Veuillez vous connecter pour répondre
145 réponses à ce sujet

#51
mosspit

mosspit
  • Members
  • 637 messages
imo based on solo nm aw/bm run thus far, soloing as a mage is more problematic early game where there is a lack of talent options, low attributes.

After Lothering + 1st treaty, AW's spec really shines. I believe that AW's combat power and versatility scales very well with level growth. At least more than the enemies the AW face. Late game, the gap in combat effectiveness between AWs and enemies is really wide.

That is pretty much why late game AWs are effective and can in fact solo the rest of the game.

#52
-Jaren-

-Jaren-
  • Members
  • 252 messages

mosspit wrote...

imo based on solo nm aw/bm run thus far, soloing as a mage is more problematic early game where there is a lack of talent options, low attributes.
After Lothering + 1st treaty, AW's spec really shines. I believe that AW's combat power and versatility scales very well with level growth. At least more than the enemies the AW face. Late game, the gap in combat effectiveness between AWs and enemies is really wide.
That is pretty much why late game AWs are effective and can in fact solo the rest of the game.


I totally agree^.  Lower level stuff is quite hard.  Especially Wolves early >.<  If set up right however, you can get Haste and Miasma by level 7 and still have a point for Combat Magic.  Just gets easier from there.  :D

Wolves right away after Lothering without Miasma is probably the hardest fought I've had in this game so far. 

#53
Mr_Raider

Mr_Raider
  • Members
  • 593 messages

flagondotcom wrote...



@sabreene: Your to-hit (attack) score for an AW with Combat Magic should be based on (magic-10) + (dex -10) so the only reason to put points in Dex instead of Magic is to improve your defense score--unless I completely misunderstood the game mechanics. Current PC mage that often goes hand-to-hand does miss with 14 dex (and ~14 STR) if I don't turn on Combat Magic, but with CM seems to miss no more often than Ali/Shale.


Not quite. Str is replaced by magic for damage only. Your to hit is still (dex -10)*.5 + (str-10)*.5. When combat magic is active you get an additional bonus of 5 +spellpower *.2. This becomes 10+spellpower *.2 after AW 2 talent.

#54
Coldcall01

Coldcall01
  • Members
  • 270 messages

ZaroktheImmortal wrote...

It seems a bit much of trying to mesh two classes together. Does it actually work well?


I'm halfway through a playthrough as an AW and it takes some getting used to because one has to know when to switch into combat magic mode and not mess around once you run low on mana.

I think the biggest issue with being AW is getting that timing right during a fight. What i now do and this has worked quite well, is use up most of my spells in the first seconds of the fight by pinning down, freezing the most dangerous enemy/boss and then switching into combat magic melee mode to finnish off the wounded with Alistair and Leli (backstabbing).

But its an interesting class though a bit jack of all trades - master on none. As when you are just a mage or warrior is easier to understand ones role than if AW.

#55
Tirigon

Tirigon
  • Members
  • 8 573 messages

-Jaren- wrote...

Long story short AW is the most broken class in this game. You can solo anything with the proper knowledge. Oh and I havent tried AW/SH because BM is too good.



Everyone is claiming to solo Gaxkang nowadays, with every class, so that´s nothing special.....

Anyways, why is a class broken because it´s strong? I´d say a class is broken if it CAN´T solo things with the proper knowledge......

#56
Focaccia

Focaccia
  • Members
  • 53 messages
It's the uber class of dragon age origins, much like warlocks are for WOW :P

Hehehe.

#57
-Jaren-

-Jaren-
  • Members
  • 252 messages

Tirigon wrote...

-Jaren- wrote...

Long story short AW is the most broken class in this game. You can solo anything with the proper knowledge. Oh and I havent tried AW/SH because BM is too good.



Everyone is claiming to solo Gaxkang nowadays, with every class, so that´s nothing special.....

Anyways, why is a class broken because it´s strong? I´d say a class is broken if it CAN´T solo things with the proper knowledge......


I would love to see another class solo him without Pots.  Too my knowledge it cant be done.  Broken :bandit: 

Would love to be proven wrong though.  Maybe a 2H with enough stuns, Spell Resist,  and Indomitable.  Would need to have Precise Striking up because his Def. is so high.  Idk...

#58
Tirigon

Tirigon
  • Members
  • 8 573 messages
@ Jaren: I honestly can´t think of a way to solo Gaxkang. But then, even on my AW playthrough I needed to turn the difficulty down to hard to beat him, with party, so I don´t count. And I´ve seen a thread of someone claiming to have solod him on Nightmare with a 2H warrior, I look for the link.


http://social.biowar.../index/432510/1

This is the thread.

Modifié par Tirigon, 29 janvier 2010 - 05:14 .


#59
Ramante

Ramante
  • Members
  • 1 527 messages
I started an arcane warrior playthrough a few days ago, now I only have one problem.

Everyone talkes about a combination with blood magic, but I was thinking about a combination with spirit healer (I don't like having 2 mages in my team, so Wynne/Morrigan cannot come).

Any thoughts on that? I know that enough mana might be a problem, but since I don't need a lot of constitution I might be able to fix that issue.



(sorry about my English, it is not my first language) ^^'

#60
Focaccia

Focaccia
  • Members
  • 53 messages

Ramante wrote...

I started an arcane warrior playthrough a few days ago, now I only have one problem.
Everyone talkes about a combination with blood magic, but I was thinking about a combination with spirit healer (I don't like having 2 mages in my team, so Wynne/Morrigan cannot come).
Any thoughts on that? I know that enough mana might be a problem, but since I don't need a lot of constitution I might be able to fix that issue.

(sorry about my English, it is not my first language) ^^'



I think it should be quite good especially since you do not need to sheate your sword when you cast those healing spells(at least i don't you need to) makes you pretty invincible. Besides i think healing adds aggro which is good since you're gonna tank.

#61
Xolah

Xolah
  • Members
  • 146 messages
Can someone help me with a AW/BM build? I am thinking of putting the first 5 points into magic and getting rock armour and heal for the first spells. Every level up i will put 3 points into magic every other 1 point into dex. There are so many good spells i havent got any ideas what to get. From what i read hear i should get gear that boosts mana and decreases fatigue. Also at what times should i use certain spells. As you can tell i have no experince in mages.My main is a 2 h Templar/Beserker which i find fun and easy to play as. For all i have to do is sunder arms, sunder armour,critctal strike.

Edit - Forgot to ask whats a good shield  for AW/BM

Modifié par Xolah, 29 janvier 2010 - 10:22 .


#62
-Jaren-

-Jaren-
  • Members
  • 252 messages

Tirigon wrote...

@ Jaren: I honestly can´t think of a way to solo Gaxkang. But then, even on my AW playthrough I needed to turn the difficulty down to hard to beat him, with party, so I don´t count. And I´ve seen a thread of someone claiming to have solod him on Nightmare with a 2H warrior, I look for the link.


http://social.biowar.../index/432510/1

This is the thread.


Yah Timortis is a very good player.  Seeing that thread a while back got me excited for my next playthrough which is going to be a 2H Zerk/Reaver. 

And I honestly thought Gax was a lot harder with a full party.  Such a small room! :pinched:

#63
mosspit

mosspit
  • Members
  • 637 messages
@Tirigon: Its about your perception of strength. Versatility can be a strength too.

For me, I believe builds shd cater to combat roles eg tank, dps, utility,etc. I consider balance in this manner: builds can excel in 1 or 2 combat roles while making heavy tradeoffs in other roles. Eg. a dw cun rogue is a super dpser, fails as a tank. Mages seem to "break this balance" by doing great in all combat roles all with one build, and avoid the tradeoffs mentioned. It is this versatility (excellent versatility at that) that is "strong". For me at least.



@Ramante: Once AWs enter combat magic form, their party-support drops due the fatigue and lack of mana. You need to decide if that lack of party support in mid combat is ok with you since that AW is the only mage. Otherwise, with AW combat magic, you can just equip wades and enjoy negative fatigue.

#64
-Jaren-

-Jaren-
  • Members
  • 252 messages

Xolah wrote...

Can someone help me with a AW/BM build? I am thinking of putting the first 5 points into magic and getting rock armour and heal for the first spells. Every level up i will put 3 points into magic every other 1 point into dex. There are so many good spells i havent got any ideas what to get. From what i read hear i should get gear that boosts mana and decreases fatigue. Also at what times should i use certain spells. As you can tell i have no experince in mages.My main is a 2 h Templar/Beserker which i find fun and easy to play as. For all i have to do is sunder arms, sunder armour,critctal strike.

Edit - Forgot to ask whats a good shield  for AW/BM


Are you looking to Sword and Board or are you interested in a more Nukey role? 

Im a S&S AW who pumped Will and Mag in the beginning.  I went down Haste line to get Haste and had that and Miasma as soon as I hit lvl 7.  The beginning levels are harder if you do this however.  My only attack spells at that point were Arcane Bolt and Winter's Grasp.  But once I got Combat Magic it got a lot easier.  I also went the route of getting a decent amount of Dex early because at the time I thought it was more needed.  Right now at lvl 21 Im sitting at a base of 25 Dex.  Probably a little too much but oh well.  Pump Mag (This becomes your attack with Combat Magic on), enough Willpower for sustainables then the rest into Constitution.  Hope this helps :D

I went full crushing prison line, full mana clash line, and full blood mage for spells.  Blood Control is too fun. :devil:

#65
RangerSG

RangerSG
  • Members
  • 1 041 messages

mosspit wrote...

@Tirigon: Its about your perception of strength. Versatility can be a strength too.
For me, I believe builds shd cater to combat roles eg tank, dps, utility,etc. I consider balance in this manner: builds can excel in 1 or 2 combat roles while making heavy tradeoffs in other roles. Eg. a dw cun rogue is a super dpser, fails as a tank. Mages seem to "break this balance" by doing great in all combat roles all with one build, and avoid the tradeoffs mentioned. It is this versatility (excellent versatility at that) that is "strong". For me at least.

@Ramante: Once AWs enter combat magic form, their party-support drops due the fatigue and lack of mana. You need to decide if that lack of party support in mid combat is ok with you since that AW is the only mage. Otherwise, with AW combat magic, you can just equip wades and enjoy negative fatigue.


If you're making a true AW, I don't know that you do "great" in utility. A true AW is going to have to sacrifice the ability to heal & buff the party, as noted, necessitating a second mage (like Wynne) to fill that role. Also it tends to leave you short of the mana necessary to string together large AoEs. So a true AW is not going to be a SotC casting master of destruction. And I think the high fatigue most AWs run around with is part of the reason people think the combo takes too long to cast.

That said, if you want to be a DPS-AW, you can balance firepower and melee prowess, especially if you use Wade's Dragonscale. That's how I played my last character. But still, I'd say you can hybrid an AW for 2 roles, but they can't do "everything" well.

#66
Recondel

Recondel
  • Members
  • 11 messages
If you have the paladin/crusader type mentality like i do, arcane warrior is closer than templar imo. its a lot of fun with the spellweaver blade



The Grey Warden, Recondel Cousland

#67
beancounter501

beancounter501
  • Members
  • 702 messages

Mr_Raider wrote...

flagondotcom wrote...



@sabreene: Your to-hit (attack) score for an AW with Combat Magic should be based on (magic-10) + (dex -10) so the only reason to put points in Dex instead of Magic is to improve your defense score--unless I completely misunderstood the game mechanics. Current PC mage that often goes hand-to-hand does miss with 14 dex (and ~14 STR) if I don't turn on Combat Magic, but with CM seems to miss no more often than Ali/Shale.


Not quite. Str is replaced by magic for damage only. Your to hit is still (dex -10)*.5 + (str-10)*.5. When combat magic is active you get an additional bonus of 5 +spellpower *.2. This becomes 10+spellpower *.2 after AW 2 talent.

The thing to always remember with combat magic is that you are now pulling too hit bonus from THREE stats!

Strength @ .5, Dexterity @ .5 + Magic @ .2 + 10.  That means equipment that boost your stats is even more effective for an AW. Because THREE stats determine your too hit.  Strength does not matter for dmg, but it still matters for too hit.

#68
Xolah

Xolah
  • Members
  • 146 messages
lvl 1 Heal, and Rock Armour
lvl 2 Winter's grasp
lvl  3 Frost of Weapons
lvl 4 Cone of cold
Completion of joining the grey wardens Blizzard
lvl 5 Mind Blast
lvl 6 Force Field
lvl 7 Combat Magic
lvl 8 Telekinetic Weapons
lvl 9 Crushing Prison
lvl 10 Mana Drain
lvl 11 Spell Might
lvl 12 Aura of Might
lvl 13  Mana Clash
lvl 14 Shimmering Shield
lvl 15 Blood Magic
lvl 16 Fade Shroud
lvl 17 Weakness
lvl 18 Paralyze
lvl 19 Misama
lvl 20 Mass Paralysis
lvl 21 Blood Sacrafice
lvl 22 Blood Wound
lvl 23 Blood Control
lvl 24 Drain Life
lvl 25 Death Magic

Is that a good build for a AW/BM? I plan on useing most of my mana for offensive spells then switch to sustaibles and finsh them off with my sword and sheild. For stats Iwill do + 3 Magic every level and every other level I will add 1 to Dex.

Edit - Just realized that i only put one down for the completion of the joining of the Grey Wardens. So i will get all of my skills one level earlier expect the AW Skills.

Modifié par Xolah, 30 janvier 2010 - 04:46 .


#69
MOTpoetryION

MOTpoetryION
  • Members
  • 1 214 messages
i think its worth it just because of the fact your mage can use any armor by useing the points they have in mana .intead of having to waste points in strength to protect them more . AW/mage a must IMO . i have morrigan wering the dragon armor for the extra health bonus and protection, she hasnt fallen in battle yet. Mage is my next PC playthru ,AW all the way

#70
Ramante

Ramante
  • Members
  • 1 527 messages
That is kind of annoying, having 2 mages is just... I don't know, it feels unbalanced. In all my playthroughs it is 1 mage, 1 rogue and 2 warriors. I understand that playing as a AW makes you a lot like a warrior but it looks to easy.

Since I am only level 10 I can think about it a little more... that's a good thing.



And I don't know much about the running out of mana, since I am only level 10 I have no idea how much the AW tree is going to cost in mana. After reading everything here, I am guessing it is quite a lot, so I got a lot to think about.

#71
Tirigon

Tirigon
  • Members
  • 8 573 messages

-Jaren- wrote...
Yah Timortis is a very good player.  Seeing that thread a while back got me excited for my next playthrough which is going to be a 2H Zerk/Reaver. 

Same here^^

And I honestly thought Gax was a lot harder with a full party.  Such a small room! :pinched:


I heard that quite often so far... Guess I´ll try solo next time.
It´s a little about luck, though. If Gax resists mana clash it is a hell of a lot harder than if he doesn´t, as Mana clash takes away all his mana and far more than half of his hitpoints.

#72
Tirigon

Tirigon
  • Members
  • 8 573 messages

mosspit wrote...

@Tirigon: Its about your perception of strength. Versatility can be a strength too.
For me, I believe builds shd cater to combat roles eg tank, dps, utility,etc. I consider balance in this manner: builds can excel in 1 or 2 combat roles while making heavy tradeoffs in other roles. Eg. a dw cun rogue is a super dpser, fails as a tank. Mages seem to "break this balance" by doing great in all combat roles all with one build, and avoid the tradeoffs mentioned. It is this versatility (excellent versatility at that) that is "strong". For me at least.


I agree with your definition of strength, but I disagree that mages can do everything. Except for AW they are the squishiest class, are hard to protect etc....
Heal is useless as potions are (at least without mods) much stronger...

AW removes the squishyness of the mage, but weakens al his other talents. I agree that AW is the most versatile class. But the tradeoff is that he excels at nothing.
Dex warriors are better tanks; Rogues are better DPS; classical mages cast a lot bettter; The AW can do all of that, but not as good as the "specialists".

#73
Guest_m14567_*

Guest_m14567_*
  • Guests

-Jaren- wrote...

Tirigon wrote...

-Jaren- wrote...

Long story short AW is the most broken class in this game. You can solo anything with the proper knowledge. Oh and I havent tried AW/SH because BM is too good.





Everyone is claiming to solo Gaxkang nowadays, with every class, so that´s nothing special.....

Anyways, why is a class broken because it´s strong? I´d say a class is broken if it CAN´T solo things with the proper knowledge......


I would love to see another class solo him without Pots.  Too my knowledge it cant be done.  Broken :bandit: 

Would love to be proven wrong though.  Maybe a 2H with enough stuns, Spell Resist,  and Indomitable.  Would need to have Precise Striking up because his Def. is so high.  Idk...



You must be joking, solo-ing gaxkang without healing potions isn't saying much, hell even I can do that...



#74
mosspit

mosspit
  • Members
  • 637 messages
Edit

Modifié par mosspit, 30 janvier 2010 - 05:22 .


#75
mosspit

mosspit
  • Members
  • 637 messages
@RangerSG: I think what you interpret as a true AW is one who turns on sustainables and charge with autoatk. However, the thing is you do not need to play that way. You can play an AW as how the situation calls for, making use of the flexibility. If you wanna play a "true AW" in the situation as what you said, then its obvious that the AW in question is not effective

@Tirigon: I said great. I did not say the best. Maybe its average at single target dps, great survivability, whatever. The tradeoffs I refering to is to neglect certain combat roles. With an AW, you can avoid these tradeoffs in a sense not totally neglecting any particular role. I know what an effective tank, dpser etc is. I have played some myself.
I believe what we can agree on is the versatility part. Anything than that I believe we have our own opinions.