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Is arcane warrior any good?


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#76
Focaccia

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Xolah wrote...


lvl 10 Mana Drain
lvl 11 Spell Might
lvl 12 Aura of Might
lvl 13  Mana Clashlvl 20 Mass Paralysis


Is that a good build for a AW/BM? I plan on useing most of my mana for offensive spells then switch to sustaibles and finsh them off with my sword and sheild. For stats Iwill do + 3 Magic every level and every other level I will add 1 to Dex.

Edit - Just realized that i only put one down for the completion of the joining of the Grey Wardens. So i will get all of my skills one level earlier expect the AW Skills.


Maybe instead of playing the mana drain tree, you could try the glyph tree, I found it quite fun and  fyi if you place  a glyph of paralysis on top of a glyph of repulsion you get mass paralysis and this can be used on enemies at a distance so no need to get mass paralysis, and you save a point.
Another thing is do we really need mana clash? AW's need sustain abilities, wouldn't mana clash drain you off mana? making your shimmering shield go poof

#77
Xolah

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So besides that is my build good for a AW/BM that can use some offensive spells first then switch to sustain when hes at low mana? Is this good gear for it
Head: Executioner's Helm
Chest: Evon the Great's Mail
Hands: Gloves of the Legion
Feet: Magus War Boots
Belt: Andruil's Blessing
Neck: The Spellward
Ring 1: Lifegiver
Ring 2: Key to the City
Weapon: Spellweaver
Shield: Eamon's Shield

Edit - With that extra point from not taking the mana drain tree is getting spell shield a good idea?

Modifié par Xolah, 30 janvier 2010 - 06:18 .


#78
Focaccia

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FOR ME i think spell shield might not be a good idea it drains our mana and besides shimmering shield gives us 75% resistance to all kinds of spell attack.

As for armor, my favourites are blood dragon armor, Juggernaut armor and Effort armor set. I have not tried evon the great's armor yet but i believe it's always best to get a whole armor set bcos they give additional bonuses.

Your accesories are the standard uber accesories can't get any better than that and if you have Warden's keep you might try get the warden tower sheild(exact copy of duncan's sheild) from sophia dryden, it's quite a good shield.

My weapon of choice is of course starfang and spell weaver being my 2nd :) but that's just how i like it.

You might try and experiment abit and see which combinations you like.

The way i play AW i always have my sustains up and just cast spells when i want to, the only thing is to remember to keep an eye on your mana pool, if it gets low drink a pot or use dark sustenance.

#79
Xolah

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What do you think i should do with that extra point then? Also i was thinking of using that set up cause i usually do the mage tower and redcliffe first. Since i have the Solider's Peak DLC i can replace Effort Armour with the Grey Warden Commander Armour since they have the same set effect but the Commander has more to it.

Modifié par Xolah, 30 janvier 2010 - 07:55 .


#80
Focaccia

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The warden commander set is bugged, the full set bonus does not activate when you wear the set, thereby making it not as good as the rest.

You can do anything you want with the point, maybe put in spell wisp and increase your spellpower a little?/

#81
Mr_Raider

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Xolah wrote...

So besides that is my build good for a AW/BM that can use some offensive spells first then switch to sustain when hes at low mana? Is this good gear for it
Head: Executioner's Helm
Chest: Evon the Great's Mail
Hands: Gloves of the Legion
Feet: Magus War Boots
Belt: Andruil's Blessing
Neck: The Spellward
Ring 1: Lifegiver
Ring 2: Key to the City
Weapon: Spellweaver
Shield: Eamon's Shield

Edit - With that extra point from not taking the mana drain tree is getting spell shield a good idea?


Get the blood magic spells ASAP. I would even save three spell slots before level 14 to get blood wound right off the bat.

I prefer: wade's heacy armor set (superior dragon scale), with evon's mail, helm of honleath or executioner's helm, and fade wall as the shield. Eamon's shield is a good start though. I also prefer the blood ring over key to the city.

rember to save befoe entering the building with gaxkang.

#82
RangerSG

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Ramante wrote...

That is kind of annoying, having 2 mages is just... I don't know, it feels unbalanced. In all my playthroughs it is 1 mage, 1 rogue and 2 warriors. I understand that playing as a AW makes you a lot like a warrior but it looks to easy.
Since I am only level 10 I can think about it a little more... that's a good thing.

And I don't know much about the running out of mana, since I am only level 10 I have no idea how much the AW tree is going to cost in mana. After reading everything here, I am guessing it is quite a lot, so I got a lot to think about.


Why is it "unbalanced" to play with 2 mages and not to play with 2 warriors?:huh:

Seeing as one of your mages is going to fill a DPS role and the other a healer role, they don't do the same thing. 

And with 2 warriors, I would assume that one will fill a meat-shield role and the other a DPS. Again, they don't do the same thing.

So the question is then to what role is your PC filling? And then what NPCs do you think balance your PC out best to create a party (or alternately, what characters do you like the most and want with you as you adventure)?

Now having 2 mages does not mean one of them must be an AW either. I'm playing 2 mages this go around (generally) but 1 is Morrigan as a DPSer setting up for Blood Mage and the other is Wynne.

Given how a healer has to be able to fire off their spells immediately in combat and waiting on drinking a mana potion will often get characters killed, I don't think one mage can be both a healer and a damager. You can spec your healer with some self-defence spells, or AW your healer so that if someone gets near you can protect yourself in melee. But building a character that does both healing and DPS is going to be substandard, AW or not.

#83
Tirigon

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I know it´s heresy, but I´d recommend to use no healer. Imo they suck; Pots are much more useful.....

#84
RangerSG

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Tirigon wrote...

I know it´s heresy, but I´d recommend to use no healer. Imo they suck; Pots are much more useful.....


Until you're stunned or overrun or otherwise unable to use a poultice. Then you're just dead because you were too stubborn to give someone a "Group Heal" spell.

#85
mosspit

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Well then, I will say that healing does not suck.

1. Healing is not talent intensive.

2. Regenerate, Group heal and Revival are good.

3. Pot-use is only confined to personal consumption. At a point where a char is disabled(stun, knockdown, overwhelmed, etc). No pots possible. Heal from an ally is.

#86
Jannamarie

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This time around I have Wynne as an AW. I recommend you only use the first slot of AW to be able to use the stamina+ armor and shields for Wynne. I have few offensive spells for her to fire off first and then she switches to healing. I can usually let her stand alone without mirco managing.



When I had my PC as an AW, I filled out the entire AW line. You will only gush through Lyrium during the most intense fights when you have the AW shield spell in use. During normal fights, l would leave the AW shield spell off.

#87
Tirigon

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RangerSG wrote...

Tirigon wrote...

I know it´s heresy, but I´d recommend to use no healer. Imo they suck; Pots are much more useful.....


Until you're stunned or overrun or otherwise unable to use a poultice. Then you're just dead because you were too stubborn to give someone a "Group Heal" spell.


Or you have someone forcefielding you and heal afterwards....

#88
RangerSG

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Tirigon wrote...

RangerSG wrote...

Tirigon wrote...

I know it´s heresy, but I´d recommend to use no healer. Imo they suck; Pots are much more useful.....


Until you're stunned or overrun or otherwise unable to use a poultice. Then you're just dead because you were too stubborn to give someone a "Group Heal" spell.


Or you have someone forcefielding you and heal afterwards....


And you traded a tier 3 spell of situational usage for a tier 1 spell of universal usage.:whistle:

#89
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i created a great healer/crowd controller with some damage (Aeris - after ff7). For her last few spells I am going to try to pick up tempest and blizzard for long range attacks (for any future long range battles). Honestly she rarely has to heal and with 41 willpower can cast spells all day. Sleep/horror is great...it got Aeris her max hit of 224. Death hex is great for bosses. Sleep and winter's grasp spells often give your party time to get situated. Def go for the mind blast-telekinetic weapons crushing prison chain. force field is the unfortunate waste of a point in that one.

Modifié par Fizban1Kc, 31 janvier 2010 - 12:58 .


#90
Tirigon

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@ RangerSG: Not really. Forcefield is prerequisite for telekinetic weapons and crushing prison; very useful spells anyways, so you would get heal in addition, not instead.

#91
Lakmoots

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Well...

I gave my AW a dex of thirty so I never have any problems in melee...

I have a high willpower and the Blood Mage class so I can throw as many spells during Combat Magic as I need to.

My AW is still my primary wizard. I love being able to do both!

As for build questions:

I would *always* take Healing. It is just one slot.

Spell Shield is *very* useful, 75% spell resistance works very well, and I don't believe it drains mana constantly, I thought that was Shimmering Shield, which is highly situational.

Lastly, *never* pass up Mana Clash - it is an instant death for *all* enemy mages, instant Hard Hitter trophy, and should be renamed to "How Gaxkang loses an entire form and becomes easy".

#92
Tirigon

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Lakmoots wrote...
Lastly, *never* pass up Mana Clash - it is an instant death for *all* enemy mages, instant Hard Hitter trophy, and should be renamed to "How Gaxkang loses an entire form and becomes easy".



Mana clash is useful, but not vs Gaxkang. He can resist, the little sucker...

#93
SuperMedbh

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Wynne looks so funny in Dragonbone Plate, but darn, healer tank works great (she has to slurp that lyrium, though)

#94
DarthRomance

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What is the max your Magic score should be for AW/BM since you need to take some con, will, and dex? I plan on raising Magic early cuz I won't have my specs, get BM first but I don't want to overraise it. Then at lvl 14 I get AW and start needing the other attributes.

#95
mosspit

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DarthRomance wrote...

What is the max your Magic score should be for AW/BM since you need to take some con, will, and dex? I plan on raising Magic early cuz I won't have my specs, get BM first but I don't want to overraise it. Then at lvl 14 I get AW and start needing the other attributes.

From what I can see there are mainly 2 schools in building an AW/BM. One with moderate mag,dex and con. Other with max mag.
For a mix-and-match between stats. I recommend doing mag till 42 and start investing in dex and con. Mayb ~25 for both. Cover willpower with items. Then max mag. The effect of getting dex early is to maximise the atk and def benefits. Time it such that you can get the con you want when you hit lvl14. IMO to invest CON at the moment you take BM is a liitle late.
I personally went max mag as I think it best fits my requirements. Both ways are very feasible.

Modifié par mosspit, 31 janvier 2010 - 02:17 .


#96
Jannamarie

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mosspit wrote...

DarthRomance wrote...

What is the max your Magic score should be for AW/BM since you need to take some con, will, and dex? I plan on raising Magic early cuz I won't have my specs, get BM first but I don't want to overraise it. Then at lvl 14 I get AW and start needing the other attributes.

From what I can see there are mainly 2 schools in building an AW/BM. One with moderate mag,dex and con. Other with max mag.
For a mix-and-match between stats. I recommend doing mag till 42 and start investing in dex and con. Mayb ~25 for both. Cover willpower with items. Then max mag. The effect of getting dex early is to maximise the atk and def benefits. Time it such that you can get the con you want when you hit lvl14. IMO to invest CON at the moment you take BM is a liitle late.
I personally went max mag as I think it best fits my requirements. Both ways are very feasible.


I agree with mosspit, I maxed out my magic and willpower.  If you are worried about the CON then get the reaper's vestments and the Life ring (I used them all the way to the end game).  Also, I had during the end game warden's boots for +50 mana, Eamon's shield +25 mana, excutioner's red steel helment +25 mana. Your fatigue with this combo with is less than 11%.  During the final battle, I did not use any of the callable army groups.  Just Orgen, Alistair, and Shale.  No problems, no worries.

Modifié par Jannamarie, 31 janvier 2010 - 06:56 .


#97
Jannamarie

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Here are the stats I ended at with my level 25 AW

S 16 +4 = 20
D 16 +6 = 22
W 53 +8 = 62
M 52 +11 = 63
Cu 18 +4 = 22
Co 16 +20 = 36

health = 311
mana = 564
fatigue = 10.9%

full AW chain
all primal spells
chain to for crushing prison
chain for animate dead (NOT worthwhile, would only take the walking bomb if I did it over and would instead fill out the glyph line)
spirit healer through revival
glyph of paralysis

this is with the redcliff elite shield instead of the +25 stamina shield, instead it has +1 willpower.

Modifié par Jannamarie, 31 janvier 2010 - 06:52 .


#98
Xolah

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Focaccia  - I am guessing the warden tower shield is a rare drop?

#99
Lakmoots

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Xolah wrote...

Focaccia  - I am guessing the warden tower shield is a rare drop?



So rare that some consider it to be a glitch - and not a proper drop.

Its description is the same as Duncan's Shield, right down to saying "This is a gift for Alistair". Its name is different though.

Apparently, it is dropped by Sophia Dryden. I have never seen it, and have tried perhaps 100 times! 

I also think Fade Wall is a better shield. I got that first drop...Image IPB

#100
Xolah

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Meh i always start small then build up on better gear. Yesterday i made an AW/BM did the lvl 25 glitch. I made my Dex 25 and the rest went into Mag. Jeez i barely have any mana left over to use after i put on my sustainbles. Was i supposed to put points into Wil? The reason why i did the lvl 25 glitch was to get a fell for the class. That way when i do it the legit way i will know how to play one.