I guess they wanted to make more of an action-oriented, movie-like, game and that's why they made some drastic changes as compared to the 1st episode. But, come on...
- No inventory at all
- No real level-up system
- No map during missions
No inventory: OK, I can understand that some dislike the time it takes to sort out loot, offload at vendors etc. On the other hand, a significant interest in this type of game is a (randomp) drop system that can bring enhancements (hate the new upgrade system!). And, in the 1st installment, you could:
* Change your armor, and that of all your companions, thereby (slightly) modifying their appearance.
* Decide to go for more shields, more armor, more resistance... Basically, you could choose, based on stats, and thus make it more adapted to your style of play
* Insert "modules" into weapons in order to modify their behaviour (less recoil, less overheat, toxic damage...)
* Sell equipment, to make cash, to buy better weapon, armor, upgrades... (in ME2 you wonder why there are merchants at all...)
All of the above ? Gone in ME2... You have to go with what they give you and there's only one upgrade path per weapon type.
This limits freedom and customization so much that this game doesn't feel like a modern game anymore...
Oversimplifying the situation, it's now reduced to: kill stuff, talk, move, rinse, repeat...
If I want to blow up stuff, I go play an FPS and I don't care so much about dialogue and storyline. Conversely, if I feel like playing a story-based game, I don't expect too much emphasis on frantic combat... and ammo management. I thought Bioware had managed to strike a good balance between both in their previous games (read: the KotOR series, ME1 and even DA:O), but in ME2: bleh.
No real level up system: Probably for the same reasons as previously mentioned (to spend less time on idle screens like merchants, inventory, character sheet etc.), ME2 does not offer a real level up system. Again, imho, it's step back from the 1st one.
Each character now has a limited set of skills, less points to allocate, and less possibilities (only goes up to... 4), oh and no more "weapon-oriented" skills.
Worse, it almost looks like everyone and their cousins has access to the same powers. There's a lot less variety in the "builds" you can make. So in essence, the same "conclusion" as above: Less freedom, less customization ; which ultimately leads to: The player feels like he can't adapt the game to his playstyle, it's the other way around !
The player feels "forced" to follow the track laid out for him.Which is something you could expect from a company that designs game poorly, with limited resources, creativity and sense of "gaming fun" ; but not from Bioware.
In ME1, the inventory management and the level up system gave a real sense of progression. You went from a rag tag team with basic equipment, to a skilled ensemble with top-notch gear, and yet the missions could still be challenging.
You could also decide to grant more biotic duration for Tali, and more power for Liara (not possible in ME2); more melee power to Urdnox, more shields for yourself, but more armor for Ashley etc. So it really felt like you were custom-building a team of specialists that would work well together.
And it would also make a significant difference if you were bringing Ashley/Garrus with you, or Liara/Tali for instance. In ME2, it feels like there's little difference if you take companion X or Y...
No map during missions: I suppose for "immersion" reasons and possibly "realism", they decided that you would have no map whatsoever (just a small compass approximately pointing you in the right direction) during a mission. It can be very frustrating at times, because there are zones wiht multiple rooms, stairs left and right etc. and it becomes easy to miss something.
Would it be so detrimental to "immersion" to have access to a local map (with "fog of war" on, of course) ? Anyway, you typically look at a map in between fights, so it can't affect the "action-packed" feel too much. The map could be small, superimposed, I don't care, but "something" would be nice.
These are my main gripes with ME2. (There are others, like the new "scan for resources" system. Ugh!)
Of course, that's my just my 2 cents, for what it's worth. I do realize that I'm only one player in a community of thousands ; and I haven't followed all that much the "gameplay feedback" from the previous game [except for the whole Mako-thing, wich was to the point].
If you made it thus far, thanks for reading




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