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Disappointed thus far... (a somewhat longish personal review)


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#151
SurfaceBeneath

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Zulu_DFA wrote...

Yes, looks like ME2 is even more punishing of the emotionlessness and moral scepticism, than ME1. Which is just another disappointment for me.


You'd be wrong. There are actually a ton of very "grey" decisions in ME2 where the Renegade actions are actually many times the logically best choice. The kind of decisions like the one you make at the end of Bring Down the Sky. I can say for certain that Renegade is less "jerk for the sake of being a jerk" than they were in ME1.

#152
Marlina

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Well, that's good. :) Hopefully, they'll go with that even more in ME3. I mean, I think there's been a lot of feedback on this issue.

Then again, I think a lot of people loved the (unintentional?) humor the renegade dickbag lines provided. I just wish they didn't award renegade points!

#153
Zulu_DFA

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Handheld also thinks that Neutral could also be playing as a paragade or renegon. Handheld knows Neutral doesnt mean you have to ignore paragon and renegade choices but that you have to make the right choices where they fit such as helping a sick man or killing a murderer instead of taking him in.


But the "morality" system is now self-fueled. You can't boost your Intimidation by putting XP into it or "cheat" it to max with 2-3 NG+ playthrough, like it was possible in ME1. In ME2, I heard, if you choose "Red" this time and "Blue"that time, you'll end up with not enough on either scale to make either choice in the end oа the game, when it requireы high level of renegade or paragon standing to do the trick.

Modifié par Zulu_DFA, 25 janvier 2010 - 12:37 .


#154
SurfaceBeneath

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Zulu_DFA wrote...

But the "morality" system is now self-fueled. You can't boost your Intimidation by putting XP into it or "cheat" it to max with 2-3 NG+ playthrough, like it was possible in ME1. In ME2, I heard, if you choose "Red" this time and "Blue"that time


Exactly. Which prevents meta-gaming and allows you to spend skills on abilities rather than "win at dialogue"

After one NG+ playthrough though, you'll have maxed both of them.

#155
handheld

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[quote]Zulu_DFA wrote...

Handheld also thinks that Neutral could also be playing as a paragade or renegon. Handheld knows Neutral doesnt mean you have to ignore paragon and renegade choices but that you have to make the right choices where they fit such as helping a sick man or killing a murderer instead of taking him in.

[/quote]

But the "morality" system is now self-fueled. You can't boost your Intimidation by putting XP into it or "cheat" it to max with 2-3 NG+ playthrough, like it was possible in ME1. In ME2, I heard, if you choose "Red" this time and "Blue"that time, you'll end up with not enough on either scale to make either choice in the end oа the game, when it requireы high level of renegade or paragon standing to do the trick.
[/quote]

Handhelds experience with the game so far tells Handheld that the paragon meter and renegade meter are built by the choices you make during dialog and not by putting points into it. Handheld has found that if you choose more paragon answers you will get more paragon answer choices however this does not mean you cant use renegade choices.

handheld has many times accidently chose a choice he thought would be a neutral choice only for it to give him plus 5 renegade points currently handhelds paragon and renegade meters are situated at

Paragon 55 percent

Renegade 20 percent. and thats only through the choices that Handheld has accidently made in the many and Handheld means many conversations handheld has had ingame.

Handheld thinks if you try and go for both you will have the best of both worlds and be able to choose them renegade or paragon as when you see fit.

#156
KainrycKarr

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casedawgz wrote...

Stopped reading at "pure fps."


Anyone who's actually played a pure fps could tell you Mass Effect 2 has fps qualities, but is unequivocally more detailed and in-depth than a pure fps.

Also, I watched the live stream...you do have a map.

#157
handheld

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KainrycKarr wrote...

casedawgz wrote...

Stopped reading at "pure fps."


Anyone who's actually played a pure fps could tell you Mass Effect 2 has fps qualities, but is unequivocally more detailed and in-depth than a pure fps.

Also, I watched the live stream...you do have a map.


Handheld shall say FALSE Mass effect has no first person qualites and only third person qualites.

Handheld asks the many forumites to stop mixing the two up.

#158
KainrycKarr

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handheld wrote...

KainrycKarr wrote...

casedawgz wrote...

Stopped reading at "pure fps."


Anyone who's actually played a pure fps could tell you Mass Effect 2 has fps qualities, but is unequivocally more detailed and in-depth than a pure fps.

Also, I watched the live stream...you do have a map.


Handheld shall say FALSE Mass effect has no first person qualites and only third person qualites.

Handheld asks the many forumites to stop mixing the two up.


Fine, third person. My point remains.

#159
Zulu_DFA

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SurfaceBeneath wrote...

Zulu_DFA wrote...

Yes, looks like ME2 is even more punishing of the emotionlessness and moral scepticism, than ME1. Which is just another disappointment for me.


You'd be wrong. There are actually a ton of very "grey" decisions in ME2 where the Renegade actions are actually many times the logically best choice. The kind of decisions like the one you make at the end of Bring Down the Sky. I can say for certain that Renegade is less "jerk for the sake of being a jerk" than they were in ME1.


I hope so. However, it may not be relevant at all, since I'm so irked about the "no squaddie armor" thing, that I think even my secondary paragade Shepard will suffer some pshychological disorder from his "death" accident, and be a complete jerk this time around.

Modifié par Zulu_DFA, 25 janvier 2010 - 12:48 .


#160
SurfaceBeneath

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Zulu_DFA wrote...

I hope so. However, it may not be relevant at all, since I'm so irked about the "no squaddie armor" thing


That seems like an oddly minor thing to fixate on.

#161
Lonely_Fat_Guy

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who played the game and can tell me there will be a full human council?



too me its utter b*llcrap



come on! killing the council means new seats for the already serving alien races, because you whiped them out, you get a new start with udina in the lead.



giving humans alot more say int he council. its too naive or just too dumb too think afther that all the aliens (turians???) will just bow down too the humans.....i dont believe this




#162
Aradace

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Lonely_Fat_Guy wrote...

who played the game and can tell me there will be a full human council?

too me its utter b*llcrap

come on! killing the council means new seats for the already serving alien races, because you whiped them out, you get a new start with udina in the lead.

giving humans alot more say int he council. its too naive or just too dumb too think afther that all the aliens (turians???) will just bow down too the humans.....i dont believe this


You actually put Udina in the seat? I put Anderson there lol.

#163
Lonely_Fat_Guy

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Aradace wrote...

Lonely_Fat_Guy wrote...

who played the game and can tell me there will be a full human council?

too me its utter b*llcrap

come on! killing the council means new seats for the already serving alien races, because you whiped them out, you get a new start with udina in the lead.

giving humans alot more say int he council. its too naive or just too dumb too think afther that all the aliens (turians???) will just bow down too the humans.....i dont believe this


You actually put Udina in the seat? I put Anderson there lol.


as my renegade yeah, prohuman and his endspeech kicks ass.

anderson lacks the evilness the backbone for a pro human shepard

#164
Zulu_DFA

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SurfaceBeneath wrote...

Zulu_DFA wrote...

I hope so. However, it may not be relevant at all, since I'm so irked about the "no squaddie armor" thing


That seems like an oddly minor thing to fixate on.


I've already recuperated with this mean backstab from BioWare, so I won't go into any details, but to mention that most of ME1 I played like this

#165
handheld

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Lonely_Fat_Guy wrote...

who played the game and can tell me there will be a full human council?

too me its utter b*llcrap

come on! killing the council means new seats for the already serving alien races, because you whiped them out, you get a new start with udina in the lead.

giving humans alot more say int he council. its too naive or just too dumb too think afther that all the aliens (turians???) will just bow down too the humans.....i dont believe this


Handheld has played the game and a full human council is what appears to be the case if you let the council die and udina take the lead. Handheld is not 100 percent sure as the council hasnt appeared to handheld yet but Handheld is getting the sense that this is indeed the case,

#166
handheld

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KainrycKarr wrote...

handheld wrote...

KainrycKarr wrote...

casedawgz wrote...

Stopped reading at "pure fps."


Anyone who's actually played a pure fps could tell you Mass Effect 2 has fps qualities, but is unequivocally more detailed and in-depth than a pure fps.

Also, I watched the live stream...you do have a map.


Handheld shall say FALSE Mass effect has no first person qualites and only third person qualites.

Handheld asks the many forumites to stop mixing the two up.


Fine, third person. My point remains.


Handheld thinks no your point does not remain as third person games usually share little to no qualities with a first person shooter the only real quality that most of them share is that they normally involve guns.

#167
Tobebech1307

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Lonely_Fat_Guy wrote...

who played the game and can tell me there will be a full human council?

too me its utter b*llcrap

come on! killing the council means new seats for the already serving alien races, because you whiped them out, you get a new start with udina in the lead.

giving humans alot more say int he council. its too naive or just too dumb too think afther that all the aliens (turians???) will just bow down too the humans.....i dont believe this

If you look at the number of humans in the mass effect universe, it makes some kind of sense, there are so many humans compared to the other races. Then there is the fact, that it was shepard and the alliance fleet who saved the whole galaxy from utter extinction. After the battle agains Sovereign the alliance is simply the most powerful military might, and everbody likes them.

#168
Mox Ruuga

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handheld wrote...


Handheld has played the game and a full human council is what appears to be the case if you let the council die and udina take the lead. Handheld is not 100 percent sure as the council hasnt appeared to handheld yet but Handheld is getting the sense that this is indeed the case,


I think the additional requirement there is to have a high Renegade rating. You can tell Anderson that you planned the whole move. He's shocked, but Udina's pleased with you for once and calls Anderson naive.

#169
handheld

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Tobebech1307 wrote...

Lonely_Fat_Guy wrote...

who played the game and can tell me there will be a full human council?

too me its utter b*llcrap

come on! killing the council means new seats for the already serving alien races, because you whiped them out, you get a new start with udina in the lead.

giving humans alot more say int he council. its too naive or just too dumb too think afther that all the aliens (turians???) will just bow down too the humans.....i dont believe this

If you look at the number of humans in the mass effect universe, it makes some kind of sense, there are so many humans compared to the other races. Then there is the fact, that it was shepard and the alliance fleet who saved the whole galaxy from utter extinction. After the battle agains Sovereign the alliance is simply the most powerful military might, and everbody likes them.



Handheld agrees on the most powerful military might at this point but Handheld completely disagree's on the point that eveyrone likes them. Handheld will say no more.

#170
tonnactus

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How good is the main story?Are the "spoilers" really true? I hope not...

#171
handheld

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tonnactus wrote...

How good is the main story?Are the "spoilers" really true? I hope not...


Handheld has seen no spoilers on the forums and Handheld also refuses to post spoilers if you have any questions you PM handheld other than that handheld will not post spoilers until the spoilers thread is open.


Handheld also wonders why the spoilers thread has  a gafabillion replies and yet no threads HLA.

Modifié par handheld, 25 janvier 2010 - 01:10 .


#172
Captain Jazz

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I think I'm gonna wait until it's released over here (EEEEE! 4 days! *jitter*) before I pass judgement... but there are a couple of points I'd like to raise anyways...



About the ammo thing, I kinda like this move, by the end of ME1, all of my AR users can basically just keep the trigger pulled constantly - I never even see my heat monitor for longer than a millisecond... which, true, is cool, but which is also a load of crap... it was fun, but I prefer the idea of actually having to think about my ammo usage.



With the inventory, I think it's probably a good thing to have a set of your own weapons which you customise over time rather than picking up 20 different guns and trying to choose between them (especially since there were only ever 2-3 options worth considering at any time (depending on whether you care more about rate of fire, damage or accuracy))



Aaaaand as a leaving defense of changing things... when Bethesda released Morrowind, I thought it had lost a lot from Daggerfall (although the graphics were better), when they released Oblivion, I thought it had lost a lot from Morrowind... but all three games are perfectly good in their own right and they have their own elements which make them fantastic and unique... ME2 is going to be different from the original (otherwise, why not just keep playing ME1?) and there are going to be things that we'll miss, but this is Bioware, they make good games, I feel safe to say it's going to be a wonder in it's own right.

#173
handheld

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Captain Jazz wrote...

I think I'm gonna wait until it's released over here (EEEEE! 4 days! *jitter*) before I pass judgement... but there are a couple of points I'd like to raise anyways...

About the ammo thing, I kinda like this move, by the end of ME1, all of my AR users can basically just keep the trigger pulled constantly - I never even see my heat monitor for longer than a millisecond... which, true, is cool, but which is also a load of crap... it was fun, but I prefer the idea of actually having to think about my ammo usage.

With the inventory, I think it's probably a good thing to have a set of your own weapons which you customise over time rather than picking up 20 different guns and trying to choose between them (especially since there were only ever 2-3 options worth considering at any time (depending on whether you care more about rate of fire, damage or accuracy))

Aaaaand as a leaving defense of changing things... when Bethesda released Morrowind, I thought it had lost a lot from Daggerfall (although the graphics were better), when they released Oblivion, I thought it had lost a lot from Morrowind... but all three games are perfectly good in their own right and they have their own elements which make them fantastic and unique... ME2 is going to be different from the original (otherwise, why not just keep playing ME1?) and there are going to be things that we'll miss, but this is Bioware, they make good games, I feel safe to say it's going to be a wonder in it's own right.



Handheld agrees with you Handheld enjoyed morrowind and oblivion However handheld found morrowind a bit more exciting as it was just a huge game and was very deep the world was well thought out and and all the races worked perfectly together and the two expansions were just excellent.

#174
Gvaz

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#175
Marlina

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GvazElite wrote...

AT FIRST, I WAS LIKE RETARDED!

But then I was merely nonchalantly unimpressed...

:lol: