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A way to skip origins or a way to respec please.


280 réponses à ce sujet

#1
Korean Bear

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This game is fantastic and because of that I like to try out different characters. That being said it is very tedious to do so. If I want to try out a different mage spec I need to redo the Mage origin each time. At least for the other classes there are a few origins to choose from.

I am just requesting a way to skip to the after origin section with appropriate xp or a means of wiping the slate clean and recreating the character with all equipment and xp still intact. I'd prefer the latter. Granted we can skip through the cutscenes but that shaves off minutes not hours. In the mean time I am hoping someone releases a trainer to accomplish this same request.

#2
Cambios

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I'd really like to know this as well. I dislike my 2 hand warrior immensely and would like to switch to sword and shield. But I really do not want tos tart over.


#3
Guest_Kamenwati_*

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Makes the game sound like WoW with all the re-speccing talks.

#4
Syrellaris

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This is a classic rpg guys, not world of warcraft. You have to think about your actions here and not just go like " ooh sounds good, plant skill" and then cry later cuz you dont like it. Trial and error is very common in Crpgs

#5
oldmanpaco

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Where is Dungeon-Be-Gone when you need it.

#6
Nassou

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Make a new character. It's not like the origins are extremely long. My 2h warrior has a sword and shield talent I picked by mistake. Now he's in the teens but I'm not complaining cause I screwed up. If you want a different kind of character then make a new one.

#7
cipher86

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I think this game is more like WoW than some would like to admit.



A respec option would be perfect, at least for the main character.

#8
Idrisguitar

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cipher86 wrote...

I think this game is more like WoW than some would like to admit.

A respec option would be perfect, at least for the main character.


controls wise, maybe

but please dont compare this game to WoW on Story, Atmosphere, Character, Graphics, Content, Voice Acting, Music, Depth, or Immersion. Because if that was even possible, people wouldn't be wasting there money on a "single-player MMO"

I hate mmos, way too time consuming with little reward. i LOVE this game, because even if i spend 8 hours on it, i feel like i am watching a film, or reading a novel, i just feel im within the world and im travelling along a narrative that i genuinely care about. These are quite simply the only games i truly get swept up in. I dont like shooters, or action games so much, i like to play games where story is primary over everythign else.

so as far as my opinions go, i cant help but come out and defend the game when it is compared to an MMO, because it is just a massive injustice.

Modifié par Idrisguitar, 05 novembre 2009 - 01:37 .


#9
DOODLET0N

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A respec option would take away value from the game. You're supposed to make tactical and well thought out decisions on character development. If you don't like it, just start again and hopefully you aren't too far into the story.

#10
cipher86

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I wouldn't dare suggest this game is similar to WoW in terms of story/characters etc. But the levelup system, some of the combat system, the way the currency works, some of the quests, these things remind me VERY much of WoW. Before I get flamed for thinking WoW "invented" these systems, I don't, but during the first few hours of the game, I had an intense feeling of deja vu. A lot of it just feels like WoW.



But the feeling is where it ends. I did not care for WoW because yes, the grind, but furthermore it had no story, the music was bland, I could go on. This game is miles ahead of WoW, and I am not trying to dilute it by comparing it directly. Just noticing a few KEY similarities, that's all.

#11
Stanley Woo

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I think it's strange how some folks are decrying the DLC NPCs as "breaking immersion," and here's other folks asking for options to break immersion so they can re-spec. Mom, Dad, don't make me choose! I love you both equally! :P

#12
cipher86

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DOODLET0N wrote...

A respec option would take away value from the game. You're supposed to make tactical and well thought out decisions on character development. If you don't like it, just start again and hopefully you aren't too far into the story.


Couldn't I tactically plan to be a certain type of fighter up until a certain point, and then tactically decide to respec at a certain point to better suit my new group/upcoming battle?

Perhaps specializations could not be unlearned, but the basic trees (like Two-Handed) could be unlearned and have the points spent elsewhere.

I'm not sure if there is a purpose to debating though, aside from simply doing it - it is done, and I don't foresee Bioware making such a change anytime soon.

#13
MortalFoil

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DOODLET0N wrote...

A respec option would take away value from the game. You're supposed to make tactical and well thought out decisions on character development. If you don't like it, just start again and hopefully you aren't too far into the story.


That is a really crappy suggestion. It's like saying your time isn't valuable. Not all of us live in our mom's basement. And no amount of thinking about the skills will ensure that you make the best choice. Text descriptions can only do so much. Most times you need to actually use the skill in battle to see if it's viable. And to do that, you need to make permanent guesses. That is a game play flaw, no matter how you try and put your elitest spin on it. The fact that you can't repec other characters when you get them, in whose talents you had no say, is just salt in the wound.

#14
cipher86

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Stanley Woo wrote...

I think it's strange how some folks are decrying the DLC NPCs as "breaking immersion," and here's other folks asking for options to break immersion so they can re-spec. Mom, Dad, don't make me choose! I love you both equally! :P


The "Premium Content" log in the journal definitely breaks immersion, unless you have some way of explaining how it fits the universe?

Respeccing, on the other hand, would only break immersion if no effort were made to explain it, which I'm certain Bioware could do.

#15
OctopusRush

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Stanley Woo wrote...

I think it's strange how some folks are decrying the DLC NPCs as "breaking immersion," and here's other folks asking for options to break immersion so they can re-spec. Mom, Dad, don't make me choose! I love you both equally! :P

Respect++;

cipher86 wrote...

Respeccing, on the other hand, would only break immersion if no effort were made to explain it, which I'm certain Bioware could do.


You are a Nameless immortal with countless lifetimes locked in your mind . .oh wait.

Modifié par OctopusRush, 05 novembre 2009 - 01:49 .


#16
MortalFoil

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Stanley Woo wrote...

I think it's strange how some folks are decrying the DLC NPCs as "breaking immersion," and here's other folks asking for options to break immersion so they can re-spec. Mom, Dad, don't make me choose! I love you both equally! :P


It's simple, really. Options by themselves NEVER break immersion. Immersion is only "broken" if you choose to use them. And many people, like myself, don't have such mental insuffiencies that we can't deeply immerse ourselves in a game where the main character can respec. Wow.

#17
childofbhaal

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And how exactly could you explain it away? Say you're level 15. The darkspawn are coming, we have no time, you have spent weeks and weeks recruiting and training yourself in your art.



Then poof.

Primal mage you become a full spirit healer. I see real potential for non immersion right there >.>

#18
MortalFoil

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Stanley Woo wrote...

Respeccing, on the other hand, would only break immersion if no effort were made to explain it, which I'm certain Bioware could do.


I don't think it needs to be explained. Does the action bar need to be explained? Does the inventory screen need to be explained? Does the fact that every character, no matter where they are on the battlefield, can use items from the same backpack need to be explained? No, of course not.

Modifié par MortalFoil, 05 novembre 2009 - 01:51 .


#19
OctopusRush

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childofbhaal wrote...

And how exactly could you explain it away? Say you're level 15. The darkspawn are coming, we have no time, you have spent weeks and weeks recruiting and training yourself in your art.

Then poof.
Primal mage you become a full spirit healer. I see real potential for non immersion right there >.>

Works in Anime.

#20
PurplePaladin

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Too bad they did not do something like Cryptic did with Champions Online: When you pick a new power at the "Power House", there are all sorts of rooms with test dumbys and a holo-deck type battle room, even a room where lasers shoot at you so you can see how much damage you can take. As long as you don't leave the powerhouse, you can change your power choice all you want; leave, and it's your somewhat permanently.



The problem with DAO is that they don't really describe your spells or talents too well; it's pretty generic descriptions, and you don't realize till you get several battles under you belt that some choices just don't work well together. Wish they had a "Combat Room" of sorts for DAO.

#21
Dr. Scarabus

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MortalFoil wrote...

DOODLET0N wrote...

A respec option would take away value from the game. You're supposed to make tactical and well thought out decisions on character development. If you don't like it, just start again and hopefully you aren't too far into the story.


That is a really crappy suggestion. It's like saying your time isn't valuable. Not all of us live in our mom's basement. And no amount of thinking about the skills will ensure that you make the best choice. Text descriptions can only do so much. Most times you need to actually use the skill in battle to see if it's viable. And to do that, you need to make permanent guesses. That is a game play flaw, no matter how you try and put your elitest spin on it. The fact that you can't repec other characters when you get them, in whose talents you had no say, is just salt in the wound.


It's almost as if Bioware frowns upon min-maxing, isn't it?

#22
Wolff Laarcen

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I would have liked a way to respec also. It took me about 3 characters and 3 hours of trial and error before i got a good working sense of how the skills worked, which were most beneficial to my playstyle and which were not so useful.

#23
OctopusRush

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PurplePaladin wrote...
SNIP

Sounds like a good mod idea - a leveler/build-testing module. Go and suggest it to the toolset guys.

EDIT: fixed.

Modifié par OctopusRush, 05 novembre 2009 - 01:54 .


#24
MortalFoil

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childofbhaal wrote...
Primal mage you become a full spirit healer. I see real potential for non immersion right there >.>


Then maybe YOU shouldn't use a respec option. Don't try to ruin it for everyone else. Really, your post comes down to trying to make the game worse for other players. That seems extremely selfish of you, childofbhaal, and I am frankly quite shocked.

#25
Maria Caliban

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Kamenwati wrote...

Makes the game sound like WoW with all the re-speccing talks.


The game is like World of Warcraft.