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A way to skip origins or a way to respec please.


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#251
Zealuu

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MerinTB wrote...

Of course, there's all those rumors that Blizzard was trying to get the rights to the Warhammer IP, and when the deal fell through Blizzard went ahead and just changed little things to make their product "original."  Who knows how much truth there is to that.


Supposedly they already had the rights, and a deal with Games Workshop - GW just decided to revoke the rights at some stage of the development. In hindsight, that might not have been the best idea.

As for respecs, I don't see how removing skill points is any more immersion-breaking than adding them through the same interface.

Modifié par Zealuu, 25 novembre 2009 - 07:43 .


#252
Pinkleaf

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How about a option to touch up your appearance, this would not break the immersion but would be quite handy, as the character generator does lie somewhat.

#253
Axterix

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Zealuu wrote...

As for respecs, I don't see how removing skill points is any more immersion-breaking than adding them through the same interface.


For me, the lack of the ability to respec some of the companions is more immersion breaking.

When I replay the game, my main character will have certain behaviors.  He'll be a pro-circle mage.  Or maybe a human hating anti-circle elf mage.  Possibly she's a casteless dwarf rogue who is a sociopath.  So, naturally, each of those characters should hang around with things appropriate for that.  The pro-circle mage would like Wynne and Alistair, and Leliana would fit in well too.  That group would also fit well with a warrior who took the Templar sub-class.  But other personalities would mesh better with other companion choices.

The problem though is that, in replaying, I'm not just interested in seeing new conversation options, but also mixing up the playstyles.  I want to play around with fire and ice blade, plus dual wielding.  So, figure my character is a mage, going arcane warrior, and is the circle hater.  Add in Morrigan.  Now, Zevran dual wields, he's an elf, like my mage, so a good fit.  But I'd like Sten or Oghren as the 4th.  Both, however, are already well onto the path for 2H.  So I'm stuck with Alistair, even though he's a whiney little snot with no backbone, no will, no ambition.

Guess I don't really need respec though, I just need the ability to spec them when they first join.

#254
Zealuu

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If you play on the PC, you can always "retcon" either Sten or Oghren through the dev console. I, too, dislike being stuck with Alistair as the only tank-built warrior unless you play one yourself (but then you're stuck with Morrigan and Wynne as the only mages to pick from ...You just can't win).

#255
Godeshus

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 I didn't read the entire thread, but in case it wasn't posted before, It took me about 5 seconds to find this

No idea how good it is, but google is your friend :o

#256
Axterix

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Zealuu wrote...

If you play on the PC, you can always "retcon" either Sten or Oghren through the dev console. I, too, dislike being stuck with Alistair as the only tank-built warrior unless you play one yourself (but then you're stuck with Morrigan and Wynne as the only mages to pick from ...You just can't win).


Yeah, X-Box though, so screwed until a patch, some DLC, or a full blown expansion changes it.  Well, that or I buy the PC version as well :)

#257
Diva

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Stanley Woo wrote...

I think it's strange how some folks are decrying the DLC NPCs as "breaking immersion," and here's other folks asking for options to break immersion so they can re-spec. Mom, Dad, don't make me choose! I love you both equally! :P


This :)

#258
KalosCast

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Unless you have no idea what you're doing, it's pretty much impossible to make an unplayably bad character. Even while learning the system on the fly (who the hell reads video game manuals? no, seriously..) and taking three archery feats I never used the entire game, I was killing things like a mother****er with a rogue, the one class everyone complains is underpowered.... so yeah...

#259
AerialSilverbolt

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I agree with others, a respec stub would ruin the game alot. I also dislike the two handed fighters, but then again I do not use them so there is no reason for me to complain.



I'll add to the WoW vs DAO discussion: stop comparing games, and play.

#260
Jinshifu

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Stanley Woo wrote...

I think it's strange how some folks are decrying the DLC NPCs as "breaking immersion," and here's other folks asking for options to break immersion so they can re-spec. Mom, Dad, don't make me choose! I love you both equally! :P


1) The people complaining about breaking immersion and the ones asking for a re-spec are probably different people.

2) As childish as your "Mom, Dad" insult was, it actually points to how inconsistent YOU are. You have an immersion breaking DLC salesman in the game, but are unwilling to follow through with a respec option. Hell, why not? Immersion broken, buddy.

Here's an idea. Why don't you add in another NPC. "Good sir, I am willing to reteach your skills, all for 600 Dragon Age Points!" Sounds good to me. Either that or get rid of both.

You're the one delicately straddling the fence, not us.

Modifié par Jinshifu, 25 novembre 2009 - 09:58 .


#261
Barlow

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I would like the possibility to respec, too. Maybe not unlimited, maybe it should cost a significant amount of money, involve a quest, a fight, whatever. But it should be possible.

When you start playing the game, basically a lot of skills and spells lack information in their discripton. Take the damage spells for example: How much damage do they deal? Winter's Grasp description basically lacks the information, that it not only freezes the opponent, but deals damage. The CC spells lack any information about how long you actually CC a target - which might be one of the most important informations. Petrify seems to create an insane amount of threat - I found no information about that in the discription.

Same applies for a lot of skills and possible combinations. So the only chance you have is trial and error.

I understand that the choice of skill and talents should not be irrelevant because you can change it anytime you like. But if you make it a choice you can't change at any time in the game - it should not be something that I would at best discribe as a "random guessing game". (And this is, how I experience the game).

I really don't like the feeling, that I can't play a character in a way I like, simply because a talent sounded useful but proved not to be over the course of the game leaving me with the options either to start all over again or to continue playing in a style that does not fit me.

And Godeshus: Yes, there is a respec mod - as far as I know resulting in major bugs in the game. In my case (steam version) I was not even able to install it anyways.

Modifié par gzaal, 25 novembre 2009 - 10:02 .


#262
Deathstyk85

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KalosCast wrote...

Unless you have no idea what you're doing, it's pretty much impossible to make an unplayably bad character. Even while learning the system on the fly (who the hell reads video game manuals? no, seriously..) and taking three archery feats I never used the entire game, I was killing things like a mother****er with a rogue, the one class everyone complains is underpowered.... so yeah...


this pretty much says it all. honostly, in this game, like most others, there are no "unplayable, or underpowered" classes, some are just easier to play, but all of them are still within reason to play. so far ive played each class, with a slightly different build, and i liked it. also, you have SOOO MANY talent points, plus the ones you get from books, that you can spend a few random points here and there and still kick ass. the only *only* thing i find unfair, is that you are forced to start with one point in a certain area, but even then, your fine. like my human noble warrior, has a point in shields, wich i will never use, because i was dual wield. and ill always have that one random point, but you know what? i was still able to get everything else i wanted to and even have a few random points strewn about.
the problem, is people are trying to find the "perfect build" that utilizes every point, every ability, every little thing, and i mean, if thats what your into thats fine, but you can still get a build that does all that, with one or two misplaced points.

or if your that worried. SAVE before you level up. then play around with it a little, and go back to your save if you dont like it. problem solved
/bow

#263
Deathstyk85

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also, i do agree that some of the abilities could use a little better description.

i feel like the part of the "codex" online that shows a little about the abilities, should also give a better description.

#264
MerinTB

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KalosCast wrote...

Unless you have no idea what you're doing, it's pretty much impossible to make an unplayably bad character. Even while learning the system on the fly (who the hell reads video game manuals? no, seriously..) and taking three archery feats I never used the entire game, I was killing things like a mother****er with a rogue, the one class everyone complains is underpowered.... so yeah...


All but the video game manual part I agree with.

And my character, my rogue, is pretty much the same thing.  My combat skills, few as they are at this point, are almost evenly divided between archery and dual blade.  And she does great.

But I do read game manuals.  I'm one of those people who loves to, and am saddened that we don't get the kind of manuals we used to for PC games way back when.

Baldur's Gate 2 and Icewind Dale and Fallout manuals are still books laying around that I get a kick out of flipping through.

#265
Sibelius1

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Axterix wrote...

Zealuu wrote...

As for respecs, I don't see how removing skill points is any more immersion-breaking than adding them through the same interface.


For me, the lack of the ability to respec some of the companions is more immersion breaking.


There is a mod that prevents any attribute points, skills, talents or specialisations being added to your NPC. Basically when you meet them they are a blank canvas.

Google 'Dragon Age No NPC Auto Level' to find it, I couldn't find it on the Projects section of this site.

#266
Rivie

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Stanley Woo wrote...

I think it's strange how some folks are decrying the DLC NPCs as "breaking immersion," and here's other folks asking for options to break immersion so they can re-spec. Mom, Dad, don't make me choose! I love you both equally! :P


People say the DLC NPCs break immersion?

Shale is one of the best things to happen to my game. I have no clue where they get the immersion breaking stuff from.

Aside, respeccing would be nice, but is not necessary for me. I generally feel my way through the game anyway, and if my character turns out not-perfect, well, that's okay. There's always the next playthrough if it really bothers me.

I mean, my Alistair is getting his rear handed to him pretty regularly but I work with it. Keeping him alive, not... his rear. Oh my, I see a cloud, could there be rain coming?

#267
SheffSteel

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Rivie wrote...

Stanley Woo wrote...

I think it's strange how some folks are decrying the DLC NPCs as "breaking immersion,"...


People say the DLC NPCs break immersion?


Actually people say the DLC salesman NPC breaks immersion. I am one of them Posted Image

#268
razorbreath

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Think ahead before you spec. This game is all tactics and synergy. Tactics in battle and synergy should be your main concern when giving out skill and talent points. Besides, the beauty of this game is the fact that, though people without a D&D background can enjoy this game, like so many other bioware games it is built for a predetermined crowd of geeks. We like a challenge, we like having to plan ahead, this isn't WOW where the game is going to be constantly morphed down so it will become a cash cow for bioware as it calls in thousands of casual players and completely betrays its original fan base. Find the group of people that were the first ones to buy WoW and in that group you will find all the old "hard core" players that may not even play the game anymore because its been dumbed down so much.



No keep this game as it is. If you don't like your choices then make a new character, if you keep making bad choices why not read some of the spell descriptions before you go two or 3 talents into a category only to find you screwed yourself.

#269
agentjake4

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In fairness, I never saw it written somewhere that "These talents and spells will be set in stone. If you choose this you can never ever ever ever go back." For my first thing I chose Walking Bomb (mage btw) and some other useless stuff, to play around with it.. I would LOVE a respec!! I dont want to spend the 6+ hours I already spent on the game to tweak a few little things. You cant expect everyone to think long and hard for every single point.



Also, I am now an arcane warrior, so many of my spells are useless as my weapons need to be sheathed. It would be nice to re-do my spells for my arcane warrior spec.

#270
Safunel

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o dear - its just too much to read... well any ways to reset skills now?

I dont care if its an editor or ingame cheat or whatever...



The way I skilled is not that fun as I thought :(

#271
Safunel

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Oh its done :) I just found Character Respecialization v1.6 :))))



Thaaanks. Hurraaaay.

#272
bzombo

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MortalFoil wrote...

DOODLET0N wrote...

A respec option would take away value from the game. You're supposed to make tactical and well thought out decisions on character development. If you don't like it, just start again and hopefully you aren't too far into the story.


That is a really crappy suggestion. It's like saying your time isn't valuable. Not all of us live in our mom's basement. And no amount of thinking about the skills will ensure that you make the best choice. Text descriptions can only do so much. Most times you need to actually use the skill in battle to see if it's viable. And to do that, you need to make permanent guesses. That is a game play flaw, no matter how you try and put your elitest spin on it. The fact that you can't repec other characters when you get them, in whose talents you had no say, is just salt in the wound.

this is a total cop out. now you want to change npcs? when you meet a person, do you take them somewhere, change their clothes, their job,. and where they live to suit you better? i didn't think so. if you have a driver's license, and you decide later in life to learn to drive a traqctor trailer, do you just switch licenses overnight and magically know how? no. either start a new character or try to add other skills to make your pc more of what you want him/her to be now. respeccing is for mmos. and mmos are not bad. but just because one genre does something doesn't mean everything should be that way.

#273
EleventhLokust

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Personally, I don't know if a full respec option is necessary, but I wouldn't mind the ability to deselect a single skill or talent during each level up (every 2 or 3 levels for skills). That way if a skill or talent didn't work out like you thought, you can get the point back, but you can't completely change the way you play on a whim.



I picked up Stealth early on, but I have not really found it to be useful to me. I would love to change that one talent without having to start over again, and I think I would like to swap my 2 points in Survival for Stealing.

#274
bzombo

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agentjake4 wrote...

In fairness, I never saw it written somewhere that "These talents and spells will be set in stone. If you choose this you can never ever ever ever go back." For my first thing I chose Walking Bomb (mage btw) and some other useless stuff, to play around with it.. I would LOVE a respec!! I dont want to spend the 6+ hours I already spent on the game to tweak a few little things. You cant expect everyone to think long and hard for every single point.

Also, I am now an arcane warrior, so many of my spells are useless as my weapons need to be sheathed. It would be nice to re-do my spells for my arcane warrior spec.


can't expect people to think long and hard about skill points? i don't overthink it, but my experience with these style games gives me some basic insight into the skills and what they do. if you don't have a background with tactical rpgs, then you should think about it. 

if you're a warrior, don't spend points on two handed weapon if you use a shield. as a mage, don't burn too many points on attack spells if you're a healer, and vice versa. don't jack up your rogue's dual weapon skill if he's just a ranged fighter. sometimes basic stuff will go a long way.

i've just started giving wynne some attack spells since i've maxed her healing. i waited to finish what i need from her before i did that. if i just added based on what looks cool, i'd have some messed up npcs.

#275
Orlomm

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http://www.dragonage.../file.php?id=14



Character Respec mod. Works perfectly.



I love it because of the whole companions auto leveling and getting stupid skills thing. If it was like KOTOR then it wouldn't be necessary.