A way to skip origins or a way to respec please.
#51
Posté 05 novembre 2009 - 03:26
#52
Posté 05 novembre 2009 - 03:29
Stanley Woo wrote...
I guess I just have a different play style than some folks on here. Personally, I don't care for respec. I don't min-max in videogames and will play my character until the end, or I decide to try something else. Then I restart and re-roll my character, which is one of the most fun parts of RPGs for me, anyway! If I don't like it or can't beat some fights consistently, I'll re-roll.
I honestly want to like the game the way it is, but being clobbered fight after fight because you are weaker than you should be due to bad skills that aren't working don't make the game more enjoyable. Atleast not for me. I find it tedious to play a 2h warrior that keeps getting owned every fight. I TRIED to make good decisions based on skills. Heck i played NWN for years and figured that might help me pick decent skills but frankly its a trial and error based thing in this game. Having to restart over and over isn't fun its tedious. I guess you could take it as "roleplaying" but getting owned every fight isnt my idea of a badass greywarden honestly.
In the end it will come down to build manuals online to find builds that let you enjoy the game without frustration i guess.
#53
Posté 05 novembre 2009 - 03:33
#54
Posté 05 novembre 2009 - 03:37
_Loc_N_lol_ wrote...
Tone down the difficulty one bit ? You'll take on the more challenging level on your next playthrough. Heck, what makes you think you'll do better if you change your talent allocation in the first place ?
Mitigation seems to be a huge factor in this game. Sword and board > 2h in terms of survivability from what i've seen. Just the idea of trying a rogue with the way melee gets chewed up in this game makes me boggle a bit. Maybe its just me. However the idea of posting on this forum like this is to see if thats true right?
#55
Guest_Lunarionsilver_*
Posté 05 novembre 2009 - 03:48
Guest_Lunarionsilver_*
Problem solved.
#56
Posté 05 novembre 2009 - 03:53
Lunarionsilver wrote...
If you want to 'respec' wait for a character and save game editor to be made.
Problem solved.
Isn't it really more of a problem that an outside source is needed to enjoy the game such as an editor? I really dislike when people compare something like DAO to say Baulders gate. Yes they are from the same developer and the same epic story ideals with the same twists we've seen before. However what has really changed in the 10 or so years since BG is us. The players and what we want to see out of games now. Not standards of then. We have evolved in our tastes for gaming so gaming should evolve with us.
#57
Posté 05 novembre 2009 - 05:11
No. If you want to become a master archer, spend months shooting things with a bow, because that is what it takes.
If you're just concerned about not knowing shich skill to take when going up a level, then save the game, try out an option, and if it isn't right go back to the save. Think about what you are going to do, instead of asking for a free ride.
#58
Posté 05 novembre 2009 - 05:16
Modifié par apocalypsefu, 05 novembre 2009 - 05:18 .
#59
Posté 05 novembre 2009 - 05:17
#60
Posté 05 novembre 2009 - 05:20
#61
Posté 05 novembre 2009 - 05:22
#62
Posté 05 novembre 2009 - 05:36
Unknown Username wrote...
Honestly, I'm not a fan of the respec idea. I mean, I see why people like it, but it kind of defeats the purpose of specializing. Perhaps as a compromise, I could see an 'undo last level' button, limited to one level, if you get something you find out you really don't like. But even that I'm not sold on.
This kind of thinking is a bit dated no? Most of us buy games to enjoy them. I know alot of people are put off by tedium. Its one of the reasons i see this game compared to WoW for good and bad reasons. More options always means it can fit more people. If they added the option to do it and you were against it just don't use it. I think more people would be happy with it though.
#63
Posté 05 novembre 2009 - 05:42
Dr. Scarabus wrote...
It's almost as if Bioware frowns upon min-maxing, isn't it?
Not at all. Bioware just promotes a little forthought and planning before you attempt to min/max your character.
#64
Posté 05 novembre 2009 - 05:49
It's not like people can only learn one thing in their life. Ohh darn i already learned truck driving, guess i cant learn to play guitar now
#65
Posté 05 novembre 2009 - 05:54
#66
Posté 05 novembre 2009 - 06:12
#67
Posté 05 novembre 2009 - 06:13
To those wanting to respec. wtf... Talk about taking the cheap way out, and its ridiculous that you complain about this when you have something like 9 companions to spec mostly the way you want too. I wasted a good 3 spells on spells ill never use again, but whatever, its not the end of the world. You can respec in MMOs because you have HUNDREDS of hours in your character more often then not and only one character. Here you have nowhere near HUNDREDS(at least not yet
To people saying you need to be able to test stuff... You can, use your brain, dont spend your point right when you level, go somewhere you can fight stuff, save then pick a talent and try it and reload if you must.
#68
Posté 05 novembre 2009 - 06:19
This gives you the opportunity to figure out what a skill does--and if you misjudged it you can take it back without too much difficulty.
Saving before level-ups is something I've been doing CRPGs for years, so I don't see what the big deal is.
Edited because I didn't see that there were three pages. The first page was missing links to the other two.
Modifié par nimzar, 05 novembre 2009 - 06:21 .
#69
Posté 05 novembre 2009 - 07:22
Syrellaris wrote...
This is a classic rpg guys, not world of warcraft. You have to think about your actions here and not just go like " ooh sounds good, plant skill" and then cry later cuz you dont like it. Trial and error is very common in Crpgs
Slapping a "classic" tag on it doesn't mean a game needs to keep the bad things from old RPGs - many of which existed for technical reasons.
Thinking about your actions only makes since if you are making an informed choice. You aren't doing that if you haven't used the abilities yet.
And even in your own post you argue for respecs. What do you think trial and error is?
#70
Posté 05 novembre 2009 - 07:28
The generated equipment types. (stubborn mace... bleh)
The "random" item drops.
Smells like WoW, truly.
The only redeeming feature is the NPCs, but Morrigan's voice acting starts to get on my nerves.
#71
Posté 05 novembre 2009 - 07:44
This isn't game breaking because you would need to play through again reguardless for the different Origins and prospects of the world and the way the npcs treat you. Not to mention also the way you treat and choose to party with will affect who your companions are. So you need to play repeatedly anyway but should be for your own enjoyment not because you messed up a build.
Having to start over to change stats/talents/skills can be very time consuming if your not looking to explore those other parts yet. You need to play around making your character again which can take a bit. Then you need to go through the opening parts of the game again.
There is more I can say but I will stop before this becomes a TLDR post :/
#72
Posté 05 novembre 2009 - 03:04
Yes, in real life you can change careers. But you don't get those years back, you know. So for example if after a year as a civil engineer you decide you don't really like it, you cannot become a surgeon straight away because you cannot just respec your M. Eng. degree into an M.D. You have to start again.
Luckily the game lets you turn back time by the mechanism of saving and reloading the game.
What it does not do is let you pretend that the last few years of your life were different, which is what re-speccing does.
#73
Posté 05 novembre 2009 - 03:16
#74
Posté 05 novembre 2009 - 03:20
#75
Posté 05 novembre 2009 - 03:27
Cambios wrote...
Slapping a "classic" tag on it doesn't mean a game needs to keep the bad things from old RPGs - many of which existed for technical reasons.
Thinking about your actions only makes since if you are making an informed choice. You aren't doing that if you haven't used the abilities yet.
And even in your own post you argue for respecs. What do you think trial and error is?
Nor does a classic RPG need to adopt some of the dumbing down of many modern games. It is meant to be hard, with difficult chocies that have real consequencews. It is meant in many ways to appeal to the old school pen and paper RPG players like myself that have been playing RPG's since the 70's or 80's.
You modernize where you need to, but taking away consequences is against the spirit of this genre.
No, this game will not be easy for those that have limited experience with RPG's, or whose RPG experience is limited to just the computer, or just more recent RPG titles. You will make some bad chocies here and there, and part of the point of an RPG is learning how to live with those choices. Sometimes those choices will negatively impact your in game prowess, and increase the dificulty, however, unless there is an actual game bug tied to a particular skil or atribute, it will not prevent you from moving forward. You just have to learn to adapt to your skill set, and make use of your companions to help you get through.





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