A way to skip origins or a way to respec please.
#151
Posté 05 novembre 2009 - 08:58
#152
Posté 05 novembre 2009 - 08:59
1. New
2. VERY poorly documented.
3. Gives enough points to spec into one-one-and-a-half proficiencies, it gives no room for error.
In NWN you could make like 5 types of paladins even w/o multiclassing and they will all be good, if you can read in-game info. Here you dont really know how skill will work. Thats not something that i can call "good idea".
#153
Posté 05 novembre 2009 - 09:04
Nekator wrote...
Never heard of this "respec" crap before.. just shows how WOW makes it´s players to little whiners, unable to face the consequences of their actions imo
3.5ed D&D has it too, actually (PHB2 - called retraining, iirc, it's been a little while).
#154
Posté 05 novembre 2009 - 09:07
#155
Posté 05 novembre 2009 - 09:09
Encard wrote...
Nekator wrote...
Never heard of this "respec" crap before.. just shows how WOW makes it´s players to little whiners, unable to face the consequences of their actions imo
3.5ed D&D has it too, actually (PHB2 - called retraining, iirc, it's been a little while).So do a fair number of CRPGs, I believe.
One question that I had repeatively askign in this thread (and strange how no-one answer). Give me a list of SP-RPG that has respeccing. Like I said I don't play all, but I do play a lot, and the only one game that allow respecess that I know off is Fable ... and it has a heavy pelnalty for that. So ... by what percentage is "fair number". Certainly not 1 out of 10.
#156
Posté 05 novembre 2009 - 09:10
You really really think someone should watch YouTube videos to play a game? I'm lost here, really. I thought i dont have a life...
#157
Posté 05 novembre 2009 - 09:13
no other CRPG need it. They either have unlimited ability to lvl up (Fallout 2 as a shining example. No lvl cap you can achieve), nicely documented abilities (BG 1/2, NWN 1/2 and Fallout 1/2), easy even if you'll just put points into anything (Mass Effect) or allow you to lvl up EVERYTHING (Fallout 3).
Now you give me a name of CRPG, which is so poorly documented and has so little room for error. And not called Dragon Age please.
#158
Posté 05 novembre 2009 - 09:16
jfc people need to learn how to stfu and be patient. better yet, stfu and learn how to code/mod/wiki yourself.
#159
Posté 05 novembre 2009 - 09:21
+attack, hp, damage? So far I think its only +confusion.
And a side note Im at the first boss battle and I spend more time trying to decide what to toss and what to keep with all this crappy loot.
#160
Posté 05 novembre 2009 - 09:31
#161
Posté 05 novembre 2009 - 09:32
Theglow, tank - max armor, Everyone less - min armor. Funny part - mobs aggro on those in bigger armor. So mage in massive - aggro magnet. At lvl 8 on my rogue i still have TADAAA. armor that i had at game beginning. It gives less penalty. I think about stripping actually for maximized ability usage.
Another note on rogues: backstab = massive aggro. So either look for - aggro items or do dual strikes. They do same dmg against average mob, but generate way less threat.
#162
Posté 05 novembre 2009 - 09:34
Stanley Woo wrote...
I think it's strange how some folks are decrying the DLC NPCs as "breaking immersion," and here's other folks asking for options to break immersion so they can re-spec. Mom, Dad, don't make me choose! I love you both equally!
Actually no, he was asking for options to break the tedium (obviously it was his interpretation).
#163
Posté 05 novembre 2009 - 09:34
1. Slap yourself until your cheek bruises
2.Decide what you want to respec into
3. Start your character all over again with a new game.
There you are, and now where is my silver you owe me?
#164
Posté 05 novembre 2009 - 09:34
Hety wrote...
Wtb some punctuation. Will give it for free to that Poeticwind.
You really really think someone should watch YouTube videos to play a game? I'm lost here, really. I thought i dont have a life...
obviously majoirity of the people on this site has been following the game for some time now have seen the youtube videos even ones with lives...and obviously who ever cant make a educated guess on stats would need that help i suggested it doesnt mean i do it at least im contributing to the conversation
#165
Posté 05 novembre 2009 - 09:38
As for respec, it sort of makes your choices pointless if you can change them at any time.
I think the game has it all right at the moment.
#166
Posté 05 novembre 2009 - 09:39
Hety wrote...
2 Mightysword,
no other CRPG need it. They either have unlimited ability to lvl up (Fallout 2 as a shining example. No lvl cap you can achieve), nicely documented abilities (BG 1/2, NWN 1/2 and Fallout 1/2), easy even if you'll just put points into anything (Mass Effect) or allow you to lvl up EVERYTHING (Fallout 3).
Now you give me a name of CRPG, which is so poorly documented and has so little room for error. And not called Dragon Age please.
I don't think it's poorly documented, things is explain well enough for me either from the codex or the manual, I wonder if you were that guy asking about Armor Pen earlier, which I answered using the manual. The documentation is enough that it's not simply guess work, however, the difference between the actual description and the actualy application is not something new. Even in BG or NWN, there are always this process call experiement, something you think gonna be awesome turns out to be not so awesome, and some spell doesn't sound much from the description but kick serious ass. Are you claiming that every skill/spell in previous turn out to be 100% match your imagination from the description?
Your other points are also moot, or rather I don't get it. If the game is so easy that you can put point anywhere and never screw up doesn't make it a good system. Ezmode ------------> that way. If anything, the only point you're making that other games have the wrong approach, and DA actually the one got it right.
Modifié par MightySword, 05 novembre 2009 - 09:41 .
#167
Posté 05 novembre 2009 - 09:43
well, it took 6+ years to get the hardcoded grey slab visual effect out of Stoneskin. hopefully this won't take as longHety wrote...
phordicus, savegames use some form of chesumming, which surpasses my knowlege. SO easy editing is not an option. I guess its up for mods and/or more complicated editors to allow us to respec.
#168
Posté 05 novembre 2009 - 09:44
most.
1. Ultra-rare item drops that you could base your entire spec
around. Obviously it would be stupid to plan this build from the start due to
the extremely low chance of getting the item but when it drops, your stuck using
it un-optimized.
2. Game progression. Enter a zone where all mobs are
resistant to the school of magic you've dumped a ton of points into. Would be
nice to be able to spec in and out depending on mission.
3. There is no
lore excuse not to do this. If they can make mages Tranquil, they can come up
with a way of doing a memory wipe.
4. For Hardcore players this means
endless hours on the net and in guides pouring over details like mid and end
game gear so you don't have to waste precious points into an attribute that a
certain item will make up for. So instead of diving into the game and learning
it all as you experience it, you have to delay playing until you've done an
asinine amount of research. Then when you finally do start to play, you feel
forced to rush to certain areas first to complete your build since you've
left 1-2 attributes gimped without said item. I fall
into this category.
5. You have no idea what party members around going
to be around until you play the game. You could end up pissing one off or
whatever. If you decided not to tank because you were going to make companion
"X" the tank and then he splits, your now gimped or without a tank.
I was so pleased to see the recently released
Borderlands have a re-spec options. Unfortunately it's not that big of a deal in
that game but it's massive in a deep RPG like
this.
Re-specing options should be a standard feature in 2009, it amazes
me it's still not. It doesn't kill re-playability at all, you still have the
various classes and races to try.
I have yet to hear / read one good reason against it. There's
really no excuse for not having as I said and it's a
topic I'm very passionate about.
#169
Posté 05 novembre 2009 - 09:45
NWN is based on DnD, which is documented so good, i can make a char w/o reading in-game info at all, and wont screw up much.
#170
Posté 05 novembre 2009 - 09:48
poeticwind wrote...
Gamers are to seasoned in MMOs"s to respect a game for how its made you people have way to many complaints on the hard work people spent on actually making the game leave the restating to WoW or some other crap its not like your aimig for pvp in this game either just take time to think what you want on your char by now you have seen plenty of videos on youtube to determine what you want ive never seen this many videos about a game on day 1 then i have this one imagine restat in any final fantasy it would ruine the game an time spent on it this is a classic oriented game treat it as one i for one am glad this isnt like WoW
WoW has single handly destroyed a generation of gamers. Thanks Blizzard for appealing to simpleton's worldwide!
That being said, respeccing would be useful yes, but completely undermind the game's skill system concept.
#171
Posté 05 novembre 2009 - 09:51
cipher86 wrote...
I think this game is more like WoW than some would like to admit.
A respec option would be perfect, at least for the main character.
HAHAHAHAHA Now thats Comedy!
more like WoW? hmmm I guess what they have in common is that they are software that runs on a computer...yea thats it!
#172
Posté 05 novembre 2009 - 09:53
Really though, it would be nice to have a respec option, but it should be wicked expensive to do it so you can't just do it for the hell of it.
#173
Posté 05 novembre 2009 - 09:56
Maria Caliban wrote...
Kamenwati wrote...
Makes the game sound like WoW with all the re-speccing talks.
The game is like World of Warcraft.
Hehehehe. No, it's not. MMORPGs are not RPGs.
Your character makes certain choices throughout his career that affects his future and the world around him. Do you want to respec your moral choices too?
#174
Posté 05 novembre 2009 - 10:00
#175
Posté 05 novembre 2009 - 10:00





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