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Old gen (PS3 and XBOX360) master thread, Bioware please fix these issues!


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#726
Purple gox

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hows the textures improved now ? or they just the same crap? .



Textures are not improved much but scenes run smoothly without dialogue freezing...

#727
Panda

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hows the textures improved now ? or they just the same crap? .

 

They didn't fix those on this patch. They only fixed graphical issues for PC.


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#728
Squallypo

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They didn't fix those on this patch. They only fixed graphical issues for PC.

 

eh so i was right when i saw that list yesterday.... talk about caring and listening to the players right? *sarcasm* :/ i'm in a bad mood now.


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#729
JuanSaS

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So, there's a new patch, in the future, that improve the graphics problems? Is confirmed?



#730
The Elder King

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So, there's a new patch, in the future, that improve the graphics problems? Is confirmed?

eh so i was right when i saw that list yesterday.... talk about caring and listening to the players right? *sarcasm* :/ i'm in a bad mood now.

The game on last gen has a lot of problems. I wasn't expecting them to fix everything. I'll be happy if they didn't intruduce NEW problems. Skyrim took a long time to be Fixed, and in all Honestly I prefer if they focus on the game breaking bugs and glitches.
Though if I have to be honest, I doubt that in terms of graphics we should expect much.

#731
LeonVega88

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I could deal with graphical problems but is the game still randomly freezing (disk unreadable error)???



#732
Purple gox

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So far every dialogue freezing scene I checked has been fixed...search function is improved with acted dot on mini map...

#733
Squallypo

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The game on last gen has a lot of problems. I wasn't expecting them to fix everything. I'll be happy if they didn't intruduce NEW problems. Skyrim took a long time to be Fixed, and in all Honestly I prefer if they focus on the game breaking bugs and glitches.
Though if I have to be honest, I doubt that in terms of graphics we should expect much.

 

well i would expect them to fix it on the next patch then? cause honestly this is not something to be that difficult to do.. just fix the dam textures seriously :/ im not asking them to make the game look like a next gen console or ultimate pc gaming shiz, just want it to play and feel properly like a superb ps3 game would do, i dont want more excuses or saying "ps3 /xbox 360 sucks"


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#734
ACD101

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Well, it's a start



#735
Vidas Secas

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can you still duplicate materials by sell all + sell method?

 

edit: yes, you do


Modifié par Vidas Secas, 09 décembre 2014 - 07:56 .


#736
Squallypo

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Well, it's a start

 

a start might be, but i still expect them to fix the texture issues cause its something that should be fixed, not excuses would be nice.



#737
Squallypo

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cant say im excited much of this patch, to be honest for the time they took to deliver this patch it doesnt seem that outstanding in my opinion at least.

 

Dragon Age: Inquisition – Patch 2 Notes

For patch notes in other languages, click here

From Pat LaBine, producer for Dragon Age: Inquisition

We have a patch for PC coming out today to address some of the issues players have been having. Here’s a list of the upcoming changes:

Release date: December 9, 2014

Singleplayer

  • Fixed case where game would incorrectly think the player has more than one race/class/gender
  • Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
  • Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
  • Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
  • Fixed case where followers could float above the ground after extended periods of play
  • [PC] Fixed some hitching in conversations.
  • [PC] Pressing the interact key (default “F”) will take everything from containers.
  • [PC] Hair should be less shiny on lower quality settings.
  • [PC] Improved push-to-talk functionality when using keyboard and mouse
  • [PC] Added ability to rotate character models with the mouse in UI’s that show character models
  • [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
  • [PC] Hiding the HUD on the PC will now hide all UI elements
  • [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
  • [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
  • [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
  • [PC] fixed case where extra mouse-up events were triggering in UIs
  • [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
  • [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
  • [PC] Fixed mouse cursor flashing while targeting AOEs
  • [PC] Fixed situation that could result in a hang on the start menu.
  • [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
  • [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
  • [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
  • [PC] Made some changes that should improve Mantle performance
  • [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
  • [PS3] Increased number of save slots to 30
  • [PS4] Improved conversation performance during fast install
  • [PS4] Increased number of save slots to 50
  • [360] Fixed case where movies sometimes decoded incorrectly
  • [360] Fixed Crash when selecting storage device when select storage device warning is present
  • [360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
  • Assorted stability improvements
  • Fixed crash that could occur after some conversations
  • Certain boss creatures are now immune to Disruption Field
  • Creatures in rag doll will now pause when the game is paused
  • Fix to Spirit Blade so it longer triggers combos
  • Fixed a couple focus abilities to be weapon agnostic
  • Fixed a few DA Keep world state import reactivity checks.
  • Fixed a few situations that could result in there being no conversation selection indicator during conversations
  • Fixed an issue caused by changing characters at the same as targeting an AOE ability
  • Fixed Audio cutting out when using AOE abilities while radial menu is open.
  • Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
  • Fixed camera shaking when making small camera adjustments during character creation
  • Fixed case where blizzard would pause the game when it turns off
  • Fixed case where controller rumble would get permanently disabled
  • Fixed case where Imshael could end up in a location where players could not fight him.
  • Fixed case where interaction text would not update in tactical camera
  • Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
  • Fixed case where users could get stuck loading a save in a certain dragon combat area
  • Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
  • Fixed Crippling Blows to have a 15% damage bonus instead of .15%
  • Fixed Cullen’s hair having some strange shadows during cinematics
  • Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
  • Fixed exploit that would allow users to take no damage.
  • Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
  • Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
  • Fixed issue which could cause potion counts to be reset due to party member changes.
  • Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
  • Fixed issue which could result in the Radial menu not staying open
  • Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
  • Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
  • Fixed situation where followers could get stuck while pathfinding to the player.
  • Fixed some of the collectible books being non-interactive in Skyhold
  • Fixed slot types on several crafted items
  • Fixed some item names getting cut off in stores
  • Fixed weapon type on several crafted weapon parts.
  • Ground rings scale on Dragons in Tactical Camera
  • Radar will be shown during radar tutorial, even if the UI is set to be hidden
  • Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
  • Target lock is cleared when entering tactical mode.
  • Unified sort order for stat listings during item modification

 

Multiplayer

  • Fixed issue which could result in negative XP being granted in some multiplayer matches
  • Fixed crash that could occur while switching characters in some multiplayer menus
  • Cursed chests in multiplayer no longer look different from un-cursed ones
  • Fixed some missing information on end of match screens when servers are slow in Multiplayer.
  • Fixed Players losing their ability to target when dying while recovering object in multiplayer
  • Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
  • Fixed issue with players being interrupted while interacting with objects in Multiplayer
  • Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
  • Improved appearance of ledge drop-downs in multiplayer.
  • Fixed case which could cause keys to not drop in Multiplayer
  • Fixed case in Multiplayer where players could attempt to use abilities while dead.


#738
Vidas Secas

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a start might be, but i still expect them to fix the texture issues cause its something that should be fixed, not excuses would be nice.

 

That would require recreating the textures optimized for old gen since it's using low quality next gen's textures, it doesn't get better than this with the current textures because there is new technology being used on them. I doubt they'll release a texture pack



#739
Squallypo

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That would require recreating the textures optimized for old gen since it's using low quality next gen's textures, it doesn't get better than this with the current textures because there is new technology being used on them. I doubt they'll release a texture pack

 

if what you say its what they think, then we can forget about getting beards or hair properly in the game, not to mention the armor always poping out or not looking renderized.... not even ME had this kind of issues !

 

btw im still not giving up on them fixing the texture problems, they must do something about it, i just dont accept that theres no solution to this its impossible for me to swallow that candy like this...



#740
GhostXl

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Is the hair still shiny?



#741
Squallypo

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Is the hair still shiny?

 

as said before, they havent fixed ANY texture issues so i would say you still have shiny hair, and looking plastic as well, same with beards and mustaches looking like it was draw by low quality colours/pencils.



#742
FKA_Servo

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if what you say its what they think, then we can forget about getting beards or hair properly in the game, not to mention the armor always poping out or not looking renderized.... not even ME had this kind of issues !

 

btw im still not giving up on them fixing the texture problems, they must do something about it, i just dont accept that theres no solution to this its impossible for me to swallow that candy like this...

 

ME was made for the Xbox 360 and ported to the PC. It was developed within those parameters, so in that respect, it didn't bite off more than it could chew. It's not really productive to compare this to other Xbox 360 Games, because this was developed for PC and new gen systems. Stability is one thing, but it's probably as pretty as it's gonna get.



#743
Squallypo

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ME was made for the Xbox 360 and ported to the PC. It was developed within those parameters, so in that respect, it didn't bite off more than it could chew. It's not really productive to compare this to other Xbox 360 Games, because this was developed for PC and new gen systems. Stability is one thing, but it's probably as pretty as it's gonna get.

 

i wasnt exactly comparing console versions but how they were and how it got later on, i remember ME 1 had texture issues as well but then it got fixed, so i would like to assume it can be done in this one as well, even if its not the same engine , they should find a way to make the texture work properly, are you really not getting me ? i'm not asking them to make the game prettier! all of us just want the graphics to load as a whole as they should not just never load at all , have you seen the clothing? sometimes they dont even load at all , gasp.



#744
Vidas Secas

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I understand you and I support that we should ask for better textures, they released it for old gen now deal with it. But don't compare it to the texture problems on ME 1, they don't have the same solution



#745
Squallypo

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I understand you and I support that we should ask for better textures, they released it for old gen now deal with it. But don't compare it to the texture problems on ME 1, they don't have the same solution

 

was just making an example no need to compare one engine to another, but yes i agree on what you say , they should deal with it and fix this since they realeased it for "old gen consoles"



#746
Jay84

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If people can update what it has fixed on ps3/360 that would be great I dont have any faith in Bioware anymore I dont even trust their patch notes.


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#747
Squallypo

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If people can update what it has fixed on ps3/360 that would be great I dont have any faith in Bioware anymore I dont even trust their patch notes.

 

lol ikr? some people are reporting that this patch brought more issues now, but thats normal i guess, even so this patch doesnt seem to have done much other than fix the dialog issues and uh no more freezing perhaps?? i read around the forum that theres still some audio issues but not sure about that one, and the texture problem for ps3/360 is still there..


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#748
FKA_Servo

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"99 little bugs in the code

99 little bugs

Pull one out, patch it around

104 little bugs in the code"

 

Hopefully I can head this patch off before it starts when I get home tonight. It sounds like if I don't, my PC game is gonna start looking like your PS3 game.

 

Sigh.


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#749
TinCynic

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Well the disc unreadable error problem was not fixed.  Did a fresh install and everything for the patch and I got one during the prologue.



#750
Squallypo

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"99 little bugs in the code

99 little bugs

Pull one out, patch it around

104 little bugs in the code"

 

Hopefully I can head this patch off before it starts when I get home tonight. It sounds like if I don't, my PC game is gonna start looking like your PS3 game.

 

Sigh.

 

hahah share the love :P ._.