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This is Witcher 2 all over again...


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#1
bibbis

bibbis
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Dragon Age has clearly followed the footsteps of the "Witcher" series and that makes me incredibly sad.

 

Just like Dragon Age, Witcher started out on PC, developed for PC, and then they made a sequel that was so obviously developed for consoles with only console players in mind that I actually felt BETRAYED when I played the the "PC" version of it.

Witcher 1 has a combat system that uses the mouse to attack in a way that I think is very difficult to port to consoles, and this was obviously a big problem for them when they wanted to make a sequel that would sell on all platforms, so they just went "**** IT, we'll rebuild the combat system from scratch and just focus it around using a controller... **** the PC community who got us to where we are now."

Witcher 2 is a complete button-mashing spam-fest with ZERO skill/tactics and it's potion system has completely lost all usability...

Use shield spell (ALWAYS), roll, roll, roll, attack, roll, roll, roll, attack, roll, roll, roll,  SHIELD, roll, roll, roll, attack, etc.

 

The story is still great, the characters are still well made, but I can't enjoy a combat+story game if the COMBAT MECHANICS are fundamentally CRAP.

It's not even good in itself! Sometimes games change, and even though they are different from what they used to be like, they can still be great games... (I'm looking at you Splinter Cell... But the Witcher 2 is not, and neither is Inquisition)

 

I feel like it's exactly the same with Inquisition...

It plays like a completely different game now that the entire combat system is built around using a controller, with toggle target, hold-to-attack combat...

I think that DA1 and DA2 both play like MMO type games, and I like that. I would even go as far as to say that DA2 has the best "MMO controls" that I've ever used! I frickin love DA2's combat.

Despite DA2's other flaws (with the small and boring game world etc.) I absolutely LOVE IT for it's AWESOME combat mechanics. When I made my first character, a melee rogue, and saw him jump around when I clicked to attack those far away enemies, and how frickin amazing the impact of the controls-to-gameplay felt when using all his abilities, it completely BLEW MY MIND!

I, love, it.

But to go from that to this, where my character almost stands still in one place while I hold the attack button, and keep missing the enemies who ever so slightly jump/get pushed away, it's just an awful disappointment...

How is it even possible that this game is SLOWER than DA2 when this game uses "manual" action-based targeting and attacking while DA2 uses "automatic" MMO style combat?

It doesn't make any sense to me...

 

And I know, a lot of people have already expressed their dislike over the awful controls this game has and how it's different from the previous games in a very bad way. Enough people so that the developers actually gave some official responses to the concerns:

http://forum.bioware...unity-concerns/(which I think is very good, but I seriously doubt that there will really be enough change in the controls area to undo the damage)

So maybe there's no point for me in making yet another thread about this.

 

But,

I'm just, so very, very disappointed :(