Coldcall01 wrote...
Lets not forget that Bioware have created a powerful editor for DLCs, and while its apparently hard to use because its complex, one would assume Bioware can knock together DLCs very quickly using their own editor. The main costbase for the game would have come from the first 1-2 years development, building the editor etc....
So DLCs should be inexpensive compared to the original game, not the other way around.
If they were reusing a lot of areas and other content from the base game, or content that was cut for whatever reason that was already made, this would be true; however, if they are building new areas from scratch, it takes time to get them to look right, no matter how well you know the toolset. Trust me on this, or you can ask folks like Sunjammer, Challseus or nedblin; these folks have worked on content for Neverwinter Nights and Neverwinter Nights 2 so they know how much efferot needs to go into making a quality product.
But hell when EA/Bioware have people like you arguing that they should make it more expensive then us consumers are doomed to poor value. Cheers.
Actually, he's arguing the same line as you, without realizing that, as I keep pointing out, the cost of an item in whatever currency you chose is not the same as the value of the item; we may have paid around $40-50 USD for Dragon Age, but its overall value (at least in my opinion) is far above that. EA is trying to charge something for the DLCs that enables them to make something from the sales and still be able to pay the team what they are worth.





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