Aller au contenu

Photo

Shields and "attacks from the front"


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Bankstercide

Bankstercide
  • Members
  • 10 messages

Greetings,

 

Shields and their related skills often apply bonuses against "attacks from the front".  How wide an arc is that?  And how can I best maneuver my S&B character to attack enemies without exposing my non-front facing to nearby enemies?  Because of the auto-facing, I end up angling away from one mob or the other and risk losing the frontal bonuses.

 

Your thoughts?


  • onemeg72 aime ceci

#2
Lenseflare

Lenseflare
  • Members
  • 81 messages

I think the skills and the way they work are very cool,

and I think the controls are horrific and very much undermine their intention.

 

Like as if there have been two different teams,

one working on skillset, one working on controls,

and neither team communicating with each other.


  • JAMiAM et lastpawn aiment ceci

#3
JAMiAM

JAMiAM
  • Members
  • 853 messages

Exactly!



#4
PhatAttack

PhatAttack
  • Members
  • 1 messages

It takes getting used to but you can 'Lock' on a target  to keep your front pointing to the attacker while you side/back step.  I play on a console and the control to do that is clicking in the right thumb stick.


  • HTTP 404 aime ceci

#5
Itkovian

Itkovian
  • Members
  • 970 messages

It's TAB on PC, and once you figure that locking is used to maintain facing when putting guard up, it gets much easier.


  • PhatAttack aime ceci

#6
Bankstercide

Bankstercide
  • Members
  • 10 messages

It's TAB on PC, and once you figure that locking is used to maintain facing when putting guard up, it gets much easier.

 

I use this and the autotarget feature.  There's two chief problems with this:

 

1:  Since I don't know how much of an angle "front" is, I have no idea how to make the most of it by careful positioning.

2:  Strafing in this game is horrible; I don't expect FPS-style strafing speeds, but it's painful to watch, let alone execute manually.

 

Any advice in this would be greatly appreciated.



#7
AgenTBC

AgenTBC
  • Members
  • 414 messages

How do you maintain the tank's facing on Tac Cam?  A lot of times Cassandra will have Shield Wall up but the enemy flank her and I can't figure out how to get her to change her facing without simply issuing a move order which appears to drop the Shield Wall.



#8
Tevinter Soldier

Tevinter Soldier
  • Members
  • 1 635 messages

How do you maintain the tank's facing on Tac Cam?  A lot of times Cassandra will have Shield Wall up but the enemy flank her and I can't figure out how to get her to change her facing without simply issuing a move order which appears to drop the Shield Wall.

 

strange i have the exact opposite problem. If i use shield wall then issue a move command she wont exit shield wall at all! instead she starts walking slower then partial paralysed slug on sunday afternoon.



#9
Lenseflare

Lenseflare
  • Members
  • 81 messages

It takes getting used to but you can 'Lock' on a target  to keep your front pointing to the attacker while you side/back step.  I play on a console and the control to do that is clicking in the right thumb stick.

 

I can't get this to work!

I was trying to do it with a Templar in multiplayer last night, was trying all sorts of combinations to pull this off,

but alas ended up looking silly rotating around a lot during that match.

 

Are you sure it is possible to "lock" target?



#10
Steffin

Steffin
  • Members
  • 78 messages

Same problem here, when I put up shield wall, my character does a 180 and exposes his back. 

 

 

Really.... freakin..... annoying.



#11
Jester

Jester
  • Members
  • 1 118 messages

Well, enemies are going to try to flank you. That's inevitable - I believe they're programmed to do so. If you have 3+ enemies attacking your tank it's almost inevitable that they'll flank you - which is realistic. Try fighting 3 guys at once, keeping them in front of you all the time - good luck with that.

You can try manipulating the battlefield in such a way, that enemies can only attack the front of the tank - like using Ice Wall for example.

 

But, even if your tank is flanked (but has one-two enemies in front of the shield) Shield Wall is still very beneficial, because it prevents all/almost all damage from enemies in front AND generates guard which mitigates some damage done by the flanking one. 

 

If you lock on target, I believe your character will turn their shield towards them automatically (especially if you leave that character for AI to control).

 

Are you sure it is possible to "lock" target?

 

When you have a target in melee rang and you lock into it, then press the attack button (R on PC by default), the character turns into right direction and attacks that enemy. I believe Shield Wall works the same - I'd have to check but I suppose so, as I haven't had much problem with that as of yet. 

 

Having to use TacCam to issue movement orders for companions is far more annoying.

 

I'm also unsure how to stop using Shield Wall. For some reason It seems I cannot break it, and my character stays in that stance until stamina runs out/battle is over. Anyone knows how to stop sustaining the ability? :D



#12
Steffin

Steffin
  • Members
  • 78 messages

Jester, SW is a toggle, hit the hot key again to turn off.