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Romancing Just Feels Kind of Creepy


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#51
Hanako Ikezawa

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Well, I can't speak for the other romances but for Josephine's the Inquisitor making all the flirts fits the story very well because it is part of her character. She has never been in an intimate relationship before and doesn't even recognize flirts as flirts until pretty far in the game when you explain during a certain scene. 

 

However as I recall, The Iron Bull meets you up in your room when you talk to him once and says "I got the hints. You want to ride the Bull." You don't invite him up there. So that is one where the Inquisitor doesn't initiate every encounter.



#52
Bayonet Hipshot

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Blame all the guys who screamed bloody murder over being flirted with by a male character. That is why we don't have proactive LI's anymore.

 

Proactive characters made the game feel realistic. I am a straight man and I have been hit on by gay men. I refuse their advances in the nicest and politest ways that I can. 


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#53
Jester

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I went back to the Haven, recently. After splunking in the Hinterlands, quite frankly we got bored, it was the first time I even talked to Cassandra and Bioware thinks it okay for me to just hit on her?

 

Really?

 

Last time I checked this ain't how romances go.

 

Not that I choose the option to do so. I couldn't go through with it. From a character point of view as a Dalish elf, from a personality view, he's very graceful, and elegant, kind of somebody who is selfless and cares a lot about the big picture as a whole for everybody. He's not really a hero type though as he denounces being a Herald, often, he finds it kind of creepy for people to be calling him a Chosen one, because he's a Dalish elf. He just wants to fix the problem, without having to go through the whole chosen one and herald politics.

 

Despite that it would feel very out of character to flirt with another party member. Let alone the first ever conversation we ever had.

It was possible for me to hit on Cullen in the first conversation, despite me being male. You can flirt a lot in this game, with not only LI's. 

I'm still waiting for flirt option with Leliana though.

 

And the flirt options (at least the very first ones) are very, very subtle. It's usually a small compliment. I don't see anything wrong with it - quite the contrary. 



#54
J.C. Blade

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However as I recall, The Iron Bull meets you up in your room when you talk to him once and says "I got the hints. You want to ride the Bull." You don't invite him up there. So that is one where the Inquisitor doesn't initiate every encounter.

 

He doesn't show up because of high approval, though, or because you've been talking to him a lot or taking him everywhere or have impressed him somehow (unless I ran into a bug). You still have to flirt with the Bull first to get that scene, hence why he said he got the "hints". It's not a surprise to the Inquisitor/player that he showed up in the room because the Inquisitor had to be throwing "hints" in his direction already. The heart is the trigger for the romance script to happen.

 

It's not initiated on his part because you actively have to want the Bull for the Bull to show up in Inquisitor’s room... if that made any sense.


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#55
Hanako Ikezawa

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He doesn't show up because of high approval, though, or because you've been talking to him a lot or taking him everywhere or have impressed him somehow (unless I ran into a bug). You still have to flirt with the Bull first to get that scene, hence why he said he got the "hints". It's not a surprise to the Inquisitor/player that he showed up in the room because the Inquisitor had to be throwing "hints" in his direction already. The heart is the trigger for the romance script to happen.

 

It's not initiated on his part because you actively have to want the Bull for the Bull to show up in Inquisitor’s room... if that made any sense.

But by that logic, even the DAO romances are all up to the player with the other character not initiating it. After all, for the characters to become attracted to the Warden you have to say friendly things to get their approval high enough. The Iron Bull showing up in your room is no different than the DAO characters inviting you to their tents. 


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#56
Chari

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The difference is that in DA:O a friendly approach could make them interested - which is pretty realistic, at least in my experience. Falling for a close friend or collegue is not uncommon even if there was nothing strictly romantic between you two

In DA:I you can start romance only by flirty approach. Which is obviously not bad, but feels a bit mechanic since it is the only way


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#57
J.C. Blade

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But by that logic, even the DAO romances are all up to the player with the other character not initiating it. After all, for the characters to become attracted to the Warden you have to say friendly things to get their approval high enough. The Iron Bull showing up in your room is no different than the DAO characters inviting you to their tents. 

And that's my point. In DAO those phrases were either very obvious or masked as the most inconspicuous sentences. Did you know that you could trigger Zevran’s romance by commenting that he watched the Warden closely as of late? You could tell him that he should stop, you like it, or you don’t mind it – two of those were a trigger. Simple as that, no flirting, no voice acting too so no set tone which helped…

 

I understand that you need a trigger to fire up the script and that it has to be the Inquisitor to start it, it’s a game and that's unavoidable. I have issues with the darn heart icon and how it makes the Inquisitor act like a horndog, just like it did with Hawke.

 

Just to explain it from a roleplaying perspective, since we mentioned the Bull already:

You can’t roleplay an Inquisitor who is oblivious to Bull’s interest and is, thereby, surprised by his visit to the room because the Inquisitor has to give off hints that he/she wants to know the Bull better, or deeper if you will :P

 

That’s why Zevran’s massage surprised so many players – the trigger was so well hidden in dialogue. That’s what I miss.


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#58
Bayonet Hipshot

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The difference is that in DA:O a friendly approach could make them interested - which is pretty realistic, at least in my experience. Falling for a close friend or collegue is not uncommon even if there was nothing strictly romantic between you two

In DA:I you can start romance only by flirty approach. Which is obviously not bad, but feels a bit mechanic since it is the only way

 

Yep. This is why, IMO, Josephine's romance is my favorite. She is an inexperienced woman, in every sense of the word inexperienced, when it comes to romance and romantic relationship. 

 

Its like Padme Amidala and her views on relationship before she met Anakin Skywalker in Attack of the Clones. Really naive. 

As such, it would make a lot of sense for the Inquisitor to take the initiative with her. 

 

The rest though...Okay Solas, Dorian and Cullen were good...but the rest...*Disgusted noise*


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#59
Chari

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So I guess neither Sera nor Iron Bull can initiate the romance or at least flirting? Weird

I understand Cassandra, Josephine, Cullen... kind of Solas

These two, though?


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#60
Hanako Ikezawa

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The difference is that in DA:O a friendly approach could make them interested - which is pretty realistic, at least in my experience. Falling for a close friend or collegue is not uncommon even if there was nothing strictly romantic between you two

In DA:I you can start romance only by flirty approach. Which is obviously not bad, but feels a bit mechanic since it is the only way

And that's my point. In DAO those phrases were either very obvious or masked as the most inconspicuous sentences. Did you know that you could trigger Zevran’s romance by commenting that he watched the Warden closely as of late? You could tell him that he should stop, you like it, or you don’t mind it – two of those were a trigger. Simple as that, no flirting, no voice acting too so no set tone which helped…

 

I understand that you need a trigger to fire up the script and that it has to be the Inquisitor to start it, it’s a game and that's unavoidable. I have issues with the darn heart icon and how it makes the Inquisitor act like a horndog, just like it did with Hawke.

 

Just to explain it from a roleplaying perspective, since we mentioned the Bull already:

You can’t roleplay an Inquisitor who is oblivious to Bull’s interest and is, thereby, surprised by his visit to the room because the Inquisitor has to give off hints that he/she wants to know the Bull better, or deeper if you will :P

 

That’s why Zevran’s massage surprised so many players – the trigger was so well hidden in dialogue. That’s what I miss.

Fair enough. I was just curious what you meant on that part so thank you for explaining. 

 

As I said, I can't really speak for any romance but Josephine's and for her the DAI style works perfectly because as I and Ishten said she is completely

inexperienced when it comes to romance or sex to the point she mistakes flirts for just compliments so her not reciprocating the actions makes sense. 



#61
Picchia

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I saw a video online where they had fixed the creepiness. The video contains spoilers.

 


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#62
BloodKaiden

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I haven't been able to try them all but Dorian's flow of romance is amazing and I have no complaint. Everyone is different when it comes to romance, some like subtlety and others like more aggressive no bs flirts. It's hard to find a balance cause everyone wants to roleplay a certain way that it is highly unlikely Bioware can please everyone. I haven't seen anything creep worthy in DAI yet. Sure the Inquisitor has to relay on the heart icon but in this game with no approval meter or gifts system I don't really see how they could make the LI's the starter of the romances.

#63
Elfyoth

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I personally, wont romance anyone in DAI cuz my char is going to be my main and it means as much as me as possible, and its creepy for me to play as "me" in a game and do sex with a virtually character, I will be friend with them, AAAND becouse I want "me" ingame to have an elven female romance. Other than that when I dont play as "Me" such as was with the Warden or Hawke and I dont see them as "me" then romance is cool for me.



#64
daveliam

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But by that logic, even the DAO romances are all up to the player with the other character not initiating it. After all, for the characters to become attracted to the Warden you have to say friendly things to get their approval high enough. The Iron Bull showing up in your room is no different than the DAO characters inviting you to their tents. 

 

Except that there are no giant heart icons in DA: O.  That's kind of the big difference.  In DA: I, you have to actively and willingly hit on a giant heart icon in order to start the romance.  In DA: O, you have to get their approval high enough and select a flirty line, but that line isn't marked clearly.  I totally understand people getting ninjamanced in DA: O (Leliana has surprised me in several playthroughs with her "Him or me!" demand and I've been like, "Oh, girl, did you misread the room......."). 



#65
J.C. Blade

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The ninjamancing is the reason why heart icons have become a standard, and is no longer a combination of approval + something you picked in dialogue list. I can see why ending in someone’s tent when you didn’t intend it can be a problem but that isn’t the reason to stifle all of the Companions’ initiative.

 

It smells of hypocrisy to me. We can’t let any of the NPC initiate a single flirt/romance and be proactive because the player might feel uncomfortable (or out of control) but it is perfectly valid for the main character to hit on anything that breaths right from the very first hour of the game, even towards the ones gated to him so they can decide which one suits them best. Like a buffet of romance options.

 

Ok, ok, hitting on someone and being rejected is part of life, still doesn’t change the fact that no one makes a single advance towards the Inquisitor…


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#66
webbedfeet

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I play a more reserved Inquisitor and indeed miss the subtlety of DA:O, where you can start your romances more or less quietly without 'pickup lines'. (Personally I find them creepy when used on me IRL, but I'm a ridiculous introvert and an asexual, so yeah I'm probably weird.) I'm still fond of the options in Morrigan's and Zevran's dialogue trees where you can say something simple but meaningful to start romances when you've grown close enough, after their personal quests.

But well, it's game mechanics by now. Bioware's position on this is pretty sympathetic. I can accept that.

I do have a question, though : I've only started a DA:I game recently, and.....well, uh, how do romances work exactly? Do you have to hit as many flirt options as you can to get it triggered, or would just one suffice? If you have to hit like twenty flirts to make sure it gets flagged, my Inquisitor probably will be forever alone. If only just one would do, though, I can break immersion for a moment. Or headcanon that they thought Orlesian wine was a health potion and got really tipsy before starting the conversation.

Who knows, maybe I'll even find one or two that's subtle enough.....the red heart symbol doesn't bother me, it's the pickup lines-esque stuff that do. Oh, memories of Hawke....


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#67
KingTony

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Gonna lose my sh*t next time I hear someone here say say "but in DAO..."


The game was not that good.
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#68
Deadmac

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As I said at the beginning, when BioWare originally talked about the romances, the relationships in “Dragon Age: Origins” were very unique. Since it had never been done before, the ability to romance an NPC companion was innocent and fun. Once BioWare started to turn it into a political statement, the fun, taboo, and innocent nature of NPC relationships had vanished. “Dragon Age: Origin’s” version of romance was a once in a franchise experience. It’s like real life, right? After you fall in love for the first time, the relationships that follow feel drastically different.

 

“Dragon Age: Origins” was a dark-fantasy fairytale, which mirrored the themes found in the movie “Legend”. Some of those themes include: (1) romantic fatalism, (2) dark humor, (3) ironic revelations, (4) singing bards, and (5) dark agendas. While you moved through the game, the dark nature of the story infused with the romances. Leliana’s relationship was innocent and taboo. Morrigan’s relationship was rough and dark. Regardless about what gender player character you choose, male or female, the player really didn’t care about relationship dynamics. Players were into the relationships for the fun.

 

Now, everything has changed. Instead of keeping everything innocent and fun, the companion relationships have become a political statement. Everyone decided to take everything way too seriously.

 

BioWare and players have forgetten that “Dragon Age” is only a video game.

 

Your initial experience with Leliana’s Song will never-ever happen again.

 

You are no longer a “Dragon Age: Origins” virgin; thus, "Dragon Age: Inquisition" is going to feel different.



#69
Dermain

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Well, flirting for the socially awkward and social anxiety probably is creepy and awkward to me in RL, so I don't flirt with people when I first meet them.

 

I think they need to establish a basic connection first.

 

Having only read up to this post, I have a feeling that most people are going to overlook that statement and then tell you "You don't have to choose that option".

 

I sympathize (and understand) your perspective, but it's only because you have social anxiety that you're perceive it as creepy. 

 

Of course, how you're roleplaying your character also has some influence on it, and in that case I feel that if that's the case don't choose the option/choose it when it feels right for your character. 



#70
Deadmac

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I saw a video online where they had fixed the creepiness. The video contains spoilers.

 

 

 

Holy crap! So, um... hahaha...

 

I take some of what I said back.

 

"Dragon Age: Inquisition" is a mockery. lol...

 

Do you know what? I think this video makes it easy for me. I am not going to bother with "Dragon Age: Inquisition". rofl...



#71
Vanth

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Come on, dude! Flirting with computer controller characters is always creepy. There is really no way of getting around that. You are not going to have an actual relationship!



#72
Guest_StreetMagic_*

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Geez. I'm an introvert myself, but even I flirt when meeting someone, if I'm attracted enough. How is that creepy? What are you? Five years old? Only little kids go "EWWW. Girls. Boys." And shy away.


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#73
JohnstonMR

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You can admit it does feel creepy though?

 

This thread was suppose to be like a "lol, yeah it's kind of weird"

 

I didn't choose the dialogue because it feels really weird, "oh hey I just met you and was unconscious for a while too, I'm going to flirt with you now, okay"

 

No, it doesn't.  And you don't get to choose how people respond to your posts.  Sorry you're not getting the response you wanted, but that's humanity for you.  

People in real life flirt.  That isn't creepy.  



#74
JohnstonMR

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This is how most flirting happens IRL. Minus glowing green hands/demon vortices/swords, etc.

Wait, you mean my hand isn't supposed to be glowing?  

 

I should call the doctor...



#75
JohnstonMR

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I always play a straight male and yet I flirt with everyone in the game. Why? Cause it's just too much fun and for some people that is the kind of character they want to play. A devilishly charming james bond-esque hero.

 

Here here.  Hell, I'm married in RL and I flirt all the time with people I know, with both sexes.  So does my wife.  It's just a thing our group of friends do, and everyone knows it isn't serious.