It appears that we cannot backtrack in the skill tree which is just a massive disappointment.
What I mean by this ?
Say you want Looked Like It Hurt and Hook & Tackle but you did not care for Caltrops. Naturally the logical thing to do is go down the Poisoned Weapons' side, take Hook & Tackle and then take Looked Like It Hurt.
The same story goes in the Storm tree as well where I want Gathering Storm and Conductive Current but not want Energy Barrage. So I would take Chain Lightning, take Lightning Bolt and then backtrack by taking Gathering Storm, Static Charge and Conductive current.
Except that I cannot do this. It appears that I have to invest in skills I do not want thereby wasting precious skill points.
Why ?
In the description for Conductive Current, there is nothing that says, "Energy Barrage Required". In the description for Looked Like It Hurt, there is nothing that says "Requires Caltrops".
Players should be allowed to be imaginative and be allowed to backtrack to take alternate routes along a skill tree should they choose to.
Bioware has already limited ability in combat to 8. They have already limited healing. They have already limited our weapon choices for classes. Now they don't allow us to spend our skill points in ways we see fit ?
I sincerely hope Bioware fixes this with a patch. This is an annoying nuisance.





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