First of all, please do not move this thread to technical support. Certainly we can have a discussion about a general issue like this in a feedback forum.
As you are probably aware, this game crashes with a black screen when trying to run it on a PC with less than 4 CPU cores.
I don't think it's very respectful of your paying customers to tell them that they're just out of luck like one of your community managers did in the technical support forum. Hiding behind systems requirements isn't the solution to this matter either in my opinion.
I'd like to remind the programmers at BioWare that Mass Effect 2 had a very similar bug when it was released. Somehow the game would not run on single core CPUs, even though the Unreal Engine 3 was normally running perfectly fine on such PCs. It turned out that the game would always crash when a prerendered video was supposed to start. So users came up with the fix to simply replace all videos with blank files, of course preventing people from experiencing parts of the story, but at least they were able to play the actual game. Then someone found out that using a small tool (one for improved graphical FX that did nothing whatsoever to the DRM!) was able to make the game playable completely. Later, BioWare even released a fix for the game. Most single core CPUs were then perfectly able to run the game. This episode clearly shows that often there's no technical reason to demand a certain number of CPU cores. It was a software bug back then, and it is very likely that it's a similar bug this time.
Many games these days have rather high requirements, but at least they usually start and most run well, even more so if the player doesn't mind to reduce some graphical details and accept lower FPS or other issues that might occur. Furthermore, the number of cores of a CPU is not the only factor deciding its speed, let alone the speed of the whole PC they work in. There are still dual core CPUs made and sold, fast enough for many current games. Surely you don't want to exclude so many players from playing your game.
And please do not forget that especially fans of RPGs and BioWare games do not always have and until now never needed the newest hardware. I'm quite sure that there's a significant number of people who are currently unable to play the game they purchased or who have refrained from purchasing it now that they learned they wouldn't be able to run it. The number should be significant enough for you to care.
And you know that there's no way the game was supposed to behave like this. If you had truly intended to limit this game to 4 cores or more, you would have implemented a simple message box telling the user so at the start of the game, like any other programmer would. But as any other programmers, you know that there's no technical reason for a software to actually depend on a certain number of cores. Certainly it might run slower or might behave strangely here or there, but to crash at the start like this at an intro video before even beginning to really use the CPU is simply a sign of bugs in your software. Bugs that you can and should fix. It's more than likely that the actual game will run fine then, as did Mass Effect 2.
So please, show your paying customers a little respect and acknowledge this bug. Among other bugs users might encounter now that the game has been released, it might take a while to fix, but I'm sure most people would not mind to wait a bit for it. If you don't, this would be exactly one of those reasons why many customers have so little respect for EA and voted it for the worst company in the US twice in a row. I thought that was supposed to change.





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