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Abilities in Inquisition vs Origins


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#1
Xralius

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I think it is incredibly sad when you compare the abilities in Inquisition with Origins, particularly the mage.  There are not nearly as many abilties nor are they in any way unique as the game has been rediculously dumbed down for consoles.

 

Bioware has no integrity.


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#2
PrinceLionheart

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Ok? 

 

 

 


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#3
timebandit13

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Haha, as a console player I can safely say that having less abilities isn't a surefire way to make me happy. I'm willing to bet it annoyed just as many console players as pc players.

If you could avoid foolish assumptions like console players want "dumbed down" games, that would be great, thanks
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#4
Ibn_Shisha

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I'm not sure I'd go that far.  I definitely think we could have couple more trees for each class, but I have to say, I have never before enjoyed 2H in a DA game until now.

 

I've tried pretty much every loadout in DAO and DA2 and found 2H to be my least favorite by far.  I planned 2H for my first Quis to 'get it out of the way', and I'm actually having a blast with it, even at low levels (just hit 7 this morning).  I haven't really even ventured into the other trees yet, just upgraded MB, upgraded WW, the passives connected to these, and a seriously bad-ass battleaxe, combined with 2 mages slinging Ice.  Can't wait to get Reaver, but I keep getting bogged down in side quests rather than advancing the plot.


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#5
BioticYoda

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Yes you have fewer actives than origins...but you now have upgrades to actives that significantly enhance or change how you can use them. For example, Fade Step starts out as a movement ability, but can be upgraded to also be a significantly damage dealer. There are still more abilities than you could ever actually use. But generally things are more focused, and feel better because of it. 

 

 

I'm not sure I'd go that far.  I definitely think we could have couple more trees for each class, but I have to say, I have never before enjoyed 2H in a DA game until now.

 

Agree that 2H in this game feels really good at level 7 :)



#6
BioticYoda

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Also, fewer abilities DOES NOT equal Bioware having no integrity. That's a pretty ridiculous ad hominem fallacy that just makes your post seem more juvenile. Leave that stuff out and we can have a meaningful discussion about what we do and don't like in the game


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#7
Demiga

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Also, fewer abilities DOES NOT equal Bioware having no integrity. That's a pretty ridiculous ad hominem fallacy that just makes your post seem more juvenile. Leave that stuff out and we can have a meaningful discussion about what we do and don't like in the game

 

I fully agree with you - the same thing kind of happened with the transition from DA:Awakening -> DA2 - there werent as many "Active" abilities or things to do it seemed and at first it sucked - I saw the trees for mage in DA:I and initially thought the same thing, however, I remembered about DA2 and have now grown to love the trees here.  I use full lightning tree for my mage and full Ice for my other mage in the group and I LOVE it with the upgrades.  

 

And lets be honest, we all know that many of the abilities in DA:O were never used by anyone except to try them out and then respec in DA:Awakening - Everyone had a favorite style and would ignore most.  

 

This system with less abilities and upgrades just reduces the number of skills you will never use, and allows you to focus on the ones you will use alot more now.


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#8
PrinceLionheart

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Yes you have fewer actives than origins...but you now have upgrades to actives that significantly enhance or change how you can use them. For example, Fade Step starts out as a movement ability, but can be upgraded to also be a significantly damage dealer. There are still more abilities than you could ever actually use. But generally things are more focused, and feel better because of it. 

 

Play as a Mage, I'm loving how all the passives synergizes so well.



#9
mmoblitz

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Mages are no longer the cream of the crop.  In DAO I could run a whole group of mages in Nightmare with ease.  That all went away with DA2 where they were pretty pathetic.  I think it's much better now.  Not OP, but not useless either.  I'm running a mage now and loving it so far.


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#10
Shahadem

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To put it bluntly, the abilities in DA:I suck.

 

They feel weak, look weak, are weak, and they cost way too much mp.

 

And where are my spell comboes? DA:O did that right, DA2 and DA:I got it completely wrong.

 

And the abilities are so meh in terms of how they used to function and feel in prior DA games. A great example is DA2's Cone of Cold, an extremely useful short range AoE that would instantly freeze all enemies in a short arc around the mage while also doing decent damage. This is the type of spell you use as soon as a melee unit sneaks up on you. There is no functional equivalent to these types of spells in DA:I. In DA2 a mage was able to constantly cast spells, provided they had enough spells to cast while only rarely having to rely on autoattacks, and so the mage had access to lots of fun utlity spells like Cone of Cold. DA:I is significantly lacking these kinds of spells because of its awful decision to focus on autoattacks over casting spells. And the spells we do use, when we are privelaged enough to be able to cast spells instead of more rote autoattacking, are just so completely meh. I mean by this that the spells have long coodlowns, short durations, low damage numbers.

 

The DA:I mage is no longer a mage, it is now a focused mezzer hedgewizard, trying to use the hedgewizard's weak magical abilities to impress some hapless villagers to earn enough coin to buy dinner.



#11
Demiga

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To put it bluntly, the abilities in DA:I suck.

 

They feel weak, look weak, are weak, and they cost way too much mp.

 

And where are my spell comboes? DA:O did that right, DA2 and DA:I got it completely wrong.

 

And the abilities are so meh in terms of how they used to function and feel in prior DA games. A great example is DA2's Cone of Cold, an extremely useful short range AoE that would instantly freeze all enemies in a short arc around the mage while also doing decent damage. This is the type of spell you use as soon as a melee unit sneaks up on you. There is no functional equivalent to these types of spells in DA:I. In DA2 a mage was able to constantly cast spells, provided they had enough spells to cast while only rarely having to rely on autoattacks, and so the mage had access to lots of fun utlity spells like Cone of Cold. DA:I is significantly lacking these kinds of spells because of its awful decision to focus on autoattacks over casting spells. And the spells we do use, when we are privelaged enough to be able to cast spells instead of more rote autoattacking, are just so completely meh. I mean by this that the spells have long coodlowns, short durations, low damage numbers.

 

The DA:I mage is no longer a mage, it is now a focused mezzer hedgewizard, trying to use the hedgewizard's weak magical abilities to impress some hapless villagers to earn enough coin to buy dinner.

 

IDK - I do just fine - esp with the ability in the storm tree where every basic attack reduces all remaining cooldowns and the ability in the ice tree that standing still increases mana regen - I never run out of spells to cast - yeah, I might have to attack for a little bit while i gain enough mana but that takes all of 3 seconds tops to do - going from empty to casting my nuke (atm is static cage w/upgrade) takes about 3-5 seconds.  Besides that my other go to abilities take nowhere near as long to charge up for

 

As far as the multitude of utility spells, yeah I agree with you.  There arent nearly as many - they are just massively condensed like wintersgrasp has now become that and cone of cold at once (with upg) same with lightning strike - honestly i hated it at first too, but as Ive spread out and leveled (16 or 17 now) i really like my lineup



#12
draken-heart

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For me, the abilities of Mage and warrior seem to be built around the new defensive mechanics. Warrior need some ability to build up guard, while mages are almost required to put points into the spirit tree to cast barrier. Rogues seem to be the one class with no reason to "pick what they want" in terms of abilities.



#13
Demiga

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Yeah but as a mage you almost have to put the point into barrier anyways - even with KE spec you still want to get the ability in the spirit tree that reduces threat - same with rogue - i got stealth just so I could reduce his threat, and his flanking threat



#14
Saresi

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Fewer skills is somewhat ok. What is an absolute no-go is if the skills left don´t make sense any more.

I mean, seriously?

WTF has "Fade step" to do with "Winter" or "Ice" or what.

This sort of **** happens when they streamline the game for what ever reason (don´t want to start an argument or flamewar here...) and come up with 4 basic schools. Christ



#15
Boboverlord

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I think DA:I mage skills are more well-thought than other games. Passives synegize with everything. I got a passive in Inferno tree allowing me to cast 1 free spell after I deal crit. Then I build all equipments to stack as much crit rate as possible. very powerful for pure support mages.