Wow, it's been a long time since I've posted anything, or even really looked at the forum (avoiding spoilers... and still doing so, I won't have a chance to play the game for a little while yet), but I felt the need to comment on this topic.
As far as the frailness/thinness of the male elf PC, I'm sure that's as designed. It's not how I, personally, would have designed it, but that's ok. This is not I thing I feel compelled to nitpick, as there are other choices for me if I don't like this one.
However, based on some of the screenshots I've seen, I can say with a fair degree of certainty that there has to be something wrong. The broken arms and clipping isn't something that they would intentionally ship the game with. I suppose you could say I'm tech saavy. I teach computer animation at a university (I'm an adjunct, I have no delusions about my skill level). My strength is not in character work, but I'm versed in it enough to think that there must be something going on. And I know that shoulders are the freaking hardest thing to rig. Some of these look like the joints in the shoulders or the collar bone joints got offset somehow. You guys say that it's only during certain animations where the arms look broken? Such as the walk or idle motions? Or is it only certain armor pieces? One of those screenshots with the elvish armor looks fantastic, so what's wrong with these others?
If this were my bug (if it is indeed a bug, I have no idea) to fix, this is what I would be checking in no particular order: The mo cap data (specifically with this rig) - mo cap data is a butt to work with sometimes, and I fully believe that it can randomly freak out. Gremlins love mo cap data. There could also be something wrong with the the weighting/skinning, but if it's only sometimes (and they didn't catch it), that would seem weird to me. I suppose if it's only on certain pieces of armor, they might have neglected to weight those pieces completely? The rig itself... but if there's some offset issue, they absolutely should have caught that. If it's only sometimes, then maybe it's a loading issue (could that be related to the other loading issues, like the game thinking you're the wrong class or race or gender?).
Bah. I don't really know. I feel bad trying to guess when I don't have all the information and the people working there have tons more experience than I do (I'm more of a previs/concept development person, and a fairly recent graduate at that).
What I can say, is that this is not an easy fix. Well, unless it's a loading issue I suppose (I'm not a programmer), but model adjustments in particular isn't something that I would think could be fixed in a patch. Unless it was a huge patch. Plus, aesthetic concerns I'm sure take a backseat to the other bugs that seem to be going around. Even just snatching Solas' model would mean redoing all the animations and that's just... not a thing I would expect them to do.
Here I am speculating all over the place. I'd rather just have a conversation with someone who does know, because I feel like I'm sounding accusatory when really I'm just curious about it. Learning opportunity, maybe. As I said, I'm not really a character person. I have just enough knowledge for it to be dangerous, haha.
ok, that was long and rambly and didn't actually say anything... *awkwardly shuffles away...*