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Male Elf model and its problems?


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#1001
Blue_Shayde

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Having gotten 30 hours into my Elf playthrough I'm going to be brutally honest: It's not actually that bad. But by the same measure I can't quite put my finger on why. Sure, the PJs are meh, but they're meh on everyone. At some point though the hands to the groin thing stopped.

 

I'm almost tempted to say its a problem in the early cutscenes themselves I thought maybe certain armours were fixing the problem but I wore the same armour in what has to be the single most problematic scene in the game ( Walking into Val Royeux when your arms mysteriously get sucked into your groin in the second scene ) and in later scenes and it stopped. It also hasn't happened at all that I can recall when wearing rogue armour or Dalish armour. Yes, the Inquisitor's posture can still be stiff here and there but he's not snapping his collarbones and having his hands sucked into his groin either.

 

Its either that or it only effects very specific armour/scene combinations and I have been stupidly lucky in my wardrobe choices so far.

 

Well, so far I've only worn the DLC Inquisition armor and the Grey Warden Battlemage armor, and while the arms still bend horribly and snap to the body and badly clip, I haven't had the issue of them being sucked inside of the body like you did. So its possible its only certain armors that go that far...just like the enchanter armor breaks the arms from the sockets.

 

Also, I've got 96 hours into the gameplay myself...not counting my new restart of the game. The arm snapping and awkward clipping continues, but no full on sucked into body issues that I've seen (again, only worn two outfits). Along with some weird floating hand issues. Like when my elf was kissing Dorian, Dorian's hands weren't even really on him. :lol:

 

I mean, if they are going to use the same animation clips, couldn't they at least adjust things a little. This is like when I was playing my Qunari at the start and her hand reached way past the glowy 'Andraste' figure as they reached for each other. <_<



#1002
Xhaiden

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The Val Royeux walk sucked my hands into my crotch in the medium Armour of the Dragon. It didn't protect me there. Though otherwise its pretty good at shielding from the pelvic Pull of the Abyss. I had no problems at all in scenes using rogue armour with rogue mail(?) arms ( the ones with gauntlets ). I looked positively bad ass then. I've got some Dalish armour now and haven't noticed any problems yet but as its specifically designed for elves mayhaps its the best solution overall?

 

The Skyhold PJs suck, but seeing as you can mod them now its not as much of a problem anymore. Though its ironic that it was patch 2 that enabled the ability to mod the game. Its the patch folder that now allows us to replace textures in game by basically making the game think they're part of the patch. The patch folder is acting like an override folder.



#1003
Blue_Shayde

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The Val Royeux walk sucked my hands into my crotch in the medium Armour of the Dragon. It didn't protect me there. Though otherwise its pretty good at shielding from the pelvic Pull of the Abyss. I had no problems at all in scenes using rogue armour with rogue mail(?) arms ( the ones with gauntlets ). I looked positively bad ass then. I've got some Dalish armour now and haven't noticed any problems yet but as its specifically designed for elves mayhaps its the best solution overall?

 

The Skyhold PJs suck, but seeing as you can mod them now its not as much of a problem anymore. Though its ironic that it was patch 2 that enabled the ability to mod the game. Its the patch folder that now allows us to replace textures in game by basically making the game think they're part of the patch. The patch folder is acting like an override folder.

Well, to be honest I've only played a mage for a long period of time so far. So it could be something with the medium armor as well.

 

I'm trying to mod my skyhold armor, actually. It hasn't worked yet for me. I think I need to redo the patch 2 folder. I keep a silent eye on the modding community's progress, specially Adela and Kiitosu's work. I'm sending them all my prayers. ^_^



#1004
Chaos17

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Its either that or it only effects very specific armour/scene combinations and I have been stupidly lucky in my wardrobe choices so far.

That would be nice to have a list of those armors.



#1005
Blue_Shayde

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I could keep an eye out on the mage side. And start up my archer as well. The moment it seems to show itself is that time you enter the Val Royeaux for the first time. So it seems a simple matter of saving before going there, and trying out each armor for the cutscene.



#1006
Xhaiden

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That would be nice to have a list of those armors.

 

DLC armour aside, I don't recall any major problems long as I was wearing rogue armour with scout mail arms I think they're called. Like I said they're the one that has full metal gauntlets. Dalish armour on the other hand is made for elves of course. The medium dalish armour schematic is sold by a....dog....in the Hissing Wastes ( No quest requirement or keep taking requirement. Soon as you unlock the wastes right after skyhold you can get to the merchant ). I think the light armour is sold by the Dalish in Exalted Plains? Not sure on the heavy yet.

 

Ironically, the DLC armour only looks good on elves. Its too bulky on other races. >.>



#1007
Chaos17

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Yeah, if we could gather a list maybe it will help somehow to corner this bug.

I hope...



#1008
Xhaiden

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I could keep an eye out on the mage side. And start up my archer as well. The moment it seems to show itself is that time you enter the Val Royeaux for the first time. So it seems a simple matter of saving before going there, and trying out each armor for the cutscene.

 

That scene did the same thing to the starter armour and the armour of the dragon fo rme. Yet the armour of the dragon worked well enough elsewhere. That scene seems to be the absolute worst example and I don't remember any other scene where it was THAT bad.



#1009
Blue_Shayde

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Ironically, the DLC armour only looks good on elves. Its too bulky on other races. >.>

 

Definitely sort of agree with that. The DLC armor looks so weird on my Qunari or my dwarf.

 

Also..yay! Got the mod working. Love you modders! So...MUCH.

guLtHUN.png?1

If anyone else wants...go here and follow all instructions... http://www.nexusmods...1&gid=728&pUp=1

 

amazing the bit of improvement a little color change can do...


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#1010
Xhaiden

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Hmm, the walk inro at the Templar keep is where I first noticed my elf was healed. I'll see if I have a save far enough back to test it with different armours.



#1011
Seraphael

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The male elven noodle arms aside, did anyone else find these to jar with their (more or less OC) aesthetic sensibilities?

 

1. The nose is rooted significantly too high in face (a feature no slider can adjust).

2. The only clear skinned complexion (3rd from left) is too white for the palest skin tones (need pick tan "asian/mediterranean" skin tones to look normal).

3. An issue with the ears clipping with some hair styles and with mage cowls as well.



#1012
Xhaiden

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Okay, figure this one out:

 

Scout Coat ( No Arm Upgrade )

Spoiler

 

Scout Armour ( No Arm Upgrade )

Spoiler

 

 

Scout Mail ( No Arm Upgrade )

Spoiler

 

Scout Armour + Scout Mail Arm Upgrade

Spoiler

 

 

and yet I vividly remember scenes in Val Royeux sucking my hands into my crotch. It has to be armour/scene specific?


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#1013
Blue_Shayde

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The male elven noodle arms aside, did anyone else find these to jar with their (more or less OC) aesthetic sensibilities?

 

1. The nose is rooted significantly too high in face (a feature no slider can adjust).

2. The only clear skinned complexion (3rd from left) is too white for the palest skin tones (need pick tan "asian/mediterranean" skin tones to look normal).

3. An issue with the ears clipping with some hair styles and with mage cowls as well.

Eh...not really.

 

1. I'm usually able to lower the nose alright. What bugs me is the inability to adjust the concave of the nose where it meets the eyebrows. <_<

 

2. Since I prefer the slightly darker skin tone with the freckles, I haven't really noticed that much.

 

3. Hair clipping doesn't bother me that much at all, as I'm fairly used to it in many games I play. I'll take hair clipping anyday if it means I can have pretty awesome looking hairstyles. That and since hair is individual strands in real life, I can usually excuse most clipping such as with the ears. Now the mage cowls, however, are just hideous. Specially the ones you get at the start that look like turbans that float around your head. :wacko:

 

 

 

Interesting...this time when the opening scene of Val Royeaux took place, I paid special attention to my Sevant. When they go to walk into the city after talking to the Inquisition scout, and the PC walks forward after Cassandra passes...this happens once or twice in the walking motion... (happened so fast I only managed to get this pic of it at the end)

 

P74UaAo.png?1

 

The arms did clearly sink in or at least through the body. They seem to be slightly noodly in this particular moment of animation, not only stuck to the sides but slightly stuck behind as if someone was holding their arms behind their back and they just sort of want to stay like that.

 

 

@Xhaiden

 

I do remember seeing a mention of arm upgrades breaking armor and models somewhere here on the forums once.



#1014
Xhaiden

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The male elven noodle arms aside, did anyone else find these to jar with their (more or less OC) aesthetic sensibilities?

 

No, my elf is badass ;p

 

DB0lril.jpg



#1015
Xhaiden

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The arms did clearly sink in or at least through the body. They seem to be slightly noodly in this particular moment of animation, not only stuck to the sides but slightly stuck behind as if someone was holding their arms behind their back and they just sort of want to stay like that.

 

 

@Xhaiden

 

I do remember seeing a mention of arm upgrades breaking armor and models somewhere here on the forums once.

 

Yeah, mine did the same thing in the DLC armour. But it doesn't seem to happen till the second shot with you walking behind Cass. Then its like the shoulder span has been shortened. The arms still swing fine they've just been sucked inwards at the shoulders. I haven't seen it happen like that since either though.



#1016
Blue_Shayde

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I've actually decided to test if it was armor by completely removing armor from my elf, leaving him in his (spiffy retailored) pjs.

 

And it seems like its actually the walk cycle meets the pinned arm syndrome...

 

NLsZKON.png

 

When they stop walking to talk to the Inquisition scout, my elf arms became immediately glued to the sides. And as my Sevant walked after Cassandra, the arms continued to remain glued to the side but still started swinging for the walking animation. This causes the arms to clip straight through the waist with each swing.

 

Take a pic at the right moment, and the arm is completely sunk into the body.

 

Thus I proclaim this another fine example of the Vegeta/Iron Bull bear hug arm syndrome of male elves.

 

sorry if the pictures still aren't good enough. my game lags with each pic, so sometimes I can't get the image exactly when I want it in moving scenes.


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#1017
Chaos17

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Okay, figure this one out:

 

Scout Coat ( No Arm Upgrade )

Spoiler

 

Scout Armour ( No Arm Upgrade )

Spoiler

 

 

Scout Mail ( No Arm Upgrade )

Spoiler

 

Scout Armour + Scout Mail Arm Upgrade

Spoiler

 

 

and yet I vividly remember scenes in Val Royeux sucking my hands into my crotch. It has to be armour/scene specific?

Thank you, I will report this to the modders.



#1018
Blue_Shayde

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But yeah, I'm pretty sure I saw a few people talking about the fact that arm upgrades seem to break certain armors. I think the devs gave their usual "We're aware of the problem" nod to.



#1019
Xhaiden

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Hmm, yeah, it looks like a tragic malfunction of that animation in particular. Once I got passed Val Royeux I can't stay as noticed any more glaring malfunctions like that. So something must be wrong in that scene specifically. I can't help but wonder if any other race/gender combinations get glitchy in this scene. Very few people play Dwarves or Qunari so it might not reach word to the forums. Not that many even play elves really.

 

If I recall right its something like 50% human, 30% Elf, 13% Qunari, 7% Dwarf.

 

With Male Elf in particular only being 9% of players.


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#1020
Blue_Shayde

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Hmm, yeah, it looks like a tragic malfunction of that animation in particular. Once I got passed Val Royeux I can't stay as noticed any more glaring malfunctions like that. So something must be wrong in that scene specifically. I can't help but wonder if any other race/gender combinations get glitchy in this scene. Very few people play Dwarves or Qunari so it might not reach word to the forums. Not that many even play elves really.

 

If I recall right its something like 50% human, 30% Elf, 13% Qunari, 7% Dwarf.

 

With Male Elf in particular only being 9% of players.

yeah, and about 90% of those human and elf players play female character. No wonder BW gave the girls more romance options this time around. :lol:

 

But on a serious note, I plan to play both a Dwarf and Qunari, and I can start those up tomorrow and take any notes during this particular cutscene. (not now. its 3am and I should get heading to bed soon. :P )

 

I haven't really noticed this issue further into the game, but to be honest, I haven't seen many moments where my character walks with his arms stuck to his sides. Its mostly when he stands still. He goes all commando soldier, attention!, style on me. <_<

 

But that's the fun of my replaying the game from the start again. This time I'm paying special attention to the little tidbits, and nabbing images if I can. I'm actually glad you brought this issue back up as I was preparing to go to Val Royeaux.

 

Hee hee...this takes me back a little to my days as a game tester for thq. A bug or glitch that can be easily repeated by others is a good find.



#1021
wepeel_

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The male elven noodle arms aside, did anyone else find these to jar with their (more or less OC) aesthetic sensibilities?

 

1. The nose is rooted significantly too high in face (a feature no slider can adjust).

2. The only clear skinned complexion (3rd from left) is too white for the palest skin tones (need pick tan "asian/mediterranean" skin tones to look normal).

3. An issue with the ears clipping with some hair styles and with mage cowls as well.

 

Yes, the elf heads/faces in the CC is a bigger problem by far for me than the body model. None of the hair styles (at least the ones that consist of more than a shaved head) seem properly adapted to the head shape, with clipping in the neck and parts of the front of the hair being absorbed into the forehead even if you retract it all the way to the back (which in itself can give your character a neanderthal, sloped-brow kind of look).

 

On top of that, it's extremely difficult to give a male elven face a masculine or mature look, mostly they come off looking as kids or teenage boys. Maybe it would help if the stubble complexions were available for elves too.



#1022
10K

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Have modders fixed this issue?



#1023
wepeel_

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Making adjustments to existing meshes/rigging is still unavailable afaik.



#1024
Xhaiden

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On top of that, it's extremely difficult to give a male elven face a masculine or mature look, mostly they come off looking as kids or teenage boys. Maybe it would help if the stubble complexions were available for elves too.

 

Its tricky, yeah. Took me a bit to figure out how to not come out looking like a 13 year old boy. Its half the jaw and half the eyes. Plus you need to pick the right preset. Most the presets are just doomed from the start due to neck/jaw size.



#1025
wepeel_

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Its tricky, yeah. Took me a bit to figure out how to not come out looking like a 13 year old boy. Its half the jaw and half the eyes. Plus you need to pick the right preset. Most the presets are just doomed from the start due to neck/jaw size.

 

Assuming you mean face shapes, which ones would you recommend? So far I've based my builds mostly off the middle one (seems to be the most square/chiseled face) and the two shapes following it for slightly softer features.