I always find these threads funny. Everyone always assumes that whatever they enjoy in gaming is, obviously, the 'right' way. If you don't enjoy the same sort of entertainment than obviously you are mistaken. Then even more entertaining is the ferocious defense of ME2 as an RPG and how could anyone consider it otherwise?
Look. ME2 is a brilliant TPS and the ME storyline is top-notch. Is it an RPG? Well, that depends. It's more like an interactive movie - the character is pretty static, you're commander Shepard and you can be Paragon Shepard or Renegade Shepard. The story elements are great. I'd love the depth of cause/effect that ME1 and ME2 have started to become the standard and not the exception for action/shooter games, it adds a lot of depth. It's visceral and pulls you into the story and you certainly feel like you're directing the major character through events. It deserves every accolade it has coming its way and of that there's certain to be a pile. I figure they should just ignore all the individual site awards presentations and just have them all loaded in the back of a truck, driven to the BioWare office and unloaded with heavy machinery. I wouldn't pay money to see Avatar (great, another movie about some white guy supersoldier showing all the ignorant natives just how Hero-stuff is done. Pocahontas in freaking space... grr) but if ME2 were a movie I'd happily go see it.
It's a great story. Most people will probably play through it in part or in whole a few times, each time cranking the challenge up a notch.
How much replayability though? How much realism? How much influence do you have over the character and his associates? Is Shepard every truly your character, or are you directing someone elses character? That's where the issues over the 'RPG' title come in.
Take DA:O. It's almost unfair because as an RPG DA:O sets a standard well above the competition but as they're both BioWare titles let's do that. While you still direct a character through a story and a lot of elements are a given; the trip to Ostagar for example in the begining, places you go, people you meet, the character is 100% your creation. A huge variety in abilities, focus, personality not just in how they behave but in how they express themselves. Gear management can have a lot to do with your sense of attachment to a character above and beyond stats themselves. Replayability is another factor. While it's fair to say that ME2 is good for 100-150 hours of playtime over the next year or two for most people, DA:O is more like 300-600 hours for most people. Player created content spawns every single day. Why? That's the feel, the flavor that a lot of people ****ing about RPG vs TPS are talking about.
I love a good FPS/TPS and I really like the ME universe storyline. I'll buy ME2 at some point. For now I've played a friends a lot and appreciate it for what it has, but it wasn't developed for a consumer like myself. Like all consumers in the end my 'vote' for what is and is not valuable to me will be done with my dollar and that more than any forum thread will determine game development in the future. In the end, to me and people of similar gaming tastes, ME2 falls in the same catagory as BioShock and Assassins Creed - great stories, great gameplay, but one or 2 playthroughs worth of entertainment.
That's not bad though. I don't have to like it for it to be awesome.
BioWare ain't my mama. Unless someone comes up with a birthcertificate showing that BioWare is in fact their mama or is somehow responsible for only making games tailored to their tastes... what the hell are they ****ing about? Obviously a lot of people love ME2. If I were a console player I'd probably consider it a gift from the gods.
ME2 is a TPS with a brilliant story behind it. It's a live-action movie and you get to help drive. It's designed towards a console audience, that's where a lot of the shooter money is at. It's a great choice for BioWare and I hope they capitalize on its success. I hope it outsells all three Halos. It might even go the same way; releasing a 3rd installment for console only.
What I don't get is why some people consider it bad. It may not be what they wanted, but that doesn't make it bad.