[quote]Grumpy Old Wizard wrote...
Yes, it makes sense for a role playing game. You obviously have to target an enemy to determine which enemy you are trying to attack. Then your character's skills determine whether or not the attack is successful.
Unfortunately combat in ME 2 is now pure shooter.
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First off, you're assuming they took out the assisted targeting. Secondly, it's not like you could just target the enemy, hold the trigger, and you'd keep firing whever they went. You still had to track them and fire in their general direction. So my point still stands untarnished.
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In other words you are a shooter fan and don't want character skills to determine if an attack is successful or not. I tget it. I understand why ME1's combat would be considered lackluster to you.
Sorry, shooter combat is not an improvement over rpg combat. It is a different style of combat. Your statment is like saying football is an improvement over chess. They are different games. [/quote]
No, I'm saying that objectively the ME1 combat system was stupid for all the reasons I stated below about requiring absolutely 0 strategy, just spamming of your best IWIN buttons, cover was at times very difficult to "stick behind", and enemy AI was poor. And you still had to aim and not let the game make all the decisions for you.
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I was probably playing rpgs while you were in diapers. Don't "true rpg fan" me.
Actually there are fewer character skills. Those who have played the game say there are fewere dialogue options. I obviously can't confirm that since I don't have my hands on my preorder yet.
About the interrupt, I'm really not sure exactly what that is supposed to do. All I've read is when you see an icon appear if you are fast enough in pushing buttons you'll see "someting unique" happen. In one of the Bioware videos that was punching someone.
Squaddies have fewer skills and wear outfits. You can't change their armor. They don't use ammo. I don't hink that is more depth. Are they better visually? Yeah, graphics are better and I'll bet the sex scenes have been ramped up. Oh and one wears a bikini.
As far as enemies being weakeer to certain forms of attack, that is ok. But evidently they are immune to biotics if they have armor/barriers/shields. Warp works to take down barriers and armor which makes warm mandatory for adepts. I think adepts are going to be fairly ineffective since shields are the most common type of defense according to Bioware's blog. Adepts kind of need for their biotics to work for both offense and defense. They are kind of squishy and it would seem they will have a tough time trying to defend themselves when rushed at the start of a combat.
As for wheter or not the squadmates have more in depth personal missions that remains to be seen. Wheter or not player actions are taken into account more remain to be seen.
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Do not patronize me with that "RPing while I was in diapers" crap. A true RPG gamer knows the game is about "Role Playing" not "Roll Playing". Any mechanic that helps you insert yourself in to the titular character
and make that role your own is a mechanic that makes a game more of an RPG.
There are fewer skills because they removed the passive increases and moved those over to a different resource system and then removed the weapon skills to allow more options in combat. However, each skill increase now gives you tangible benefits instead of you forgetting you leveled up 3 levels ago because leveling in ME 1 was a very uneventful and mundane process.
Interupts are ways for characters to interact more thoroughly in dialogue. Since the definition of roleplaying is to take a role and immerse yourself in it, anything that makes dialogue engaging is a plus.
Due to how combat works in ME2 with shorter cooldowns and more active abilities, fewer skills among your team mates doesn't actually make things less complex since they will be using them more often for greater effect.
I played insanity once without upgrading Tali's armor for the entire game (she was in Hydra 1 on Saren) and did not notice a tangible benefit between her and Liara who was in the best armor I could find. Who cares if you could switch out their armor if it didn't do crap? Also, the sex scenes are actually less revealing then they were in ME1. Oh, and Jack wears a bikini because her tattoos are an important part of her character and do anything but make her more attractive traditionally, so her dress suits the character and not bolsters her sexuality.
Too early to speak about class balance issues now, so I would throw those assumptions aside.
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How are weapon and armor skills burdensome? I did not find the inventory to be burdensome. I did not find changing armor on the squad members to be burdensome.
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Because weapon and armor skills are redundant when they're now upgraded through the research system and restricted gameplay by forcing to use a single weapon for the entire game.
You didn't find your inventory burdensome? Really? Even after halfway through the game when you bought your specter weapon and had 0 use for 95% of what you picked up and had to labor for up to 15 minutes at a time just to empty it all out every mission? Inventory was an absolute mess in that game and needed an overhaul. It wasn't fun, it didn't add to the game, and it just served to annoy.
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[quote]No, you're just called petty and short sighted[/quote]It is unfortunate that some people are unable to hold a discussion without insulting those who hold an opinion that differs from theirs.[/quote]
It's not that you have a different opinion. It's that you have a
presumptious and uninformed opinion and instead of trying to understand why changes happen and what their net overall goal within the context of the game is, you make assumptions based on limited information (both in the sense that you have not played the game yet as well as that you actively ignore contrary evidence) in order to get yourself in to a huff. And then you hold an elitist attitude that your preferences are "smarter" than other people's preferences and say that the game is being "dumbed down" because many of the mechanics of the original that were proved to be extraeous and redundant and that can really put off new fans was being stripped away. And that's despite the fact that combat got WAY smarter in the sequel due to removal of most of the idiot IWIN buttons from the game and the fact that there is localized damage and enemy vulnerabilities that you have to use specific tactics to beat now.
Modifié par SurfaceBeneath, 25 janvier 2010 - 04:27 .