Daeion wrote...
Massadonious wrote...
All I hear in threads like these is that it isn't an RPG if there isin't some kind of massive stat allocation and other ridiculous criteria for games that are 5 to 10 years old. You should only need a Rogue type for lockpicking and nonsense like that.
Who cares if FPS combat replaces outdated DnD type systems. The underlying game is still an RPG, whether you purists care to believe it or not.
And what does it matter what BioWare labels it? Does it affect your "immersion" if shooter comes before RPG on the back of the box?
Just play the damn game.
Well it shifts the focus of the game really. While the removing of having to have a rogue type char as part of your group may be streamlining to you, to others it is dumbing down of the system because instead of saying here's your options and now balance the group, it says here's your objective, your options don't really matter.
Many people define RPG's by their dialogue, interaction and story. Turn-based combat mechanics usually go hand-in-hand, but I see that more as a matter of tradition than anything else.




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