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the_one_54321 wrote...
genres are separated by mechanic definitions. there is no such thing as a game that is simultaneously two genres. it has one kind of mechanic or the other.
I don't get it. Why would you make up a lie like that? What if a game has a mechanic that isn't one kind or the other, but a bit of both? The universe disappears?
I do think semantics are interesting, but if there's one thing I've learned about genres, it's that they're intuitive and don't necessarily make any sense. Let's think about the concept of role-playing for a second. How does 'playing a role' imply in any way that you can interact with the world by making choices and customizing your character as you go? Is that what Clint Eastwood does in Dirty Harry? No! The character, the role already exists, the actor (or the player) just plays the role according to his own interpretation of Harry Callahan, whose personality and choices are ALREADY WRITTEN.
Think about it this way and you'll find out that the games closest to the definition of RPG are actually shooters. Of course, nobody thinks of it this way. Genre names tend to not make sense.
Real-time strategy: what exactly is it that differentiates the RTS genre from any other real-time game, where you are presented with a strategy and you have to execute it?
Shooter: Is it necessary to shoot in a shooter? What if someone made a mod of Doom that only had you using melee weapons? is it still a shooter? Or a slasher?
Adventure: This is really stupid. How many games out there do NOT feature adventuring?
This doesn't just apply to games, but music as well
Heavy metal: Has what to do with any kinds of minerals?
Pop: Short for 'popular music'. We still don't call popular metal songs pop music. Why is that?
Jazz: In addition to a music style it means "empty rhetoric or insincere or exaggerated talk".
Getting back to my point, defining a genre through the etymology of its name doesn't work. The whole genre-thing is unimaginably intuitive. I doubt most people have checklists for determining genres or anything of the sort. Genres generally have no strict definitions, because they're just terms people start using, not something an expert develops in a laboratory and confines within a strict definition.
As to whether Mass Effect 2 is an RPG with TPS elements or a TPS with RPG elements or whatever else, it's mostly up to the people playing it. In cases like these it's up to the player to determine what elements he feels are the most important and accentuated in the game. I would think most people will say this is a TPS, an RPG or both. My point is, it's not carved in stone (nor is a stone a reliable source of information anyway) and people should just accept that maybe, JUST MAYBE, this game isn't an archetypal example of any major game genre, nor should it be treated as one.