Elvhen Veluthil wrote...
I haven't play ME1, but from what I have seen and read about it, it's not much of an RPG (voiced PC = no RPG for me, without a saving throw). Yes you can "roleplay" it, as you can roleplay "Super Mario Bros", or "Doom", or any other game with a well defined avatar.
No, it's even worse than that. You CAN'T roleplay in Mass Effect because you're never allowed to choose Shepard's words or actions in conversation. At no point - not once in the entire game - does the game let you choose what you want Shepard to say. Never. At best it asks you to navigate an obfuscatory dialogue mini-game that seems designed solely to prevent you from knowing what Shepard will do as a result of your selection.
And sorry, fairandbalanced, but I appear to have grown more concise.
In an RPG, you get to choose what your character would say. You probably won't have total freedom to say whatever you'd like, and in most modern games you're limited to choosing between a handful of well-defined, pre-written options, but you get to choose. Not so in ME. In ME, you never get to see what you've selected until after you've done it. You are entirely unable to avoid specific responses without having played through that exact conversation before. The only way to get through a conversation such that you're actually selecting Shepard's words and actions is by saving beforehand, working through every possible series of events within that conversation tree to learn what they are, and then reloading and only then actually choosing what your character says and does.
Why they didn't just let us choose between the written options I don't know... oh, wait, yes I do. Apparently it would be tiresome or repetitive to read out the full option and then listen to Shepard say it, so they removed one half of that pair. The wrong half. Rather than keeping the choice part where we actually get to roleplay, BioWare decided to keep the cinematic presentation and voice-acting such that we get a lot of pretty pictures and supposedly deep emotions (someone else's emotions, given that we can't choose them ourselves, so we can't tell if they're deep) but we lose any and all ability to roleplay. The proper solution would have been to lose the voice-acting. Or keep it and let people complain about repetitiveness. Anything but removing player agency.
Here's the test. In the moment between selecting an option on the dialogue wheel and Shepard carrying out the subsequent actions, ask yourself this: "What is Shepard about to do, and why?". If you don't answer the first half, the game will provide it for you, but the game will never tell you the second part. That has to come from you. So, in that moment, you should be able to KNOW what Shepard is going to do
and why he's going to do it, and you can't ever be wrong about that. If you are, or even if you can be, then you weren't given a real choice. You didn't get to choose in any meaningful way.
Edit: And I think post-tractatus Wittgenstein is pretty deeply flawed.
Modifié par Sylvius the Mad, 26 janvier 2010 - 03:40 .