Let me try to understand how you use the wheel, then. Rather than just telling me my preferences shouldn't matter, let's compare the ways in which we select dialogue options.JaegerBane wrote...
Funnily enough, I agree. Ultimately I prefer the Wheel system, particularly this soon after finishing Dragon Age. But That's just because I dislike having to select lines of text from a list like I'm a mechanical doll. I don't try to pretend that my preference is the one that truly makes a game a role-playing pinnacle of awesomeness, and I wish others would stop trying to do so too.
When you're presented with the dialogue wheel, how do you choose what it is you're going to select?
When I'm playing an RPG, I choose the dialogue option that is consistent with my character's personality. My character has a complex set of beliefs, values, and goals, not to mention his specific objectives with regard to this conversation. He wants to acquire some specific information, if he can. At the same time, he wants to avoid giving out information that might be damaging to him or his companions. And he might have a preference regarding whether the other guy is still standing at the end.
So given that, how would you suggest I choose options from the dialogue wheel. I can't tell from the wheel what information Shepard is going to divulge, or even whether he'll ask a question. So how can I be said to be choosing options in a way to suits the character I'm playing? Even if I'm playing a pre-set character, for you to claim that I'm playing him I need to be making these choices constantly throughout the game, and ME's dialogue wheel prevents it.




Ce sujet est fermé
Retour en haut






