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My letter to Bioware (Please read DAI developers)


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#26
Back Lot Basher

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Although I have a completely opposite opinion as the one the OP has (I love the struggle that goes with difficulty and long, drawn out fights, because I feel it immerses me more), I also think she has an interesting point of view.  There are times when I do really want to just play a game for a story, and not have to put any effort into anything.  Last week I burned through the Telltale Games version of the Walking Dead.  It amounted to little more than something I watched and made a few dialogue choices.  I was really in the mood for that at the time.  

 

I doubt I would ever play Dragon Age like this, but it wouldn't matter to me if Bioware build some kind of option for it into their games.  I'll give them credit...they have incredible writers, most of whom put companies like Bungie (which claimed Destiny would have "rich, cinematic storytelling") to shame.  Nothing wrong with showcasing this in another form.


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#27
Akka le Vil

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Bring back level-scaling plz!

Leave, and never come back.

 

Although I have a completely opposite opinion as the one the OP has (I love the struggle that goes with difficulty and long, drawn out fights, because I feel it immerses me more), I also think she has an interesting point of view.  There are times when I do really want to just play a game for a story, and not have to put any effort into anything.

I often do to !

In which case, I watch a movie, some anime or read a book. I don't really see the point of playing a game if it's to not play.



#28
TheStrand221

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As if it wasn't already obvious, you can't please everybody.

 

For many people the long journey, the difficult obstacles to be overcome, are a large part of the story itself and how you become emotionally invested in it.  If it isn't an actual struggle against impossible odds, then it seems phoney if the game is treating it that way.  It isn't necessarily "masochism".  If casual is insufficient for a "story playthrough", something I think is going to be difficult to experience in an openworld-ish game like this as opposed to soemthing with more linear levels like DA2, then I think at some point you'll be able to find a way to use console commands or a very basic cheat mod to just over level yourself from the get go.  I'm not sure if another diffiuclty level is needed, you just need more levels without grinding.



#29
Emeriick

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This is a video game, not a book. You get story AND a challenge. If you just want a story, go read a book. 



#30
mindw0rk

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First things first. You did the most marvelous job you/I/Adraste/The Maker/etc could ever dream of. Pick every, all and each of the compliments you received about this game, multiply by the number of quarks in the omniverse and it still wouldn't describe how amazing this game is. You however took away from me all the joy of playing a Bioware RPG

 

If the game doesnt give a joy of playing its not amazing. Its not even good.  Fun is always the most fair measurement of how good the game is



#31
Julia Luna

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This is a video game, not a book. You get story AND a challenge. If you just want a story, go read a book. 

Except for the fact that up until now Bioware gave me BG, BG2, IWD, IWD2, NWN, DAO/A and DA2 that are exactly what I want. Games are not just games, they are completely different depending on their genre so the "Bioware RPG" used to fullfil my needs and now it does not. It is not like I'm asking for something different and absurd, I'm asking for what I already had for so many years.


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#32
Maclimes

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This is a video game, not a book. You get story AND a challenge. If you just want a story, go read a book. 

 

What sort of book lets you control appearance, dialogue, decisions, and flow of story?

 

They don't. Because they're not INTERACTIVE entertainment. Although having a "challenge" is often an integral part of a game, it's not the sole defining factor. The important point is decisions and interactivity. 



#33
Gaylonn

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I have a few reservations perhaps a little like the OP - I like a bit of a challenge but I hate having to grind in order to Level-Up. I played DA:O and DA2 happily on Normal but I'm probably going to stick DA:I on casual as I hate the idea of running into enemies who I just don't stand a chance against until I go away and level-up... challenging fights are alright but over-powered enemies are lame, they just force grind and kill natural progression through an area and DAO and 2 never had that problem since they level-scaled.

 

Bring back level-scaling plz!

 

Are you kidding?.  Level-scaling is one of the lamest things ever.  Its removes so much immersion as well as any feeling of becoming powerful with your character.   I mean just last night I came across a Rift that I did not realize was +6 levels.......got totally owned.  Then went exploring thru a mountain pass...heard a loud sound.......oooh DWAGON........smack dead.    Made the world feel more real and dangerous as it should.


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#34
TheStrand221

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There must be some way to get an invulnerability cheat going in this game, either through console, mod, or trainer.  The complaint is that combat requires you to be active, not just auto attack the enemy to death.


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#35
Maclimes

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Are you kidding?.  Level-scaling is one of the lamest things ever.  Its removes so much immersion as well as any feeling of becoming powerful with your character.   I mean just last night I came across a Rift that I did not realize was +6 levels.......got totally owned.  Then went exploring thru a mountain pass...heard a loud sound.......oooh DWAGON........smack dead.    Made the world feel more real and dangerous as it should.

 

100% agreed.


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#36
dekarserverbot

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OP: have you tried going to writting.com?



#37
Cainhurst Crow

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You're not wrong, but if you read the whole text you would notice that I'm not actually saying the game present any challenge in casual mode but that the combat mechanics make me combat... like if I just attack an enemy with a shield he will eventually fall but this takes too long, and too long is not affordable with a game this huge where you want multiple complete playthorughs like I had in DA:O/2.

 

Besides a new difficulty would never cause any problem for people that like challenge since it wouldn't change anything.

 

I'm going to be blunt here. It sounds like your just impaitent with a game that is calling for you to take your time with stuff.



#38
karushna5

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Actually, I feel similiarly. I have played DA:O on Hard and even once on nightmare, but really? I play for the story and turn it down to casual. But it isn't the difficulty this time around so much as it feels like a chore. It feels a bit like DA:2 in that the fights are meaningless and are always showing up. In origins there was a sense of pride when I realized I cleared an area out and could wander in peace because I had accomplished the fight. I hated nighttime in DA:2 because of all the senseless mobs. And here there still seems to be the senseless mobs. In origins there was almost a story to every combat, when it was over, no mobs, you are done. Here and in DA:2 there is hardly any story to the fighting and they never end. Very enjoyable if you like combat, but while I loved the challenge of Origins, I dislike even the routine of Normal in Inquisition due to they never stop. You deal with the story for why they are still there? nope still there. I like combat to accomplish something more than more fighting, but the random monsters seem to exist for fighting alone (that and grinding) so fighting has seemed a bit of a slog.

 

i like non scaling, I like large open areas, but I just don't like respawning. The game is amazing on so many levels but I admit that the combat seems too long and too often, that seeing red dots on the map seems like being pestered. But really if I had to give the game a rating so far, it is one of the most amazing games i ever played, but I wanted you to know I understand what you are talking about and even agree to an extent.



#39
sH0tgUn jUliA

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The OP is not asking that the higher levels and combat be eliminated, just that an additional lower level be added. They had a "Narrative" level in Mass Effect 3 that was even easier than Casual.

 

Honestly as some of us gamers are getting older our reaction times are slowing. Years ago I could play a game on the hardest level. Now I can't anymore. I can play on hard but that gets to be a bit too much. My eyesight isn't as good, and I've got arthritis in my hands. It doesn't mean I have to give it up. So it's down to normal. Eventually casual. From what I'm reading here it'll be casual for this one. I don't have a problem with a "Narrative" level for a game. Why not? Does it really hurt those who want to play on "Nightmare" or "Insanity?" No, it doesn't. And the boss fights, eventually there will come a time where I won't be able to get past some of them, but I might want to play the game - having a level of play available where one could just watch the boss fight doesn't hurt anyone if it is on a separate level of the game.

 

I have a few games in my case that are not finished because I'm stuck on the boss fights, and due to check point save systems, I can't go back to an earlier save and avoid level up. And they require special set of motor skills that are different than the rest of the game. So f*** 'em. I'm done. The game won. I don't like those kind of boss fights - I'd rather watch it and not get the credit for it because honestly, I don't care about "achievement points."


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#40
DLaren

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Hello Julia, I'm not here to hijack your thread but I feel like this needs to be said for those of us who are on the opposite end of the spectrum:

 

Inquisition has issues that need to be patched (mostly related to PC controls), but difficulty is not one of them. I've been playing on Nightmare and have not come close to dying yet -- and I'm still learning how the game works and fumbling around with how to control my characters...I imagine this game will be even easier once I learn the mechanics and get the controls down.

 

If Nightmare isn't really a nightmare, the lower settings must be a walk-in-the-park -- so I'd hate for Bioware to spend time making an easy game even easier when there are other issues that probably need to be addressed first.



#41
sH0tgUn jUliA

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@DLaren and a rehijack - 1) she's not saying that she's dying a lot. She saying that she's having to deal with a lot of the combat. It's a lot of the change from the more "hands off' approach of the earlier titles vs the button mashing and strategy and tactics required of this title. RE: the controls, from what I've read searching the web, if you have a controller, the game will play well on the PC with that. It's just the KB-M controls that really suck. Doing a wholesale remapping of the controls by Bioware probably isn't going to happen. I had a choice and went with the console version thank the Maker.

 

RE the rest of your post - difficulty is relative. What one perceives as difficult another can perceive as easy.

 

The OP is more interested in the story than the combat. That was the point of the post.



#42
Julia Luna

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Hello Julia, I'm not here to hijack your thread but I feel like this needs to be said for those of us who are on the opposite end of the spectrum:

 

Inquisition has issues that need to be patched (mostly related to PC controls), but difficulty is not one of them. I've been playing on Nightmare and have not come close to dying yet -- and I'm still learning how the game works and fumbling around with how to control my characters...I imagine this game will be even easier once I learn the mechanics and get the controls down.

 

If Nightmare isn't really a nightmare, the lower settings must be a walk-in-the-park -- so I'd hate for Bioware to spend time making an easy game even easier when there are other issues that probably need to be addressed first.

As far as programming goes putting a new diffilculty there should probably take 15 seconds. you change a couple of variables and there you go. There is no spending time int it. They already have everything set like HP scale, damage scale and all that so they just need to substitute the number in casual for one 10 times lower, they probably already have different values for different kind of enemies so they would probably just substitute this number and BANG new difficulty in 15 seconds, if I have a variable ready to edit it is really effortless.

 

It is not difficult at all, it is action consuming and time consuming and to do both for like 120 hours (which I believe you need to complete every single quest in game and totally explore every single map) would be ok IF I was going to do it only once. DA:O/A I believe I spend something like 60 hours and then 25 hours in DA2 (both with all DLCs), so vanilla DA:I seem to spend 50% more time to finish than DA:O + DA2 with all content available... great for one epic playthrough, sick and cruel for multiple runs.

 

It is officially Bioware's Final Fantasy XII. The offline MMORPG. With one difference, I actulally liked Final Fantasy XII (at least the International Zodiac Job System version).



#43
SadisticChunkyDwarf

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If Bioware read your letter at all, they're just going to read the first sentence like I did. They're going to determine that you hate video games, and hence are not their target audience. You've already removed any chance they'll listen to any of your ideas, which was extremely minute to start with. Thanks for saving me and Bioware time.



#44
FaWa

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If you have the PC version (Which I assume you do) then the console is automatically enabled.

 

You can add XP using "runscript addxp x" with x being the amount you want. This should remove unnecessary grinding. 

For Power or whatever it is, you can "runscript killallhostiles" to make those go faster. 

 

All commands have no quotes. I'm sure you probably know about the console but its just a suggestion. 



#45
Julia Luna

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If Bioware read your letter at all, they're just going to read the first sentence like I did. They're going to determine that you hate video games, and hence are not their target audience. You've already removed any chance they'll listen to any of your ideas, which was extremely minute to start with. Thanks for saving me and Bioware time.

That is precisely the point. If they made games for me they would probably break. No one would like a game the way I like I'm SURELY not ANY company target unless they want to sell 100 copies worldwide, so yes I'm in fact doing a favor for starting like that, and it was intentional, and I know the consequences but I'm like that with all in my life, never cheat, never lie, say what I have to say in contradicting and confusing ways but it is always what I really feel or think (thus the lack of coherence).



#46
Disco Overlord

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I'm sorry, but this is ridiculous.  Bioware makes video games which feature gameplay.  I've been breezing past normal just by holding the autoattack button and spamming spells with little strategy, so casual should be a walk in the park. 

 

This would be like complaining that The Last Court doesn't have any action: that's the point.

 

What you're looking for is a visual novel.  Go play one of those or wait and watch a youtube playthrough.



#47
Vasudeva

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Cool thing about numerous or over leveled enemies is this:  IRL stands to reason, especially early on there ARE enemies more OP than you, lots of them.  I read in one thread where a guy was chasing a nug and accidentally ran into a dragon's nest and entire party was wiped out in one blow.  The game gives you the option to disengage and run for it.  That is a great rp feature also!  It really is if you think about it.  Know when to hold em, when to fold em, when to walk away and when to run?  This set up feels more realistic in a sense, PLEASE NEVER NEVER NEVER do level scaling, I hate that.  That's very artifical and takes away from realism of the world.  Heck, IRL almost every one is OP to me  :lol:



#48
Ponendus

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I think the OP's post is fine - I also think a 'story-mode' would be a great idea. I love the game anyway, because I have learned to enjoy the combat, but I totally understand where OP is coming from.

 

Let's not forget that former Bioware developer Jennifer Hepler was shouted from the internet (disgustingly) for suggesting this exact thing. Having a mode to have an interactive story and the combat being arbitrary was then and still is a perfectly reasonable idea. I personally love the idea of doing a pure story-based roleplay playthrough.

 

Good on you OP - I hope you get that mode in the future.


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#49
Julia Luna

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I'm sorry, but this is ridiculous.  Bioware makes video games which feature gameplay.  I've been breezing past normal just by holding the autoattack button and spamming spells with little strategy, so casual should be a walk in the park. 

 

This would be like complaining that The Last Court doesn't have any action: that's the point.

 

What you're looking for is a visual novel.  Go play one of those or wait and watch a youtube playthrough.

Again if this is ridiculous you're calling all previous Bioware classic RPG games ridiculous because they gave me exactly that. Basically I looked at my PC screen just waiting for the fight to end, no need to keep Devil May Crying my way through it, now I could even call my character Dante or Nero and I would probably believe it.



#50
JC1987

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Hey OP have you played any telltale games?

Walking dead
Wolf among us